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Official Feedback Thread for Dragonknights

  • genjutsu_kami
    genjutsu_kami
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    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine
  • Recremen
    Recremen
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    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • mrkurokishi
    mrkurokishi
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    Recremen wrote: »
    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.

    Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play
    Edited by mrkurokishi on May 15, 2016 7:40PM
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Armitas
    Armitas
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    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine
    No one believes you are a DK. You don't even know what skills we have as evidenced twice already. You are busted, please go back to your own Sorc class thread.
    Edited by Armitas on May 15, 2016 7:45PM
    Retired.
    Nord mDK
  • Recremen
    Recremen
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    Recremen wrote: »
    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.

    Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play

    That's just plain false, you can't make sweeping assumptions about every stam DK's build like that. I'm not using it, nobody I know is using it, I sure as heck don't see its animation ever get played, and I PvP for several hours most days of the week. Also 1h/s is not exactly a popular stam DK tool, but I guess if you were running that I could see why you'd also run Unstable Flame. That's generally more of a Magicka setup, though.

    The other problem I have is that you're saying "not every class or build is meant to 1vX". I can understand not every build being good at 1vX, but not even every class? I have no idea why anyone would find that acceptable. When every other class can 1vX, when every other class has an execute, when every other class multiple niches to fill, being mediocre at everything gets really old really fast. Dueling is frankly not a viable niche to be good in, as the vast majority of PvP combat is in a group setting. DK needs to be able to pull their weight and multiple viable rolls, just like everyone else.

    Now, I think the changes to stam DK (other than the grotesque animations, which need to change back) might make some of their skills more useful, even when not running 1h/s, but we'll have to see how it pans out on live.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • mrkurokishi
    mrkurokishi
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    Recremen wrote: »
    Recremen wrote: »
    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.

    Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play

    That's just plain false, you can't make sweeping assumptions about every stam DK's build like that. I'm not using it, nobody I know is using it, I sure as heck don't see its animation ever get played, and I PvP for several hours most days of the week. Also 1h/s is not exactly a popular stam DK tool, but I guess if you were running that I could see why you'd also run Unstable Flame. That's generally more of a Magicka setup, though.

    The other problem I have is that you're saying "not every class or build is meant to 1vX". I can understand not every build being good at 1vX, but not even every class? I have no idea why anyone would find that acceptable. When every other class can 1vX, when every other class has an execute, when every other class multiple niches to fill, being mediocre at everything gets really old really fast. Dueling is frankly not a viable niche to be good in, as the vast majority of PvP combat is in a group setting. DK needs to be able to pull their weight and multiple viable rolls, just like everyone else.

    Now, I think the changes to stam DK (other than the grotesque animations, which need to change back) might make some of their skills more useful, even when not running 1h/s, but we'll have to see how it pans out on live.

    Me saying that people run and use Unstable Flames is no more or less the same sweeping assumption that you made about Stam DK's running zero class abilities that deal damage. Like you I spend hours on ESO and play just about every day of the week as well and Unstable Flames is not as uncommon as you might think. Also 1h/s is not necessarily more of a Magicka setup as it is actually quite effective is you know how to animation cancel and know how to properly play it.

    OK. Me saying that not every CLASS is meant to 1vX was bad wording on my part since I tend to count magicka and stam separately. 1vX on a stam DK is not impossible and can be done on a somewhat regular basis (depending on how many ppl are on you and how good they are). Magicka DK's do tend to hurt a bit on a 1vX situation just because the type of damage they output relies on great timing of skills, and usually Meteor + Fossilize.

    Every other CLASS does have an execute but you will more than likely not see a Stam Sorc using Endless Fury nor a Stam Templar using Radiant Oppression. So 3 out of the 4 Stam classes lack a "viable" class execute and must find another means, most likely Executioner to finish off someone, which leaves only Magicka Dk's without an actual execute.

    What niches do you want DK's to fill? Group-play, thats covered. Duels, thats covered. Healers, far from the best but any class can throw on a Healing Staff and use Combat Prayer and Healing Ward right?

