jamesharv2005ub17_ESO wrote: »Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Again you dont get it. Players dont like it. Why would you force something on players they dont want?
I'm a tank so I should only Tank. I'm a healer so I should only heal. DPS only DPSs and keeps dying, dude, don't you have any self heals??? I think people are being a little extreme about something that takes one shot to kill. Its like WGT when you get a tank or healer that can't close portals, geez I H8 those guys, this game doesn't cater to one dimensional builds
jamesharv2005ub17_ESO wrote: »Can someone explain how getting the killing blow is somehow challenging? This just seems like a very stupid idea in my opinion. Why on earth do you guys never listen to your customers. We dont like this change. We dont want this change. Stop being arrogant and forcing your ideas on the player base when clearly noone who pays your salary wants this. Did you guys not learn from imperial city?
It's a challenge since all the dps'ers need to cut all of their damage before the boss gets to low and then everyone needs to survive while the tanks and healers go in for the kill, eventually. Plus it makes the content 'harder' since the same group needs to kill the boss once per member in the group.
ZOS_GinaBruno wrote: »You'll get Guild Rank 2 after you complete Partners in Crime, which then unlocks Cleaning House.Does this affect any of the other quests' requirements? Or are they still each tied to successive Guild ranks? Does this mean that there is no quest unlocked at Guild Rank 2 any more?ZOS_GinaBruno wrote: »Quests
- Cleaning House:
- This quest is now available immediately after completing "Partners in Crime."
We stated last week (and a couple weeks ago) that we have no plans to make Meteor reflectable again.Forestd16b14_ESO wrote: »Still see that theirs no changes to make Meteor reflectable again.
Times running out ZOS.
jamesharv2005ub17_ESO wrote: »Seems to me logic says to just make it a group achievement. Rather than challenge all this adds is tedium to an otherwise enjoyable trial.
ZOS_GinaBruno wrote: »Bfish22090 wrote: »im glad lotus fan is now dodgeable, and hopefully toppling charged is fixed for good
We've made improvements to Toppling Charge so it should be a lot better than it was, but there are still a couple small outstanding issues we need to address with it.
Hi everyone!
The discussion about the change to the Shadow Slayer achievement has some excellent points being raised. One important aspect that hasn't been mentioned however, is that the Void Callers you must defeat in order to gain credit are all one-hit kills. Should you choose to adventure out into The Dark Behind the World and hunt for the Void Callers, whether you are a tank, a healer or a damage dealer, all of the tools are provided to you in order to locate and kill the Void Callers. In fact as a healer or a tank, you may find that the abilities you use to keep yourself alive a big asset in surviving some of the incoming damage while searching for Void Callers.
This achievement is not regulated to the Veteran mode either. This achievement can be worked on by doing both the Normal and Veteran versions of the trial. Also as iteration continues based on feedback from the PTS, we are adjusting the number of Void Callers necessary to complete the achievement. Instead of defeating 50 Void Callers, the achievement will require 25 Void Callers.
Justice31st wrote: »ZOS_GinaBruno wrote: »You'll get Guild Rank 2 after you complete Partners in Crime, which then unlocks Cleaning House.Does this affect any of the other quests' requirements? Or are they still each tied to successive Guild ranks? Does this mean that there is no quest unlocked at Guild Rank 2 any more?ZOS_GinaBruno wrote: »Quests
- Cleaning House:
- This quest is now available immediately after completing "Partners in Crime."
We stated last week (and a couple weeks ago) that we have no plans to make Meteor reflectable again.Forestd16b14_ESO wrote: »Still see that theirs no changes to make Meteor reflectable again.
Times running out ZOS.
So you made meteor un-reflectable because it is an ultimate? Well, Sorcs overload is still reflectable? This needs to change as well.
I'm a main sorc, and I feel that overload should remain reflectable. I mean, the third bar isn't counterable (but sometimes not very responsive), the heavy attack even if it's garbage isn't counterable, only the 22 ultimate cost light attack are reflectable. It's not the same as meteor, who does only one thing (with four great effect) for 200 ult and can be fully countered.
MrRodriguez55Carlosub17_ESO wrote: »While every here is talking about the Achievement for DPS, and meteor reflection nagging, I am over here wondering when in the holy f will 64bit.exe ESO game be accessible for us Windows 10 users?
The game releases in March and still the PTS/ZOS has not found a way to help us give our feedback.
( When I mean feedback, I mean the 64bit version of the game feedback)
Disappointed that I will have to use that exe file until release day it seems if at all ready at that time.
Does some one get me here?
darkstar2084 wrote: »ZOS_GinaBruno wrote: »Bfish22090 wrote: »im glad lotus fan is now dodgeable, and hopefully toppling charged is fixed for good
We've made improvements to Toppling Charge so it should be a lot better than it was, but there are still a couple small outstanding issues we need to address with it.
How come no one is responding in the "Official Templar feedback thread"? i think some acknowledgement of the issues would calm people down
darkstar2084 wrote: »ZOS_GinaBruno wrote: »Bfish22090 wrote: »im glad lotus fan is now dodgeable, and hopefully toppling charged is fixed for good
We've made improvements to Toppling Charge so it should be a lot better than it was, but there are still a couple small outstanding issues we need to address with it.
How come no one is responding in the "Official Templar feedback thread"? i think some acknowledgement of the issues would calm people down
Seriously, it would take almost zero effort on their part and would go a long way toward salvaging the busted relationship they have created with the Templar community.