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PvP ruined

  • Gidorick
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    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    Yep... I'd sign up for that.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lyrebon
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    Knootewoot wrote: »
    People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.

    Enough with this. They should make entire TESO open world and enable free for all PvP.

    *But PvP did not exist in previous TES games T_T*

    No, and neither was multiplayer, trials and other mmo-features

    That would just drive a lot of people away with indiscriminate PvP. If you propose to open up the entire map to PvP, how would that work? Give other Alliance members the ability to raid your Alliance zones? It wouldn't make sense having loads of Covenant members running around Auridon.

    Plus you open up the issue of ganking on a mass scale which eventually kills off PvE questing. Resource gathering, world bosses, any type of PvE activity would be ruined by the element of anticipating an attack from other Alliance players. In IC you expect it, especially in the sewers which is PvX, but that is perhaps the best example of what I'm speaking of: we've done Molag Bal in the centre dozens of times and a fair few of those times we've been interrupted and unable to complete it because of a zerg party.

    Not that I mind, that's what IC sewers was designed for. But having that across the Alliance maps too would make me quit the game. PvP is fine as it is, if you disregard the massive class imbalance, but they could do with designing some small PvP areas for 5v5, 12v12 or 5v5v5 encounters.
  • Dahkoht
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    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.
  • Zabus
    Zabus
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    PvP is amazing this patch though!
    Zavus - Khajiit Nightblade EP | AR 50
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    Negate Three - Breton Sorcerer EP | AR 19
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Knootewoot wrote: »
    Knootewoot wrote: »
    I read ESO had million players a few posts above, and I lol'ed.

    Anyway, if I read this topic I can sum it up like:

    PvE'ers hate/dispise PvP
    PvP'ers don't want to run the treadmill everyday for some loot (a player like me)

    Zos makes a neat game with 95% PvE area's and 5% PvP area

    PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
    some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)

    PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
    Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.

    If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:

    - cyrodill is to empty
    - add more quests
    - add trials

    Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.

    again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.


    They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.

    Ok, I go to work. tonight I shall PvP

    Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.

    Typical response of a PvE-whiner. You have no clue about how PvP people wanted justice PvP implemented. It was at least not for the ganking. But that is what people afraid of PvP are afraid of. Taking on an enemy with no pattern they can learn.

    People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.

    Enough with this. They should make entire TESO open world and enable free for all PvP.

    *But PvP did not exist in previous TES games T_T*

    No, and neither was multiplayer, trials and other mmo-features

    Typical defence post by a PvP whiner, you got PvP already in cyrodiil, be happy with it, there won't be any open world PvP, justice PvP etc as there's just not worth it and who would want to have the same unplayable lag you guys complain about in cyro to spread to the rest of the game? As that's what would happen, or are you naive enough to think that they'd automatically fix it if the lag spread everywhere instead when they've had 2 entire years to fix it in cyrodiil?

    Not to mention all the customers they'd lose because of gankers griefing every single newbie in the game.
    Edited by cosmic_niklas_93b16_ESO on March 15, 2016 6:09AM
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    VR16 Dunmer Sorcerer
    March 2014 - May 2016
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    Then came the Dark Brotherhood

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  • Fellenore_Ewalion
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    Once again the whine has started...
    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
  • rfennell_ESO
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    Last patch fixed a lot of issues I was having as a stamblade. Still some broken things, but they fixed a fair bit of issues.
  • vontariel
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    For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.

    For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.

    Giant battles AOE and PFX everywhere. No lag.
    https://www.youtube.com/watch?v=1vmmQVheKOk

    Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.
    https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s

    More massive battles. No lag.
    https://www.youtube.com/watch?v=SUzFW0Y11BM

    Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.

    One important thing to note here: I'm basing my thoughts around theories and assumptions, which may but don't have to be valid. So take all of it with at least grain of salt.

    Well this was possible, because all calculations where done client-sided, then propagated to server. It was disabled, (propably) because values were hi-jacked by memory listening software and hacked. This allowed bot teleporting and cosmic damage that we could observe in early days, bandaided by mass ban waves.

    If there only were solution to move calculations to player-side again, and implement proper anti-cheat mechanism, lag will be much reduced or eliminated.

    Possible solution could be some sort of algorithm which counts potential player skill output based on his loadout (with some error margin), store it in a map data structure on server side, and check the numbers generated by client side to found potentional cheaters.
    Or if storing such data for every player is too memory/processor heavy (although AFAIK it's still much lighter than counting dmg every time), a table which stores possible max output for every skill (calculated in best possible gear, CS, including possible buffs and giving margin) still can be VERY useful.

