jamesharv2005ub17_ESO wrote: »Can someone explain how getting the killing blow is somehow challenging? This just seems like a very stupid idea in my opinion. Why on earth do you guys never listen to your customers. We dont like this change. We dont want this change. Stop being arrogant and forcing your ideas on the player base when clearly noone who pays your salary wants this. Did you guys not learn from imperial city?
I see our characters have not been copied on this patch. Is EU getting a second week in a row or are both servers just getting templates to try out?
jamesharv2005ub17_ESO wrote: »Can someone explain how getting the killing blow is somehow challenging? This just seems like a very stupid idea in my opinion. Why on earth do you guys never listen to your customers. We dont like this change. We dont want this change. Stop being arrogant and forcing your ideas on the player base when clearly noone who pays your salary wants this. Did you guys not learn from imperial city?
jamesharv2005ub17_ESO wrote: »Can someone explain how getting the killing blow is somehow challenging? This just seems like a very stupid idea in my opinion. Why on earth do you guys never listen to your customers. We dont like this change. We dont want this change. Stop being arrogant and forcing your ideas on the player base when clearly noone who pays your salary wants this. Did you guys not learn from imperial city?
It's a challenge since all the dps'ers need to cut all of their damage before the boss gets to low and then everyone needs to survive while the tanks and healers go in for the kill, eventually. Plus it makes the content 'harder' since the same group needs to kill the boss once per member in the group.
lordrichter wrote: »
- The Shadow Slayer achievement will no longer award credit to all group members in the Trial; instead, it will just award credit to the player character that lands the killing blow on a Void Caller, as originally intended.
Well this is like giving the middle finger to tanks and healers so please change this not everything revolves around the dps you know.
The intent behind this achievement is to encourage a broader range of players venturing into the Dark Behind the World to earn credit. We realize that tanks and healers will find this achievement a bit more challenging with the recent change, but we want this achievement to require a fair bit of coordination, communication, and teamwork. It will be tougher, yes, but not impossible. We can definitely take a look at the achievement and how it is completed.
huh ?
@ZOS_Finn ,
What do you mean ? That in order to get as a Tank / Healer this achievement... You have to coordinate as a team that the DPS guys stop with damage dealing at very low health of a Void Caller, so that Tanks / Healers can land the killing blow .
Is that what you mean ???
That's what it sounds like. That would make it a challenging achievement to get sure but I see it causing far more frustration instead.
Is this achievement a player achievement or a character achievement? If it is a player achievement and it is only necessary to do it once on any one of the characters on the account, then this is not an unreasonable achievement. If this is something that has to be done per character, then I can see a definite level of frustration.
Ideally, though, it should give the achievement to anyone who has enough in the pot to get XP from the kill.
The intent behind this achievement is to encourage a broader range of players venturing into the Dark Behind the World to earn credit. We realize that tanks and healers will find this achievement a bit more challenging with the recent change, but we want this achievement to require a fair bit of coordination, communication, and teamwork. It will be tougher, yes, but not impossible. We can definitely take a look at the achievement and how it is completed.
jamesharv2005ub17_ESO wrote: »Thats called tedium not challenge.
jamesharv2005ub17_ESO wrote: »Can someone explain how getting the killing blow is somehow challenging? This just seems like a very stupid idea in my opinion. Why on earth do you guys never listen to your customers. We dont like this change. We dont want this change. Stop being arrogant and forcing your ideas on the player base when clearly noone who pays your salary wants this. Did you guys not learn from imperial city?
It's a challenge since all the dps'ers need to cut all of their damage before the boss gets to low and then everyone needs to survive while the tanks and healers go in for the kill, eventually. Plus it makes the content 'harder' since the same group needs to kill the boss once per member in the group.
Empowering Chains (Fiery Grip morph): Fixed an issue where this morph would not pull you to your target if they blocked or absorbed the damage.
I hope this also includes dodging. A gap closer that does not close the gap when the target dodge rolls is useless.
ZOS_GinaBruno wrote: »You'll get Guild Rank 2 after you complete Partners in Crime, which then unlocks Cleaning House.Does this affect any of the other quests' requirements? Or are they still each tied to successive Guild ranks? Does this mean that there is no quest unlocked at Guild Rank 2 any more?ZOS_GinaBruno wrote: »Quests
- Cleaning House:
- This quest is now available immediately after completing "Partners in Crime."
We stated last week (and a couple weeks ago) that we have no plans to make Meteor reflectable again.Forestd16b14_ESO wrote: »Still see that theirs no changes to make Meteor reflectable again.
Times running out ZOS.
vyndral13preub18_ESO wrote: »lonewolf26 wrote: »
- The Shadow Slayer achievement will no longer award credit to all group members in the Trial; instead, it will just award credit to the player character that lands the killing blow on a Void Caller, as originally intended.
Well this is like giving the middle finger to tanks and healers so please change this not everything revolves around the dps you know.
The intent behind this achievement is to encourage a broader range of players venturing into the Dark Behind the World to earn credit. We realize that tanks and healers will find this achievement a bit more challenging with the recent change, but we want this achievement to require a fair bit of coordination, communication, and teamwork. It will be tougher, yes, but not impossible. We can definitely take a look at the achievement and how it is completed.
