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PvP ruined

  • Durham
    Durham
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    All I have to say is Laaaaaaaaaaaaag......... that is current PVP..
    PVP DEADWAIT
    PVP The Unguildables
  • mb10
    mb10
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    If you dont like PVP...

    NKXyQWE.png
  • phairdon
    phairdon
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    Tandor wrote: »
    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    That's probably the biggest misconception that is holding back decent MMORPGs. And yes, I've done both PvP and PvE.

    This. MMO's would not feature pve or pve would be extremely minimal if the games were focused on pvp. Only ever read 'hardcore' pvp'er's making statements like this. In their minds the rest of the game does not exist (generalization), in GW2 at least & to a lesser extent here.

    The alliance war is this game does nothing for me. Like others in the discussion, I would not be upset seeing the alliance war disappear altogether. Also know this is not fair for those that like alliance war aspect of the game.

    Wonder if the map was split in two, whether or not the smaller maps might help with lag, etc. Map always seemed too big, in my opinion.
    Edited by phairdon on March 13, 2016 1:43AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Twilix01
    Twilix01
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    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)

    I'm right there with you. I love PvE and PvP. I've been in the trading community with dipping my toes into the RP (ERP plz) community to lull the boredom while waiting for my friends to log in to do a dungeon. The majority of both the PvE and the RP community seem so keenly against PvP it's ridiculous. It's stupidly easy to get the hang of, provides a few hours of giggles, and you learn things that you can actually USE in PvE.

    I simply DON'T get why people (anti-PvPers) don't like it. I mean I respect their opinions and all, but a lot of them that I've talked to that have gave an opinion close to "I don't like it because of the community" have never dipped their toes into PvP at all. Every community has it's bad side, but I've met a lot of good people through PvP and they always give me food for thought every time I have a question. Even MORESO than the PvEers were. Even despite my own grievances to PvP, it's not enough to hate it. I hate the condition it's in, sure... But that's an entirely separate issue.

    Just gonna give you my two cents as a PvEer and RPer. I personally don't go into cyrodiil for PvP, mainly because I don't get too much enjoyment out of it if I'm alone, and out of the content in the game it's probably one thing I enjoy the least. That's not to say that I hate PvP, I by no means hate it, I just don't enjoy it enough to bring me to doing it unless someone decides to ask me to join them or picking a fight in cyrodiil or imperial city if someone attacks me first while I'm doing more PvE oriented stuff like delves and dolmens.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Olivierko wrote: »
    Either the profit of having a stable PvP community isn't outweighing the development cost or Zenimax are just ignoring it and/or not knowing how to fix their problems.

    The so called improvements thus far have been laughable; lowering the population cap just tells us that they don't really seem to care about their initial idea of large scale combat.

    I honestly don't see any reason to play the game in it's current state, there's a huge potential but the enjoyable parts are rare and few and I've already wasted enough time on potential.

    I might re-address the game once any type of structured PvP is implemented, something tells me that once that happens it will be too late considering new game releases seem to already have taken a fair portion of ESO's player base.

    Cyrodiil might as well be removed for all I care right now, they obviously never did any real changes and their focus seems to be selling PvE DLC's which isn't in my interest.

    Im just curious what new games have stolen all ESO's customers.
  • Twilix01
    Twilix01
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    Tankqull wrote: »
    They nerf every XP grind spot they know about in PVE, just one example.
    And both PvE and PvP have their whiners so it is not fair to just blanket say it is all PvP fault.

    And it is possible to balance separately, they do so now to some extent via battle leveling, although that needs some work.

    thank the questing pve crowd for nerfing any grind spot accessable. pvper prefer grinding over questing by alot(as it is much faster) and thus will never demand changes in that regard.

    To be fair, as a quester it is very annoying to see people grinding in an area where a quest requires you to kill enemies to proceed. Especially when the grinders decide to be greedy and yell at you for "being in their grind spot" or "stealing their XP".
    Edited by Twilix01 on March 13, 2016 2:24AM
  • Olivierko
    Olivierko
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    Im just curious what new games have stolen all ESO's customers.

    Please point me towards the section where the word all is used in my post, once you've done that, take a close look within any active PvP guilds whether or not the activity has changed, I can only speak for the server I'm playing on.
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  • Detector
    Detector
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    Yes. In prime time pvp now is unplayble. LAAAAAAAAAGS
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Olivierko wrote: »
    Im just curious what new games have stolen all ESO's customers.