    To prevent cheats for such system (like counting possible max dmg and send only that value by 3rd party program, or with slight variations), anti-cheat mechanism could be developed, which will monitor random player output and analize number correctness. It's not difficult to prove that some semi-random numbers are cheated, especially when you know how they are generated.

    Just 2 cents from fellow software developer :)
  • Septimus_Magna
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    All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.

    Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.

    I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.

    Once lag is fixed we can resume the pvp balance discussions.

    The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.

    Cyrodiil performance was pretty good up to the lighting patch, they simply pushed too much stuff from client to the server side.
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  • coolmodi
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    Lyrebon wrote: »
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.

    Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.

    I see. Anyone going to an Asian grindfest always comes back to Western MMOs.

    Agreed, I played BDO in beta and it really looked like it's a much bigger grindfest than even ESO, at least ESO has a max CP cap (that still takes forever to reach, ~220days if I play like the last 30 days...). Additionally armor not changing the look on my char was a big turn-off, having to buy costumes for that is just major ***.
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    1st black desert online is still in beta. Second its free to play with a expensive cash shop. Thirdly it looks like graphics from 10 years ago. Trust me it'll be another flop.

    No, it already launched even in NA/EU now, and it's also not F2P, it's B2P the same as ESO! The graphics also look better than in any other MMO, they are incredible imho. Haven't played beta enough or read enough to say anything about the cash shop other than you are forced to buy costumes to change the look on your char...

    Edit: But seeing that ESO pretty much doesn't care for PvP players I also think about just not playing a MMO altogether in the future. My char is Veteran and so I'm pretty much ***, no gear and no(t enough) CP, maybe non-CP PvP will save it, but if the lag isn't fixed anytime soon that's it for me.

    Sadly BDO just seems to be too much Asia-like, CU is just a big ? for me, maybe Star Citizen will be nice, have to DL that again sometimes :smile:
    Edited by coolmodi on March 15, 2016 11:05AM
  • Farorin
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    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.

    I am willing to bet you still would have problem with these devs even without PvP.

    Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.

    You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.

    Yes we get it, everyone in this game complains too much. One thing you don't take into account is that most good PVPers don't want the nerfs either and aren't happy with them, they want balance, not random nerf hammers to any ability or system that is good. The biggest whining comes from players new to PVP, or who are just plain bad at it and who refuse to take the time out to learn the mechanics of skills and counters against other players.

    Another thing you and a lot of the other strictly PVE or strictly PVP crowd don't seem to understand is that there are a large percentage of people that like to play... get this.... wait for it both PVP and PVE!!! Meaning that these people are unhappy with the knee jerk nerfs the most because it wrecks their PVP and PVE experiance simultaniously for different reasons. BAM! I bet that just blew your mind!

    It's easy to point the finger, but the fact is, both crowds, all the demographics, have people to blame, it's not just one side vs the other side.
  • jamesharv2005ub17_ESO
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    Farorin wrote: »
    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.

    I am willing to bet you still would have problem with these devs even without PvP.

    Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.

    You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.

    Yes we get it, everyone in this game complains too much. One thing you don't take into account is that most good PVPers don't want the nerfs either and aren't happy with them, they want balance, not random nerf hammers to any ability or system that is good. The biggest whining comes from players new to PVP, or who are just plain bad at it and who refuse to take the time out to learn the mechanics of skills and counters against other players.

    Another thing you and a lot of the other strictly PVE or strictly PVP crowd don't seem to understand is that there are a large percentage of people that like to play... get this.... wait for it both PVP and PVE!!! Meaning that these people are unhappy with the knee jerk nerfs the most because it wrecks their PVP and PVE experiance simultaniously for different reasons. BAM! I bet that just blew your mind!

    It's easy to point the finger, but the fact is, both crowds, all the demographics, have people to blame, it's not just one side vs the other side.

    lol all i see in the alliance war thread is screams for nerfs. Every nerf to our skills came from pvp complaints. They never nerfed a skill because it was too powerful in PVE. It doesnt blow my mind. What would blow my mind is a developer who doesnt balance his game around pvp. dont like the pvp leave. There are far more pve players and they also spend money.
  • Bam_Bam
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    Hmmm the "death of PvP"? Maybe on the NA server. On EU it is very much alive and kicking :)
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • RedTalon
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    Hasn't pvp been dead for over a year now, or did it come back alive and die again...these threads always confuse me.
  • jamesharv2005ub17_ESO
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    RedTalon wrote: »
    Hasn't pvp been dead for over a year now, or did it come back alive and die again...these threads always confuse me.