    As far as Stam DK go they are actually great if played properly and can be as good or close to as good as a NB.
    Edited by mrkurokishi on May 16, 2016 6:09AM
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Recremen
    Recremen
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    Recremen wrote: »
    Recremen wrote: »
    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.

    Sorry but even the worst Stam Dk are using at least Unstable Flames. If you are 1h/s you are more than likely running Unstable and/or Burning breath. So to say that there aren't any moves for stam builds... Having survivability moves cost Magicka isn't that bad either considering that it frees of stam to do other things; yes I would like a set of Wings that were a stam morph. Magicka builds are not what they were previously but that are still decent. Not every class or build is meant to 1vX. Magicka builds are fine in duels and fine in group play

    That's just plain false, you can't make sweeping assumptions about every stam DK's build like that. I'm not using it, nobody I know is using it, I sure as heck don't see its animation ever get played, and I PvP for several hours most days of the week. Also 1h/s is not exactly a popular stam DK tool, but I guess if you were running that I could see why you'd also run Unstable Flame. That's generally more of a Magicka setup, though.

    The other problem I have is that you're saying "not every class or build is meant to 1vX". I can understand not every build being good at 1vX, but not even every class? I have no idea why anyone would find that acceptable. When every other class can 1vX, when every other class has an execute, when every other class multiple niches to fill, being mediocre at everything gets really old really fast. Dueling is frankly not a viable niche to be good in, as the vast majority of PvP combat is in a group setting. DK needs to be able to pull their weight and multiple viable rolls, just like everyone else.

    Now, I think the changes to stam DK (other than the grotesque animations, which need to change back) might make some of their skills more useful, even when not running 1h/s, but we'll have to see how it pans out on live.

    Me saying that people run and use Unstable Flames is no more or less the same sweeping assumption that you made about Stam DK's running zero class abilities that deal damage. Like you I spend hours on ESO and play just about every day of the week as well and Unstable Flames is not as uncommon as you might think. Also 1h/s is not necessarily more of a Magicka setup as it is actually quite effective is you know how to animation cancel and know how to properly play it.

    OK. Me saying that not every CLASS is meant to 1vX was bad wording on my part since I tend to count magicka and stam separately. 1vX on a stam DK is not impossible and can be done on a somewhat regular basis (depending on how many ppl are on you and how good they are). Magicka DK's do tend to hurt a bit on a 1vX situation just because the type of damage they output relies on great timing of skills, and usually Meteor + Fossilize.

    Every other CLASS does have an execute but you will more than likely not see a Stam Sorc using Endless Fury nor a Stam Templar using Radiant Oppression. So 3 out of the 4 Stam classes lack a "viable" class execute and must find another means, most likely Executioner to finish off someone, which leaves only Magicka Dk's without an actual execute.

    What niches do you want DK's to fill? Group-play, thats covered. Duels, thats covered. Healers, far from the best but any class can throw on a Healing Staff and use Combat Prayer and Healing Ward right?

    As far as Stam DK go they are actually great if played properly and can be as good or close to as good as a NB.

    While I can see how you'd read my original post as being a sweeping generalization, it should be pretty clear in the second one that it's based on a lot of first-hand observation. As for your own observations, you may be confusing the stamina morph animation with the magicka morph. The stamina morph has a much sharper "claw" effect, has a blue flame component in addition to the orange, and has a small kind of explosion of sparks. When I see a stam DK, they're usually running 2-hander and either bow or dual-wield. And by usually I mean exactly always, but I'll keep my eyes peeled. In any case, either of those options offers far more burst opportunity than something you can get by slotting Unstable Flame.

    Yeah, I was specifically thinking of Magicka DK when it comes to lacking an execute, but Executioner is kind of a lackluster tradeoff for an in-class stamina execute, though the buff this coming patch might be the turning point on that front.

