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PvP Podcast (Episode 7 Uploaded)

  • Ishammael
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    I agree Cyrodiil needs more small man objectives. Fighting for town ownership would be hella fun. I don't know how the PVP team gets away with not changing the map/objectives for over a year, and the PVE IC grind with literally zero PVP objectives doesn't count.

    If they made each of the six towns captureable -- with some benefit for owning -- that would add so much dynamism to the map. Should be no.1 on their "add to pvp" list (or at least close to the top).

    And why ffs can I not walk across the bridges into IC? Why are the the IC zones not captureable? Put scrolls in the WGT! Make me scale the damn tower destroying my enemies to get a seventh scroll. I swear the PvP team has no vision.

    sigh.....
  • Minno
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    Ishammael wrote: »
    I agree Cyrodiil needs more small man objectives. Fighting for town ownership would be hella fun. I don't know how the PVP team gets away with not changing the map/objectives for over a year, and the PVE IC grind with literally zero PVP objectives doesn't count.

    If they made each of the six towns captureable -- with some benefit for owning -- that would add so much dynamism to the map. Should be no.1 on their "add to pvp" list (or at least close to the top).

    And why ffs can I not walk across the bridges into IC? Why are the the IC zones not captureable? Put scrolls in the WGT! Make me scale the damn tower destroying my enemies to get a seventh scroll. I swear the PvP team has no vision.

    sigh.....

    It's not that they have no vision, they have zero time and not enough technical personnel with experience to implement the changes.

    :(
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Darnathian
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    Jaronking wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    I've played small group, raid size, and 1vX, all I'm saying is that it's more than "stay on crown and spam AOE" all the time. Clearly your mind is made up on the matter so I won't bother trying to reason with you.

    PS what good is small man and solo play if you're not ganking or PvDoor? :trollface:

    The thing that I don't get is look at the map. It has all these things called keeps. You cannot take one with 4 people. So i understand what you 4 are saying but maybe wrong game for you?

    For the record I am for AOE cap removal. I am desperate at this point. Lot of time invested like many of you. Don't want the game to die

    If it brings back players great.
    That's completely not true you can take a Keep with 3 people I done it before with a 4 its a cake walk.

    Against npc's. Lol
  • Darnathian
    Darnathian
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    Etaniel wrote: »
    Etaniel wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    I've played small group, raid size, and 1vX, all I'm saying is that it's more than "stay on crown and spam AOE" all the time. Clearly your mind is made up on the matter so I won't bother trying to reason with you.

    PS what good is small man and solo play if you're not ganking or PvDoor? :trollface:

    The thing that I don't get is look at the map. It has all these things called keeps. You cannot take one with 4 people. So i understand what you 4 are saying but maybe wrong game for you?

    For the record I am for AOE cap removal. I am desperate at this point. Lot of time invested like many of you. Don't want the game to die

    If it brings back players great.

    you can take keeps solo actually. It's not a feat

    No.
    You can PVE a keep when it's not defended. That's not PVPing and never will be.

    @spenc_cathb16_ESO
    Where did I say it was PvP? I just said it's possible, it's been done, it can be done again, it's just incredibly boring.
    My point is that the keeps are not a reason to make large groups, the players defending them are.

    Are you trolling? This is about groups. What's the point of a 4 man group with the way this map is designed? The scoring objectives are for taking things on the map. Which you will not do against defenders.

    As far as I am concerned changing things for "small groups" is dumb. I am for the AOE cap removal because i don't think it's good for the game.

    But to say we need to make things better for small group I am sorry. But this is the wrong game for you. The MAJORITY of the player base in pvp is for part scale PVP.

    1 v x is good for making videos and promoting thier self to get paid. I like the videos of actually accomplishing objectives in this game. So unless it's a video of a 1 v x solo defending a keep or resource I could care less. As that does nothing for the campaign. You are just wasting spots if it is pop locked.

    Just like those in the sewers while objectives are being taken on the map
  • WaTeR-aBuSeR
    WaTeR-aBuSeR
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    Really complaints because it hasn't changed in a year. Try 6 years or whatever in LOTRO. Same map same objectives with even less because they took out hot spots. Want small scale go to IC thats what its for. People complaining IC is empty well duh everyone is out in cyrodiil dueling taking up player cap spaces and not even doing what the map is for
  • ToRelax
    ToRelax
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    Darnathian wrote: »
    Etaniel wrote: »
    Etaniel wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    I've played small group, raid size, and 1vX, all I'm saying is that it's more than "stay on crown and spam AOE" all the time. Clearly your mind is made up on the matter so I won't bother trying to reason with you.

    PS what good is small man and solo play if you're not ganking or PvDoor? :trollface:

    The thing that I don't get is look at the map. It has all these things called keeps. You cannot take one with 4 people. So i understand what you 4 are saying but maybe wrong game for you?

    For the record I am for AOE cap removal. I am desperate at this point. Lot of time invested like many of you. Don't want the game to die

    If it brings back players great.

    you can take keeps solo actually. It's not a feat

    No.
    You can PVE a keep when it's not defended. That's not PVPing and never will be.

    @spenc_cathb16_ESO
    Where did I say it was PvP? I just said it's possible, it's been done, it can be done again, it's just incredibly boring.
    My point is that the keeps are not a reason to make large groups, the players defending them are.

    Are you trolling? This is about groups. What's the point of a 4 man group with the way this map is designed? The scoring objectives are for taking things on the map. Which you will not do against defenders.

    As far as I am concerned changing things for "small groups" is dumb. I am for the AOE cap removal because i don't think it's good for the game.

    But to say we need to make things better for small group I am sorry. But this is the wrong game for you. The MAJORITY of the player base in pvp is for part scale PVP.

