Ghost-Shot wrote: »
Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.
As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.
OK, gotta piggy back onto this thread b/c it continues on this comment. I watched your playback of your stream from Tuesday night b/c you were going on about our group when you were fighting us outside of Ash. I have no problem that people enjoy 1vXing in the game or dueling, but first off you should be aware that is not what PvP in ESO is built around. It's built around fighting groups and objectives and some players will enjoy that sort of game play over 1v1s. I personally get bored by 1v1 style fights and prefer the teamwork involved in taking objectives and working towards a bigger goal than a single fight.
That being said, I think anyone can read over my posts here and see that I'm against giant zergs and think that several things should be done to combat them. Unlike you guys though, it seems that I still think it should take a group to kill a group, even if it's a smaller group killing a bigger one, and not a solo guy wiping out a dozen plus b/c they can drop five ulti's in a row. I think what bothered me most was how off-base you were with many of your complaints.
1. You state "this is what's wrong with the game" and we are lagging out the server with giant groups. We were running a 24 man group that might have been missing a person or two by the time this fight rolled out. We've fought many fights with 24v24 and had no lag. So no, a 24 man group does not lag out the server. What lagged out the server was your side. Were they "with" you, no, they were not in your group, but I hope you realize you were the one in the zerg there. We were fighting over 60 blues with open spawn at Ash (we came to siege and found out most of the alliance was there so decided to go out fighting).
2. You stated many times that we just "move here or there" and "spamming heals" that takes no skill. But then you continually talk about maneuvers we make - which would be strategy - using things like line of site, timed prox dets, ulti's to fight a much larger force. You complain about spamming heal despite the fact that once again, we have three times our number spamming attacks on us (on top of siege). Or complain that we just breath of life - yes, giving one player out of 24 a decent heal everytime we cast is all that's needed to survive vs. those numbers. Just the fact you think 24 guys fighting that many takes no skill shows your disconnect ("as many as we've picked off, look how many there still are" - b/c we did things like moving back for our dead). Or "they just move behind house, move to flag, etc - no skill" - you mean, using line of site and also avoiding the siege you were trying to set up on us in your video? You are right, we should just stand in your damage, not heal, and let everyone attack us freely. Also "rotating barrier" - we were not. You'd be surprised how few healers vs fighters we run in our group, we use barrier when we are clashing into other groups, but we don't have enough to rotate them.
3. "At Release" - "if you tried doing what they are doing now at release, they'd be busted". UH - no, we've been running as a group since release and doing just as well. Our tactics change of course as the game changes, but that wouldn't magically destroy us. In fact, you realize that AoE caps are hurting our group more than the 60 blues hitting us with attacks and siege right? And all those things you said would destroy a group at release, we used to deal with at release.
Like I said, I agree with many of your points (though not all) when you talk about zergs needing to be addressed. We used to prefer to run in groups of less than 12 (anywhere from 4-12 before last patch). But no, the game shouldn't revolve around 1vXing.
Fact is, if what we were doing took no skill, it wouldn't take 60+ people to take us out - and it would only take another 24 man blue group to do the same thing. In the end, we got tired of fighting against the spawn being right there and the lead just called stack and fight until wiping when we were finally beat. We probably could have just moved north and strung out the blues as we moved and gotten away as we killed them further away from their spawn. Does it take skill to kill one or two guys if you jump us when we are in a group? No, it doesn't and hopefully groups don't think it does.
Though I might agree with some of your points about zerging, all the inaccurate noise you mixed in the other night keeps it from being taken seriously IMO. And remember, in the end, the game is about groups fighting groups in an alliance war, not dueling. Not that very small man fights cannot take place, but you aren't meant to solo take keeps and solo run scrolls and solo wipe groups.
Very good points man, really getting tired of people complaining about groups and automatically equating group with zerg. This is an RvR game which will always be centered around group gameplay.
On a side note, our 24 man blue group has wiped you
Ghost-Shot wrote: »
Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.
As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.
OK, gotta piggy back onto this thread b/c it continues on this comment. I watched your playback of your stream from Tuesday night b/c you were going on about our group when you were fighting us outside of Ash. I have no problem that people enjoy 1vXing in the game or dueling, but first off you should be aware that is not what PvP in ESO is built around. It's built around fighting groups and objectives and some players will enjoy that sort of game play over 1v1s. I personally get bored by 1v1 style fights and prefer the teamwork involved in taking objectives and working towards a bigger goal than a single fight.