    As for other niches to fill:
    • giving them an in-class execute so any build can help finish off an opponent, just as every other class combo has available
    • better in-class survivability tools, such as fixing their heal
    • in-class mobility tools, which both they and Templar are lacking

    I know all of those have been stated to be express against ZOS's current design principles, but I disagree with the direction they are trying to go in that regard. As it stands, there are huge disparities between different class/spec combo abilities to earn AP, to 1vX, or even just finish off opponents. Magicka templars with their Radiant Destruction are absolute pros at finishing people off (sometimes apparently even from full health if forum screenshots can be beleived), and Magicka Nightblades can do that sick Cloak->Proxy->Gap Close->Soul Tether->Vicious Death combo which literally wipes raids and which nobody else can get away with. I know they're adding that stamina version of Vicious Death next patch, but that's only going to level the playing field in as much as stamina is actually capable of pulling Magicka Nightblade style burst damage. The fact that there's one class combo that can so drastically outperform others is a little ridonkadonk.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • mrkurokishi
    mrkurokishi
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    Ive been seeng the animations just fine for the past year almost two. Especially the Wrecking Blows that come after it or the LA/Puncture/Bash combo.

    Which Stam class has a "viable stam" execute besides Nightblades which is currently dealing magic damage soon to be disease?

    Survivability on a Stam DK is overall decent; both Stam DK's and Templars get Major Mending. Yes Dragonblood needs to not be double nerfed but once again its about the same as any other stam class as far as heals. Reflective Scales? Fossilize?


    Edited by mrkurokishi on May 16, 2016 7:27AM
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Oronell
    Oronell
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    Finally, when sulfur is burned it produces a blue/violet flame.
    https://www.youtube.com/watch?v=W3rLLoyl93o
    https://www.youtube.com/watch?v=6Fv69ildQlc
    Recremen wrote: »
    Oronell wrote: »
    Oronell wrote: »
    They should use something similar to the Eruption animation for Noxious Breath. Toxicity from Fire can be attributed to Sulfur. Just a suggestion.

    Sulfuric Acid is also highly corrosive. This would explain the added effect of Noxious Breath (Major Fracture). The new Searing Strike morph should also attribute its poisoning effect to SULFUR not "venom".


    What is sulfur dioxide?
    Sulfur dioxide is a colorless gas with a pungent and suffocating odor, similar to a just-struck match. It has an acidic taste and is a liquid when under pressure. Sulfur dioxide is formed when fuel containing sulfur, such as coal and oil, is burned. The chemical symbol for sulfur dioxide is SO2.

    Most sulfur dioxide in the air comes from the burning of coal and oil at electric power plants. Other sources of sulfur dioxide in the air are industrial facilities that use coal or oil, petroleum refineries, cement manufacturing, metal processing, paper pulp manufacturing, and copper smelting. Trains, large ships, and some diesel equipment burn high sulfur fuel, which releases sulfur dioxide into the air. It can also be released into the air from volcanic eruptions.

    Sulfur dioxide is used as a food preservative for some fruits and vegetables; as a disinfectant; for bleaching flour, fruit, grain, wood pulp, wool, textile fibers, wicker, gelatin, and glue; and for making other chemicals. It is also used in metal mining and refining, water treatment, and food processing. Sulfur dioxide and nitrogen oxides react with precipitation, oxygen, and other substances in the atmosphere to form acid rain.

    How might I be exposed to sulfur dioxide?
    Sulfur dioxide is a common air pollutant found in most of the air in the United States. You can be exposed to sulfur dioxide outdoors mainly by breathing air that contains it. You are most likely to be exposed to sulfur dioxide in the summer, when the sun and hot temperatures react with pollution to form smog, causing government officials to issue air quality alerts. You can also be exposed to sulfur dioxide through natural pollution sources, such as plant decay and volcanoes.

    Levels of sulfur dioxide in the air will be higher than normal near facilities that release sulfur dioxide through heavy industrial activities such as copper smelting or the burning or processing of coal and oil.