    Please point me towards the section where the word all is used in my post, once you've done that, take a close look within any active PvP guilds whether or not the activity has changed, I can only speak for the server I'm playing on.

    "I might re-address the game once any type of structured PvP is implemented, something tells me that once that happens it will be too late considering new game releases seem to already have taken a fair portion of ESO's player base."

    Im asking you what new game releases which have taken (ok not stolen taken) a fair portion of eso's player base.
  • Olivierko
    Olivierko
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    Im asking you what new game releases which have taken (ok not stolen taken) a fair portion of eso's player base.

    You sire need a lecture in the English language, a fair portion does not equal the entire cake.

    There's a few new games which some European guilds started playing;
    - Black Desert Online
    - The Division

    Those titles are obviously the most recent ones.

    For the record, the sentence you quoted is referring to the fact that the development time is lasting longer than the average tolerance while the escalation of migrating players might continue.
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  • PrinceFabious
    PrinceFabious
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    For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.

    For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.

    Giant battles AOE and PFX everywhere. No lag.
    https://www.youtube.com/watch?v=1vmmQVheKOk

    Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.
    https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s

    More massive battles. No lag.
    https://www.youtube.com/watch?v=SUzFW0Y11BM

    Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.

    These vids brought a tear to my eye. This is why I bought ESO!
  • Olivierko
    Olivierko
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    Its funny you mention UO. PVP damn near killed UO. It was so bad they had to create trammel which was a consentual only pvp zone. after that the open pvp area was deserted permanently. UO proved players simply cannot be trusted with that much power.

    I just realized that you're the same guy that wrote this, disregard whatever I wrote earlier cause you're clearly trolling.
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  • FleetwoodSmack
    FleetwoodSmack
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    Twilix01 wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)

    I'm right there with you. I love PvE and PvP. I've been in the trading community with dipping my toes into the RP (ERP plz) community to lull the boredom while waiting for my friends to log in to do a dungeon. The majority of both the PvE and the RP community seem so keenly against PvP it's ridiculous. It's stupidly easy to get the hang of, provides a few hours of giggles, and you learn things that you can actually USE in PvE.

    I simply DON'T get why people (anti-PvPers) don't like it. I mean I respect their opinions and all, but a lot of them that I've talked to that have gave an opinion close to "I don't like it because of the community" have never dipped their toes into PvP at all. Every community has it's bad side, but I've met a lot of good people through PvP and they always give me food for thought every time I have a question. Even MORESO than the PvEers were. Even despite my own grievances to PvP, it's not enough to hate it. I hate the condition it's in, sure... But that's an entirely separate issue.

    Just gonna give you my two cents as a PvEer and RPer. I personally don't go into cyrodiil for PvP, mainly because I don't get too much enjoyment out of it if I'm alone, and out of the content in the game it's probably one thing I enjoy the least. That's not to say that I hate PvP, I by no means hate it, I just don't enjoy it enough to bring me to doing it unless someone decides to ask me to join them or picking a fight in cyrodiil or imperial city if someone attacks me first while I'm doing more PvE oriented stuff like delves and dolmens.

    I'm mainly talking about the ones that are hellbent on avoiding it at all and every cost (never ever going into Cyrodiil at all), that would like to have it removed, and that want to burn the PvP house down and enjoying themselves while they do it. I don't think you belong in that group. ;)
    Tell me lies, tell me sweet little lies!
  • Twilix01
    Twilix01
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    Twilix01 wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)

    I'm right there with you. I love PvE and PvP. I've been in the trading community with dipping my toes into the RP (ERP plz) community to lull the boredom while waiting for my friends to log in to do a dungeon. The majority of both the PvE and the RP community seem so keenly against PvP it's ridiculous. It's stupidly easy to get the hang of, provides a few hours of giggles, and you learn things that you can actually USE in PvE.

    I simply DON'T get why people (anti-PvPers) don't like it. I mean I respect their opinions and all, but a lot of them that I've talked to that have gave an opinion close to "I don't like it because of the community" have never dipped their toes into PvP at all. Every community has it's bad side, but I've met a lot of good people through PvP and they always give me food for thought every time I have a question. Even MORESO than the PvEers were. Even despite my own grievances to PvP, it's not enough to hate it. I hate the condition it's in, sure... But that's an entirely separate issue.