That being said, I think anyone can read over my posts here and see that I'm against giant zergs and think that several things should be done to combat them. Unlike you guys though, it seems that I still think it should take a group to kill a group, even if it's a smaller group killing a bigger one, and not a solo guy wiping out a dozen plus b/c they can drop five ulti's in a row. I think what bothered me most was how off-base you were with many of your complaints.
1. You state "this is what's wrong with the game" and we are lagging out the server with giant groups. We were running a 24 man group that might have been missing a person or two by the time this fight rolled out. We've fought many fights with 24v24 and had no lag. So no, a 24 man group does not lag out the server. What lagged out the server was your side. Were they "with" you, no, they were not in your group, but I hope you realize you were the one in the zerg there. We were fighting over 60 blues with open spawn at Ash (we came to siege and found out most of the alliance was there so decided to go out fighting).
2. You stated many times that we just "move here or there" and "spamming heals" that takes no skill. But then you continually talk about maneuvers we make - which would be strategy - using things like line of site, timed prox dets, ulti's to fight a much larger force. You complain about spamming heal despite the fact that once again, we have three times our number spamming attacks on us (on top of siege). Or complain that we just breath of life - yes, giving one player out of 24 a decent heal everytime we cast is all that's needed to survive vs. those numbers. Just the fact you think 24 guys fighting that many takes no skill shows your disconnect ("as many as we've picked off, look how many there still are" - b/c we did things like moving back for our dead). Or "they just move behind house, move to flag, etc - no skill" - you mean, using line of site and also avoiding the siege you were trying to set up on us in your video? You are right, we should just stand in your damage, not heal, and let everyone attack us freely. Also "rotating barrier" - we were not. You'd be surprised how few healers vs fighters we run in our group, we use barrier when we are clashing into other groups, but we don't have enough to rotate them.
3. "At Release" - "if you tried doing what they are doing now at release, they'd be busted". UH - no, we've been running as a group since release and doing just as well. Our tactics change of course as the game changes, but that wouldn't magically destroy us. In fact, you realize that AoE caps are hurting our group more than the 60 blues hitting us with attacks and siege right? And all those things you said would destroy a group at release, we used to deal with at release.
Like I said, I agree with many of your points (though not all) when you talk about zergs needing to be addressed. We used to prefer to run in groups of less than 12 (anywhere from 4-12 before last patch). But no, the game shouldn't revolve around 1vXing.
Fact is, if what we were doing took no skill, it wouldn't take 60+ people to take us out - and it would only take another 24 man blue group to do the same thing. In the end, we got tired of fighting against the spawn being right there and the lead just called stack and fight until wiping when we were finally beat. We probably could have just moved north and strung out the blues as we moved and gotten away as we killed them further away from their spawn. Does it take skill to kill one or two guys if you jump us when we are in a group? No, it doesn't and hopefully groups don't think it does.
Though I might agree with some of your points about zerging, all the inaccurate noise you mixed in the other night keeps it from being taken seriously IMO. And remember, in the end, the game is about groups fighting groups in an alliance war, not dueling. Not that very small man fights cannot take place, but you aren't meant to solo take keeps and solo run scrolls and solo wipe groups.
Very good points man, really getting tired of people complaining about groups and automatically equating group with zerg. This is an RvR game which will always be centered around group gameplay.
On a side note, our 24 man blue group has wiped you
You and haxus are about the only groups that can run 24 or smaller size and we know we actually have a fight on our hands. Unfortunately, both you guys seem to be able to fill out a full 24 man group more often than us and if we hit you with like 16 or less, we know it's not gonna go well most of the time. Doesn't mean we won't do it anyway
BossTuggles wrote: »I do not think he was really attacking you as individuals just the way you play. I mean you literally would move behind some object and stand on crown. This isnt "skill" this is common sense to get away from something.
1. You mention how its not your numbers causing the lag however it is that playstyle. Your group legitimately had 1 person spam purge and 1 person spam healing springs they entire clip I saw, on top of this you crutch on the AoE cap. Not flaming you in any way its the way the game works atm. You can't honestly think it isn't a cheesy playstyle? At least personally I never experience lag when I turn a corner or port to a keep when its just a MASSIVE amount of people. When I do experience lag is when there is one of them groups you know a Ball group in the vicinity and its not even limited to around the keep or resource its stretches for a wide area of the map. So saying your "numbers" isnt causing the lag is correct. However your PLAYSTYLE is.