    1 v x is good for making videos and promoting thier self to get paid. I like the videos of actually accomplishing objectives in this game. So unless it's a video of a 1 v x solo defending a keep or resource I could care less. As that does nothing for the campaign. You are just wasting spots if it is pop locked.

    Just like those in the sewers while objectives are being taken on the map

    There are a lot more good solo players than are making videos or streaming.
    I also literally never heard a PvP player in ESO say he didn't like large scale PvP per se - just that most I talked to hate the mindless zergball meta.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • FENGRUSH
    FENGRUSH
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    Want small scale go to IC thats what its for.

    [img][/img]H9o9p28.png
  • Darnathian
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    Why don't they have the technical resources? They must have made a fortune. They maximizing profit? If so shame. This game could be great.
  • Huckdabuck
    Huckdabuck
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    FENGRUSH wrote: »
    Want small scale go to IC thats what its for.

    [img][/img]H9o9p28.png

    I see you found a nice juicy PvE piñata. Was it full of goodies?
    Edited by Huckdabuck on October 15, 2015 6:32PM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • FENGRUSH
    FENGRUSH
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    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Want small scale go to IC thats what its for.

    [img][/img]H9o9p28.png

    I see you found a nice juicy PvE piñata. Was it full of goodies?

    They always are.
  • xaraan
    xaraan
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    xaraan wrote: »
    Worrisome b/c fengrush is about the only one that said anything worthwhile, a couple of the guys said several incorrect things about the game. Also the fact that it's a podcast with 4 1vXer's, they don't pve or alliance war pvp is kind of odd - someone asked at one point about a pve perspective and sypher says "we'll talk about it b/c we need gear from it" - that's not pve representation. Essentially, not to take anything away from dueling, but no real part of playing the game is represented in the podcast.

    Yeah, because 1 player taking on X players doesn't help at all, especially not during sieges holding said X players back on a breach...

    As for including PvE stuff, here's the title for you to read again "PvP Podcast @7PM CST tonight".

    PvE? THIS. IS. CYRODDIIIIIIILLL!

    Not what I said. Don't be a fanboy. But solely fighting 1vX is different than skirmishing on a siege line- these guys admit that they aren't interested in seige and all that and that is fine. But that limits your knowledge of the game and when you put yourself in a position to speak on something with authority, then that's an issue IMO. I fight multiple opponents sure, but it's what happens when I'm in the middle of doing other things in Cyro and I run PvE, not just to get gear for PvP, but for enjoyment and to experience the content. And let's be real, every single one of them said you don't 1vX good players, so I'd never seen them jumping on our siege line.

    As to the PvE (speaking of not reading) They specifically said in the podcast that they would have a pve representation b/c they had to play to get gear when asked by a viewer and that is what I was responding to.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • xaraan
    xaraan
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    Jitterbug wrote: »
    xaraan wrote: »
    Worrisome b/c fengrush is about the only one that said anything worthwhile, a couple of the guys said several incorrect things about the game. Also the fact that it's a podcast with 4 1vXer's, they don't pve or alliance war pvp is kind of odd - someone asked at one point about a pve perspective and sypher says "we'll talk about it b/c we need gear from it" - that's not pve representation. Essentially, not to take anything away from dueling, but no real part of playing the game is represented in the podcast.

    It's probably not a PvE podcast

    L2R (did you watch the podcast? did you see what I was actually commenting on?)
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Etaniel
    Etaniel
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    Darnathian wrote: »
    Etaniel wrote: »
    Etaniel wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    I've played small group, raid size, and 1vX, all I'm saying is that it's more than "stay on crown and spam AOE" all the time. Clearly your mind is made up on the matter so I won't bother trying to reason with you.

    PS what good is small man and solo play if you're not ganking or PvDoor? :trollface:

    The thing that I don't get is look at the map. It has all these things called keeps. You cannot take one with 4 people. So i understand what you 4 are saying but maybe wrong game for you?

    For the record I am for AOE cap removal. I am desperate at this point. Lot of time invested like many of you. Don't want the game to die

    If it brings back players great.

    you can take keeps solo actually. It's not a feat

    No.
    You can PVE a keep when it's not defended. That's not PVPing and never will be.

    @spenc_cathb16_ESO
    Where did I say it was PvP? I just said it's possible, it's been done, it can be done again, it's just incredibly boring.
    My point is that the keeps are not a reason to make large groups, the players defending them are.

    Are you trolling? This is about groups. What's the point of a 4 man group with the way this map is designed? The scoring objectives are for taking things on the map. Which you will not do against defenders.

    As far as I am concerned changing things for "small groups" is dumb. I am for the AOE cap removal because i don't think it's good for the game.

    But to say we need to make things better for small group I am sorry. But this is the wrong game for you. The MAJORITY of the player base in pvp is for part scale PVP.

    1 v x is good for making videos and promoting thier self to get paid. I like the videos of actually accomplishing objectives in this game. So unless it's a video of a 1 v x solo defending a keep or resource I could care less. As that does nothing for the campaign. You are just wasting spots if it is pop locked.

    Just like those in the sewers while objectives are being taken on the map

    Ok.

    I happen to play all the objectives in Cyrodiil, and I also like to roam playing zero objectives, I do all of it. And with a proper 4 man group, we are capable of ruining zerg sieges, ruining reinforcement lines and luring countless idiots in a tower when we farm with a scroll, and guess what, while those guys get farmed, the rest of our faction has less opposition on the rest of the map.

    And I've done plenty of 2 or 3 men keep defense.
    As long as I'm killing people I'm not a wasted spot, but if you're in a zerg ball and your actions are crushing the server, you are a complete waste to the game
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • xaraan
    xaraan
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    Ishammael wrote: »
    xaraan wrote: »
    Worrisome b/c fengrush is about the only one that said anything worthwhile, a couple of the guys said several incorrect things about the game. Also the fact that it's a podcast with 4 1vXer's, they don't pve or alliance war pvp is kind of odd - someone asked at one point about a pve perspective and sypher says "we'll talk about it b/c we need gear from it" - that's not pve representation. Essentially, not to take anything away from dueling, but no real part of playing the game is represented in the podcast.

