jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »If you think between the PC servers both NA and EU then the xbox/ps4 people they dont have a million people playing you must be delusional.
Steam is very popluar on PC and llok here ...http://steamcharts.com/app/306130#All. Even if only 10% of people bought the game on steam - doubt it since its going on sale oh so often, but lets say 10%. Console players make up fo that number to reach 1 mln? I very much doubt it.
We cant judge anything by steam. On steam ESO was beaten by such games as truck simlator 16 and other such nonsense.
This article just talks about PC users alone. Before the consoles even launched.The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, critics were indifferent to much of what it offered (Polygon scored the game a 6.0) and promised launches on PlayStation 4 and Xbox One were delayed by a year. They will now launch on June 9.
https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.html
VG shows it has sold 1.6 million copies.
http://www.vgchartz.com/game/73109/the-elder-scrolls-online/
So? Im sure game sold in well over 2 mln copies on PC. The problem is how many of that people play?
jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
I am willing to bet you still would have problem with these devs even without PvP.
Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.
You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.
Yes we get it, everyone in this game complains too much. One thing you don't take into account is that most good PVPers don't want the nerfs either and aren't happy with them, they want balance, not random nerf hammers to any ability or system that is good. The biggest whining comes from players new to PVP, or who are just plain bad at it and who refuse to take the time out to learn the mechanics of skills and counters against other players.
Another thing you and a lot of the other strictly PVE or strictly PVP crowd don't seem to understand is that there are a large percentage of people that like to play... get this.... wait for it both PVP and PVE!!! Meaning that these people are unhappy with the knee jerk nerfs the most because it wrecks their PVP and PVE experiance simultaniously for different reasons. BAM! I bet that just blew your mind!
It's easy to point the finger, but the fact is, both crowds, all the demographics, have people to blame, it's not just one side vs the other side.
jamesharv2005ub17_ESO wrote: »Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Welcome to ALL online games involving pvp.
Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
Don't be that guy to spoil fun to others.
Gamerscape2007 wrote: »jamesharv2005ub17_ESO wrote: »Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Welcome to ALL online games involving pvp.
Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
WalkingLegacy wrote: »Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
This is personal opinion and in no way reflects how to original game was sold.
You're forgetting the lore of three banner war.
How are you even justifying your responses? Because the past TES games you played were single player?
WalkingLegacy wrote: »How are you even justifying your responses?
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
This is personal opinion and in no way reflects how to original game was sold.
You're forgetting the lore of three banner war.
How are you even justifying your responses? Because the past TES games you played were single player?
They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.
Gamerscape2007 wrote: »jamesharv2005ub17_ESO wrote: »Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Welcome to ALL online games involving pvp.
Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
Uh..no.....GW2 has tons of lag. Just as bad as ESO.Gamerscape2007 wrote: »jamesharv2005ub17_ESO wrote: »Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Welcome to ALL online games involving pvp.
Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
Uh..no.....GW2 has tons of lag.
You must of have a REALLY bad Pc then, cause I never experienced it, ever. And all the people I talked too don't complain about it as much as Eso Players.
Gamerscape2007 wrote: »jamesharv2005ub17_ESO wrote: »Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Welcome to ALL online games involving pvp.
Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
Uh..no.....GW2 has tons of lag. Just as bad as ESO.
I play both PvE and PvP and I feel both have a place in ESO. While I do play both, I prefer them in this game as they are for the most part. If I want PvP, I go to Cyrodiil or IC. If I want PvE, I stay in those zones.
Yes IC can be annoying if you lose stones but you need to accept the possibility just by walking in there because that is how the zone works.
I disagree with asking for PvE version of Cyrodiil and IC. If you can't deal with the PvP aspect of those areas, don't go there. There is nothing in there that you need to play the game or that you can't get elsewhere.
Gamerscape2007 wrote: »Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
Uh..no.....GW2 has tons of lag. Just as bad as ESO.
"Gamerscape2007 wrote: »
You must of have a REALLY bad Pc then, cause I never experienced it, ever. And all the people I talked too don't complain about it as much as Eso Players.
FX-6300?6 core 3.5 ghz
I can't see how any discussion about PvP can be productive until the technical problems are solved and players get at freaking least 10 Hz tickrate (as opposed to nowhere else seen horrible 0.5 Hz which happen sometimes).
I do enjoy zergs and I do find them funny, but that's not that kind of fun people can enjoy for very long (MMO long) time unless they are retarted or don't care that the game becomes a slideshow and doesn't work as it's supposed to. Really? I have to take the lag into consideration when slotting abilities?
Balance-wise. the hard part is when your faction doesn't own a single keep/scroll, there should be a "revenge" buff that activates some minutes after the enemy takes too many of your home keeps?
Or maybe add some reasonable buff for a faction which is being baseraped by 2 other factions at once?
Just an idea: hardcore PVPers should probably have ability to play PVP in some kind of matchmaking modes, look into that please. Main "sandbox" campaigns we have now are too uncompetitive and have unstable balance just because of player count on the sides. Good dedicated PvP servers for matches with lower player count can be what some players need. I can't see ways to balance nightcaps and zergs other than give match browser alternative for something like 48v48v48 players. This environment with restricted amount of players will work great for game mechanics evaluation too.FX-6300?6 core 3.5 ghz
FX-8350, 8 cores, 4.4 GHz overclock. Guess how much lag I have? The game drops just below 20 FPS in massive "whole AD vs. whole EP" zergs with perticle systems settings and drawing distance at lowest.