I would like to see this reworked as well. It seems to unfairly lock out tanks and healers except those that get an incidental last hit. I don't like to accidentally get my achievements, I like to earn them. I feel I would have earned it enough keeping the raid up in either position.
As a healer i think it is fun. It will spice up a little game i play. It is called How many people will die while I jesus beam this boss to death.
[*] The Shadow Slayer achievement will no longer award credit to all group members in the Trial; instead, it will just award credit to the player character that lands the killing blow on a Void Caller, as originally intended.
The intent behind this achievement is to encourage a broader range of players venturing into the Dark Behind the World to earn credit. We realize that tanks and healers will find this achievement a bit more challenging with the recent change, but we want this achievement to require a fair bit of coordination, communication, and teamwork. It will be tougher, yes, but not impossible. We can definitely take a look at the achievement and how it is completed.
bikerangelo wrote: »Puncturing strikes and its morphs need to apply the snare on the first hit.
The_Outsider wrote: »Empowering Chains (Fiery Grip morph): Fixed an issue where this morph would not pull you to your target if they blocked or absorbed the damage.
I hope this also includes dodging. A gap closer that does not close the gap when the target dodge rolls is useless.
I agree Gap closers should gap close... For consistency I see what you mean.
But that wouldn't really even make sense. You throw a chain at someone, the chain misses hitting nothing but thin air, and then you are magically pulled toward the target you never hit?
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
jamesharv2005ub17_ESO wrote: »Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Again you dont get it. Players dont like it. Why would you force something on players they dont want?
jamesharv2005ub17_ESO wrote: »Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Again you dont get it. Players dont like it. Why would you force something on players they dont want?
To be honest, those players who did know what the Void Callers were declined to mention that they're 1-shottable. I for one thought they were regular bosses. As it is, I can't really say I'm against the achievement being given to the player who actually gets the thing.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Again you dont get it. Players dont like it. Why would you force something on players they dont want?
To be honest, those players who did know what the Void Callers were declined to mention that they're 1-shottable. I for one thought they were regular bosses. As it is, I can't really say I'm against the achievement being given to the player who actually gets the thing.
"Play as you want" I thought?
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
The ease of killing the Void Callers isn't really relevant, though; the issue is who goes into that room in the first place. We don't send the tank in because, well, he's busy with the boss. We don't send the healer in because, well, he's busy keeping everyone alive. We don't send just any DPS in, because speed is very important, so we prefer to send people with easy access to Major Expedition. Preferably a sorc or a nightblade, because they have sources of Major Expedition--Lightning Form and Path of Darkness--that will conveniently kill the Void Callers once they're revealed.
For me personally, this isn't an issue because I tank and DPS on the same character, and I've run MoL on the PTS as both roles. But that's not true for many tanks or healers.
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
The ease of killing the Void Callers isn't really relevant, though; the issue is who goes into that room in the first place. We don't send the tank in because, well, he's busy with the boss. We don't send the healer in because, well, he's busy keeping everyone alive. We don't send just any DPS in, because speed is very important, so we prefer to send people with easy access to Major Expedition. Preferably a sorc or a nightblade, because they have sources of Major Expedition--Lightning Form and Path of Darkness--that will conveniently kill the Void Callers once they're revealed.
For me personally, this isn't an issue because I tank and DPS on the same character, and I've run MoL on the PTS as both roles. But that's not true for many tanks or healers.
So, wait, is this some sort of optional fight DURING a boss fight? If that's the case, then I'm going back to my original position. Either the achievement has to be completely reworked so that everyone has a chance to get it, or basically the team is credited for every kill, regardless of the player doing it.
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
The ease of killing the Void Callers isn't really relevant, though; the issue is who goes into that room in the first place. We don't send the tank in because, well, he's busy with the boss. We don't send the healer in because, well, he's busy keeping everyone alive. We don't send just any DPS in, because speed is very important, so we prefer to send people with easy access to Major Expedition. Preferably a sorc or a nightblade, because they have sources of Major Expedition--Lightning Form and Path of Darkness--that will conveniently kill the Void Callers once they're revealed.
For me personally, this isn't an issue because I tank and DPS on the same character, and I've run MoL on the PTS as both roles. But that's not true for many tanks or healers.
So, wait, is this some sort of optional fight DURING a boss fight? If that's the case, then I'm going back to my original position. Either the achievement has to be completely reworked so that everyone has a chance to get it, or basically the team is credited for every kill, regardless of the player doing it.
It depends on what you mean by "optional". There is a stage of the final boss fight where a small group has to split off and enter a separate area to seek out the hidden Void Callers (in my runs, we usually had 3 people assigned to this task). Failing to do so fast enough will result in everyone wiping. So it's not "optional" in that this is a mechanic that must be dealt with; you can't ignore it and not send anyone to deal with the Void Callers. But it is "optional" in that you choose who's going to be in the Void Caller team (unlike Mantikora's bottom group--there is zero RNG involved here in who gets to go). The problem is that you can't just send anyone in; it's a race against time to reveal them, so you want fast players. And since the boss fight is still on-going during all this, the tank and healers need to stay with the main group.
jamesharv2005ub17_ESO wrote: »Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Again you dont get it. Players dont like it. Why would you force something on players they dont want?