PvP ruined

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    altemriel wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.



    well, the thread about AOE caps was the most active thread for more than 2 weeks and I guess there were also the devs participating....

    As I said before I believe in this thread they had discussions it was a long thread I didnt read it. After the discussion they sat down made a decision. That should be the end everyone should accept the decision.
  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?
    Edited by WalkingLegacy on March 15, 2016 9:34PM
  • Lysette
    Lysette
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    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.
  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    What he is saying when he says it isnt a "2004 style mmo" he means its not WoW. Which came out in 2004. What he is saying is the game is first and foremost a RPG. its not like world of warcraft AvA.
  • Lysette
    Lysette
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    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.
  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.

    Not it does not, you guys do not play a role, where character skills count and the focus is on playing a character which has strengths and weaknesses, but you seek game play were your real world player skill count and you compare them and compete player versus player not character versus character, that is not role play, that is MOBA like game play.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.

    Im one of those players. Got news for ya none of us care enough about pvp to complain about things like aoe caps and screaming for nerfs because we got killed. Not worried about leaderboards or having the best gear. Nevermind you really need to be V16 and gear up to stand a chance out there. Which in my opinion isnt very many people. Im just now getting a vr16 character for the first time ive played since the first day.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.

    Not it does not, you guys do not play a role, where character skills count and the focus is on playing a character which has strengths and weaknesses, but you seek game play were your real world player skill count and you compare them and compete player versus player not character versus character, that is not role play, that is MOBA like game play.

    Why don't we play a role? Because you said so?
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.

    Im one of those players. Got news for ya none of us care enough about pvp to complain about things like aoe caps and screaming for nerfs because we got killed. Not worried about leaderboards or having the best gear. Nevermind you really need to be V16 and gear up to stand a chance out there. Which in my opinion isnt very many people. Im just now getting a vr16 character for the first time ive played since the first day.

    Good for you. /applause

    You're still not proving your point.
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    What he is saying when he says it isnt a "2004 style mmo" he means its not WoW. Which came out in 2004. What he is saying is the game is first and foremost a RPG. its not like world of warcraft AvA.

    Your interpretation is pretty far fetched seeing how WoW is an MMORPG.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.

    Not it does not, you guys do not play a role, where character skills count and the focus is on playing a character which has strengths and weaknesses, but you seek game play were your real world player skill count and you compare them and compete player versus player not character versus character, that is not role play, that is MOBA like game play.

    Why don't we play a role? Because you said so?
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.

    Im one of those players. Got news for ya none of us care enough about pvp to complain about things like aoe caps and screaming for nerfs because we got killed. Not worried about leaderboards or having the best gear. Nevermind you really need to be V16 and gear up to stand a chance out there. Which in my opinion isnt very many people. Im just now getting a vr16 character for the first time ive played since the first day.

    Good for you. /applause

    You're still not proving your point.
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    What he is saying when he says it isnt a "2004 style mmo" he means its not WoW. Which came out in 2004. What he is saying is the game is first and foremost a RPG. its not like world of warcraft AvA.

    Your interpretation is pretty far fetched seeing how WoW is an MMORPG.

    Which is exactly what he says this IS NOT LIKE. He doesnt say outight "This isnt WoW. We want to educate people that if they come here expecting WoW type mmorpg stuff they wont find it." but that is what he means.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.

    Not it does not, you guys do not play a role, where character skills count and the focus is on playing a character which has strengths and weaknesses, but you seek game play were your real world player skill count and you compare them and compete player versus player not character versus character, that is not role play, that is MOBA like game play.

    Why don't we play a role? Because you said so?
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.

    Im one of those players. Got news for ya none of us care enough about pvp to complain about things like aoe caps and screaming for nerfs because we got killed. Not worried about leaderboards or having the best gear. Nevermind you really need to be V16 and gear up to stand a chance out there. Which in my opinion isnt very many people. Im just now getting a vr16 character for the first time ive played since the first day.

    Good for you. /applause

    You're still not proving your point.
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    What he is saying when he says it isnt a "2004 style mmo" he means its not WoW. Which came out in 2004. What he is saying is the game is first and foremost a RPG. its not like world of warcraft AvA.

    Your interpretation is pretty far fetched seeing how WoW is an MMORPG.

