genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
No one believes you are a DK. You don't even know what skills we have as evidenced twice already. You are busted, please go back to your own Sorc class thread.genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
mrkurokishi wrote: »genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play
mrkurokishi wrote: »genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play
That's just plain false, you can't make sweeping assumptions about every stam DK's build like that. I'm not using it, nobody I know is using it, I sure as heck don't see its animation ever get played, and I PvP for several hours most days of the week. Also 1h/s is not exactly a popular stam DK tool, but I guess if you were running that I could see why you'd also run Unstable Flame. That's generally more of a Magicka setup, though.
The other problem I have is that you're saying "not every class or build is meant to 1vX". I can understand not every build being good at 1vX, but not even every class? I have no idea why anyone would find that acceptable. When every other class can 1vX, when every other class has an execute, when every other class multiple niches to fill, being mediocre at everything gets really old really fast. Dueling is frankly not a viable niche to be good in, as the vast majority of PvP combat is in a group setting. DK needs to be able to pull their weight and multiple viable rolls, just like everyone else.
Now, I think the changes to stam DK (other than the grotesque animations, which need to change back) might make some of their skills more useful, even when not running 1h/s, but we'll have to see how it pans out on live.
mrkurokishi wrote: »mrkurokishi wrote: »genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play
That's just plain false, you can't make sweeping assumptions about every stam DK's build like that. I'm not using it, nobody I know is using it, I sure as heck don't see its animation ever get played, and I PvP for several hours most days of the week. Also 1h/s is not exactly a popular stam DK tool, but I guess if you were running that I could see why you'd also run Unstable Flame. That's generally more of a Magicka setup, though.
The other problem I have is that you're saying "not every class or build is meant to 1vX". I can understand not every build being good at 1vX, but not even every class? I have no idea why anyone would find that acceptable. When every other class can 1vX, when every other class has an execute, when every other class multiple niches to fill, being mediocre at everything gets really old really fast. Dueling is frankly not a viable niche to be good in, as the vast majority of PvP combat is in a group setting. DK needs to be able to pull their weight and multiple viable rolls, just like everyone else.
Now, I think the changes to stam DK (other than the grotesque animations, which need to change back) might make some of their skills more useful, even when not running 1h/s, but we'll have to see how it pans out on live.
Me saying that people run and use Unstable Flames is no more or less the same sweeping assumption that you made about Stam DK's running zero class abilities that deal damage. Like you I spend hours on ESO and play just about every day of the week as well and Unstable Flames is not as uncommon as you might think. Also 1h/s is not necessarily more of a Magicka setup as it is actually quite effective is you know how to animation cancel and know how to properly play it.
OK. Me saying that not every CLASS is meant to 1vX was bad wording on my part since I tend to count magicka and stam separately. 1vX on a stam DK is not impossible and can be done on a somewhat regular basis (depending on how many ppl are on you and how good they are). Magicka DK's do tend to hurt a bit on a 1vX situation just because the type of damage they output relies on great timing of skills, and usually Meteor + Fossilize.
Every other CLASS does have an execute but you will more than likely not see a Stam Sorc using Endless Fury nor a Stam Templar using Radiant Oppression. So 3 out of the 4 Stam classes lack a "viable" class execute and must find another means, most likely Executioner to finish off someone, which leaves only Magicka Dk's without an actual execute.
What niches do you want DK's to fill? Group-play, thats covered. Duels, thats covered. Healers, far from the best but any class can throw on a Healing Staff and use Combat Prayer and Healing Ward right?
As far as Stam DK go they are actually great if played properly and can be as good or close to as good as a NB.
They should use something similar to the Eruption animation for Noxious Breath. Toxicity from Fire can be attributed to Sulfur. Just a suggestion.
Sulfuric Acid is also highly corrosive. This would explain the added effect of Noxious Breath (Major Fracture). The new Searing Strike morph should also attribute its poisoning effect to SULFUR not "venom".
What is sulfur dioxide?Sulfur dioxide is a colorless gas with a pungent and suffocating odor, similar to a just-struck match. It has an acidic taste and is a liquid when under pressure. Sulfur dioxide is formed when fuel containing sulfur, such as coal and oil, is burned. The chemical symbol for sulfur dioxide is SO2.
