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PvP Podcast (Episode 7 Uploaded)

  • Huckdabuck
    Huckdabuck
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    Derra wrote: »
    Huckdabuck wrote: »
    Derra wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    I've played small group, raid size, and 1vX, all I'm saying is that it's more than "stay on crown and spam AOE" all the time. Clearly your mind is made up on the matter so I won't bother trying to reason with you.

    PS what good is small man and solo play if you're not ganking or PvDoor? :trollface:

    I have nothing against pvp raids in general. I have something against the stay on crown stick blob mentality that gains maximum benefit of uncapped defense (barrier purge) with the added layer of aoecap dmg reduction.

    I know it requires (little) more than stay on crown and aoe. But it´s a wash to argue about it really. My point remains - the only person in an organised 24 slot grp who has to put thought into play is the leader. A good leader will call virtually every move that is not part of the normal rotation of your puppets...
    Do you want to know how i know it does not require much to play in a blob? I´ve done it myself for one (boooooo - shame shame shame) as a negate healing monkey.
    Secondly every time you meet those blob muppets (not their leaders) out of their grp most of them are completely incapable of doing anything deviating from their large grp rotation. When someone charges you and begins to spam 3x steeltornado 1xpurge and keeps that rotation up even if you´re just jumping circles around them and then dies in 4 seconds once you decide to attack you know what it takes to play in a blob. Yet they have somehow reached alliance war rank40+ (in the train you consistently see them in every evening).

    Also you can have played everything without ever havign experienced what it´s like to play in a really well coordinated grp.

    Maybe due to them only having their large group set up while being away from their large group? Most folks are going to set up a solo/small man group build just to play horse simulator and then reset their large group build. Food for thought since you appear to be starving at the moment. I think it's rather apparent how you feel and what you think of those who run in larger raids......we got it.

    Since i´ve encountered them when the specific raid was not honoring the campaign with it´s presence it can safely deny this possiblitiy.

    So you've encountered zergbads then.....makes more sense on why you think this way.
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  • _Chaos
    _Chaos
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    Huckdabuck wrote: »
    Derra wrote: »
    Huckdabuck wrote: »
    Derra wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    I've played small group, raid size, and 1vX, all I'm saying is that it's more than "stay on crown and spam AOE" all the time. Clearly your mind is made up on the matter so I won't bother trying to reason with you.

    PS what good is small man and solo play if you're not ganking or PvDoor? :trollface:

    I have nothing against pvp raids in general. I have something against the stay on crown stick blob mentality that gains maximum benefit of uncapped defense (barrier purge) with the added layer of aoecap dmg reduction.

    I know it requires (little) more than stay on crown and aoe. But it´s a wash to argue about it really. My point remains - the only person in an organised 24 slot grp who has to put thought into play is the leader. A good leader will call virtually every move that is not part of the normal rotation of your puppets...
    Do you want to know how i know it does not require much to play in a blob? I´ve done it myself for one (boooooo - shame shame shame) as a negate healing monkey.
    Secondly every time you meet those blob muppets (not their leaders) out of their grp most of them are completely incapable of doing anything deviating from their large grp rotation. When someone charges you and begins to spam 3x steeltornado 1xpurge and keeps that rotation up even if you´re just jumping circles around them and then dies in 4 seconds once you decide to attack you know what it takes to play in a blob. Yet they have somehow reached alliance war rank40+ (in the train you consistently see them in every evening).

    Also you can have played everything without ever havign experienced what it´s like to play in a really well coordinated grp.

    Maybe due to them only having their large group set up while being away from their large group? Most folks are going to set up a solo/small man group build just to play horse simulator and then reset their large group build. Food for thought since you appear to be starving at the moment. I think it's rather apparent how you feel and what you think of those who run in larger raids......we got it.

    Since i´ve encountered them when the specific raid was not honoring the campaign with it´s presence it can safely deny this possiblitiy.

    So you've encountered zergbads then.....makes more sense on why you think this way.

    Tex every time I read your @ name all I can think of is

    https://www.youtube.com/watch?v=OM9uMJWtNww
    'Chaos
  • Derra
    Derra
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    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).
    Edited by Derra on October 14, 2015 5:00PM
    <Noricum>
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    Derra - DC - Sorc - AvA 50
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  • Legedric
    Legedric
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    I can help with that on the EU side. Braxy is already here (@AbraXuSeXile). We also have @Oswolf , @Karisha, @DlSTORTlON, @Legedric, @Crogster, @RobWoods and....I believe @johan.danielsson1994b16_ESO runs large raids from time to time? (:trollface: ) . Dunno Printdreams forum tag, if he has one.

    That's obviously nowhere near all, but many of the prevalent ones from all factions. I'd be interested to hear what they think needs changing beyond "fix the lag".

    Ok @mike.gaziotisb16_ESO, as I already wrote in several other threads, including some of my own threads, here is my short (ok it did get quite long again) list of what I think should be done regarding ESO PvP.