2. On your discussion of strategy. Okay its a stretch to think that moving a mass of people from point A to point B is tactics. I mean its just FOLLOW CROWN TACTICAL MANEUVER HOO. The map of cyrodil is a joke the most strategic thing you can do is like back cap something and even then its just a PvDoor session as fast as you can. I do not think, I cant speak for him, but im assuming he does not have issue that your healers are healing. What he is criticizing is that is ALL they do. I mean they legitimately use 1-3 skills tops. I mean I get it their role is to heal you but that type of playstyle can not be fullfilling or even enjoyable. Hell I heal for small scale groups where we aren't benefiting from taking half damage from AoEs all around us and even I can find time to weave in a debuff, a shards, and execute, or some other utility skill to aid the group and not just spam BoL, Healing Springs, or Purge. Even doing this, not bragging at all I am *** at this game, even doing this gets old really quick. I wanna kill people too damnit! I will reiterate, Im assuming he isnt bashing you as players, what he is implying is that this PLAYSTYLE you are so adamantly trying to defend takes soo little amount of skill thats its disgusting. Hell when I came back to this game after a long break and rolled up a temp to support we ran around with Prett and company a few times and we even rolled in a ball group for like half a week. Let me tell you as a single healer in a group of like 20 it was *** easy mode. I loaded up my bars with skills providing passives and I kept immovable up. It was *** and I honestly felt like I was not contributing at all even being the ONLY healer in the group. I would just keep up buffs and spam 3333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.
3. The way that group was moving around during that part of the stream would 100% be wiped by a 5 man squad easy at release. You mention how your tactics have changed, the tactic that changed is the crutching on the AoE cap that you guys were doing. That 60 man DC zerg you speak of did any of it at all look coordinated to you? Did you see any of them sync up ults? or you know engage you together? No. They were not benefiting from AoE caps at all cus the group that I saw in that video would just find a small bunched up group of players and just TACTICAL MANEUVER B FOLLOW CROWN HOO! It wasnt like it was a 60 man blob going into your what 18-20? No it was like 15-20 *** 2-3 man groups or solo players skirting the edges of the choo-choo trying to do anything to stay outta the way and try to even manage to dent you.
I watch Fengrush alot because I have known him for a very long time so I am supporting him. He rarely bashes anyone for their lack of skill. Outside of the random person rocking a bow in the sewers. What he does bash and *** about and has his MERIKA *** YAH moments over is the BALL GROUP PLAYSTYLE and the AoE CAPS WHICH ARE EMPOWERING this tactic to the nth degree.
Anway again I am in no way criticizing the people as players just that type of playstyle.
Sorry for long post.
BossTuggles wrote: »So you are telling me when you are all stacked up near them palisade things just sitting still. An ult bomb at release wouldn't have killed you? Yes I do know what group you were in and Yes I still believe if you fought like you were fighting in that video you woulda been wiped by a good group of 5. Again you are all taking this like personal attacks against you. I am criticizing the PLAYSTYLE. Pretty sure in every post I even have it capitalized.
BossTuggles wrote: »So you are taking personal offense from me criticizing a playstyle in the game that the vast majority of people in this game throughout its existince do not like? I think I am being civil with this too. I am speaking from experience that playing as healer in those ball groups is a VERY dumbed down version of a healer in this game. Not saying those players are bad just what they are asked/forced/ whatever to do is in no way (i guess this is where opinions come into play) as fun as doing more than just what you purport to do while in those groups. Mano when you arent with those groups of yours and just with a couple buddies dont you feel like you are accomplishing more? Do you not feel more vital? from a personal perspective.
And one Negate near them Palisades that group was toasted with a couple ults. You are under appreciating the amount of damage those synergies did.
I think Tuggles summed it up pretty well. People are still taking it personally that these ball groups take a lot of skill. Keep at it though, no one is buying into it. Tsym literally recruited nobodies and trained them to follow crown and pound heals. It worked. VE and Alacrity have better players than they did with better equipment and much more capable solo.
Alacrity has always done well, even since release. Theyve always been a good guild, and I can have a conversation like I did with manoekin last night even if it ends with me not being able to agree or have a discussion after him telling me hes having fun running around in that ball group.
The real issue is there is no small group play because of AOE caps. Everything more or less is a ball group on PC environment now. Youre either in one or youre getting overrun by one or lagging out by one while fighting somewhere else in the map. This design is garbage. Everyone can adapt, so lets adapt to a more balanced setup where ball groups arent being protected by AOE caps, throw on dynamic ult gen with a better formula, rework skills like purge, rapids and barrier. All of these things add to making ball groups ridiculously strong and doing so at an unfair advantage that takes away talent and focuses on numbers brought to the fight more than anything else.