    I have actually started to think that the "1vX" player is more common than the "ball group" player. That many players want to go hit Cyrodiil without getting bitched at to stay on crown. And this is coming from a player who often leads those big groups.

    These four players do much to promote Cyrodiil pvp (even though flawed), despite not participating in the Alliance War. Cheers for that.

    Summary of their suggestions:
    1. Remove the artificial superiority of the Zerg (AoE caps)
    2. Add tools to defeat the Zerg (uncapped AoE, dynamic ult, etc)

    There hasn't been too many players on the forums that have fought to see zerging crushed more than me.

    There is a bit of a disconnect however when you are talking about a viewpoint from a 1vXer and Alliance War player, even when the AW player is 1vXing - because they have different goals on top of just winning a fight. But at no time did I dismiss everything they said.

    AoE caps is something that should be eliminated (though I'd eliminate them on heals as well - someone asked me what they said that was incorrect - one I can think of right now - heals not being capped. Most of the heals in the game are capped actually and do not get diminishing returns when they hit more than six people like damage does.) But that is the information you get from someone that fights several players and just assumes something b/c they are not killing the numbers they expect and they have never run in that role or in a group fighting other groups. It's great to talk about how you should be able to fight half a dozen guys, but what happens when you make certain changes and it's ten guys on ten guys or 20v20.

    Dynamic ulti? I only agree with this partially. If we are talking dynamic by making crits give ult again? Then I'd say no. You are already getting benefit of more damage (and other benefits depending on class powers), you don't need more ulti as well. That also make crit builds the only way to go. The fact that crits and dot crits were giving ulti is what gave DKs the constant ultimates; not just the fact is was dynamic. Now, I do agree that players can just essentially make a light attack and start building ultimate is a bunch of crap. You should have to be working the whole time to build ultimate.

    You really want to take on zerging, there are ways you can do it without just saying "give me more power to fight multiple players.":

    1. For every player in stealth, the stealth radius goes down 1m - this would eliminate the ability to stealth in a group of more than a handful of players. This would also mean that you won't have 24 man groups all in a stealth ball of 2x2 waiting to bomb five players.

    2. Have prox det actually be useful vs zergs. Don't start scaling the damage until it hits 5 players or more, then start scaling it up 5% per player up to 100%. This would make players actually want to spread out. I'd also make it not overlap, so if zergs tried to use it, only one of their prox's would work if there are others inside the same radius.

    3. Make abilities like caltrops not stack. Caltrops are either there or not - players should be throwing them around, not just all on top of the same spot. If you have a large group, the advantage should be that you can have them all over the field, not ten layers in one spot. It's already the best aoe/ranged/dot in the game, let's at least make it's use strategic.

    4. Siege. They made it hit a bit stronger a while back as a way to take on zerging, but the fact that the bigger group has the numbers to send guys out to the side to set up and burn siege gives the advantage to the zerg. Have it scale up the more numbers you hit, so if a zerg is trying to use it on a couple players, they aren't going to see as much benefit.

    5. AP/XP - there should be a point where you get nothing for killing a player. If you take down one guy with 8, you should not get any xp or ap from that (or tv stones if anyone cares about IC anymore).

    6. Personally, I'd like to see groups capped at 12. This wouldn't stop groups from working together (we already see multiple 24 man groups running together) but it would discourage 24 as being the "default" number to run when pugging up and would make those larger zergs coordinating together have to work a bit more to move their numbers as one unit.

    7. Cap purge and barrier. Maybe at least the 12 group cap, but I'd go for six.

    8. Scale NPC defenders up in keeps depending on the number of attackers vs defenders. Wouldn't have to be a huge swing, you don't want to take the need to defend out of the equation, but you could make PvDooring a bit more challenging.

    9. I wouldn't allow keep flags to flip if any PCs or NPCs were on the flag alive. This would prevent groups from just going in and using lag and numbers to stand and force flip flags. (Things like this don't get noticed by players that don't actually play pvp and just go out to pick small fights).

    10. They got rid of rezzing while stealthed -an unneeded change as you can see the rez beam anyhow, yet you are still allowed to hold a torch up to siege while stealthed - that makes no sense. I don't know that that makes a difference zerging or not, but it is easier for numbers to risk players being sent out to harass smaller groups and lines. The rezzing in general is crazy. Our group of 20 AD fought a group of 60+ blues last week for half an hour at an outer breech as Ash. The fight wasn't epic, it was boring and kind of stupid because the players that were not very good could simply continue to rez each other constantly b/c they had so many numbers in clusters that we didn't have the numbers to interrupt them. Something like increasing the amount of time it takes to rez a player if they've died more than once and been rezed within a few minutes and stacking it would prevent things like this and give smaller groups a chance to keep the larger groups down.

    These are just a few ideas and probably not even the best, just off the top of my head thinking about some of the issues. But there are certain things players that do not care about objectives and having to work along siege lines or defending/attacking keeps with various numbers b/c you have to, those players won't see certain issues. That doesn't mean some of what these guys say isn't valid, but it would be nice to have more sides of the game represented. It's titled We Are ESO after all.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • ShadoPanauin
    ShadoPanauin
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    Fengrush was talking about a catchup mechanic at around 14:20... he is 100% right.
    Edited by ShadoPanauin on October 15, 2015 8:56PM
    R.I.P. Million Reasons to Bomb, he triggered ZOS

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  • xaraan
    xaraan
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    FENGRUSH wrote: »
    xaraan wrote: »
    Worrisome b/c fengrush is about the only one that said anything worthwhile, a couple of the guys said several incorrect things about the game. Also the fact that it's a podcast with 4 1vXer's, they don't pve or alliance war pvp is kind of odd - someone asked at one point about a pve perspective and sypher says "we'll talk about it b/c we need gear from it" - that's not pve representation. Essentially, not to take anything away from dueling, but no real part of playing the game is represented in the podcast.

