Khaos_Bane wrote: »I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.
Knootewoot wrote: »People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.
Enough with this. They should make entire TESO open world and enable free for all PvP.
*But PvP did not exist in previous TES games T_T*
No, and neither was multiplayer, trials and other mmo-features
Knootewoot wrote: »cosmic_niklas_93b16_ESO wrote: »Knootewoot wrote: »I read ESO had million players a few posts above, and I lol'ed.
Anyway, if I read this topic I can sum it up like:
PvE'ers hate/dispise PvP
PvP'ers don't want to run the treadmill everyday for some loot (a player like me)
Zos makes a neat game with 95% PvE area's and 5% PvP area
PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)
PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.
If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:
- cyrodill is to empty
- add more quests
- add trials
Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.
again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.
They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.
Ok, I go to work. tonight I shall PvP
Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.
Typical response of a PvE-whiner. You have no clue about how PvP people wanted justice PvP implemented. It was at least not for the ganking. But that is what people afraid of PvP are afraid of. Taking on an enemy with no pattern they can learn.
People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.
Enough with this. They should make entire TESO open world and enable free for all PvP.
*But PvP did not exist in previous TES games T_T*
No, and neither was multiplayer, trials and other mmo-features
Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
jamesharv2005ub17_ESO wrote: »Septimus_Magna wrote: »All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.
Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.
I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.
Once lag is fixed we can resume the pvp balance discussions.
The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.
WalkingLegacy wrote: »WalkingLegacy wrote: »
Pretty sure they went to CU, no?
The guy in charge of CU is Matt Firor old partner from DAoC.
Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.
I see. Anyone going to an Asian grindfest always comes back to Western MMOs.
jamesharv2005ub17_ESO wrote: »
1st black desert online is still in beta. Second its free to play with a expensive cash shop. Thirdly it looks like graphics from 10 years ago. Trust me it'll be another flop.
jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
I am willing to bet you still would have problem with these devs even without PvP.
Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.
You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.
jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
I am willing to bet you still would have problem with these devs even without PvP.
Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.
You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.
Yes we get it, everyone in this game complains too much. One thing you don't take into account is that most good PVPers don't want the nerfs either and aren't happy with them, they want balance, not random nerf hammers to any ability or system that is good. The biggest whining comes from players new to PVP, or who are just plain bad at it and who refuse to take the time out to learn the mechanics of skills and counters against other players.
Another thing you and a lot of the other strictly PVE or strictly PVP crowd don't seem to understand is that there are a large percentage of people that like to play... get this.... wait for it both PVP and PVE!!! Meaning that these people are unhappy with the knee jerk nerfs the most because it wrecks their PVP and PVE experiance simultaniously for different reasons. BAM! I bet that just blew your mind!
It's easy to point the finger, but the fact is, both crowds, all the demographics, have people to blame, it's not just one side vs the other side.
Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
jamesharv2005ub17_ESO wrote: »Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.
jamesharv2005ub17_ESO wrote: »Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.
Agree. I wonder what the sales were for IC versus a PvE DLC like Thieves Guild or Orsinium? I'm sure that Zenimax will gear their future DLC accordingly. And I would love to see the non-PvP version of IC as well. My time there was extremely short since there were enemy players right at the entrance mowing down everyone. Seems like an interesting zone which sadly I probably won't see. Glad I didn't buy it.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.
Agree. I wonder what the sales were for IC versus a PvE DLC like Thieves Guild or Orsinium? I'm sure that Zenimax will gear their future DLC accordingly. And I would love to see the non-PvP version of IC as well. My time there was extremely short since there were enemy players right at the entrance mowing down everyone. Seems like an interesting zone which sadly I probably won't see. Glad I didn't buy it.
Id be perfectly fine getting ganked by a zerg. I just want to keep the stuff I have earned. I think a lot more PVE centered people would have tried it out had they removed the whole player looting aspect of it.
This game has been sliding into PVE dominance with a pvp arena on the side as a “sideshow Bob”
The only real note of consequence is the chance to lose a few tel var stones in the sewers. Most (if not all) of the changes have been focused on the rants from the vocal minority that post on these forums.
Case in point, there are two types of magelight morphs, the "More suitable for PVE" morph had the blue orb going round the player in a circular pattern and the "More suitable for PVP" morph didn't. Well, enough ranters on here soon changed that. Cold fire/Cold stone got the same treatment from the vocal minority. Then there is the case of the gank free zones at the bottom of the ladders in the sewer entrances, gankers would run up to them, hang around, regroup then go back and gank some people. What happens? The vocal minority come back on the forums and this gets changed as people were losing stones, imagine that? Doing something that had a real risk V reward element to it and yet it got changed as the ranters wanted no risk, yet get all the rewards.
Thread after thread, rant after rant, pleading with zos for a change, usually results in said change, mostly to the development of the PVE aspect and meanwhile, the brave, hardy few, still battles away in a lag induced landscape where aoe rules the day and the silence from ZOS is deafening while the tumbleweed of indifference blows by….
cosmic_niklas_93b16_ESO wrote: »Knootewoot wrote: »cosmic_niklas_93b16_ESO wrote: »Knootewoot wrote: »I read ESO had million players a few posts above, and I lol'ed.
Anyway, if I read this topic I can sum it up like:
PvE'ers hate/dispise PvP
PvP'ers don't want to run the treadmill everyday for some loot (a player like me)
Zos makes a neat game with 95% PvE area's and 5% PvP area
PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)
PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.
If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:
- cyrodill is to empty
- add more quests
- add trials
Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.
again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.
They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.
Ok, I go to work. tonight I shall PvP
Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.
Typical response of a PvE-whiner. You have no clue about how PvP people wanted justice PvP implemented. It was at least not for the ganking. But that is what people afraid of PvP are afraid of. Taking on an enemy with no pattern they can learn.
People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.
Enough with this. They should make entire TESO open world and enable free for all PvP.
*But PvP did not exist in previous TES games T_T*
No, and neither was multiplayer, trials and other mmo-features
Typical defence post by a PvP whiner, you got PvP already in cyrodiil, be happy with it, there won't be any open world PvP, justice PvP etc as there's just not worth it and who would want to have the same unplayable lag you guys complain about in cyro to spread to the rest of the game? As that's what would happen, or are you naive enough to think that they'd automatically fix it if the lag spread everywhere instead when they've had 2 entire years to fix it in cyrodiil?
Not to mention all the customers they'd lose because of gankers griefing every single newbie in the game.
Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
Right on.... well i am subed lol, but ya IC sucks because of all the ganking PvPers.
Pangnirtung wrote: »I'd buy IC in a second if there was a non-PVP version to hop into.
Right on.... well i am subed lol, but ya IC sucks because of all the ganking PvPers.
I have exact opposite feeling. Main reason why IC is enjoyable, are "colours" to fight with. Tel var loot? It's joke, nothing special to buy with them except maybe phoenix set and craft resources. Rarely scamp appears with small chance of hakejio drop and thats it. Oh, nearly forgot, now you can farm alliance motif in chests.
I prefer it for a long shot than boring zerg boss farm in Wrothgar or circling bears/harpies around in Old Orsinium.
You guys prefer for devs to create non-PvP IC. I for instance would MUCH prefer ALL zones to be PvP. We had promised justice system for that.
Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.