An overclocked i5-6700K delivers FPS that is 50% higher with all settings (draw distance and particles) cranked up, I saw the difference myself, the PvP looked like fluid, beautiful, shiny, glowing chineese dragon zerg. And PvP in fact did run a hella lot better on the i5 CPU.
I know, lag and FPS are not really bound, but the game's engine is so bad at multithreading it's plain not capable of rendering all dem zergs fast enough. One main thread and few support threads isn't enough for all them FLOPS happening in PvP.
This game needs legit multithreading (DX12 CPU multithreading), and maybe if multithreading is fixed on client side, the developers will do something to the netcode (better multithreaded server side with netcode area cells dynamically optimizing density and whatsoever?). In the current state, the netcode is not nearly cabable of handling those zergs.
WalkingLegacy wrote: »This is besides the point of PvP is not going against lore.
You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.
If they ever add arenas, or battlegrounds, it won't effect you.
If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.
Uh..no.....GW2 has tons of lag. Just as bad as ESO.
So as the title says you finally did it! You finally completely ruined PvP.
Not directly though but by not focusing and maintaining the PvP aspect of the game enough. Because of that most of the entire organized PvP community has left the game because of other, in particular one, games. At least that seems to be the case on the European server on the Aldmeri Dominion side.
I have just this evening contacted all the well known good and organized PvP guilds that I could think of, which is quite a few, and the story is the same pretty much all around. Most of their members including officers and leaders have left the game. Will they come back eventually? No one can tell.
As soon as the PvP'ers had an alternative they took it, of course they did.
Honestly I do not blame them I do however blame you, developers. For far too long you have ignored their voices or simply done nothing about it.
But I guess you do not care. You just sold a ton of PvE DLC this week. You are happy. The PvP in this game has so much potential! But you do not care. Have you ever?
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
This is personal opinion and in no way reflects how to original game was sold.
You're forgetting the lore of three banner war.
How are you even justifying your responses? Because the past TES games you played were single player?
They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.
This is besides the point of PvP is not going against lore.
You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.
If they ever add arenas, or battlegrounds, it won't effect you.
If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
This is personal opinion and in no way reflects how to original game was sold.
You're forgetting the lore of three banner war.
How are you even justifying your responses? Because the past TES games you played were single player?
They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.
This is besides the point of PvP is not going against lore.
You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.
If they ever add arenas, or battlegrounds, it won't effect you.
If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.
It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.
So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.
Gamerscape2007 wrote: »jamesharv2005ub17_ESO wrote: »Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Welcome to ALL online games involving pvp.
Uh, No. I mean Guild wars 2 had these type of zerging in wvw, and Not once have I experienced lag. Not to mention that Gw2 had Aoe caps. (I think.)The fact that this game's pvp have lag this bad for 2 YEARS is like a death sentence to any and every mmo out there. Zos is lucky, and should be honored that they have loyal players putting up with this crap.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
This is personal opinion and in no way reflects how to original game was sold.
You're forgetting the lore of three banner war.
How are you even justifying your responses? Because the past TES games you played were single player?
They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.
This is besides the point of PvP is not going against lore.
You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.
If they ever add arenas, or battlegrounds, it won't effect you.
If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.
It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.
So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.
Childish response. It does not affect you.
ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?
There are different teams for different things and the director of ESO is an avid PvPer.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
This is personal opinion and in no way reflects how to original game was sold.
You're forgetting the lore of three banner war.
How are you even justifying your responses? Because the past TES games you played were single player?
They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.
This is besides the point of PvP is not going against lore.
You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.
If they ever add arenas, or battlegrounds, it won't effect you.
If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.
It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.
So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.
Childish response. It does not affect you.
ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?
There are different teams for different things and the director of ESO is an avid PvPer.
Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.
Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.
Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.
And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.
Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.
Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.
I'd have my game fix for a long time.
Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?
Don't use Lore as excuse for justyfing that ES is PvE oriented, because it's simply not true.
From at least oblivion (In morrowind also, but on much smaller scale), war is major theme of every Elder scrolls. Let me remind you of daedric invasion in oblivion, or civil war in skyrim. In ESO you can take step further, and personally participate in war as a solider, not "key actor of most important events". You write your personal story, which in my opinion is MUCH MORE enjoyable than any quest that is currently in game. And if you insist that you come as role-player, then sorry, but your king/queen called you to arms. In fact for whole alliance story you already participated in war-related events.
Just to put cherry on top: In ESO we currently know about location of 7 Elder scrolls. And all 7 of them are currently in Cyrodiil: 1 in WGT, 2 per alliance in respective temples.
Just this info could be enough to tell how important lore-wise is cyrodiil atm, and why war is key element of ESO.
And coming form totally another perspective: just because you don't like pvp doesn't means there are no players that enjoys (or even prefers) it. Don't be that guy to spoil fun to others.
Why would a king/queen calling me to arms be of any relevance to me, if I am for example a neutral-good character, see nothing good in a pointless war, so I might or might not refuse to go to war - because I am neutral on the law-chaos axis. Role play does not mean that I would have to follow a role, which the game pre-made - but that I take on the role to decide from the perspective of my character - I see no good in the Alliance war - is is insane - and there is as well no good reason for it - so I will not follow the call of anyone in this regards, but do what I think is good - I do not have to be loyal - that is for lawful characters, but my character is neutral - might or might not be loyal - but always tries to be good - but what is good or bad is a matter of interpretation and can change, just like the alignment of my character could change due over time. This is role play.
jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.