    Just gonna give you my two cents as a PvEer and RPer. I personally don't go into cyrodiil for PvP, mainly because I don't get too much enjoyment out of it if I'm alone, and out of the content in the game it's probably one thing I enjoy the least. That's not to say that I hate PvP, I by no means hate it, I just don't enjoy it enough to bring me to doing it unless someone decides to ask me to join them or picking a fight in cyrodiil or imperial city if someone attacks me first while I'm doing more PvE oriented stuff like delves and dolmens.

    I'm mainly talking about the ones that are hellbent on avoiding it at all and every cost (never ever going into Cyrodiil at all), that would like to have it removed, and that want to burn the PvP house down and enjoying themselves while they do it. I don't think you belong in that group. ;)

    Ah I see what you mean. I guess I can understand part of it, wanting to explore Cyrodiil and Imperial City without the risk of being bulldozed by a zerg or slaughtered by a ganker, but without PvP those zones lose a lot of their purpose and would be worse off I'd guess. Although I'd have to say I also dislike the portion of the PvP crowd that like to call PvEers "carebears" or "casuals" and would love an open world PvP that couldn't be opted out of. That said I also dislike the part of the PvE crowd that calls PvPers sociopaths and murderers. Both crowds have their nutcases is I guess what I'm trying to say but I started to ramble here.
  • FleetwoodSmack
    FleetwoodSmack
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    Twilix01 wrote: »
    Twilix01 wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)

    I'm right there with you. I love PvE and PvP. I've been in the trading community with dipping my toes into the RP (ERP plz) community to lull the boredom while waiting for my friends to log in to do a dungeon. The majority of both the PvE and the RP community seem so keenly against PvP it's ridiculous. It's stupidly easy to get the hang of, provides a few hours of giggles, and you learn things that you can actually USE in PvE.

    I simply DON'T get why people (anti-PvPers) don't like it. I mean I respect their opinions and all, but a lot of them that I've talked to that have gave an opinion close to "I don't like it because of the community" have never dipped their toes into PvP at all. Every community has it's bad side, but I've met a lot of good people through PvP and they always give me food for thought every time I have a question. Even MORESO than the PvEers were. Even despite my own grievances to PvP, it's not enough to hate it. I hate the condition it's in, sure... But that's an entirely separate issue.

    Just gonna give you my two cents as a PvEer and RPer. I personally don't go into cyrodiil for PvP, mainly because I don't get too much enjoyment out of it if I'm alone, and out of the content in the game it's probably one thing I enjoy the least. That's not to say that I hate PvP, I by no means hate it, I just don't enjoy it enough to bring me to doing it unless someone decides to ask me to join them or picking a fight in cyrodiil or imperial city if someone attacks me first while I'm doing more PvE oriented stuff like delves and dolmens.

    I'm mainly talking about the ones that are hellbent on avoiding it at all and every cost (never ever going into Cyrodiil at all), that would like to have it removed, and that want to burn the PvP house down and enjoying themselves while they do it. I don't think you belong in that group. ;)

    Ah I see what you mean. I guess I can understand part of it, wanting to explore Cyrodiil and Imperial City without the risk of being bulldozed by a zerg or slaughtered by a ganker, but without PvP those zones lose a lot of their purpose and would be worse off I'd guess. Although I'd have to say I also dislike the portion of the PvP crowd that like to call PvEers "carebears" or "casuals" and would love an open world PvP that couldn't be opted out of. That said I also dislike the part of the PvE crowd that calls PvPers sociopaths and murderers. Both crowds have their nutcases is I guess what I'm trying to say but I started to ramble here.

    Pretty much. I've been in that situation where I've lost a huge amount of TVs in the IC because I was rolled by a zerg (though nowdays I haven't seen much zerging in the IC). I've also been ganked trying to get my treasure map nodes in Cyrodiil. I just accept that it's a part of those zones. As for open world PvP, I feel like it'd hurt how Cyrodiil was designed though I could also be wrong on that (I hope I'm wrong on it), however I do agree that people throw those terms around on both sides a bit too much. Nothing constructive comes from it. =/
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  • Mr_Nobody
    Mr_Nobody
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    sirrmattus wrote: »
    and if you do see someone 1vX'ing, they run behind trees, around rocks, etc...