    Which is exactly what he says this IS NOT LIKE. He doesnt say outight "This isnt WoW. We want to educate people that if they come here expecting WoW type mmorpg stuff they wont find it." but that is what he means.

    Which a better interpretation would be:
    Solo like content, little to no end game, no real progression, and a paragon system to keep you hooked (like an aRPG).

    PvP has been around a lot longer than 2004 so your guys interpretations are pretty far fetched.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.

    Not it does not, you guys do not play a role, where character skills count and the focus is on playing a character which has strengths and weaknesses, but you seek game play were your real world player skill count and you compare them and compete player versus player not character versus character, that is not role play, that is MOBA like game play.

    Why don't we play a role? Because you said so?
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.

    Im one of those players. Got news for ya none of us care enough about pvp to complain about things like aoe caps and screaming for nerfs because we got killed. Not worried about leaderboards or having the best gear. Nevermind you really need to be V16 and gear up to stand a chance out there. Which in my opinion isnt very many people. Im just now getting a vr16 character for the first time ive played since the first day.

    Good for you. /applause

    You're still not proving your point.
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    What he is saying when he says it isnt a "2004 style mmo" he means its not WoW. Which came out in 2004. What he is saying is the game is first and foremost a RPG. its not like world of warcraft AvA.

    Your interpretation is pretty far fetched seeing how WoW is an MMORPG.

    Which is exactly what he says this IS NOT LIKE. He doesnt say outight "This isnt WoW. We want to educate people that if they come here expecting WoW type mmorpg stuff they wont find it." but that is what he means.

    Which a better interpretation would be:
    Solo like content, little to no end game, no real progression, and a paragon system to keep you hooked (like an aRPG).

    PvP has been around a lot longer than 2004 so your guys interpretations are pretty far fetched.

    None is so blind as he who refuses to see.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    I have never claimed that - just that ESO is an online Elder Scrolls RPG and the game will go clearly into this direction. Do you read in his words, that it will be pvp-centric?- I guess not, you are just refusing to see the facts, because you don't like them.

    There is no fact here. You're interpretation is how you want to personally see it.

    RPG does not mean PvP is gone. Never has RPG meant this. PvP still fits into the lore, and it still fits into an RPG.

    Not it does not, you guys do not play a role, where character skills count and the focus is on playing a character which has strengths and weaknesses, but you seek game play were your real world player skill count and you compare them and compete player versus player not character versus character, that is not role play, that is MOBA like game play.

    Why don't we play a role? Because you said so?
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.

    Im one of those players. Got news for ya none of us care enough about pvp to complain about things like aoe caps and screaming for nerfs because we got killed. Not worried about leaderboards or having the best gear. Nevermind you really need to be V16 and gear up to stand a chance out there. Which in my opinion isnt very many people. Im just now getting a vr16 character for the first time ive played since the first day.

    Good for you. /applause

    You're still not proving your point.
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Okay, now break it down where Matt Firor, an avid PvP player and developer (see Dark Age of Camelot) says in his post where PvP is kicked to the curb.

    What he is saying when he says it isnt a "2004 style mmo" he means its not WoW. Which came out in 2004. What he is saying is the game is first and foremost a RPG. its not like world of warcraft AvA.

    Your interpretation is pretty far fetched seeing how WoW is an MMORPG.

    Which is exactly what he says this IS NOT LIKE. He doesnt say outight "This isnt WoW. We want to educate people that if they come here expecting WoW type mmorpg stuff they wont find it." but that is what he means.

    Which a better interpretation would be:
    Solo like content, little to no end game, no real progression, and a paragon system to keep you hooked (like an aRPG).

    PvP has been around a lot longer than 2004 so your guys interpretations are pretty far fetched.

    None is so blind as he who refuses to see.

    It's like talking to a brick wall. You only see what you want to see. Then use a quote that is best suited for yourself...
  • tonemd
    tonemd
    ✭✭✭✭
    Yes I'm still waiting to see how 'not like WoW' = No PVP
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    all the same person all in 1 second

    D5R7Eeu.jpg?2
    Edited by sirrmattus on March 15, 2016 10:40PM
    Ebonheart Pact - North American Server
    - THE MORALES -
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    He doesn't say that at all.
    What the heck are you seeing that the rest of us are reading?
  • tonemd
    tonemd
    ✭✭✭✭
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.
    Edited by tonemd on March 15, 2016 10:50PM
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    tonemd wrote: »
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.