    You can be exposed to sulfur dioxide at work if you work in facilities that produce sulfur dioxide as a by-product, such as copper smelting plants and electric power plants. You can also be exposed if you work in the manufacturing of sulfuric acid, paper, food preservatives, or fertilizers.

    How can sulfur dioxide affect my health?
    Short-term exposure to high levels of sulfur dioxide in the air can be life-threatening by causing breathing difficulties and obstructing airways, especially for people with lung disease. Long-term exposure to persistent levels of sulfur dioxide can cause chronic bronchitis, emphysema, and respiratory illness. It can also aggravate existing heart disease.

    When sulfur dioxide reacts with other chemicals in the air to form tiny sulfate particles, these particles can gather in the lungs and cause increased respiratory problems and difficulty breathing. Long-term exposure to sulfate particles can cause respiratory disease and even premature death.

    Prolonged industrial exposure to sulfur dioxide may decrease fertility in men and women.

    Breathing sulfur dioxide can irritate the nose, throat, and lungs, and cause coughing and shortness of breath. Short-term exposure to sulfur dioxide can cause stomach pain, menstrual disorders, watery eyes, inhibition of thyroid function, loss of smell, headache, nausea, vomiting, fever, convulsions, and dizziness.

    At work, direct contact with sulfur dioxide as a gas can irritate and burn the skin and eyes, with possible eye damage. Direct contact with sulfur dioxide as a liquid can cause frostbite. The U.S. Occupational Safety and Health Administration has established safe levels of exposure to sulfur dioxide and standards for sampling air that might contain it.

    Adults and children with asthma are sensitive to sulfur dioxide exposure, especially if they are active outdoors. Other people who are sensitive to sulfur dioxide are children, adults, and the elderly who have heart or lung disease.

    For poisoning emergencies or questions about possible poisons, please contact your local poison control center at 1-800-222-1222.

    This description is based on the information found in the Web links listed with this topic.
    https://toxtown.nlm.nih.gov/text_version/chemicals.php?id=29

    If a change is necessary I think it would be awesome if the animation for Noxious Breath resembled a powerful pyro-clastic flow (https://volcanoes.usgs.gov/vhp/pyroclastic_flows.html) with hints of blue-violet flame and embers. Animation effect on enemy could be thick black smoke and steam instead of flames.

    Venomous Claw could be "Caustic Wounds" with a claw attack animation of blue-violet flame mixed with an acidic spray of same color. Animation effect on enemy could also be blue-violet flames and steam instead of red-orange flames.

    I believe Corrosive Armor would only need its color changed to blue-violet.

    4vsfgfr8ys8f.jpg
    Edited by Oronell on May 16, 2016 1:00PM
  • mrkurokishi
    mrkurokishi
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    I think a blue-violet tint would be awesome while keeping the same animations as before
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Oronell
    Oronell
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    Some science connecting Sulfur, Fire, Sulfuric Dioxide and Sulfuric Acid.
    https://www.angelo.edu/faculty/kboudrea/demos/burning_sulfur/burning_sulfur.htm

    Final post. Hope the suggestions are given some consideration as they do fit better with lore and...imho, are more aesthetically pleasing than the green spit/vomit I've seen.
  • Recremen
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    Oronell wrote: »
    Some science connecting Sulfur, Fire, Sulfuric Dioxide and Sulfuric Acid.
    https://www.angelo.edu/faculty/kboudrea/demos/burning_sulfur/burning_sulfur.htm

    Final post. Hope the suggestions are given some consideration as they do fit better with lore and...imho, are more aesthetically pleasing than the green spit/vomit I've seen.

    I could totally get behind that if there was actually a need to change anything. Violet/blue fits far better than the green fire I keep seeing be suggested. I still don't see a need for change, but you've offered a remarkably acceptable alternative.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • vortexman11
    vortexman11
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    Moglijuana wrote: »
    Recremen wrote: »
    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.

    meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.

    There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.