Sorry if you took offense Alacrity, and I know theres people that watch the stream. It doesnt really change things. Id be happy to have a discussion on TS on the stream with some people about it though. Ive seen some haxus members agree with me, alacrity as well. VE members pretty much show up in every thread about AOE caps talking about how we shouldnt change things though and taking everything way too personally so not sure who to bring from their department.
BossTuggles wrote: »So you are taking personal offense from me criticizing a playstyle in the game that the vast majority of people in this game throughout its existince do not like? I think I am being civil with this too. I am speaking from experience that playing as healer in those ball groups is a VERY dumbed down version of a healer in this game. Not saying those players are bad just what they are asked/forced/ whatever to do is in no way (i guess this is where opinions come into play) as fun as doing more than just what you purport to do while in those groups. Mano when you arent with those groups of yours and just with a couple buddies dont you feel like you are accomplishing more? Do you not feel more vital? from a personal perspective.
And one Negate near them Palisades that group was toasted with a couple ults. You are under appreciating the amount of damage those synergies did.
Anyway just wanted to throw my 2 cents in back to eating my Greek Yogurt and getting Diabeetus.
BossTuggles wrote: »So you are telling me when you are all stacked up near them palisade things just sitting still. An ult bomb at release wouldn't have killed you? Yes I do know what group you were in and Yes I still believe if you fought like you were fighting in that video you woulda been wiped by a good group of 5. Again you are all taking this like personal attacks against you. I am criticizing the PLAYSTYLE. Pretty sure in every post I even have it capitalized.
I think Tuggles summed it up pretty well. People are still taking it personally that these ball groups take a lot of skill. Keep at it though, no one is buying into it. Tsym literally recruited nobodies and trained them to follow crown and pound heals. It worked. VE and Alacrity have better players than they did with better equipment and much more capable solo.
Alacrity has always done well, even since release. Theyve always been a good guild, and I can have a conversation like I did with manoekin last night even if it ends with me not being able to agree or have a discussion after him telling me hes having fun running around in that ball group.
The real issue is there is no small group play because of AOE caps. Everything more or less is a ball group on PC environment now. Youre either in one or youre getting overrun by one or lagging out by one while fighting somewhere else in the map. This design is garbage. Everyone can adapt, so lets adapt to a more balanced setup where ball groups arent being protected by AOE caps, throw on dynamic ult gen with a better formula, rework skills like purge, rapids and barrier. All of these things add to making ball groups ridiculously strong and doing so at an unfair advantage that takes away talent and focuses on numbers brought to the fight more than anything else.
Sorry if you took offense Alacrity, and I know theres people that watch the stream. It doesnt really change things. Id be happy to have a discussion on TS on the stream with some people about it though. Ive seen some haxus members agree with me, alacrity as well. VE members pretty much show up in every thread about AOE caps talking about how we shouldnt change things though and taking everything way too personally so not sure who to bring from their department.
BossTuggles wrote: »So you are taking personal offense from me criticizing a playstyle in the game that the vast majority of people in this game throughout its existince do not like? I think I am being civil with this too. I am speaking from experience that playing as healer in those ball groups is a VERY dumbed down version of a healer in this game. Not saying those players are bad just what they are asked/forced/ whatever to do is in no way (i guess this is where opinions come into play) as fun as doing more than just what you purport to do while in those groups. Mano when you arent with those groups of yours and just with a couple buddies dont you feel like you are accomplishing more? Do you not feel more vital? from a personal perspective.
And one Negate near them Palisades that group was toasted with a couple ults. You are under appreciating the amount of damage those synergies did.
Anyway just wanted to throw my 2 cents in back to eating my Greek Yogurt and getting Diabeetus.
I think Tuggles summed it up pretty well. People are still taking it personally that these ball groups take a lot of skill. Keep at it though, no one is buying into it. Tsym literally recruited nobodies and trained them to follow crown and pound heals. It worked. VE and Alacrity have better players than they did with better equipment and much more capable solo.
Alacrity has always done well, even since release. Theyve always been a good guild, and I can have a conversation like I did with manoekin last night even if it ends with me not being able to agree or have a discussion after him telling me hes having fun running around in that ball group.
The real issue is there is no small group play because of AOE caps. Everything more or less is a ball group on PC environment now. Youre either in one or youre getting overrun by one or lagging out by one while fighting somewhere else in the map. This design is garbage. Everyone can adapt, so lets adapt to a more balanced setup where ball groups arent being protected by AOE caps, throw on dynamic ult gen with a better formula, rework skills like purge, rapids and barrier. All of these things add to making ball groups ridiculously strong and doing so at an unfair advantage that takes away talent and focuses on numbers brought to the fight more than anything else.
