https://www.youtube.com/watch?v=o33iczl2PxE EnemyOfDaState wrote: »Never understood how people can be so arrogant that they think anyone cares when they threaten to leave a game and think that others will follow them. If it is really that bad and there is no hope for the future then go.
magnusthorek wrote: »I'm so glad that I'm not the only player who is not "afraid" of speak my mind and point ruthlessly what the hell is going on.
And then, something obscure and not publicly mentioned is changed requiring us to re-accept the TOS (otherwise we can't even login anymore) like if we could even compare to the older text (who is paranoid enough to keep "version control" of TOSs) and we read it carefully just to see that basically the whole Section 6 is a general [snip] off saying exactly what Feng said but with legal speech.
And we can't even sell our game we paid for because we're not allowed to transfer our accounts to someone else. I spent more than 300$ in the game due exchange rates in my country and I'm not the real owner of its licenses. That's unreal!
Company keeps screwing the game, from performance and down to mechanics and content, patch after patch, and I can't get a refund because... oh wait! It's also in the freaking TOS >:(
magnusthorek wrote: »I'm so glad that I'm not the only player who is not "afraid" of speak my mind and point ruthlessly what the hell is going on.
And then, something obscure and not publicly mentioned is changed requiring us to re-accept the TOS (otherwise we can't even login anymore) like if we could even compare to the older text (who is paranoid enough to keep "version control" of TOSs) and we read it carefully just to see that basically the whole Section 6 is a general [snip] off saying exactly what Feng said but with legal speech.
And we can't even sell our game we paid for because we're not allowed to transfer our accounts to someone else. I spent more than 300$ in the game due exchange rates in my country and I'm not the real owner of its licenses. That's unreal!
Company keeps screwing the game, from performance and down to mechanics and content, patch after patch, and I can't get a refund because... oh wait! It's also in the freaking TOS >:(
krees28b14_ESO wrote: »magnusthorek wrote: »I'm so glad that I'm not the only player who is not "afraid" of speak my mind and point ruthlessly what the hell is going on.
And then, something obscure and not publicly mentioned is changed requiring us to re-accept the TOS (otherwise we can't even login anymore) like if we could even compare to the older text (who is paranoid enough to keep "version control" of TOSs) and we read it carefully just to see that basically the whole Section 6 is a general [snip] off saying exactly what Feng said but with legal speech.
And we can't even sell our game we paid for because we're not allowed to transfer our accounts to someone else. I spent more than 300$ in the game due exchange rates in my country and I'm not the real owner of its licenses. That's unreal!
Company keeps screwing the game, from performance and down to mechanics and content, patch after patch, and I can't get a refund because... oh wait! It's also in the freaking TOS >:(
Not saying I do not have some feeling towards Feng one way or the other. But, YOU were the one that agreed to the ToS so that is your own fault. If you are unhappy then cut your losses and play another game. Remember that companies respond to money. Take yours somewhere else and see what happens. Eso will either thrive or fold. But why stick around if the game makes you so unhappy?
I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
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Performance wise in Cyrodiil? Yep, clearly there's a lot of issues. But how can you be so absolutely abd completely sure that if they removed AOE caps that this would magically fix the problem? You can't be. So, if they tried it and it didn't improve the stability and performance in Cyrodiil, then what?
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Performance wise in Cyrodiil? Yep, clearly there's a lot of issues. But how can you be so absolutely abd completely sure that if they removed AOE caps that this would magically fix the problem? You can't be. So, if they tried it and it didn't improve the stability and performance in Cyrodiil, then what?
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When AoE caps were announced, players told ZOS that it would result in players bunching up close together to mitigate damage, which would in turn cause lag.
Since then, everyone bunches up to mitigate damage, and whenever they do so there is lag.
It is indeed possible that the lag is caused by something else, but every "else" they have tried has not fixed it.
Worst case scenario -- the lag does not get fixed and people whine about zergballs being killed by small groups until the cap goes back into place.
Best case scenario -- the lag gets fixed, ZOS has to admit that players were right, and that their alternate solutions were a waste of both player and worker time.
The only reason not to try it at this point is fear of looking bad because it worked.