    Its a good point and something I know the group on the podcast already talked about immediately following it. PVE issues will be tackled and talked about. This is a work in progress too - this was put together quickly but was something really good and helpful, people are clearly interested. Its not just 4 people coming together to vent, its 4 people talking about issues the community can relate to. With that said, the community opinion on subjects to be discussed is very relevant - and this issue will be brought up. Keep the feedback on specific issues to tackle within PVE or PVP and they will make their way there. There are more people with PVP backrounds on the podcast absolutely, but I can tell you that I do PVE as well - and everyone puts in time PVEing on there.

    Understand this podcast was kicked off because PVP has taken a backseat from a content development perspective. PVE has received more attention, and a majority of ESO - is PVE. This podcast was likely always center on the PVP front, but again, PVE will find a place on there too.

    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.


    I've always been intrigued by the pvp backseat to pve comments. We've seen them for a long time, going back to the first time content was being released for ESO. As a player of both types of content (a lot of both) I feel like PvE needs the constant stream of DLC to be appealing. You can only do quests or dungeons so many times. PvP however is endless in what you can get out of it. The most important thing for me is for it to be balanced, have bugs addressed very quickly (b/c they effect balance usually) and make sure they have decent rewards. Aside from seeing an arena, I don't know what else they can add to pvp (this being b/c I disagree that the pvp aspect of justice system would be "so awesome", but it would be pvp content I guess). PvE however ends, needs content added. This being said, I would have handled IC much differently and made it more enjoyable for both pve'rs and pvp'ers instead of somewhere in the middle and not really loved by either.

    I guess, to me, PvP by its very nature is a beast that has more self sustain than PvE. This is probably why players that do a lot of both will play PvE a lot when there is new content and then go right back to the same ol' PvP and have just as much or more fun.

    I also wanted to comment on the ball group stuff:

    Don't get me wrong, I hate zergs and zerging. Our guild used to run in groups of 6-12 players (or smaller) before the last patch and had no problems running into full groups and dealing with them. There was (and still is, though to a MUCH smaller degree) strategy involved in group fighting. It is a very different type of strategy than fighting small man battles however and is hampered by game mechanics.

    With the last patch and the change to battle spirit, they took a lot of skill out of the game. Bad builds and bad players have a much higher survival rate simply b/c of the reduction going on and numbers matter more not just b/c of AoE caps, but because of this reduction and just being able to have an extra healer or two makes a much bigger difference now b/c their isn't as much burst. But there are several other issues that give zergs an advantage that I touched on in my previous post.

    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Ghost-Shot
    Ghost-Shot
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    FENGRUSH wrote: »
    Want small scale go to IC thats what its for.

    [img][/img]H9o9p28.png


    ZERG!!!

    there are 6 people in that group, whats wrong with you??
    Edited by Ghost-Shot on October 15, 2015 9:22PM
  • frozywozy
    frozywozy
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    Jitterbug wrote: »
    frozywozy wrote: »
    Keep up the good work and maybe someday we will get this podcast live in Zenimax Studio live stream with Gina, Rich, Brian and Erik webcams! ;)

    Yes, and then we can turn this podcast into another gigglefest where we show off each others plush guars.
    No thank you.

    This podcast was exactly what I hoped ESO Live would be all along; a panel of experts discussing intricate details of the game.

    Allright then. Let's keep discussing the game between players without any ZOS interactions and hope the system will change itself.

    Some of ZOS were watching and lurking but having them interacting with the players with a mic would be even better because we could see exactly what they think and where they stand.

    Edited by frozywozy on October 15, 2015 10:59PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Etaniel
    Etaniel
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    ✭✭
    frozywozy wrote: »
    Jitterbug wrote: »
    frozywozy wrote: »
    Keep up the good work and maybe someday we will get this podcast live in Zenimax Studio live stream with Gina, Rich, Brian and Erik webcams! ;)

    Yes, and then we can turn this podcast into another gigglefest where we show off each others plush guars.
    No thank you.

    This podcast was exactly what I hoped ESO Live would be all along; a panel of experts discussing intricate details of the game.

    Allright then. Let's keep discussing the game between players without any ZOS interactions and hope the system will change itself.

    Some of ZOS were watching and lurking but having them interacting with the players with a mic would be even better because we could see exactly what they think and where they stand.

    Except they are probably not at the liberty to tell us where they stand
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • ewhite106b16_ESO
    ewhite106b16_ESO
    ✭✭✭
    Really good podcast guys, agree with damn near all the points you raised 100%. Makes me sad how much worse overall ESO got since 1.5 - Zenimax has this great combat system but rather then promoting smaller scale pvp and player skill they decide to promote mindless blobs clicking 1, and a huge CP grind.

    Imperial City in particular was a HUGE disappointment compared to what was originally promised. What I missed most was the removal of a capture system for districts and not allowing alliances to respawn in a district unless they owned it. Adding that fighting for district system back in, and allowing players to get access to ALL the IC dungeon gear sets + monster masks for participating in that system would I think bring a huge persistent boost to IC activity. Likewise with incentivizing fighting/capture of villages + cities in Cyrodil proper.

    AOE caps on damage definitely need to go, dynamic ultimate generation needs to come back and CP points also need a flat out hard cap. Aside from lack of incentive to PVP long term in Imperial City, I think a huge reason activity there is falling off so fast is that the players who wanted IC the most were driven off by the uncapped champion system + zerg ball problems.
  • Anazasi
    Anazasi
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    xaraan wrote: »
    Ishammael wrote: »
    xaraan wrote: »
    Worrisome b/c fengrush is about the only one that said anything worthwhile, a couple of the guys said several incorrect things about the game. Also the fact that it's a podcast with 4 1vXer's, they don't pve or alliance war pvp is kind of odd - someone asked at one point about a pve perspective and sypher says "we'll talk about it b/c we need gear from it" - that's not pve representation. Essentially, not to take anything away from dueling, but no real part of playing the game is represented in the podcast.