Sorry if you took offense Alacrity, and I know theres people that watch the stream. It doesnt really change things. Id be happy to have a discussion on TS on the stream with some people about it though. Ive seen some haxus members agree with me, alacrity as well. VE members pretty much show up in every thread about AOE caps talking about how we shouldnt change things though and taking everything way too personally so not sure who to bring from their department.
Ghost-Shot wrote: »I think Tuggles summed it up pretty well. People are still taking it personally that these ball groups take a lot of skill. Keep at it though, no one is buying into it. Tsym literally recruited nobodies and trained them to follow crown and pound heals. It worked. VE and Alacrity have better players than they did with better equipment and much more capable solo.
Alacrity has always done well, even since release. Theyve always been a good guild, and I can have a conversation like I did with manoekin last night even if it ends with me not being able to agree or have a discussion after him telling me hes having fun running around in that ball group.
The real issue is there is no small group play because of AOE caps. Everything more or less is a ball group on PC environment now. Youre either in one or youre getting overrun by one or lagging out by one while fighting somewhere else in the map. This design is garbage. Everyone can adapt, so lets adapt to a more balanced setup where ball groups arent being protected by AOE caps, throw on dynamic ult gen with a better formula, rework skills like purge, rapids and barrier. All of these things add to making ball groups ridiculously strong and doing so at an unfair advantage that takes away talent and focuses on numbers brought to the fight more than anything else.
Sorry if you took offense Alacrity, and I know theres people that watch the stream. It doesnt really change things. Id be happy to have a discussion on TS on the stream with some people about it though. Ive seen some haxus members agree with me, alacrity as well. VE members pretty much show up in every thread about AOE caps talking about how we shouldnt change things though and taking everything way too personally so not sure who to bring from their department.
Even if you dont like our playstyle it doesnt make everyone in a group unskilled players. In VE we have verrying opinions on AOE caps so you cant say that because a couple people post their opinion about AOE caps doesnt make it everyones opinion. I think we can all agree that there needs to be viable options for small groups but this games pvp is all about cyrodiil keep takes/defenses and group gameplay.
Jessica Folsom wrote:It's a very grey area.
Ghost-Shot wrote: »
Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.
As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.
OK, gotta piggy back onto this thread b/c it continues on this comment. I watched your playback of your stream from Tuesday night b/c you were going on about our group when you were fighting us outside of Ash. I have no problem that people enjoy 1vXing in the game or dueling, but first off you should be aware that is not what PvP in ESO is built around. It's built around fighting groups and objectives and some players will enjoy that sort of game play over 1v1s. I personally get bored by 1v1 style fights and prefer the teamwork involved in taking objectives and working towards a bigger goal than a single fight.
That being said, I think anyone can read over my posts here and see that I'm against giant zergs and think that several things should be done to combat them. Unlike you guys though, it seems that I still think it should take a group to kill a group, even if it's a smaller group killing a bigger one, and not a solo guy wiping out a dozen plus b/c they can drop five ulti's in a row. I think what bothered me most was how off-base you were with many of your complaints.
1. You state "this is what's wrong with the game" and we are lagging out the server with giant groups. We were running a 24 man group that might have been missing a person or two by the time this fight rolled out. We've fought many fights with 24v24 and had no lag. So no, a 24 man group does not lag out the server. What lagged out the server was your side. Were they "with" you, no, they were not in your group, but I hope you realize you were the one in the zerg there. We were fighting over 60 blues with open spawn at Ash (we came to siege and found out most of the alliance was there so decided to go out fighting).
2. You stated many times that we just "move here or there" and "spamming heals" that takes no skill. But then you continually talk about maneuvers we make - which would be strategy - using things like line of site, timed prox dets, ulti's to fight a much larger force. You complain about spamming heal despite the fact that once again, we have three times our number spamming attacks on us (on top of siege). Or complain that we just breath of life - yes, giving one player out of 24 a decent heal everytime we cast is all that's needed to survive vs. those numbers. Just the fact you think 24 guys fighting that many takes no skill shows your disconnect ("as many as we've picked off, look how many there still are" - b/c we did things like moving back for our dead). Or "they just move behind house, move to flag, etc - no skill" - you mean, using line of site and also avoiding the siege you were trying to set up on us in your video? You are right, we should just stand in your damage, not heal, and let everyone attack us freely. Also "rotating barrier" - we were not. You'd be surprised how few healers vs fighters we run in our group, we use barrier when we are clashing into other groups, but we don't have enough to rotate them.
