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PvP ruined

  • DaveMoeDee
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    sadownik wrote: »
    sadownik wrote: »
    If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.

    Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.

    We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.

    This article just talks about PC users alone. Before the consoles even launched.
    The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.

    https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html

    VG shows it has sold 1.6 million copies.

    http://www.vgchartz.com/game/73109/the-elder-scrolls-online/

    So? Im sure game sold in well over 2 mln copies on PC. The problem is how many of that people play?

    Yeah, claiming sales numbers as player numbers makes no sense.

    I know one person that pre-ordered ESO with Molag Bal statue and never even logged on once. Her boyfriend logged on maybe once but did little more than create a character.

    The only other person I knew IRL who played reached maybe level 46 at launch and then moved on.

    I cancelled my 3-month sub before my first resub post launch because I had completed Cadwell's Gold and the game was no longer worth monthly payments. I have been very active though since TU and have bought the 3 DLC (using 40% discount crowns from last year).
  • DaveMoeDee
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    Farorin wrote: »
    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.

    I am willing to bet you still would have problem with these devs even without PvP.

    Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.

    You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.

    Yes we get it, everyone in this game complains too much. One thing you don't take into account is that most good PVPers don't want the nerfs either and aren't happy with them, they want balance, not random nerf hammers to any ability or system that is good. The biggest whining comes from players new to PVP, or who are just plain bad at it and who refuse to take the time out to learn the mechanics of skills and counters against other players.

    Another thing you and a lot of the other strictly PVE or strictly PVP crowd don't seem to understand is that there are a large percentage of people that like to play... get this.... wait for it both PVP and PVE!!! Meaning that these people are unhappy with the knee jerk nerfs the most because it wrecks their PVP and PVE experiance simultaniously for different reasons. BAM! I bet that just blew your mind!

    It's easy to point the finger, but the fact is, both crowds, all the demographics, have people to blame, it's not just one side vs the other side.

    Balance, nerf -- same thing.
  • Gamerscape2007
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    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
  • Hallothiel
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    So what are you to do if you are normally a PvE player who has managed to avoid PvP as it was such a different way to play but now at a higher level would like to give it a go?
    Although posts on these forums make me think not worth it as either the zone is dead / full of groups of zergs / cant do anything without being killed by bored high level players / get shouted at for not having the right gear or attributes or skills!

    So what is the solution?!
  • vontariel
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.
  • babylon
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    vontariel wrote: »
    Don't be that guy to spoil fun to others.

    That's ironic when you consider that PVP zones force their PVPness on PVE players who then feel their fun is being spoiled.

    In my ideal version of the game you guys would have your PVP everywhere version of the game, and everyone else would have their PVE everywhere version of the game, where IC and Cyrodiil were now PVE only zones.
  • Katahdin
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    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.

    Uh..no.....GW2 has tons of lag. Just as bad as ESO.


    I play both PvE and PvP and I feel both have a place in ESO. While I do play both, I prefer them in this game as they are for the most part. If I want PvP, I go to Cyrodiil or IC. If I want PvE, I stay in those zones.

    Yes IC can be annoying if you lose stones but you need to accept the possibility just by walking in there because that is how the zone works.

    I disagree with asking for PvE version of Cyrodiil and IC. If you can't deal with the PvP aspect of those areas, don't go there. There is nothing in there that you need to play the game or that you can't get elsewhere.
    Edited by Katahdin on March 15, 2016 4:14PM
    Beta tester November 2013
  • WalkingLegacy
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?
  • jamesharv2005ub17_ESO
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.
  • babylon
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    How are you even justifying your responses?

    Well PVP doesn't even need lore, or a story. Just chuck a bunch of people who got instant leveled to max whatever the game has into a pit with no pretty graphics around and let them whack each other is good enough for PVPers.
  • WalkingLegacy
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.
  • Gamerscape2007
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    Katahdin wrote: »
    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.

    Uh..no.....GW2 has tons of lag. Just as bad as ESO.
    Katahdin wrote: »
    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.

    Uh..no.....GW2 has tons of lag.


    You must of have a REALLY bad Pc then, cause I never experienced it, ever. And all the people I talked too don't complain about it as much as Eso Players.
    Edited by Gamerscape2007 on March 15, 2016 4:24PM
  • Gamerscape2007
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    Katahdin wrote: »
    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.

    Uh..no.....GW2 has tons of lag. Just as bad as ESO.


    I play both PvE and PvP and I feel both have a place in ESO. While I do play both, I prefer them in this game as they are for the most part. If I want PvP, I go to Cyrodiil or IC. If I want PvE, I stay in those zones.

    Yes IC can be annoying if you lose stones but you need to accept the possibility just by walking in there because that is how the zone works.

    I disagree with asking for PvE version of Cyrodiil and IC. If you can't deal with the PvP aspect of those areas, don't go there. There is nothing in there that you need to play the game or that you can't get elsewhere.

    You must of have a REALLY bad Pc then, cause I never experienced it, ever. And all the people I talked too don't complain about it as much as Eso Players.
  • Katahdin
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    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
    Katahdin wrote: »
    Uh..no.....GW2 has tons of lag. Just as bad as ESO.