    I have actually started to think that the "1vX" player is more common than the "ball group" player. That many players want to go hit Cyrodiil without getting bitched at to stay on crown. And this is coming from a player who often leads those big groups.

    These four players do much to promote Cyrodiil pvp (even though flawed), despite not participating in the Alliance War. Cheers for that.

    Summary of their suggestions:
    1. Remove the artificial superiority of the Zerg (AoE caps)
    2. Add tools to defeat the Zerg (uncapped AoE, dynamic ult, etc)

    There hasn't been too many players on the forums that have fought to see zerging crushed more than me.

    There is a bit of a disconnect however when you are talking about a viewpoint from a 1vXer and Alliance War player, even when the AW player is 1vXing - because they have different goals on top of just winning a fight. But at no time did I dismiss everything they said.

    AoE caps is something that should be eliminated (though I'd eliminate them on heals as well - someone asked me what they said that was incorrect - one I can think of right now - heals not being capped. Most of the heals in the game are capped actually and do not get diminishing returns when they hit more than six people like damage does.) But that is the information you get from someone that fights several players and just assumes something b/c they are not killing the numbers they expect and they have never run in that role or in a group fighting other groups. It's great to talk about how you should be able to fight half a dozen guys, but what happens when you make certain changes and it's ten guys on ten guys or 20v20.

    Dynamic ulti? I only agree with this partially. If we are talking dynamic by making crits give ult again? Then I'd say no. You are already getting benefit of more damage (and other benefits depending on class powers), you don't need more ulti as well. That also make crit builds the only way to go. The fact that crits and dot crits were giving ulti is what gave DKs the constant ultimates; not just the fact is was dynamic. Now, I do agree that players can just essentially make a light attack and start building ultimate is a bunch of crap. You should have to be working the whole time to build ultimate.

    You really want to take on zerging, there are ways you can do it without just saying "give me more power to fight multiple players.":

    1. For every player in stealth, the stealth radius goes down 1m - this would eliminate the ability to stealth in a group of more than a handful of players. This would also mean that you won't have 24 man groups all in a stealth ball of 2x2 waiting to bomb five players.

    2. Have prox det actually be useful vs zergs. Don't start scaling the damage until it hits 5 players or more, then start scaling it up 5% per player up to 100%. This would make players actually want to spread out. I'd also make it not overlap, so if zergs tried to use it, only one of their prox's would work if there are others inside the same radius.

    3. Make abilities like caltrops not stack. Caltrops are either there or not - players should be throwing them around, not just all on top of the same spot. If you have a large group, the advantage should be that you can have them all over the field, not ten layers in one spot. It's already the best aoe/ranged/dot in the game, let's at least make it's use strategic.

    4. Siege. They made it hit a bit stronger a while back as a way to take on zerging, but the fact that the bigger group has the numbers to send guys out to the side to set up and burn siege gives the advantage to the zerg. Have it scale up the more numbers you hit, so if a zerg is trying to use it on a couple players, they aren't going to see as much benefit.

    5. AP/XP - there should be a point where you get nothing for killing a player. If you take down one guy with 8, you should not get any xp or ap from that (or tv stones if anyone cares about IC anymore).

    6. Personally, I'd like to see groups capped at 12. This wouldn't stop groups from working together (we already see multiple 24 man groups running together) but it would discourage 24 as being the "default" number to run when pugging up and would make those larger zergs coordinating together have to work a bit more to move their numbers as one unit.

    7. Cap purge and barrier. Maybe at least the 12 group cap, but I'd go for six.

    8. Scale NPC defenders up in keeps depending on the number of attackers vs defenders. Wouldn't have to be a huge swing, you don't want to take the need to defend out of the equation, but you could make PvDooring a bit more challenging.

    9. I wouldn't allow keep flags to flip if any PCs or NPCs were on the flag alive. This would prevent groups from just going in and using lag and numbers to stand and force flip flags. (Things like this don't get noticed by players that don't actually play pvp and just go out to pick small fights).

    10. They got rid of rezzing while stealthed -an unneeded change as you can see the rez beam anyhow, yet you are still allowed to hold a torch up to siege while stealthed - that makes no sense. I don't know that that makes a difference zerging or not, but it is easier for numbers to risk players being sent out to harass smaller groups and lines. The rezzing in general is crazy. Our group of 20 AD fought a group of 60+ blues last week for half an hour at an outer breech as Ash. The fight wasn't epic, it was boring and kind of stupid because the players that were not very good could simply continue to rez each other constantly b/c they had so many numbers in clusters that we didn't have the numbers to interrupt them. Something like increasing the amount of time it takes to rez a player if they've died more than once and been rezed within a few minutes and stacking it would prevent things like this and give smaller groups a chance to keep the larger groups down.

    These are just a few ideas and probably not even the best, just off the top of my head thinking about some of the issues. But there are certain things players that do not care about objectives and having to work along siege lines or defending/attacking keeps with various numbers b/c you have to, those players won't see certain issues. That doesn't mean some of what these guys say isn't valid, but it would be nice to have more sides of the game represented. It's titled We Are ESO after all.

    Now here is a plan I can get behind. Way to go Xaraan! you just solved all the problems the twitchers couldn't see.
  • Takllin
    Takllin
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    I think some people forget that this was just the first of a series. It would take at least a full 24 hours to go over all of the different issues in depth with a panel of four people, which is unrealistic to ask of anyone. They tackled some specific topics, important ones, and there are still a lot of others that weren't talked about. That doesn't mean they are ignorant to or ignoring them. They've also said they'd like to get more voices into the discussion.

