Maintenance for the week of September 1:
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PvP ruined

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Knootewoot wrote: »
    I read ESO had million players a few posts above, and I lol'ed.

    Anyway, if I read this topic I can sum it up like:

    PvE'ers hate/dispise PvP
    PvP'ers don't want to run the treadmill everyday for some loot (a player like me)

    Zos makes a neat game with 95% PvE area's and 5% PvP area

    PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
    some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)

    PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
    Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.

    If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:

    - cyrodill is to empty
    - add more quests
    - add trials

    Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.

    again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.


    They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.

    Ok, I go to work. tonight I shall PvP

    Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Knootewoot wrote: »
    I read ESO had million players a few posts above, and I lol'ed.

    Anyway, if I read this topic I can sum it up like:

    PvE'ers hate/dispise PvP
    PvP'ers don't want to run the treadmill everyday for some loot (a player like me)

    Zos makes a neat game with 95% PvE area's and 5% PvP area

    PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
    some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)

    PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
    Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.

    If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:

    - cyrodill is to empty
    - add more quests
    - add trials

    Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.

    again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.


    They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.

    Ok, I go to work. tonight I shall PvP

    Lol, you say PvErs whine the most yet most of the posts I see is PvP whiners whining about just about everything they can whine about. We want justice PvP so we can gank PvErs waaaaaaa, etc.

    Typical response of a PvE-whiner. You have no clue about how PvP people wanted justice PvP implemented. It was at least not for the ganking. But that is what people afraid of PvP are afraid of. Taking on an enemy with no pattern they can learn.

    People wanted justice PvP, that player could get a bounty when they had a certain amount of money on their head. Like you steal something, you get 500 bounty. But player bounties would start at maybe 100k or 200k. So if you don't want justice PvP enabled, don't steal or don't reach the threshold of 100k. Easily done by waiting of the heat, or pay bounty to guard/fence.

    Enough with this. They should make entire TESO open world and enable free for all PvP.

    *But PvP did not exist in previous TES games T_T*

    No, and neither was multiplayer, trials and other mmo-features
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    sadownik wrote: »
    Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
    No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.

    Agreed. Personally, the "new" Azura campaign with no CPs has been the best PVP I've played since 1.5. Big battles, mostly no lag... and it feels "honest" - it's you against the other guy/gal...no worries about whether he/she has 500 more CP than you. It has been fantastic :)

    On EU tonight i tried again the pvp in ESO - lag is very much present on azura when there is high population, long loading screens - present, gliches of sound, other players simply not loading. To me it seems azura is no better than other cp campaigns or if it is better the difference is very small.

    When i first posted the "truth" about the absence of LAG i've believed that i was speaking for everyone since i have a 2.5 Mb internet connection.
    If you have lag or infinite loading screens i believe it comes from another source.

    @Lysette when that keep defend has finished "small" groups ( i was in a party with a friend of mine) was covered with AP while Raids members got little to nothing. Even ZOS knows that and is rewarding more small group play.
    Signature


  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Well I feel like that the PvP was ruined from the start. The idea is great the only problem is characters are too customizable leading to unbalance. I don't want that feature taken away though it makes this MMO unique. But this feature also leads to balance problems like the 3 shot NBs we see now. Than you got the problem of if characters lose customization it would get too linear and boring like the other MMOs. It seems to be a double edge sword and not a Katana because one side of that I heard is blunt.
    Edited by Whatzituyah on March 14, 2016 8:03AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    DaveMoeDee wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.

    How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.

    Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.

    Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.

    The pop cap is alot less than 300k, so lag tells us nothing.

    If each cyrodill was on a separate machine and not all at the same server bank I might agree with you.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.
  • sadownik
    sadownik
    ✭✭✭✭✭
    If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.

    Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    sadownik wrote: »
    If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.

    Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.

    We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.

    This article just talks about PC users alone. Before the consoles even launched.
    The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.

    https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html

    VG shows it has sold 1.6 million copies on PS4 alone.

    http://www.vgchartz.com/game/73109/the-elder-scrolls-online/
    Edited by jamesharv2005ub17_ESO on March 14, 2016 10:02AM
  • sadownik
    sadownik
    ✭✭✭✭✭
    sadownik wrote: »
    If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.

    Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.

    We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.

    This article just talks about PC users alone. Before the consoles even launched.
    The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.

    https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html

    VG shows it has sold 1.6 million copies.

    http://www.vgchartz.com/game/73109/the-elder-scrolls-online/

    So? Im sure game sold in well over 2 mln copies on PC. The problem is how many of that people play?
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    sadownik wrote: »
    sadownik wrote: »
    If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.

    Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.

    We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.

    This article just talks about PC users alone. Before the consoles even launched.
    The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.

    https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html

    VG shows it has sold 1.6 million copies.

    http://www.vgchartz.com/game/73109/the-elder-scrolls-online/

    So? Im sure game sold in well over 2 mln copies on PC. The problem is how many of that people play?

    A lot of them. Considering also the PS4 game can be sold used to another player or given to the other player I would bet most of those are still active. 1.2 million on xbox one and just short of 1 million on PC. Almost 4 million total. Even if 3/4 of em quit thats 1 mil people basically.
    Edited by jamesharv2005ub17_ESO on March 14, 2016 10:06AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Remember also the almost 1 mil is for elder scrolls TU only if Im not mistaken. So they dont count sales before the TU switch.
  • sadownik
    sadownik
    ✭✭✭✭✭
    Remember also the almost 1 mil is for elder scrolls TU only if Im not mistaken. So they dont count sales before the TU switch.

    And yet you still cant find people to group? And yet veteran zones are empty as usual on PC EU? there is something fishy about your calculations.
  • Ionan
    Ionan
    On the topic of the thieves guild DLC

    PVP flagged thieves, as an option, would be fine. Alongside PVE thieves, maybe the pvp thieves get different gear or pvp skills, titles etc to give them added incentive.

    That way you've got PVE and PVP for any who want it. I don't see the issue there and I am not sure why they didn't put it in, maybe they ran out of time for a flagging system? You could put in a bounty hunter system too, for the pvp side of things. As a side note, the dark brotherhood dlc could tie into the same system.
    Edited by Ionan on March 14, 2016 11:02AM
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
    doubt so...
    Edited by Tankqull on March 14, 2016 11:22AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Twilix01
    Twilix01
    ✭✭✭
    Knootewoot wrote: »
    Enough with this. They should make entire TESO open world and enable free for all PvP.

    As someone who just doesn't enjoy PvP that much, I'd probably quit the game if it were suddenly made open world PvP everywhere. And don't say anything about an opt-out feature because that simply would not work out in the end. No one who understands game mechanics would enable PvP for themselves until they reached max level and the ones that do enable it early on will just get crushed by people who deliberately prey on lower level players.

    Plus as a roleplayer I'd get extremely pissed if I was doing an event and some jackhole showed up and just started attacking everyone just to troll. Roleplayers already get people spamming effects and dancing naked as trolls, we don't need ones that would have the ability to kill us.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    sadownik wrote: »
    Remember also the almost 1 mil is for elder scrolls TU only if Im not mistaken. So they dont count sales before the TU switch.

    And yet you still cant find people to group? And yet veteran zones are empty as usual on PC EU? there is something fishy about your calculations.

    Who cant find people to group? Its pretty easy try joining a guild and being a little social. You might have to help others before you get help.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Tankqull wrote: »
    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
    doubt so...

    I already proven up above that ESO even if 3/4 of everyone who bought the game doesnt play anymore they would still have 1 million people. I highly doubt that 3/4 of the people who bought game since the b2p switch have left.
  • Lenikus
    Lenikus
    ✭✭✭✭✭
    "The famous people i know have quit the gaem because of a new one, That means the devs from this game hate PvP'rs"
    ... really, bro?

    Not only the first of all DLCs they released was the PvP one, but most if not all the 'horrible changes' to pve people complain about have happened because they were needed in PvP, but also PvP has still leaded the topic of new and whatever stuff they are needing to implement.
    And if your problem is because division launched, that and other games will leech out the FPS people, not teh MMORPG people, who are the main income source here.
    ... Mai cave. >:3
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lenikus wrote: »
    "The famous people i know have quit the gaem because of a new one, That means the devs from this game hate PvP'rs"
    ... really, bro?