    Because 1vX'ers are supposed to facetank 5 people and wreck them 1 by 1 in the open field with ease.
    ~ @Niekas ~




  • SeptimusDova
    SeptimusDova
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    Had a good fight with a blueberry DK tank last night at Nikel. We had two large groups that were going at it for awhile. I was running the NB healer. It was awesome I drew the tanks aggro and I wish we had more fights like that. I will try to start enable the conditions and see if I can repeat this. That was a talon spamming mofo too. In the end I made the classical crap he got the flappys up mistake and died.

    The way ESO is running things right now more PVP zones would mean more lag in more instances. If we look at Cyrodiil as a Petri dish the experiment is failing. Not from the players but from ZOS. Fallen Earth was trammel plus PVP zones. Lot of great fights and battles went on. If you did not want to PVP thenyou did not flag yourself with /PVP.

    Age of Conan had dedicated servers for PVP I think the rage server is still up I'm not sure if the Fury server is. Most of everything was shoehorned onto the Crom server and PVP is a shadow of its former self. That's on Funcom not the players.

    to Zenimax

    A stable and smooth PVP experience is what will keep your PVP clients content. And right now you do not have that.As newer games chip away at your base you may potentially see less revenue. Watching games implode from the inside is a sad sight .

    you removed deer and said that will fix it. It did not

    You removed the insects and said that will fix it. It did not

    Mr.Wheeler explained the grid system and said improvements were on the way where are these improvements ?

    The 64bit Clients is buggy, the Latency is prevalent any time you are near a large group. You do not have to be in the large group just near it. Rapid Maneuvers has no LOS check and as such I can be at Dragonclaw and my buds can pop it at Alessia and I get the buff. WTF over.

    Despite your best efforts to Sabotage Cyrodiil I will still find ways to enjoy it.
  • GreenSoup2HoT
    GreenSoup2HoT
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    I wish they would remove those stupid little emblem's above people's head's. Yes you can remove them in the option's but i want it removed from the game.

    The game-play look's so much better without them. You need to play smart and identify if your target's are friend or foe by actually looking at them. Which is how it is suppose to be.
    PS4 NA DC
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Olivierko wrote: »
    Its funny you mention UO. PVP damn near killed UO. It was so bad they had to create trammel which was a consentual only pvp zone. after that the open pvp area was deserted permanently. UO proved players simply cannot be trusted with that much power.

    I just realized that you're the same guy that wrote this, disregard whatever I wrote earlier cause you're clearly trolling.

    How am I clearly trolling? I played UO from late 1997 in the final beta to 2003 when I finally had to leave the game. It is a fact that PVP forced OSI to make trammel. Players policing themselves almost put the game out of business.
    Edited by jamesharv2005ub17_ESO on March 13, 2016 3:11PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Olivierko wrote: »
    Im asking you what new game releases which have taken (ok not stolen taken) a fair portion of eso's player base.

    You sire need a lecture in the English language, a fair portion does not equal the entire cake.

    There's a few new games which some European guilds started playing;
    - Black Desert Online
    - The Division

    Those titles are obviously the most recent ones.

    For the record, the sentence you quoted is referring to the fact that the development time is lasting longer than the average tolerance while the escalation of migrating players might continue.

    As far as these titles neither are MMOs. If thats the kind of pvp you want then you should leave now. You will never have that kind of PVP in a MMO.
  • Septimus_Magna
    Septimus_Magna
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    All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.

    Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.

    I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.

    Once lag is fixed we can resume the pvp balance discussions.
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.

    Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.

    I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.

    Once lag is fixed we can resume the pvp balance discussions.

    The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.
  • Olivierko
    Olivierko
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    How am I clearly trolling? I played UO from late 1997 in the final beta to 2003 when I finally had to leave the game. It is a fact that PVP forced OSI to make trammel. Players policing themselves almost put the game out of business.


    Dude I'm not sure if you're aware but UO died with PUB 16, end of discussion. You're indicating the opposite.
    As far as these titles neither are MMOs. If thats the kind of pvp you want then you should leave now. You will never have that kind of PVP in a MMO.