    Disclaimer: When I am talking about ESO PvP I am talking about its outstanding feature: Cyrodiil PvP, not Arenas, Battlegrounds etc. as I can have this in any other MMO out there and that's not what I am here for.


    1. ZOS needs to be more active about PvP in general
    This is not a pure feature request. ZOS doing bad things about PvP is one thing we are upset about. Not providing information is another one and in my opinion the most rage-generating one.

    Provide us some information about what you are working on, what you want us to test, provide feedback on etc. Not only CCP Games is doing a great job by getting their community involved, there are plenty of other developer teams out there doing similar things.

    ZOS never asks us PvP players for any feedback, they give us near no information at all about what they are working on or trying to achieve. Brian Wheeler is pretty much not existing on these forums. They got to change this and they better change this fast. This would already help a lot without actually doing ANY development.

    2. Make PvP rewarding
    For me that's the biggest issue especially post IC and also the (in my opinion being a developer myself) easiest one to "fix".
    Long version may be found here. Short version is, there is no reward for doing PvP at all right now. AP are totally useless and it won't change with Orsinium's new way of spending AP. The end of campaign and worthy rewards are not even worth looking at, they are complete trash not anywhere near the effort you gotta put into it.

    They got to add more and especially better rewards for PvP. I already made proposals how to distribute PvP rewards for PvP players at the beginning of this year so that PvP players are not necessarily forced to PvE to be competative (as Sypher said during the podcast) and that's one of my biggest issues. I don't hate PvE in general but I love ESO for its PvP and that offers literally no gear progression for me after IC and that's plain stupid how the devs did this. No excuse for that that I'd take for real.

    3. Build new objectives via quests in Cyrodiil
    Easy to achieve in my eyes again and again, I already made proposals in Spring this year... Add quests that need us to capture keeps, defend keeps or resources with proper rewards. Not "Capture keep X" which is right on the opposite of where your faction is as it is today, but more like "Capture 3 keeps and defend 3 keeps" as one quest. This encourages factions to actually do something AND discourages buff campaigns (in a small mannor) as you won't achieve any of these on a map painted in blue.

    4. Move the AP buff mechanics
    Again, a simple one as all mechanics should already be in place. Instead of having us go into a f*cking loading-screen-desater-delve in Cyrodiil, make us capture a resource to get the AP buff. Simple, tied to PvP instead of PvE crap delves and still probably drawing the attention away from crowded areas for some small amounts of time.

    5. Encourage (skilled!) small groups or at least give them a better chance against big (brainless) groups
    I won't get to precise on this one as it is a very difficult topic and there are multiple ways to achieve this.
    I love to be in an underdog situation. I am ok with running around in a 4-8 man group and end up dying to a 24 men zerg, that's ok! Because that's what I expect from a game like ESO that's providing open area PvP in a HUGE environment.

    BUT I want to be able to kill parts of teh group before I die! Right now, it's near impossible for a small group to kill even more than 4 people if the zerg keeps spamming certain abilities even if they are completely uncoordinated. I want to have the feeling that I am able to at least kill parts of the group with my skilled group mates running into this brainless train. I want to cheer like: Hey we died but we took like 12 of them with us with our 6 men group. I don't want to be able to wreck them per se with a small group, but if they are especially dumb, that should be possible, which it isn't right now due to several mechanics in this game with AoE caps being one of them.

    6. Put more thoughts into development
    Usually this is a no-brainer but sad enough, I've got to mention it as ZOS is obviously not putting much thoughs into their development when it comes down to PvP.

    The IC DLC was a complete disappointment for me as a PvP player. It has NOTHING to offer for PvP. No objectives, no rewards, nothing. Not even close.

    A blind, one legged beggar could have seen there is something wrong with this PvE/PvP DLC when it does not offer anything for PvP at all. It is completely beyong me why ZOS didn't think of adding more to the IC to bring more life to it by adding mechanics inside the IC and rewards for PvP within this content.

    IC will be dead with Orsinium as there will be near no point to go there other than getting some trophies maybe... so the resources they spent on IC were completely wasted from a long term viewpoint.

    That's it from me for now ;)
    Edited by Legedric on October 14, 2015 5:14PM
    Legedric the Flamedancer ► - Redguard Dragon Knight
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  • Mojomonkeyman
    Mojomonkeyman
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    Dreyloch wrote: »
    Dreyloch wrote: »
    I really dont know why you guys are so hell bent on blaming ball groups, i do all sorts of PVP from 1vX to leading a 24 man group.

    I can safely say that you guys who claim to be 1vX guys while sat ungrouped next to your zerg contribute as much to the problem as the ball groups.

    The ball groups who skip keeps and go find fights away from others for instance if the fight is at nikel to ash and they go to faregyl they eleviate the lag by spreading people out and making a new fight elsewhere, whereas the '1vX' muppets only fight is where the main pvp is.

    So there you have the cold hard truth of your precious 1vX crap.