    James doesn't know what he is talking about. That's where your confusion lies. WoW does PvE and PvP successfully.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    tonemd wrote: »
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.

    If that was true we woudlnt have trials nor vet dungeons. Look man they tried the group only route with craglorn and its the least used PVE area in the game. They tried coaxing PVE people into PVP and in turn giving PVP people sheep not only could they kill but loot as well. They spent a lot of money developing both and didnt make back much of that money. They develop orsinium and TG man all sudden they are rolling in cash. So ask yourself would you make another PVP expansion or DLC? Or would you want to make another PVE DLC?

    This is not a charity. Its a business with people who expect results. A place where people make money to support their families and put food on the table. So sorry you are upset but too bad. This isnt a game to them its how they make a living.
  • Ni7eWa7ch
    Ni7eWa7ch
    ✭✭
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Maybe they didn't intended to make an MMo of it but it really is an MMO . I've also played previous Elder Scrolls games and i liked that single player but i love more a MMO game (played DCUO for years)
    For me a MMORPG is a massive open world with a mass population where you can level and build your character and play a group based role like healer or tank . Daily , weekly , monthly misions . Group insances and many collections , gear and styles to collect and to get you back each day to farm for them. Pvp is a very essential part of MMO and if there wasn't any pvp in eso i'd still would've played it but not so long and not daily . Even for ESo pvp is essential , otherwise what good to have different factions ? like other RPGMMO's where you haave good vs evil or this clan against this clan along with a storyline in pve. I also personally never had that much more of a lag or bugged issue worse than in the pve areas like dungeons for example or where everybody comes together and shows of his Vigor or healing staff abilities to try and find a group (its a way to show your class or role in order to LFG )
    Final word is that DCUO also had annoying spam , bugs and class balancing issues. I just get over it and still enjoy this game but from the moment they'll disable pvp for some people that hate pvp for whatsoever reason i stop playing this.

    ps: i think its best like this separate areas for pvp and pve ;)
  • tonemd
    tonemd
    ✭✭✭✭
    tonemd wrote: »
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.

    If that was true we woudlnt have trials nor vet dungeons. Look man they tried the group only route with craglorn and its the least used PVE area in the game. They tried coaxing PVE people into PVP and in turn giving PVP people sheep not only could they kill but loot as well. They spent a lot of money developing both and didnt make back much of that money. They develop orsinium and TG man all sudden they are rolling in cash. So ask yourself would you make another PVP expansion or DLC? Or would you want to make another PVE DLC?

    This is not a charity. Its a business with people who expect results. A place where people make money to support their families and put food on the table. So sorry you are upset but too bad. This isnt a game to them its how they make a living.

    What were the numbers on IC for you to say it was not as successful as Orsinium and TG? What other examples of PVP DLC do you have to offer to think that a new PVP DLC, or just continued PVP improvements wouldn't bring in more players or keep the money coming in?

    The only thing they have done for PVP is IC, which was a half-baked hybrid. It was fun when it dropped and it actually still is fun. But when you advertise and then drop a BIG PVP component that was meant to provide an alternative to big team PVP and replace it with , "sorry ran out of time", yeah people aren't going to stick around in it.

    Your argument that they are "all of a sudden rolling in cash" should take into account, console releases, not requiring a sub and a growing cash shop (which I as a PVP player still fall victim to). They're just getting better at parting you from your money. Has nothing to do with single player PVE, RPG vs PVP. Once they figured out that formula they ensured that their families will eat for another day.

    By the way, have you seen the MOBA space? Do you know how much money is in PVP these days? There's a reason why you haven't gotten WoW 2 or Everquest Next. Do you honestly think they would make more money releasing single player DLC with group optional content versus going the "here's a new skin for your MOBA toon" route? They have their feet in both worlds now, why screw either of them up.
    Edited by tonemd on March 15, 2016 11:42PM
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ni7eWa7ch wrote: »
    Lysette wrote: »
    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.