    While everything you said is true, I'm pretty sure we all know what ZOS' priorities are by now, I'm thinking the visual effects will be fixed/changed before much else. Sorry for being so pessimistic.
    10 Days Later...
    Dragonknight
    • Ardent Flame
      • Noxious Breath (Fiery Breath morph):
        • Updated the visual effects for this morph based on your feedback.
        • This morph now has a new icon.
      • Venomous Claw (Searing Strike morph):
        • Updated the visual effects for this morph based on your feedback.
        • This morph now has a new icon.

    #Priorities
    Edited by vortexman11 on May 16, 2016 5:00PM
    Guild of Shadows ~Elite~
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    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
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    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
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    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Teridaxus
    Teridaxus
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    welp, still no use for dragon blood is pvp
  • Armitas
    Armitas
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    Was so hoping to finally see one of our long term issues addressed.
    Retired.
    Nord mDK
  • Toraf
    Toraf
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    ...
    PC - EU - Pact
    Toraf Lunathi - Grumpy nord dunmer (DK magicka nord dunmer CP750).
    - AR 46.
    - Achiev' 29,585.
  • WhiteNoiseMaker
    WhiteNoiseMaker
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    I'm sorry, but I am going to call the 'Emperor has no Clothes' in regards to the QQ-ing going on here.

    DK powers are solid right now. We are nowhere near the level of disparity that many of you claim. The one area that you *MIGHT* have a legitimate gripe about underperformance is in PVP and that's pretty much a minigame that comprises less than 20% of the content of ESO. I'm more concerned about the majority experience for players across the board. I'd say I am sorry, but I am not. PVP must ALWAYS come secondary to PVE. That's not just design sense, that's business sense. Allocation of resources goes where cost-benefit analysis shows is practical.

    The next thing to consider before you continue to whine is that visual changes are the EASIEST and fastest to implement during an incremental patch process. UI and coding can be adjusted and rewritten, but they must be tested and debugged to insure they don't break anything already existing before being implemented even on a test environment like PTS.

    TLDR: Get a grip and stop your whining. Learn to be patient.
  • Zakor
    Zakor
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    TLDR: Get a grip and stop your whining. Learn to be patient.

    I'm patient since damned beta, you don't really know what you are talking about. Since several patches we point out the major issues and patch for patch nothing changes. And we again start to point out the same old issues. I can't even remember the first time dragon blood was mentioned as issue.

    Seriously, we deserve those adjustments.
  • Teridaxus
    Teridaxus
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    Zakor wrote: »
    TLDR: Get a grip and stop your whining. Learn to be patient.

    I'm patient since damned beta, you don't really know what you are talking about. Since several patches we point out the major issues and patch for patch nothing changes. And we again start to point out the same old issues. I can't even remember the first time dragon blood was mentioned as issue.

    Seriously, we deserve those adjustments.

    His profile says joined april 27th...
    of course he don't how long we wait ( yeah yeah i know magicka dks were op the first months, but thats nearly 1.5 years ago from 2 years game time in total )
  • WhiteNoiseMaker
    WhiteNoiseMaker
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    I disagree. None of the supposed 'issues' you guys pointed out are really issues. They're pretty much PVP complaints. They are very niche and subjective, seeing as how there are many DK's that manage to be very competitive in PVP despite your assertions, and countless more in PVE that are simply unaffected and unconcerned by your perceived disparities. My point about learning to be patient was simply aimed at those with legitimate gripes who behaved as this was the final patch, when it's merely the third of many planned incremental patches.
    Edited by WhiteNoiseMaker on May 16, 2016 6:20PM
  • GRYM.LOCKE
    GRYM.LOCKE
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    what does the visual effects looks like now ?

    can anyone post screenshot please?
  • Armitas
    Armitas
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    Zakor wrote: »
    TLDR: Get a grip and stop your whining. Learn to be patient.

    I'm patient since damned beta, you don't really know what you are talking about. Since several patches we point out the major issues and patch for patch nothing changes. And we again start to point out the same old issues. I can't even remember the first time dragon blood was mentioned as issue.