3. "At Release" - "if you tried doing what they are doing now at release, they'd be busted". UH - no, we've been running as a group since release and doing just as well. Our tactics change of course as the game changes, but that wouldn't magically destroy us. In fact, you realize that AoE caps are hurting our group more than the 60 blues hitting us with attacks and siege right? And all those things you said would destroy a group at release, we used to deal with at release.
Like I said, I agree with many of your points (though not all) when you talk about zergs needing to be addressed. We used to prefer to run in groups of less than 12 (anywhere from 4-12 before last patch). But no, the game shouldn't revolve around 1vXing.
Fact is, if what we were doing took no skill, it wouldn't take 60+ people to take us out - and it would only take another 24 man blue group to do the same thing. In the end, we got tired of fighting against the spawn being right there and the lead just called stack and fight until wiping when we were finally beat. We probably could have just moved north and strung out the blues as we moved and gotten away as we killed them further away from their spawn. Does it take skill to kill one or two guys if you jump us when we are in a group? No, it doesn't and hopefully groups don't think it does.
Though I might agree with some of your points about zerging, all the inaccurate noise you mixed in the other night keeps it from being taken seriously IMO. And remember, in the end, the game is about groups fighting groups in an alliance war, not dueling. Not that very small man fights cannot take place, but you aren't meant to solo take keeps and solo run scrolls and solo wipe groups.
Very good points man, really getting tired of people complaining about groups and automatically equating group with zerg. This is an RvR game which will always be centered around group gameplay.
On a side note, our 24 man blue group has wiped you
You and haxus are about the only groups that can run 24 or smaller size and we know we actually have a fight on our hands. Unfortunately, both you guys seem to be able to fill out a full 24 man group more often than us and if we hit you with like 16 or less, we know it's not gonna go well most of the time. Doesn't mean we won't do it anyway
BossTuggles wrote: »So you are taking personal offense from me criticizing a playstyle in the game that the vast majority of people in this game throughout its existince do not like? I think I am being civil with this too. I am speaking from experience that playing as healer in those ball groups is a VERY dumbed down version of a healer in this game. Not saying those players are bad just what they are asked/forced/ whatever to do is in no way (i guess this is where opinions come into play) as fun as doing more than just what you purport to do while in those groups. Mano when you arent with those groups of yours and just with a couple buddies dont you feel like you are accomplishing more? Do you not feel more vital? from a personal perspective.
And one Negate near them Palisades that group was toasted with a couple ults. You are under appreciating the amount of damage those synergies did.
Anyway just wanted to throw my 2 cents in back to eating my Greek Yogurt and getting Diabeetus.
I respect you man, and I agree with almost all of the things you want changed. I just think this whole thing is stupid. We can't judge a person's skill based off of their play style and I know that first hand. We need to just drop it and recognize people who perform well regardless of group size. We just need the game to be a fair playing field. Fighting among each other over dumb things like this is insane because we're not even fighting over the real issue. -_-
Huckdabuck wrote: »Ghost-Shot wrote: »I think Tuggles summed it up pretty well. People are still taking it personally that these ball groups take a lot of skill. Keep at it though, no one is buying into it. Tsym literally recruited nobodies and trained them to follow crown and pound heals. It worked. VE and Alacrity have better players than they did with better equipment and much more capable solo.
Alacrity has always done well, even since release. Theyve always been a good guild, and I can have a conversation like I did with manoekin last night even if it ends with me not being able to agree or have a discussion after him telling me hes having fun running around in that ball group.
The real issue is there is no small group play because of AOE caps. Everything more or less is a ball group on PC environment now. Youre either in one or youre getting overrun by one or lagging out by one while fighting somewhere else in the map. This design is garbage. Everyone can adapt, so lets adapt to a more balanced setup where ball groups arent being protected by AOE caps, throw on dynamic ult gen with a better formula, rework skills like purge, rapids and barrier. All of these things add to making ball groups ridiculously strong and doing so at an unfair advantage that takes away talent and focuses on numbers brought to the fight more than anything else.
Sorry if you took offense Alacrity, and I know theres people that watch the stream. It doesnt really change things. Id be happy to have a discussion on TS on the stream with some people about it though. Ive seen some haxus members agree with me, alacrity as well. VE members pretty much show up in every thread about AOE caps talking about how we shouldnt change things though and taking everything way too personally so not sure who to bring from their department.
Even if you dont like our playstyle it doesnt make everyone in a group unskilled players. In VE we have verrying opinions on AOE caps so you cant say that because a couple people post their opinion about AOE caps doesnt make it everyones opinion. I think we can all agree that there needs to be viable options for small groups but this games pvp is all about cyrodiil keep takes/defenses and group gameplay.