    Hell from reading the forums pvp and the game both were dead before it even came out retail lol.
  • babylon
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    2wcjmrhe7vds171.jpg

  • Pangnirtung
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    I'd buy IC in a second if there was a non-PVP version to hop into.
  • jamesharv2005ub17_ESO
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    I'd buy IC in a second if there was a non-PVP version to hop into.

    I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.
  • Florial
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    I'd buy IC in a second if there was a non-PVP version to hop into.

    I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.

    Agree. I wonder what the sales were for IC versus a PvE DLC like Thieves Guild or Orsinium? I'm sure that Zenimax will gear their future DLC accordingly. And I would love to see the non-PvP version of IC as well. My time there was extremely short since there were enemy players right at the entrance mowing down everyone. Seems like an interesting zone which sadly I probably won't see. Glad I didn't buy it.

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Florial wrote: »
    I'd buy IC in a second if there was a non-PVP version to hop into.

    I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.

    Agree. I wonder what the sales were for IC versus a PvE DLC like Thieves Guild or Orsinium? I'm sure that Zenimax will gear their future DLC accordingly. And I would love to see the non-PvP version of IC as well. My time there was extremely short since there were enemy players right at the entrance mowing down everyone. Seems like an interesting zone which sadly I probably won't see. Glad I didn't buy it.

    Id be perfectly fine getting ganked by a zerg. I just want to keep the stuff I have earned. I think a lot more PVE centered people would have tried it out had they removed the whole player looting aspect of it.
  • babylon
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    Florial wrote: »
    I'd buy IC in a second if there was a non-PVP version to hop into.

    I would have purchased it except that your TV stones get looted by gankers. I dont mind dealing with the people but I do mind having my stuff looted. Seems lots of people agreed with me because IC certainly didnt meet expectations as far as sales go.

    Agree. I wonder what the sales were for IC versus a PvE DLC like Thieves Guild or Orsinium? I'm sure that Zenimax will gear their future DLC accordingly. And I would love to see the non-PvP version of IC as well. My time there was extremely short since there were enemy players right at the entrance mowing down everyone. Seems like an interesting zone which sadly I probably won't see. Glad I didn't buy it.

    Id be perfectly fine getting ganked by a zerg. I just want to keep the stuff I have earned. I think a lot more PVE centered people would have tried it out had they removed the whole player looting aspect of it.

    I wouldn't buy IC unless it was a PVE zone, I enjoy relaxing when I play and not having to twitch around looking for persistent and annoying players coming at me every 2 seconds.
  • SneaK
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    I am devolving back to shooters, help.
    "IMO"
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  • Hawco10
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    This game has been sliding into PVE dominance with a pvp arena on the side as a “sideshow Bob”
    The only real note of consequence is the chance to lose a few tel var stones in the sewers. Most (if not all) of the changes have been focused on the rants from the vocal minority that post on these forums.
    Case in point, there are two types of magelight morphs, the "More suitable for PVE" morph had the blue orb going round the player in a circular pattern and the "More suitable for PVP" morph didn't. Well, enough ranters on here soon changed that. Cold fire/Cold stone got the same treatment from the vocal minority. Then there is the case of the gank free zones at the bottom of the ladders in the sewer entrances, gankers would run up to them, hang around, regroup then go back and gank some people. What happens? The vocal minority come back on the forums and this gets changed as people were losing stones, imagine that? Doing something that had a real risk V reward element to it and yet it got changed as the ranters wanted no risk, yet get all the rewards.
    Thread after thread, rant after rant, pleading with zos for a change, usually results in said change, mostly to the development of the PVE aspect and meanwhile, the brave, hardy few, still battles away in a lag induced landscape where aoe rules the day and the silence from ZOS is deafening while the tumbleweed of indifference blows by….
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Hawco10 wrote: »
    This game has been sliding into PVE dominance with a pvp arena on the side as a “sideshow Bob”
    The only real note of consequence is the chance to lose a few tel var stones in the sewers. Most (if not all) of the changes have been focused on the rants from the vocal minority that post on these forums.
    Case in point, there are two types of magelight morphs, the "More suitable for PVE" morph had the blue orb going round the player in a circular pattern and the "More suitable for PVP" morph didn't. Well, enough ranters on here soon changed that. Cold fire/Cold stone got the same treatment from the vocal minority. Then there is the case of the gank free zones at the bottom of the ladders in the sewer entrances, gankers would run up to them, hang around, regroup then go back and gank some people. What happens? The vocal minority come back on the forums and this gets changed as people were losing stones, imagine that? Doing something that had a real risk V reward element to it and yet it got changed as the ranters wanted no risk, yet get all the rewards.
    Thread after thread, rant after rant, pleading with zos for a change, usually results in said change, mostly to the development of the PVE aspect and meanwhile, the brave, hardy few, still battles away in a lag induced landscape where aoe rules the day and the silence from ZOS is deafening while the tumbleweed of indifference blows by….