    You must of have a REALLY bad Pc then, cause I never experienced it, ever. And all the people I talked too don't complain about it as much as Eso Players.


    Nope
    My relevant specs
    6 core 3.5 ghz
    16 gigs ram
    4 gig vid card
    Asus ROG gaming spec motherboard

    I only get lag in GW2 or ESO when in battles with 100 plus players. They both lag just as much under those circumstances.

    I lag less than most people on both games but I still get lag at times.
    Edited by Katahdin on March 15, 2016 4:38PM
    Beta tester November 2013
  • CossackHD
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    I can't see how any discussion about PvP can be productive until the technical problems are solved and players get at freaking least 10 Hz tickrate (as opposed to nowhere else seen horrible 0.5 Hz which happen sometimes).

    I do enjoy zergs and I do find them funny, but that's not that kind of fun people can enjoy for very long (MMO long) time unless they are retarted or don't care that the game becomes a slideshow and doesn't work as it's supposed to. Really? I have to take the lag into consideration when slotting abilities?
    Balance-wise. the hard part is when your faction doesn't own a single keep/scroll, there should be a "revenge" buff that activates some minutes after the enemy takes too many of your home keeps?
    Or maybe add some reasonable buff for a faction which is being baseraped by 2 other factions at once?

    Just an idea: hardcore PVPers should probably have ability to play PVP in some kind of matchmaking modes, look into that please. Main "sandbox" campaigns we have now are too uncompetitive and have unstable balance just because of player count on the sides. Good dedicated PvP servers for matches with lower player count can be what some players need. I can't see ways to balance nightcaps and zergs other than give match browser alternative for something like 48v48v48 players. This environment with restricted amount of players will work great for game mechanics evaluation too.
    6 core 3.5 ghz
    FX-6300?
    FX-8350, 8 cores, 4.4 GHz overclock. Guess how much lag I have? The game drops just below 20 FPS in massive "whole AD vs. whole EP" zergs with perticle systems settings and drawing distance at lowest.

    An overclocked i5-6700K delivers FPS that is 50% higher with all settings (draw distance and particles) cranked up, I saw the difference myself, the PvP looked like fluid, beautiful, shiny, glowing chineese dragon zerg. And PvP in fact did run a hella lot better on the i5 CPU.

    I know, lag and FPS are not really bound, but the game's engine is so bad at multithreading it's plain not capable of rendering all dem zergs fast enough. One main thread and few support threads isn't enough for all them FLOPS happening in PvP.

    This game needs legit multithreading (DX12 CPU multithreading), and maybe if multithreading is fixed on client side, the developers will do something to the netcode (better multithreaded server side with netcode area cells dynamically optimizing density and whatsoever?). In the current state, the netcode is not nearly cabable of handling those zergs.
    Edited by CossackHD on March 15, 2016 6:11PM
  • Katahdin
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    CossackHD wrote: »
    I can't see how any discussion about PvP can be productive until the technical problems are solved and players get at freaking least 10 Hz tickrate (as opposed to nowhere else seen horrible 0.5 Hz which happen sometimes).

    I do enjoy zergs and I do find them funny, but that's not that kind of fun people can enjoy for very long (MMO long) time unless they are retarted or don't care that the game becomes a slideshow and doesn't work as it's supposed to. Really? I have to take the lag into consideration when slotting abilities?
    Balance-wise. the hard part is when your faction doesn't own a single keep/scroll, there should be a "revenge" buff that activates some minutes after the enemy takes too many of your home keeps?
    Or maybe add some reasonable buff for a faction which is being baseraped by 2 other factions at once?

    Just an idea: hardcore PVPers should probably have ability to play PVP in some kind of matchmaking modes, look into that please. Main "sandbox" campaigns we have now are too uncompetitive and have unstable balance just because of player count on the sides. Good dedicated PvP servers for matches with lower player count can be what some players need. I can't see ways to balance nightcaps and zergs other than give match browser alternative for something like 48v48v48 players. This environment with restricted amount of players will work great for game mechanics evaluation too.
    6 core 3.5 ghz
    FX-6300?
    FX-8350, 8 cores, 4.4 GHz overclock. Guess how much lag I have? The game drops just below 20 FPS in massive "whole AD vs. whole EP" zergs with perticle systems settings and drawing distance at lowest.

    An overclocked i5-6700K delivers FPS that is 50% higher with all settings (draw distance and particles) cranked up, I saw the difference myself, the PvP looked like fluid, beautiful, shiny, glowing chineese dragon zerg. And PvP in fact did run a hella lot better on the i5 CPU.

    I know, lag and FPS are not really bound, but the game's engine is so bad at multithreading it's plain not capable of rendering all dem zergs fast enough. One main thread and few support threads isn't enough for all them FLOPS happening in PvP.

    This game needs legit multithreading (DX12 CPU multithreading), and maybe if multithreading is fixed on client side, the developers will do something to the netcode (better multithreaded server side with netcode area cells dynamically optimizing density and whatsoever?). In the current state, the netcode is not nearly cabable of handling those zergs.