    Let's try to build this up into something good for the game and community, and not **** all over this because they are twitch streamers.
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  • xaraan
    xaraan
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    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.


    OK, gotta piggy back onto this thread b/c it continues on this comment. I watched your playback of your stream from Tuesday night b/c you were going on about our group when you were fighting us outside of Ash. I have no problem that people enjoy 1vXing in the game or dueling, but first off you should be aware that is not what PvP in ESO is built around. It's built around fighting groups and objectives and some players will enjoy that sort of game play over 1v1s. I personally get bored by 1v1 style fights and prefer the teamwork involved in taking objectives and working towards a bigger goal than a single fight.

    That being said, I think anyone can read over my posts here and see that I'm against giant zergs and think that several things should be done to combat them. Unlike you guys though, it seems that I still think it should take a group to kill a group, even if it's a smaller group killing a bigger one, and not a solo guy wiping out a dozen plus b/c they can drop five ulti's in a row. I think what bothered me most was how off-base you were with many of your complaints.

    1. You state "this is what's wrong with the game" and we are lagging out the server with giant groups. We were running a 24 man group that might have been missing a person or two by the time this fight rolled out. We've fought many fights with 24v24 and had no lag. So no, a 24 man group does not lag out the server. What lagged out the server was your side. Were they "with" you, no, they were not in your group, but I hope you realize you were the one in the zerg there. We were fighting over 60 blues with open spawn at Ash (we came to siege and found out most of the alliance was there so decided to go out fighting).

    2. You stated many times that we just "move here or there" and "spamming heals" that takes no skill. But then you continually talk about maneuvers we make - which would be strategy - using things like line of site, timed prox dets, ulti's to fight a much larger force. You complain about spamming heal despite the fact that once again, we have three times our number spamming attacks on us (on top of siege). Or complain that we just breath of life - yes, giving one player out of 24 a decent heal everytime we cast is all that's needed to survive vs. those numbers. Just the fact you think 24 guys fighting that many takes no skill shows your disconnect ("as many as we've picked off, look how many there still are" - b/c we did things like moving back for our dead). Or "they just move behind house, move to flag, etc - no skill" - you mean, using line of site and also avoiding the siege you were trying to set up on us in your video? You are right, we should just stand in your damage, not heal, and let everyone attack us freely. Also "rotating barrier" - we were not. You'd be surprised how few healers vs fighters we run in our group, we use barrier when we are clashing into other groups, but we don't have enough to rotate them.

    3. "At Release" - "if you tried doing what they are doing now at release, they'd be busted". UH - no, we've been running as a group since release and doing just as well. Our tactics change of course as the game changes, but that wouldn't magically destroy us. In fact, you realize that AoE caps are hurting our group more than the 60 blues hitting us with attacks and siege right? And all those things you said would destroy a group at release, we used to deal with at release.

    Like I said, I agree with many of your points (though not all) when you talk about zergs needing to be addressed. We used to prefer to run in groups of less than 12 (anywhere from 4-12 before last patch). But no, the game shouldn't revolve around 1vXing.

    Fact is, if what we were doing took no skill, it wouldn't take 60+ people to take us out - and it would only take another 24 man blue group to do the same thing. In the end, we got tired of fighting against the spawn being right there and the lead just called stack and fight until wiping when we were finally beat. We probably could have just moved north and strung out the blues as we moved and gotten away as we killed them further away from their spawn. Does it take skill to kill one or two guys if you jump us when we are in a group? No, it doesn't and hopefully groups don't think it does.

    Though I might agree with some of your points about zerging, all the inaccurate noise you mixed in the other night keeps it from being taken seriously IMO. And remember, in the end, the game is about groups fighting groups in an alliance war, not dueling. Not that very small man fights cannot take place, but you aren't meant to solo take keeps and solo run scrolls and solo wipe groups.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Satiar
    Satiar
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    Takllin wrote: »
    I think some people forget that this was just the first of a series. It would take at least a full 24 hours to go over all of the different issues in depth with a panel of four people, which is unrealistic to ask of anyone. They tackled some specific topics, important ones, and there are still a lot of others that weren't talked about. That doesn't mean they are ignorant to or ignoring them. They've also said they'd like to get more voices into the discussion.

    Let's try to build this up into something good for the game and community, and not **** all over this because they are twitch streamers.

    I'm game to see what else they have. I'd like to see someone on the panel who has the slightest interest in or knowledge of larger groups and their place and role in PvP. As it stands they either don't seem to under stand groups like mine or just bash them.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Reznique
    Reznique
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    Sigh


    Some people that ague here are those that get 10-20k AP per day running with 40 other people and think that they are hardcore PVP players.


    ****h please
  • Ghost-Shot
    Ghost-Shot
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    OLIVI3R wrote: »
    Sigh


    Some people that ague here are those that get 10-20k AP per day running with 40 other people and think that they are hardcore PVP players.


    ****h please

    10-20k?
    Thats like what bad solo and small group players make.
  • Ghost-Shot
    Ghost-Shot
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    xaraan wrote: »
    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.


    OK, gotta piggy back onto this thread b/c it continues on this comment. I watched your playback of your stream from Tuesday night b/c you were going on about our group when you were fighting us outside of Ash. I have no problem that people enjoy 1vXing in the game or dueling, but first off you should be aware that is not what PvP in ESO is built around. It's built around fighting groups and objectives and some players will enjoy that sort of game play over 1v1s. I personally get bored by 1v1 style fights and prefer the teamwork involved in taking objectives and working towards a bigger goal than a single fight.