Most sulfur dioxide in the air comes from the burning of coal and oil at electric power plants. Other sources of sulfur dioxide in the air are industrial facilities that use coal or oil, petroleum refineries, cement manufacturing, metal processing, paper pulp manufacturing, and copper smelting. Trains, large ships, and some diesel equipment burn high sulfur fuel, which releases sulfur dioxide into the air. It can also be released into the air from volcanic eruptions.
Sulfur dioxide is used as a food preservative for some fruits and vegetables; as a disinfectant; for bleaching flour, fruit, grain, wood pulp, wool, textile fibers, wicker, gelatin, and glue; and for making other chemicals. It is also used in metal mining and refining, water treatment, and food processing. Sulfur dioxide and nitrogen oxides react with precipitation, oxygen, and other substances in the atmosphere to form acid rain.
How might I be exposed to sulfur dioxide?
Sulfur dioxide is a common air pollutant found in most of the air in the United States. You can be exposed to sulfur dioxide outdoors mainly by breathing air that contains it. You are most likely to be exposed to sulfur dioxide in the summer, when the sun and hot temperatures react with pollution to form smog, causing government officials to issue air quality alerts. You can also be exposed to sulfur dioxide through natural pollution sources, such as plant decay and volcanoes.
Levels of sulfur dioxide in the air will be higher than normal near facilities that release sulfur dioxide through heavy industrial activities such as copper smelting or the burning or processing of coal and oil.
You can be exposed to sulfur dioxide at work if you work in facilities that produce sulfur dioxide as a by-product, such as copper smelting plants and electric power plants. You can also be exposed if you work in the manufacturing of sulfuric acid, paper, food preservatives, or fertilizers.
How can sulfur dioxide affect my health?
Short-term exposure to high levels of sulfur dioxide in the air can be life-threatening by causing breathing difficulties and obstructing airways, especially for people with lung disease. Long-term exposure to persistent levels of sulfur dioxide can cause chronic bronchitis, emphysema, and respiratory illness. It can also aggravate existing heart disease.
When sulfur dioxide reacts with other chemicals in the air to form tiny sulfate particles, these particles can gather in the lungs and cause increased respiratory problems and difficulty breathing. Long-term exposure to sulfate particles can cause respiratory disease and even premature death.
Prolonged industrial exposure to sulfur dioxide may decrease fertility in men and women.
Breathing sulfur dioxide can irritate the nose, throat, and lungs, and cause coughing and shortness of breath. Short-term exposure to sulfur dioxide can cause stomach pain, menstrual disorders, watery eyes, inhibition of thyroid function, loss of smell, headache, nausea, vomiting, fever, convulsions, and dizziness.
At work, direct contact with sulfur dioxide as a gas can irritate and burn the skin and eyes, with possible eye damage. Direct contact with sulfur dioxide as a liquid can cause frostbite. The U.S. Occupational Safety and Health Administration has established safe levels of exposure to sulfur dioxide and standards for sampling air that might contain it.
Adults and children with asthma are sensitive to sulfur dioxide exposure, especially if they are active outdoors. Other people who are sensitive to sulfur dioxide are children, adults, and the elderly who have heart or lung disease.
For poisoning emergencies or questions about possible poisons, please contact your local poison control center at 1-800-222-1222.
This description is based on the information found in the Web links listed with this topic.
https://toxtown.nlm.nih.gov/text_version/chemicals.php?id=29
Some science connecting Sulfur, Fire, Sulfuric Dioxide and Sulfuric Acid.
https://www.angelo.edu/faculty/kboudrea/demos/burning_sulfur/burning_sulfur.htm
Final post. Hope the suggestions are given some consideration as they do fit better with lore and...imho, are more aesthetically pleasing than the green spit/vomit I've seen.
vortexman11 wrote: »Moglijuana wrote: »Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.
There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.
While everything you said is true, I'm pretty sure we all know what ZOS' priorities are by now, I'm thinking the visual effects will be fixed/changed before much else. Sorry for being so pessimistic.