Read and comprehend this bolded statement @FENGRUSH . We are a guild but we are also individuals that think for ourselves when not balled up on crown and mindlessly pushing 2 buttons. From what I've seen on the forums over the past week or so we have the following VE members:
@Joy_Division and @Takllin in the get rid of caps camp. So here's SOME VE members who agree with you!
@Zheg in the Devil's advocate camp. He's one VE member who is trying to make sure you guys are actually thinking about anything that could possibly get flubbed in the process.
@Satiar and myself in the don't care about the caps either way but would rather see dynamic ultimate back instead.
@hammayolettuce who posted above this and I am 100% in agreement with her statement. If you got both dynamic ult with the removal of AoE then we'd be seeing something along the lines of launch vampire DK's/Sorcs that could 1vTHEWORLD. And I'm sorry but there are only a select few who would want to ever see that again.
So either I missed a ton of post by VE folks who are Vehemently opposed to the removal of AoE caps or you are just mistaken by who is in VE and who is not. And if you're really looking to speak with someone in VE......try Bulby or @Satiar .
BossTuggles wrote: »So you are taking personal offense from me criticizing a playstyle in the game that the vast majority of people in this game throughout its existince do not like? I think I am being civil with this too. I am speaking from experience that playing as healer in those ball groups is a VERY dumbed down version of a healer in this game. Not saying those players are bad just what they are asked/forced/ whatever to do is in no way (i guess this is where opinions come into play) as fun as doing more than just what you purport to do while in those groups. Mano when you arent with those groups of yours and just with a couple buddies dont you feel like you are accomplishing more? Do you not feel more vital? from a personal perspective.
And one Negate near them Palisades that group was toasted with a couple ults. You are under appreciating the amount of damage those synergies did.
Anyway just wanted to throw my 2 cents in back to eating my Greek Yogurt and getting Diabeetus.
When I'm with a small group I still have fun, but I know I'm not making much of a difference in the grand scheme of things. Sure I feel important to the group, but I feel just as important in a raid group. I feel even more pressure in a larger raid because I want to keep everyone alive even though I know it's not really possible by myself, but I want to try my best. IMO my responsibility is the same regardless of group size, so yeah.
Also, one negate wouldn't mean anything as far as disrupting us because if this was release we'd all have immovable up 100%. Negate was used for resource regen back then. We would then get out of the ulti's and wipe the small group.I think Tuggles summed it up pretty well. People are still taking it personally that these ball groups take a lot of skill. Keep at it though, no one is buying into it. Tsym literally recruited nobodies and trained them to follow crown and pound heals. It worked. VE and Alacrity have better players than they did with better equipment and much more capable solo.
Alacrity has always done well, even since release. Theyve always been a good guild, and I can have a conversation like I did with manoekin last night even if it ends with me not being able to agree or have a discussion after him telling me hes having fun running around in that ball group.
The real issue is there is no small group play because of AOE caps. Everything more or less is a ball group on PC environment now. Youre either in one or youre getting overrun by one or lagging out by one while fighting somewhere else in the map. This design is garbage. Everyone can adapt, so lets adapt to a more balanced setup where ball groups arent being protected by AOE caps, throw on dynamic ult gen with a better formula, rework skills like purge, rapids and barrier. All of these things add to making ball groups ridiculously strong and doing so at an unfair advantage that takes away talent and focuses on numbers brought to the fight more than anything else.
Sorry if you took offense Alacrity, and I know theres people that watch the stream. It doesnt really change things. Id be happy to have a discussion on TS on the stream with some people about it though. Ive seen some haxus members agree with me, alacrity as well. VE members pretty much show up in every thread about AOE caps talking about how we shouldnt change things though and taking everything way too personally so not sure who to bring from their department.
As said, I'm the only member of Alacrity still playing ESO (some other still play but aren't currently in the guild). Using us as an example is good though, because we can go back to TSYM truly starting the ball group trend and Alacrity absolutely embarrassing them. We didn't run as tight as they did, but by today's definition people would call us a ball group too except we were actual good players. Training people to run in a tight ball is nice and everything, but it shouldn't be your basis for all guilds that run large groups.