    Shockingly the whole player looting thing didnt work out. Less than 30 days after release IC was a ghost town from all reports. Come to find out this is 2016 not 1996. People dont want the risk to include losing stones which equates to losing gear because the gear is purchased with those stones. Just shows people didnt want PVP they wanted people unable to fight back they could loot and not have to do the "work" (I use quotes because its a game we play I get that when I say work I mean doing the pve bosses etc).
  • WalkingLegacy
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    Knootewoot wrote: »
    Knootewoot wrote: »
    I read ESO had million players a few posts above, and I lol'ed.

    Anyway, if I read this topic I can sum it up like:

    PvE'ers hate/dispise PvP
    PvP'ers don't want to run the treadmill everyday for some loot (a player like me)

    Zos makes a neat game with 95% PvE area's and 5% PvP area

    PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
    some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)

    PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
    Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.

    If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:

    - cyrodill is to empty
    - add more quests
    - add trials

    Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.

    again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.


    They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.

    Ok, I go to work. tonight I shall PvP

    Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.

    Typical response of a PvE-whiner. You have no clue about how PvP people wanted justice PvP implemented. It was at least not for the ganking. But that is what people afraid of PvP are afraid of. Taking on an enemy with no pattern they can learn.

    People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.

    Enough with this. They should make entire TESO open world and enable free for all PvP.

    *But PvP did not exist in previous TES games T_T*

    No, and neither was multiplayer, trials and other mmo-features

    Typical defence post by a PvP whiner, you got PvP already in cyrodiil, be happy with it, there won't be any open world PvP, justice PvP etc as there's just not worth it and who would want to have the same unplayable lag you guys complain about in cyro to spread to the rest of the game? As that's what would happen, or are you naive enough to think that they'd automatically fix it if the lag spread everywhere instead when they've had 2 entire years to fix it in cyrodiil?

    Not to mention all the customers they'd lose because of gankers griefing every single newbie in the game.

    Typical naïve response.
  • Reevster
    Reevster
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    I'd buy IC in a second if there was a non-PVP version to hop into.

    Right on.... well i am subed lol, but ya IC sucks because of all the ganking PvPers.
  • Hawco10
    Hawco10
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    My example of the sewers was not to talk about what if's, but's or maybe's, but highlight the facts and the facts are, that the vocal minority rant on the forums to induce a change that has a consequence to another section of the player demographic. The changes are often made not due to data, or some other form of metrics, but thread count and post count.
    Not a great marketing or business model to use INMHO, unless they can tie the posters to the crown store and look at the income stream from the relevant player groups.

  • vontariel
    vontariel
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    Reevster wrote: »
    I'd buy IC in a second if there was a non-PVP version to hop into.

    Right on.... well i am subed lol, but ya IC sucks because of all the ganking PvPers.

    I have exact opposite feeling. Main reason why IC is enjoyable, are "colours" to fight with. Tel var loot? It's joke, nothing special to buy with them except maybe phoenix set and craft resources. Rarely scamp appears with small chance of hakejio drop and thats it. Oh, nearly forgot, now you can farm alliance motif in chests.

    I prefer it for a long shot than boring zerg boss farm in Wrothgar or circling bears/harpies around in Old Orsinium.
    You guys prefer for devs to create non-PvP IC. I for instance would MUCH prefer ALL zones to be PvP. We had promised justice system for that.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    vontariel wrote: »
    Reevster wrote: »
    I'd buy IC in a second if there was a non-PVP version to hop into.

    Right on.... well i am subed lol, but ya IC sucks because of all the ganking PvPers.

    I have exact opposite feeling. Main reason why IC is enjoyable, are "colours" to fight with. Tel var loot? It's joke, nothing special to buy with them except maybe phoenix set and craft resources. Rarely scamp appears with small chance of hakejio drop and thats it. Oh, nearly forgot, now you can farm alliance motif in chests.

    I prefer it for a long shot than boring zerg boss farm in Wrothgar or circling bears/harpies around in Old Orsinium.
    You guys prefer for devs to create non-PvP IC. I for instance would MUCH prefer ALL zones to be PvP. We had promised justice system for that.

    Right and then the devs woke up and remembered people dont want all zones to have pvp. So the pvp zone has pvp and the pve zone doesnt. Simple.
  • Lysette
    Lysette
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    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
    Edited by Lysette on March 15, 2016 3:26PM
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