    That being said, I think anyone can read over my posts here and see that I'm against giant zergs and think that several things should be done to combat them. Unlike you guys though, it seems that I still think it should take a group to kill a group, even if it's a smaller group killing a bigger one, and not a solo guy wiping out a dozen plus b/c they can drop five ulti's in a row. I think what bothered me most was how off-base you were with many of your complaints.

    1. You state "this is what's wrong with the game" and we are lagging out the server with giant groups. We were running a 24 man group that might have been missing a person or two by the time this fight rolled out. We've fought many fights with 24v24 and had no lag. So no, a 24 man group does not lag out the server. What lagged out the server was your side. Were they "with" you, no, they were not in your group, but I hope you realize you were the one in the zerg there. We were fighting over 60 blues with open spawn at Ash (we came to siege and found out most of the alliance was there so decided to go out fighting).

    2. You stated many times that we just "move here or there" and "spamming heals" that takes no skill. But then you continually talk about maneuvers we make - which would be strategy - using things like line of site, timed prox dets, ulti's to fight a much larger force. You complain about spamming heal despite the fact that once again, we have three times our number spamming attacks on us (on top of siege). Or complain that we just breath of life - yes, giving one player out of 24 a decent heal everytime we cast is all that's needed to survive vs. those numbers. Just the fact you think 24 guys fighting that many takes no skill shows your disconnect ("as many as we've picked off, look how many there still are" - b/c we did things like moving back for our dead). Or "they just move behind house, move to flag, etc - no skill" - you mean, using line of site and also avoiding the siege you were trying to set up on us in your video? You are right, we should just stand in your damage, not heal, and let everyone attack us freely. Also "rotating barrier" - we were not. You'd be surprised how few healers vs fighters we run in our group, we use barrier when we are clashing into other groups, but we don't have enough to rotate them.

    3. "At Release" - "if you tried doing what they are doing now at release, they'd be busted". UH - no, we've been running as a group since release and doing just as well. Our tactics change of course as the game changes, but that wouldn't magically destroy us. In fact, you realize that AoE caps are hurting our group more than the 60 blues hitting us with attacks and siege right? And all those things you said would destroy a group at release, we used to deal with at release.

    Like I said, I agree with many of your points (though not all) when you talk about zergs needing to be addressed. We used to prefer to run in groups of less than 12 (anywhere from 4-12 before last patch). But no, the game shouldn't revolve around 1vXing.

    Fact is, if what we were doing took no skill, it wouldn't take 60+ people to take us out - and it would only take another 24 man blue group to do the same thing. In the end, we got tired of fighting against the spawn being right there and the lead just called stack and fight until wiping when we were finally beat. We probably could have just moved north and strung out the blues as we moved and gotten away as we killed them further away from their spawn. Does it take skill to kill one or two guys if you jump us when we are in a group? No, it doesn't and hopefully groups don't think it does.

    Though I might agree with some of your points about zerging, all the inaccurate noise you mixed in the other night keeps it from being taken seriously IMO. And remember, in the end, the game is about groups fighting groups in an alliance war, not dueling. Not that very small man fights cannot take place, but you aren't meant to solo take keeps and solo run scrolls and solo wipe groups.

    Very good points man, really getting tired of people complaining about groups and automatically equating group with zerg. This is an RvR game which will always be centered around group gameplay.

    On a side note, our 24 man blue group has wiped you ;)
  • BossTuggles
    BossTuggles
    ✭✭✭
    I do not think he was really attacking you as individuals just the way you play. I mean you literally would move behind some object and stand on crown. This isnt "skill" this is common sense to get away from something.

    1. You mention how its not your numbers causing the lag however it is that playstyle. Your group legitimately had 1 person spam purge and 1 person spam healing springs they entire clip I saw, on top of this you crutch on the AoE cap. Not flaming you in any way its the way the game works atm. You can't honestly think it isn't a cheesy playstyle? At least personally I never experience lag when I turn a corner or port to a keep when its just a MASSIVE amount of people. When I do experience lag is when there is one of them groups you know a Ball group in the vicinity and its not even limited to around the keep or resource its stretches for a wide area of the map. So saying your "numbers" isnt causing the lag is correct. However your PLAYSTYLE is.

    2. On your discussion of strategy. Okay its a stretch to think that moving a mass of people from point A to point B is tactics. I mean its just FOLLOW CROWN TACTICAL MANEUVER HOO. The map of cyrodil is a joke the most strategic thing you can do is like back cap something and even then its just a PvDoor session as fast as you can. I do not think, I cant speak for him, but im assuming he does not have issue that your healers are healing. What he is criticizing is that is ALL they do. I mean they legitimately use 1-3 skills tops. I mean I get it their role is to heal you but that type of playstyle can not be fullfilling or even enjoyable. Hell I heal for small scale groups where we aren't benefiting from taking half damage from AoEs all around us and even I can find time to weave in a debuff, a shards, and execute, or some other utility skill to aid the group and not just spam BoL, Healing Springs, or Purge. Even doing this, not bragging at all I am *** at this game, even doing this gets old really quick. I wanna kill people too damnit! I will reiterate, Im assuming he isnt bashing you as players, what he is implying is that this PLAYSTYLE you are so adamantly trying to defend takes soo little amount of skill thats its disgusting. Hell when I came back to this game after a long break and rolled up a temp to support we ran around with Prett and company a few times and we even rolled in a ball group for like half a week. Let me tell you as a single healer in a group of like 20 it was *** easy mode. I loaded up my bars with skills providing passives and I kept immovable up. It was *** and I honestly felt like I was not contributing at all even being the ONLY healer in the group. I would just keep up buffs and spam 3333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.

