Knootewoot wrote: »I read ESO had million players a few posts above, and I lol'ed.
Anyway, if I read this topic I can sum it up like:
PvE'ers hate/dispise PvP
PvP'ers don't want to run the treadmill everyday for some loot (a player like me)
Zos makes a neat game with 95% PvE area's and 5% PvP area
PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)
PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.
If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:
- cyrodill is to empty
- add more quests
- add trials
Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.
again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.
They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.
Ok, I go to work. tonight I shall PvP
cosmic_niklas_93b16_ESO wrote: »Knootewoot wrote: »I read ESO had million players a few posts above, and I lol'ed.
Anyway, if I read this topic I can sum it up like:
PvE'ers hate/dispise PvP
PvP'ers don't want to run the treadmill everyday for some loot (a player like me)
Zos makes a neat game with 95% PvE area's and 5% PvP area
PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)
PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.
If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:
- cyrodill is to empty
- add more quests
- add trials
Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.
again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.
They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.
Ok, I go to work. tonight I shall PvP
Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.
Workerdroid7 wrote: »Tonnopesceb16_ESO wrote: »Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.
Agreed. Personally, the "new" Azura campaign with no CPs has been the best PVP I've played since 1.5. Big battles, mostly no lag... and it feels "honest" - it's you against the other guy/gal...no worries about whether he/she has 500 more CP than you. It has been fantastic
On EU tonight i tried again the pvp in ESO - lag is very much present on azura when there is high population, long loading screens - present, gliches of sound, other players simply not loading. To me it seems azura is no better than other cp campaigns or if it is better the difference is very small.
DaveMoeDee wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.
Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.
Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.
The pop cap is alot less than 300k, so lag tells us nothing.
jamesharv2005ub17_ESO wrote: »If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.
jamesharv2005ub17_ESO wrote: »If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.
Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.
The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.
Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.
We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.
This article just talks about PC users alone. Before the consoles even launched.The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.
https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html
VG shows it has sold 1.6 million copies.
http://www.vgchartz.com/game/73109/the-elder-scrolls-online/
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.
Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.
We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.
This article just talks about PC users alone. Before the consoles even launched.The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.
https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html
VG shows it has sold 1.6 million copies.
http://www.vgchartz.com/game/73109/the-elder-scrolls-online/
So? Im sure game sold in well over 2 mln copies on PC. The problem is how many of that people play?
jamesharv2005ub17_ESO wrote: »Remember also the almost 1 mil is for elder scrolls TU only if Im not mistaken. So they dont count sales before the TU switch.
doubt so...jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Knootewoot wrote: »Enough with this. They should make entire TESO open world and enable free for all PvP.
jamesharv2005ub17_ESO wrote: »Remember also the almost 1 mil is for elder scrolls TU only if Im not mistaken. So they dont count sales before the TU switch.
And yet you still cant find people to group? And yet veteran zones are empty as usual on PC EU? there is something fishy about your calculations.
doubt so...jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
"The famous people i know have quit the gaem because of a new one, That means the devs from this game hate PvP'rs"
... really, bro?
Not only the first of all DLCs they released was the PvP one, but most if not all the 'horrible changes' to pve people complain about have happened because they were needed in PvP, but also PvP has still leaded the topic of new and whatever stuff they are needing to implement.
And if your problem is because division launched, that and other games will leech out the FPS people, not teh MMORPG people, who are the main income source here.
Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.
WalkingLegacy wrote: »
Pretty sure they went to CU, no?
The guy in charge of CU is Matt Firor old partner from DAoC.
WalkingLegacy wrote: »
Pretty sure they went to CU, no?
The guy in charge of CU is Matt Firor old partner from DAoC.
Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.
WalkingLegacy wrote: »
Pretty sure they went to CU, no?
The guy in charge of CU is Matt Firor old partner from DAoC.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »
Pretty sure they went to CU, no?
The guy in charge of CU is Matt Firor old partner from DAoC.
CU is not out yet its also still in beta. I love how people are leaving for games that arent out yet. I didnt even know CU was accepting new testers at this time.
WalkingLegacy wrote: »WalkingLegacy wrote: »
Pretty sure they went to CU, no?
The guy in charge of CU is Matt Firor old partner from DAoC.
Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.
I see. Anyone going to an Asian grindfest always comes back to Western MMOs.