    Im not home atm so I dont have the detailed specs in front of me. It's an i7, I forget which one atm, but it wasn't a low end processor. 12 mb cache iirc and supports multithreading. I built the machine a little over a year ago. The game doesn't even make the computer break a sweat.
    Edited by Katahdin on March 15, 2016 6:19PM
    Beta tester November 2013
  • Lyrebon
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    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    I do agree with this. I'm mostly a PvE player but I drop into PvP quite often and enjoy the challenge. Except now the imbalances and the issues plaguing Cyrodiil make a lot of people adverse to it. These aren't mere whines by immature people, they're legitimate concerns for a failing and broken PvP system.

    When four people can run around with Magicka Detonation and kill 12+ semi-skilled players without lifting a finger, something's wrong with your system. Likewise with Sorcs being able to stack so many shields that even five people with CCs struggle. Classes are so imbalanced there's no chance of 1v1 duels being balanced, even if it is a team game look at any other PvP MMO and it's possible for a skilled player to beat any class (Guild Wars 2, Black Desert being two good examples).
    Katahdin wrote: »
    Uh..no.....GW2 has tons of lag. Just as bad as ESO.

    Your PC must be shite because I've experienced very little lag in GW2 and I've been playing for 2 years. I was heavily into PvP and hardly ever experienced latency issues.
    Edited by Lyrebon on March 15, 2016 6:21PM
  • Katahdin
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    Lyrebon wrote: »
    Katahdin wrote: »
    Uh..no.....GW2 has tons of lag. Just as bad as ESO.

    Your PC must be shite because I've experienced very little lag in GW2 and I've been playing for 2 years. I was heavily into PvP and hardly ever experienced latency issues.

    Read up, I addressed this comment earlier.
    6 core i7 3.5 ghz, game doesn't tax it at all. 16 gig ram, 4 gig vid card, Asus ROG MB (forget which model but it's high end gaming grade).

    I get lag less than most people but it does happen, most in big battles with 100 people. A lot of the time when people complain about lag, I've got none.

    I've played GW2 since beta.

    Could be isp routing issues though


    Edited by Katahdin on March 15, 2016 6:29PM
    Beta tester November 2013
  • Pirhana7_ESO
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    halkjear wrote: »
    So as the title says you finally did it! You finally completely ruined PvP.

    Not directly though but by not focusing and maintaining the PvP aspect of the game enough. Because of that most of the entire organized PvP community has left the game because of other, in particular one, games. At least that seems to be the case on the European server on the Aldmeri Dominion side.

    I have just this evening contacted all the well known good and organized PvP guilds that I could think of, which is quite a few, and the story is the same pretty much all around. Most of their members including officers and leaders have left the game. Will they come back eventually? No one can tell.

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Honestly I do not blame them I do however blame you, developers. For far too long you have ignored their voices or simply done nothing about it.

    But I guess you do not care. You just sold a ton of PvE DLC this week. You are happy. The PvP in this game has so much potential! But you do not care. Have you ever?

    Just curious what game you are referring to that people left for? As far as I know, my friends and everyone was just sticking with ESO until Camelot Unchained is ready
  • Cinbri
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    And guess what happened after Rewards were fixed - magicka NBs with Vicious set jumping from every tree :/
  • jamesharv2005ub17_ESO
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Cinbri wrote: »
    And guess what happened after Rewards were fixed - magicka NBs with Vicious set jumping from every tree :/

    The last game I played everyone was quitting to come to this one. Its always greener on the other side of the fence as the old saying goes.
  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.
  • Tankqull
    Tankqull
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    Lag is the biggest issue.

    Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.

    The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.

    Welcome to ALL online games involving pvp.

    Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.

    guild wars 2 had a horrible performance when i stopped playing it - the server where overwhelmed and your home pc was culling your targets all the time lacking server information leading permanently to deaths vs invisable opponents.
    that actually was the most horrible pvp experience beside SWToRs 25min screenfreezes, untill the server catched up... the current ESO situation is pleasurable against that, but none the less extreamly frustrating when you experienced the pre lightning patch/beta pvp of ESO...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.
  • bedlom
    bedlom
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    halkjear wrote: »
    So as the title says you finally did it! You finally completely ruined PvP.

    What again? Bloody hell thats alot of times they killed it now, feels almost... impossible?
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change over time. This is role play.

    Edit. what you are talking about is basically hero-game play - the game wants me to be a hero, but I play a character, who is not born to be a hero in any way, she might just be forced into becoming one, more or less, even she does not like that. But her good intentions might lead her in one way or the other to get involved, even she opposes the war because there is no good in warfare. She is somewhat adventurous, but certainly no heroine.
    Edited by Lysette on March 15, 2016 9:26PM
  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    vontariel wrote: »
    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
    From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.

    Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
    Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.


    And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.

    Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.

    Roleplay your choice out of the content then. Don't ruin it for others because Lysette doesn't want it so no one should get it.
  • altemriel
    altemriel
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    ✭✭✭
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.



    well, the thread about AOE caps was the most active thread for more than 2 weeks and I guess there were also the devs participating....
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