Dragonknight
- Ardent Flame
- Noxious Breath (Fiery Breath morph):
- Updated the visual effects for this morph based on your feedback.
- This morph now has a new icon.
- Venomous Claw (Searing Strike morph):
- Updated the visual effects for this morph based on your feedback.
- This morph now has a new icon.
WhiteNoiseMaker wrote: »TLDR: Get a grip and stop your whining. Learn to be patient.
WhiteNoiseMaker wrote: »TLDR: Get a grip and stop your whining. Learn to be patient.
I'm patient since damned beta, you don't really know what you are talking about. Since several patches we point out the major issues and patch for patch nothing changes. And we again start to point out the same old issues. I can't even remember the first time dragon blood was mentioned as issue.
Seriously, we deserve those adjustments.
mzapkeneb18_ESO wrote: »WhiteNoiseMaker wrote: »TLDR: Get a grip and stop your whining. Learn to be patient.
I'm patient since damned beta, you don't really know what you are talking about. Since several patches we point out the major issues and patch for patch nothing changes. And we again start to point out the same old issues. I can't even remember the first time dragon blood was mentioned as issue.
Seriously, we deserve those adjustments.
His profile says joined april 27th...
of course he don't how long we wait ( yeah yeah i know magicka dks were op the first months, but thats nearly 1.5 years ago from 2 years game time in total )
GRYM.LOCKE wrote: »what does the visual effects looks like now ?
can anyone post screenshot please?
genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
WhiteNoiseMaker wrote: »I'm sorry, but I am going to call the 'Emperor has no Clothes' in regards to the QQ-ing going on here.
DK powers are solid right now. We are nowhere near the level of disparity that many of you claim. The one area that you *MIGHT* have a legitimate gripe about underperformance is in PVP and that's pretty much a minigame that comprises less than 20% of the content of ESO. I'm more concerned about the majority experience for players across the board. I'd say I am sorry, but I am not. PVP must ALWAYS come secondary to PVE. That's not just design sense, that's business sense. Allocation of resources goes where cost-benefit analysis shows is practical.
The next thing to consider before you continue to whine is that visual changes are the EASIEST and fastest to implement during an incremental patch process. UI and coding can be adjusted and rewritten, but they must be tested and debugged to insure they don't break anything already existing before being implemented even on a test environment like PTS.
TLDR: Get a grip and stop your whining. Learn to be patient.
genjutsu_kami wrote: »just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.
relax DKs you guys are fine
This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
Stam dks have the fairest deal out of every class. Wrecking blow to dragon leap gg gn.
Well first off, I am not 'making up numbers'. Look at the number of encounters, maps, NPC's quests, and sheer breadth of content that was created for PVE. Now look at the miniscule number of maps, encounters, quests, and misc content that was created to support PVP. I think I was being generous by eyeballing PVP content as 20% of the game.Ghost-Shot wrote: »Where do I learn to be so good at making up numbers?
Ghost-Shot wrote: »1. You have no idea whatsoever what percentage of the community is made up of PVP players, to make a claim like that is a stupid thing to say.
2. Most of the best PVE players I have ever interacted with (and I have played in some very high end raiding guilds) are also big fans of PVP.
3. Just because you are a care bear doesn't mean PVP should be secondary to PVE, that is just an ignorant statement to make.
4. PVP balance should be a priority over PVE balance because its much easier to tweak PVE content than to control what players do in PVP.
5. Visual changes actually take MUCH longer than adjusting some numbers in a spread sheet or excluding an ability from a debuff, but thanks for your insight here!
5. We have waited for 9 MONTHS for a fix to Dragons Blood so don't tell us to be patient, a fix that wouldn't effect your precious care bear land in any way.
WhiteNoiseMaker wrote: »I disagree. None of the supposed 'issues' you guys pointed out are really issues. They're pretty much PVP complaints. They are very niche and subjective, seeing as how there are many DK's that manage to be very competitive in PVP despite your assertions, and countless more in PVE that are simply unaffected and unconcerned by your perceived disparities. My point about learning to be patient was simply aimed at those with legitimate gripes who behaved as this was the final patch, when it's merely the third of many planned incremental patches.