    Seriously, we deserve those adjustments.

    His profile says joined april 27th...
    of course he don't how long we wait ( yeah yeah i know magicka dks were op the first months, but thats nearly 1.5 years ago from 2 years game time in total )

    Ah that explains it. I was just sitting here staring in astonishment and incredulity over what I was reading. It's a bit easier to swallow now, though not without an after taste.
    Edited by Armitas on May 16, 2016 6:19PM
    Retired.
    Nord mDK
  • Shadesofkin
    Shadesofkin
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    Much much much much better on the visuals of the Poison morphs, they are streets ahead of what they were.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Armitas
    Armitas
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    ✭✭✭✭
    GRYM.LOCKE wrote: »
    what does the visual effects looks like now ?

    can anyone post screenshot please?

    4c596df7fd.jpg
    (thanks to Valorin for picture)
    Edited by Armitas on May 16, 2016 6:14PM
    Retired.
    Nord mDK
  • tennant94
    tennant94
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    Recremen wrote: »
    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.

    Stam dks have the fairest deal out of every class. Wrecking blow to dragon leap gg gn.
  • Shadesofkin
    Shadesofkin
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    I would like some more thought put into the Dragonsblood now that we've addressed the horrifying visuals that were first introduced. I mean, this skill is barely usable in PvE either, at the very least if we could get it so that Green always gave back some Stamina and health instead of just giving the Endurance and Fort buff that'd make it more viable.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    I'm sorry, but I am going to call the 'Emperor has no Clothes' in regards to the QQ-ing going on here.

    DK powers are solid right now. We are nowhere near the level of disparity that many of you claim. The one area that you *MIGHT* have a legitimate gripe about underperformance is in PVP and that's pretty much a minigame that comprises less than 20% of the content of ESO. I'm more concerned about the majority experience for players across the board. I'd say I am sorry, but I am not. PVP must ALWAYS come secondary to PVE. That's not just design sense, that's business sense. Allocation of resources goes where cost-benefit analysis shows is practical.

    The next thing to consider before you continue to whine is that visual changes are the EASIEST and fastest to implement during an incremental patch process. UI and coding can be adjusted and rewritten, but they must be tested and debugged to insure they don't break anything already existing before being implemented even on a test environment like PTS.

    TLDR: Get a grip and stop your whining. Learn to be patient.

    Where do I learn to be so good at making up numbers?

    1. You have no idea whatsoever what percentage of the community is made up of PVP players, to make a claim like that is a stupid thing to say.
    2. Most of the best PVE players I have ever interacted with (and I have played in some very high end raiding guilds) are also big fans of PVP.
    3. Just because you are a care bear doesn't mean PVP should be secondary to PVE, that is just an ignorant statement to make.
    4. PVP balance should be a priority over PVE balance because its much easier to tweak PVE content than to control what players do in PVP.
    5. Visual changes actually take MUCH longer than adjusting some numbers in a spread sheet or excluding an ability from a debuff, but thanks for your insight here!
    5. We have waited for 9 MONTHS for a fix to Dragons Blood so don't tell us to be patient, a fix that wouldn't effect your precious care bear land in any way.
  • Recremen
    Recremen
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    tennant94 wrote: »
    Recremen wrote: »
    just leave DKs alone they are probably the most fair and balanced class in the game, the damage is fine the pvp play as a stam and magic DK is fine (and before you magic DKs start having a fit ! classes should have alternatives and not just mirror each other, you guys cry about major expidition go suck on a melon cause in a fight magic DK is still one of the strongest classes, stam DK is fine) leave DKs alone they are fine when you get killed by one it seems legit but night blades loooool overachieving.

    relax DKs you guys are fine

    This thread is for discussing DK on a more fine-grained level, not really for offering groundless opinions. For example, saying "stam DK is fine" has no factual basis since an verage stam DK (in PvP) is using zero DK skills for damage and all of their defining class survivability skills use magicka. Not exactly a fair deal considering what other classes are able to pull with their stamina skills.