    Not only the first of all DLCs they released was the PvP one, but most if not all the 'horrible changes' to pve people complain about have happened because they were needed in PvP, but also PvP has still leaded the topic of new and whatever stuff they are needing to implement.
    And if your problem is because division launched, that and other games will leech out the FPS people, not teh MMORPG people, who are the main income source here.

    Craglorn is PvE, first free 'DLC'.
  • Lyrebon
    Lyrebon
    ✭✭✭
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.
    Edited by Lyrebon on March 14, 2016 11:14PM
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.
  • Olivierko
    Olivierko
    ✭✭✭
    sadownik wrote: »
    Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.

    Steam doesn't seem to be popular when it comes to ESO judging by this.
    Addons:PointificatorRaidificator

    1. Dar'diov ★ AvA 25 ★ Nightblade
    2. Tig'ger ★ AvA 9 ★ Dragonknight
    3. Ba'bushka ★ AvA 28 ★ Sorcerer
    4. Hails-To-Putin ★ AvA 18 ★ Templar
    5. Ba'boon ★ AvA 13 ★ Sorcerer

    6. PC EU ★ Aldmeri DominionYoutube
  • Lyrebon
    Lyrebon
    ✭✭✭
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.

    Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lyrebon wrote: »
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.

    Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.

    I see. Anyone going to an Asian grindfest always comes back to Western MMOs.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    1st black desert online is still in beta. Second its free to play with a expensive cash shop. Thirdly it looks like graphics from 10 years ago. Trust me it'll be another flop.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.

    CU is not out yet its also still in beta. I love how people are leaving for games that arent out yet. I didnt even know CU was accepting new testers at this time.
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    Becareful guys we all know if we hurt zenimax feelings they'll just ignore this thread like they do countless others; which is why the game is in the state it is now. The *cough* Impeccable balance of classes in this game surely help lead the fall along with the horrid PvP lag, Bound on Pick-up for practically every single item set that's DLC related and to top it off Trials not being scaled to V16/lack of challenging PvE content that rewards you for playing the hardest difficulty with something with meaning.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • KatzMainTank
    KatzMainTank
    ✭✭✭
    xellink wrote: »
    Bashev wrote: »
    Sadly but true. PvP do not bring ZoS money. It is a shame how fast ZoS forgot that the only end game that we had in the game was PvP. More than 1 year we had no new content.

    Unless players pay for PVP.

    Sadly, if PvPers were to just start throwing money at ZoS - make it rain dollas - they'd probably shift focus.
    EP - V12 - Crafter
    EP - V1 - Stamina NB
    EP - 49 - Stamina Templar
    EP - 46 - StamSorc
    EP - 24 - ManaBlade
    DC - 26 - StamSorc

    PSN: KMT_Drahc
    Left Eye Gang dueling guild recruiter, join us!
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.

    CU is not out yet its also still in beta. I love how people are leaving for games that arent out yet. I didnt even know CU was accepting new testers at this time.

    You buy into it and you get access depending on the tier you purchase.

    I've been playing Star Citizen for 2 years or so and that's not out either :)
  • Lyrebon
    Lyrebon
    ✭✭✭
    Lyrebon wrote: »
    Lyrebon wrote: »
    DonoVDV wrote: »
    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    Black Desert, mostly. PvP is the main focus and strength of that game.

    Pretty sure they went to CU, no?

    The guy in charge of CU is Matt Firor old partner from DAoC.

    Only repeating what I heard in chat so take it with a grain of salt. Wouldn't surprise me if both games got more attention though.

    I see. Anyone going to an Asian grindfest always comes back to Western MMOs.

    I alternate between this and Black Desert; I love the latter, grinding aside it's a decent PvP game with plenty to do. Trade has to be the most fun I've had out of any MMO which sets up some of the PvP situations.
Sign In or Register to comment.