    What difference does it make whether or not the title is an MMO or a puzzle game, the PvP element is there nevertheless and the fact remains that people will choose the better alternative due to the obvious lack of improvements here.



    Now if you'd actually put any effort into analyzing a text before commenting on it you might realize that the community is stating that this game was working better in the past in terms of latency issues.
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  • babylon
    babylon
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    Khaos_Bane wrote: »
    I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.

    That would be awesome - do it ZOS - your PVE crowd is loyal and this would be something loved by all.
  • Lysette
    Lysette
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    All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.

    Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.

    I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.

    Once lag is fixed we can resume the pvp balance discussions.

    The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.

    Those who dump a lot of money into servers and bandwidth are just not getting where the problem is - it is not technical in the first place, but a game resp. combat design issue, which leads to player behavior, which again leads to interaction resolution methods which scale in a horrible way and bring server performance down. You can complain as much as you want, the math behind it is what governs it's viability - and as long as lead design is not getting that, not much will change.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Olivierko wrote: »
    How am I clearly trolling? I played UO from late 1997 in the final beta to 2003 when I finally had to leave the game. It is a fact that PVP forced OSI to make trammel. Players policing themselves almost put the game out of business.


    Dude I'm not sure if you're aware but UO died with PUB 16, end of discussion. You're indicating the opposite.
    As far as these titles neither are MMOs. If thats the kind of pvp you want then you should leave now. You will never have that kind of PVP in a MMO.


    What difference does it make whether or not the title is an MMO or a puzzle game, the PvP element is there nevertheless and the fact remains that people will choose the better alternative due to the obvious lack of improvements here.



    Now if you'd actually put any effort into analyzing a text before commenting on it you might realize that the community is stating that this game was working better in the past in terms of latency issues.

    The difference it makes is most people dont quit a mmo to play something like division. I play division I still also play ESO. As far as your OPINION about UO thats just opinion. The fact is (and obviously you were too young to play it) player "justice" didnt work out at all like Starr envisioned. He thought people would actually work together for the common good. He was badly mistaken. Its why at first trammel was going to simply be a mirror of felucca. After losing about 50,000 of the 100,000 original customers UOR was released. Peak after UOR was about 250,000 players so saying UOR killed UO is simply ludicrous.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Lysette wrote: »
    All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.

    Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.

    I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.

    Once lag is fixed we can resume the pvp balance discussions.

    The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.

    Those who dump a lot of money into servers and bandwidth are just not getting where the problem is - it is not technical in the first place, but a game resp. combat design issue, which leads to player behavior, which again leads to interaction resolution methods which scale in a horrible way and bring server performance down. You can complain as much as you want, the math behind it is what governs it's viability - and as long as lead design is not getting that, not much will change.

    So I dont know but I guess noone gets it but you. Maybe you should write em a letter or something.
  • PrinceFabious
    PrinceFabious
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    ESO PvP is still mad fun. We still have always been poplocked on all three factions during prime time. Talk all the crap you want but in the end you will still be playing ESO.
  • LiquidSchwartz
    LiquidSchwartz
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    sirrmattus wrote: »
    its because there is no such thing as PvP in ESO. It's ZvZ (zerg vs zerg)
    its #'s vs #'s.
    there is no goal, no reward, no mission. its an utter failure
    and if you do see someone 1vX'ing, they run behind trees, around rocks, etc...
    the lamest shiit on the planet is eso 'pvp'

    Pvp has been this games saving grace many times until recently
    May the Schwartz be with you.
    EP/XB1/NA

  • Olivierko
    Olivierko
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    The difference it makes is most people dont quit a mmo to play something like division. I play division I still also play ESO. As far as your OPINION about UO thats just opinion. The fact is (and obviously you were too young to play it) player "justice" didnt work out at all like Starr envisioned. He thought people would actually work together for the common good. He was badly mistaken. Its why at first trammel was going to simply be a mirror of felucca. After losing about 50,000 of the 100,000 original customers UOR was released. Peak after UOR was about 250,000 players so saying UOR killed UO is simply ludicrous.


    Right, thanks for the chuckles but I had enough of your naivety for the time being.

    You should probably go to SOA's forums and check out discussions on the topic, like this for instance.

    And for the record, I'm fine with being younger than you if that was your way of trying to make an insult, cheerio.
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