I respect you man, and I agree with almost all of the things you want changed. I just think this whole thing is stupid. We can't judge a person's skill based off of their play style and I know that first hand. We need to just drop it and recognize people who perform well regardless of group size. We just need the game to be a fair playing field. Fighting among each other over dumb things like this is insane because we're not even fighting over the real issue. -_-
AOE caps first - then revisit dynamic ult gen. But honestly, if we leave this just to ZOS to do alone, I dont think it can be done right. I really wish theyd bring in folks from ESO, and I dont mean just the streamers that brought this up on that podcast, but other leaders too that can discuss it from all sides. Id like to get leadership voices together and talk about it, if not on that podcast, Id love to put it together myself. Because something needs to change in Cyrodiil. I think its in one of its worse states right now. Population is all returning to Cyro, and its completely dreadful gameplay. My interests are pushing completely between sewers/dueling - and I LOVE SIEGE BATTLES. I just find nothing interesting about the ones taking place right now. Its just a soul crushing experience, in or out of a ball group for me.
Lava_Croft wrote: »This whole idea that running in a 24-man group is somehow 'less skilled' than running in a 4-man group while ESO is designed and marketed as a large scale PvP game makes me wonder if these people are the same people that say I should play Quake using only my Axe, since Rocket Launchers are for people without skill.
Idiots.
Lava_Croft wrote: »This whole idea that running in a 24-man group is somehow 'less skilled' than running in a 4-man group while ESO is designed and marketed as a large scale PvP game makes me wonder if these people are the same people that say I should play Quake using only my Axe, since Rocket Launchers are for people without skill.
Idiots.
So because you choose to run around with a much less effective weapon than available, that automagically makes you 'more skilled' and automagically gives you the position to constantly belittle people who do use the more effective weapon?Lava_Croft wrote: »This whole idea that running in a 24-man group is somehow 'less skilled' than running in a 4-man group while ESO is designed and marketed as a large scale PvP game makes me wonder if these people are the same people that say I should play Quake using only my Axe, since Rocket Launchers are for people without skill.
Idiots.
Let's say someone designs a rocket launcher to kill a pack of squirrels.
Let's say that same person designs a pellet launcher to kill individual squirrels.
Killing a pack of squirrels using the pellet launcher takes undeniably more skill than to kill a single squirrel with the rocket launcher.
Ball is in your court Kris
Lava_Croft wrote: »This whole idea that running in a 24-man group is somehow 'less skilled' than running in a 4-man group while ESO is designed and marketed as a large scale PvP game makes me wonder if these people are the same people that say I should play Quake using only my Axe, since Rocket Launchers are for people without skill.
Idiots.
Lava_Croft wrote: »So because you choose to run around with a much less effective weapon than available, that automagically makes you 'more skilled' and automagically gives you the position to constantly belittle people who do use the more effective weapon?Lava_Croft wrote: »This whole idea that running in a 24-man group is somehow 'less skilled' than running in a 4-man group while ESO is designed and marketed as a large scale PvP game makes me wonder if these people are the same people that say I should play Quake using only my Axe, since Rocket Launchers are for people without skill.
Idiots.
Let's say someone designs a rocket launcher to kill a pack of squirrels.
Let's say that same person designs a pellet launcher to kill individual squirrels.
Killing a pack of squirrels using the pellet launcher takes undeniably more skill than to kill a single squirrel with the rocket launcher.
Ball is in your court Kris
Guess it's time to run around Cyrodiil unarmored and fist fight my way to victory while constantly proclaiming that the rest are just lesser skilled players.
ESO in it's current state means that the most effective way of playing PvP is to run around in a large group (The Rocket Launcher). While it's fine and part of the glorious Elder Scrolls Freedom that you can choose to run around in a group that is (by design) less effective than a 24-man group (The Axe), this choice is yours and the reason it's sub-optimal is not the people running around in large groups that constantly get whined at for running around in large groups.Lava_Croft wrote: »So because you choose to run around with a much less effective weapon than available, that automagically makes you 'more skilled' and automagically gives you the position to constantly belittle people who do use the more effective weapon?Lava_Croft wrote: »This whole idea that running in a 24-man group is somehow 'less skilled' than running in a 4-man group while ESO is designed and marketed as a large scale PvP game makes me wonder if these people are the same people that say I should play Quake using only my Axe, since Rocket Launchers are for people without skill.
Idiots.
Let's say someone designs a rocket launcher to kill a pack of squirrels.
Let's say that same person designs a pellet launcher to kill individual squirrels.
Killing a pack of squirrels using the pellet launcher takes undeniably more skill than to kill a single squirrel with the rocket launcher.
Ball is in your court Kris
Guess it's time to run around Cyrodiil unarmored and fist fight my way to victory while constantly proclaiming that the rest are just lesser skilled players.
This is so wrong.
Everybody is running around with the same weapons. Yet if the smallgrp throws their handgranades against a biggrp half of them turn into foul eggs midair while the granades thrown by the biggrps stay the same.