    3. The way that group was moving around during that part of the stream would 100% be wiped by a 5 man squad easy at release. You mention how your tactics have changed, the tactic that changed is the crutching on the AoE cap that you guys were doing. That 60 man DC zerg you speak of did any of it at all look coordinated to you? Did you see any of them sync up ults? or you know engage you together? No. They were not benefiting from AoE caps at all cus the group that I saw in that video would just find a small bunched up group of players and just TACTICAL MANEUVER B FOLLOW CROWN HOO! It wasnt like it was a 60 man blob going into your what 18-20? No it was like 15-20 *** 2-3 man groups or solo players skirting the edges of the choo-choo trying to do anything to stay outta the way and try to even manage to dent you.



    I watch Fengrush alot because I have known him for a very long time so I am supporting him. He rarely bashes anyone for their lack of skill. Outside of the random person rocking a bow in the sewers. What he does bash and *** about and has his MERIKA *** YAH moments over is the BALL GROUP PLAYSTYLE and the AoE CAPS WHICH ARE EMPOWERING this tactic to the nth degree.

    Anway again I am in no way criticizing the people as players just that type of playstyle.

    Sorry for long post.
    Like a Boss!
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    I do not think he was really attacking you as individuals just the way you play. I mean you literally would move behind some object and stand on crown. This isnt "skill" this is common sense to get away from something.

    1. You mention how its not your numbers causing the lag however it is that playstyle. Your group legitimately had 1 person spam purge and 1 person spam healing springs they entire clip I saw, on top of this you crutch on the AoE cap. Not flaming you in any way its the way the game works atm. You can't honestly think it isn't a cheesy playstyle? At least personally I never experience lag when I turn a corner or port to a keep when its just a MASSIVE amount of people. When I do experience lag is when there is one of them groups you know a Ball group in the vicinity and its not even limited to around the keep or resource its stretches for a wide area of the map. So saying your "numbers" isnt causing the lag is correct. However your PLAYSTYLE is.

    2. On your discussion of strategy. Okay its a stretch to think that moving a mass of people from point A to point B is tactics. I mean its just FOLLOW CROWN TACTICAL MANEUVER HOO. The map of cyrodil is a joke the most strategic thing you can do is like back cap something and even then its just a PvDoor session as fast as you can. I do not think, I cant speak for him, but im assuming he does not have issue that your healers are healing. What he is criticizing is that is ALL they do. I mean they legitimately use 1-3 skills tops. I mean I get it their role is to heal you but that type of playstyle can not be fullfilling or even enjoyable. Hell I heal for small scale groups where we aren't benefiting from taking half damage from AoEs all around us and even I can find time to weave in a debuff, a shards, and execute, or some other utility skill to aid the group and not just spam BoL, Healing Springs, or Purge. Even doing this, not bragging at all I am *** at this game, even doing this gets old really quick. I wanna kill people too damnit! I will reiterate, Im assuming he isnt bashing you as players, what he is implying is that this PLAYSTYLE you are so adamantly trying to defend takes soo little amount of skill thats its disgusting. Hell when I came back to this game after a long break and rolled up a temp to support we ran around with Prett and company a few times and we even rolled in a ball group for like half a week. Let me tell you as a single healer in a group of like 20 it was *** easy mode. I loaded up my bars with skills providing passives and I kept immovable up. It was *** and I honestly felt like I was not contributing at all even being the ONLY healer in the group. I would just keep up buffs and spam 3333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.

    3. The way that group was moving around during that part of the stream would 100% be wiped by a 5 man squad easy at release. You mention how your tactics have changed, the tactic that changed is the crutching on the AoE cap that you guys were doing. That 60 man DC zerg you speak of did any of it at all look coordinated to you? Did you see any of them sync up ults? or you know engage you together? No. They were not benefiting from AoE caps at all cus the group that I saw in that video would just find a small bunched up group of players and just TACTICAL MANEUVER B FOLLOW CROWN HOO! It wasnt like it was a 60 man blob going into your what 18-20? No it was like 15-20 *** 2-3 man groups or solo players skirting the edges of the choo-choo trying to do anything to stay outta the way and try to even manage to dent you.



    I watch Fengrush alot because I have known him for a very long time so I am supporting him. He rarely bashes anyone for their lack of skill. Outside of the random person rocking a bow in the sewers. What he does bash and *** about and has his MERIKA *** YAH moments over is the BALL GROUP PLAYSTYLE and the AoE CAPS WHICH ARE EMPOWERING this tactic to the nth degree.

    Anway again I am in no way criticizing the people as players just that type of playstyle.

    Sorry for long post.

    I hate to break it to you but if the raids you see this behavior in are legitimately only spamming 1 button, maybe you should try a good group out and stop playing with the pug groups.
  • BossTuggles
    BossTuggles
    ✭✭✭
    I do not play with pug groups I play with like 5 people, hell I rarely log in that much anymore. I have fought against these groups though head on many times, and we pick away at these groups, and as mentioned in my post actually played as one of these groups (for less than a week). When these groups do there TACTICAL MANEUVER STACK ON CROWN VERSION C to combat this we pick off people in the back. These people tend to be healers more often then not. You know what happens to these people when they get picked off? They spam healing springs on the ground in front of them most the time not even healing themselves cus thats all they have been forced into doing with this stupid playstyle. There are many videos of these super strong groups losing a healer or two and these healers have absolutely no idea how to do anything but spam there 1 button they are told to use. It is why they die soooo easily. An before you come back with, they are running a purely support build and wont be able to survive alone. These people we pick off more often then not don't roll or cc break or even block, they have grown accustomed to the safety of being in the ball group. What do you mean Im snared? I should have rapids 24/7 What do you mean I have some debuff or dot tick on me? I should be getting purged 24/7. They legitimately stand there and spam there button. So idk man these "good groups" abuse a broken system really. Again its the PLAYSTYLE that is the issue. I would gladly throw up names of healers from these good groups or drop videos of us doing exactly what I've written but I am on super secret probation already on my account so LAY OFF ME GINA
    Edited by BossTuggles on October 22, 2015 12:26AM
    Like a Boss!
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