    The game lead does not want it as well - it is clearly an online RPG, not a typical MMO - Mr. Firor said:

    After PC launch, and especially leading up to console launch mid-last year, we have done a great job setting customer expectations about what ESO is, and now that it has become so popular, I don’t think we run into anyone thinking the game is Skyrim 2. Our bigger challenge has been to educate players that we are not a traditional 2004-style MMO and much more an expansive online Elder Scrolls RPG.

    Maybe they didn't intended to make an MMo of it but it really is an MMO . I've also played previous Elder Scrolls games and i liked that single player but i love more a MMO game (played DCUO for years)
    For me a MMORPG is a massive open world with a mass population where you can level and build your character and play a group based role like healer or tank . Daily , weekly , monthly misions . Group insances and many collections , gear and styles to collect and to get you back each day to farm for them. Pvp is a very essential part of MMO and if there wasn't any pvp in eso i'd still would've played it but not so long and not daily . Even for ESo pvp is essential , otherwise what good to have different factions ? like other RPGMMO's where you haave good vs evil or this clan against this clan along with a storyline in pve. I also personally never had that much more of a lag or bugged issue worse than in the pve areas like dungeons for example or where everybody comes together and shows of his Vigor or healing staff abilities to try and find a group (its a way to show your class or role in order to LFG )
    Final word is that DCUO also had annoying spam , bugs and class balancing issues. I just get over it and still enjoy this game but from the moment they'll disable pvp for some people that hate pvp for whatsoever reason i stop playing this.

    ps: i think its best like this separate areas for pvp and pve ;)

    I agree, but one always bleeds into the other. And that's an issue in many MMO's, not just ESO.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.


    The thing is though that in Cyrodiil you're all in the same spot/instance while in PvE we get phased out into different ones so in one PvE area there might be just as many people as in a maxed out cyrodiil server but you won't see them because of them being phased out to not make it lag.
    Edited by cosmic_niklas_93b16_ESO on March 16, 2016 1:21PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Sausage
    Sausage
    ✭✭✭✭✭
    Are you high? Alternative path? Please, theres million of PVP games out there, theres actually so many path, players gets lost, they come to mass-PVP game and start whining about balance.

    If people want new different kind of PVP, try Conan Exiles, its small scaled fast paced PVP, first person preferred but third person optional.
    Edited by Sausage on March 16, 2016 2:17PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    tonemd wrote: »
    tonemd wrote: »
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.

    If that was true we woudlnt have trials nor vet dungeons. Look man they tried the group only route with craglorn and its the least used PVE area in the game. They tried coaxing PVE people into PVP and in turn giving PVP people sheep not only could they kill but loot as well. They spent a lot of money developing both and didnt make back much of that money. They develop orsinium and TG man all sudden they are rolling in cash. So ask yourself would you make another PVP expansion or DLC? Or would you want to make another PVE DLC?

    This is not a charity. Its a business with people who expect results. A place where people make money to support their families and put food on the table. So sorry you are upset but too bad. This isnt a game to them its how they make a living.

    What were the numbers on IC for you to say it was not as successful as Orsinium and TG? What other examples of PVP DLC do you have to offer to think that a new PVP DLC, or just continued PVP improvements wouldn't bring in more players or keep the money coming in?

    The only thing they have done for PVP is IC, which was a half-baked hybrid. It was fun when it dropped and it actually still is fun. But when you advertise and then drop a BIG PVP component that was meant to provide an alternative to big team PVP and replace it with , "sorry ran out of time", yeah people aren't going to stick around in it.

    Your argument that they are "all of a sudden rolling in cash" should take into account, console releases, not requiring a sub and a growing cash shop (which I as a PVP player still fall victim to). They're just getting better at parting you from your money. Has nothing to do with single player PVE, RPG vs PVP. Once they figured out that formula they ensured that their families will eat for another day.

    By the way, have you seen the MOBA space? Do you know how much money is in PVP these days? There's a reason why you haven't gotten WoW 2 or Everquest Next. Do you honestly think they would make more money releasing single player DLC with group optional content versus going the "here's a new skin for your MOBA toon" route? They have their feet in both worlds now, why screw either of them up.

    lol so you seriously think that ESO should turn into a MOBA? If you like MOBA games there are tons of them out there. Also as far as IC being a disaster for ESO that should be evident by the fact it was deserted less than 30 days after launch. Come to find out people dont want to be ganked and looted by other players. Meanwhile Orsinium and TG are packed full even with phasing.
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