    Stam dks have the fairest deal out of every class. Wrecking blow to dragon leap gg gn.

    Except Wrecking Blow is getting nerfed next patch so you can't actually do that Empowered combo in PvP anymore, unless you like not having a stam-based CC.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • WhiteNoiseMaker
    WhiteNoiseMaker
    ✭✭✭✭
    Ghost-Shot wrote: »
    Where do I learn to be so good at making up numbers?
    Well first off, I am not 'making up numbers'. Look at the number of encounters, maps, NPC's quests, and sheer breadth of content that was created for PVE. Now look at the miniscule number of maps, encounters, quests, and misc content that was created to support PVP. I think I was being generous by eyeballing PVP content as 20% of the game.
    Ghost-Shot wrote: »
    1. You have no idea whatsoever what percentage of the community is made up of PVP players, to make a claim like that is a stupid thing to say.
    2. Most of the best PVE players I have ever interacted with (and I have played in some very high end raiding guilds) are also big fans of PVP.
    3. Just because you are a care bear doesn't mean PVP should be secondary to PVE, that is just an ignorant statement to make.
    4. PVP balance should be a priority over PVE balance because its much easier to tweak PVE content than to control what players do in PVP.
    5. Visual changes actually take MUCH longer than adjusting some numbers in a spread sheet or excluding an ability from a debuff, but thanks for your insight here!
    5. We have waited for 9 MONTHS for a fix to Dragons Blood so don't tell us to be patient, a fix that wouldn't effect your precious care bear land in any way.

    Addressing point by point:
    1) Again, if you check what I said, I never made any claim about the numbers of players, only the breadth of content. I am pretty sure however that if the PVP community was big enough of a demographic that ZOS felt their bottom line was affected by that demographic, it'd have much more of a say in what goes on for content creation and rules-refinements.
    2) Irrelevant. The skill level of any segment of players has absolutely no bearing on whether or not something is balanced, needs revisions, or pays for the lights to stay on at ZOS.
    3) Ad-Hom argument. You fail to address that the majority of content and revisions continue to support PVE perspectives and instead attack me through labelling and name-calling.
    4) Unproven Argument by Assertion. Claiming ease of revision and correlating it to prioritization without any cited proof in terms of development costs, time/salary-expenditures in relation to revenue increases, and company goals is a fallacious argument.
    5) Visual changes do not require the same stress tests that need to be repeatedly checked in a coding environment to avoid conflicts and errors that can cause instability or system crashes. While they may be more labor intensive in the creation/editing stages, the execution of an fx change only requires simple reference changes without risking system errors.
    6 (Though you erroneously labeled as a repeated 5) If you have already waited 9 months, then waiting another 2 weeks for a finalized rules set before throwing a tantrum seems fairly small-beans and more than reasonable, if only to avoid redundancy and wasted energy. You also again resort to ad-hom namecalling, which is a diversionary tactic intended to distract critical analysis of your assertions and lack of logic.

    Please go back to school and study your fundamentals of argumentation.
  • DUTCH_REAPER
    DUTCH_REAPER
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    I disagree. None of the supposed 'issues' you guys pointed out are really issues. They're pretty much PVP complaints. They are very niche and subjective, seeing as how there are many DK's that manage to be very competitive in PVP despite your assertions, and countless more in PVE that are simply unaffected and unconcerned by your perceived disparities. My point about learning to be patient was simply aimed at those with legitimate gripes who behaved as this was the final patch, when it's merely the third of many planned incremental patches.

    Do list who the "competitive mDKs" are in pvp please? Because I'm always on mine and I can't remember the last time I fought a mDK in pvp ...just saying. Not saying there aren't any it's just hardly anyone plays that specific class makeup currently which in my opinion is a problem for pvp which btw having 8 vets currently I play 90% of my time in pvp. not trying to sling mud in your face man it's just that some of the comments you made don't really add up is all.

    True Flame NA server here btw
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