    Playing the past weeks in the evenings, I have to disagree. Two 20-30 players strong balls (Karisha and Printdreams groups) made Trueflame lag like hell, when shortly before it didnt lag at all for the entire day. You don`t need to be close, they don`t even need to fight each other. As soon as they are active on the map spamming whatever they can spam ping will jump up from 50 to 400-500. Even when I`m on the other side of the map - rendering the game unplayable for me.

    I have nothing against either of those groups, but that playstyle certainly makes mine less enjoyable.

    Cold hard truth as well. I can`t remember that my solo play ever lagged somebody and ruined her/his experience.

    I think your placing the blame in the wrong direction. The game was supposed to be designed to handle large scale battles. Regardless if that's 2x24 man raids or up to 10x24 man raids inclusive of all the factions AND you in your corner of the map wherever that may be. ZoS is to blame for not having the tech setup to handle all this. They say they're working on it,and while it "has" gotten slightly better? It's still way WAyyy far from perfect.

    Trying to blame the player base for wanting to group up in numbers regardless of all the others wanting to be "small-scale" when the map was never designed for small scale in the first place. Is wrong. It's a WAR. Just think about it in RL. You needed full army's to siege castles back in that time. Hundreds, even thousands of men for weeks or months on end. Sure there may have been some smaller units out there to cut off supplies or something, but the main objective was to get inside the castle walls.

    I think you never read the ESO presale advertising, havent been around in beta or prerelease.

    Because ZOS advertized Cyro as a playing ground for PvP of all scales and promised equal attention for at least three forms of PvP endgame related:
    • Solo
    • Smallscale (single group)
    • Large scale

    There was a reason I switched from GW2 Arena and smallscale to ESO, because they advertized it as being wanted and important.

    It seems you are the one had wrong who expectations coming to this game. Your arguments are how you picture war, my arguments are based on what ZOS promised me this game would offer.

    Apart from that, even if we would take your dream of how war should play out as the ideal scenario - it wouldnt be technically possible, because ZOS engine can`t handle mass PvP...

    Yes, and they also said this game would never ever go F2P. So what was your point again? Don't get all bent because our visions of Cyrodiil differ. Get bent on why ZoS hasn't delivered it to either of us.I seem to recall (since I HAVE played since beta) that they also said arena's and battlegrounds never really were on the agenda either. If that's what you mean by "small-grp or solo play"

    Well I think what they promised still holds more value than your completely subjective imagination of how war should look like. I`m talking fun, skillful and competetive pvp. We are playing a game, I don`t play games to play war, but to have sports like competition.

    And yes, I was aware that ESO would offer no arena. I was focusing on the 2 bullet points mentioned. Namely solo and single group play in open world pvp. That was exactly how ESO worded their end game content heads up back in the days.
    Edited by Mojomonkeyman on October 14, 2015 5:18PM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • CP5
    CP5
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    Anazasi wrote: »
    First I think this was long overdue. Have not seen a player podcast regarding this game since launch. Shout out to Shodycast!!!!

    Second I think having a panel of solo pvp players discussing large group play doesn't make sense. I'm not saying none of you guys don't know your class or have valuable input on the pvp game but its the apples talking to oranges. If you want to bring the pvp players together you need to include some of the group leaders who lead pvp raids.

    I want to reiterate this, it was very nice getting the perspective on the game from this but if you want to keep calling this "We are ESO" you need more perspectives.
  • FENGRUSH
    FENGRUSH
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    xaraan wrote: »
    Worrisome b/c fengrush is about the only one that said anything worthwhile, a couple of the guys said several incorrect things about the game. Also the fact that it's a podcast with 4 1vXer's, they don't pve or alliance war pvp is kind of odd - someone asked at one point about a pve perspective and sypher says "we'll talk about it b/c we need gear from it" - that's not pve representation. Essentially, not to take anything away from dueling, but no real part of playing the game is represented in the podcast.

    Its a good point and something I know the group on the podcast already talked about immediately following it. PVE issues will be tackled and talked about. This is a work in progress too - this was put together quickly but was something really good and helpful, people are clearly interested. Its not just 4 people coming together to vent, its 4 people talking about issues the community can relate to. With that said, the community opinion on subjects to be discussed is very relevant - and this issue will be brought up. Keep the feedback on specific issues to tackle within PVE or PVP and they will make their way there. There are more people with PVP backrounds on the podcast absolutely, but I can tell you that I do PVE as well - and everyone puts in time PVEing on there.

    Understand this podcast was kicked off because PVP has taken a backseat from a content development perspective. PVE has received more attention, and a majority of ESO - is PVE. This podcast was likely always center on the PVP front, but again, PVE will find a place on there too.

    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.
  • _Chaos
    _Chaos
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    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.

    https://www.youtube.com/watch?v=svtLfoGH19c

    Bolded for lulz. 4 gold stars for generalizing though.
    At least you're cute?
    Edited by _Chaos on October 14, 2015 6:21PM
    'Chaos
  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.

    https://www.youtube.com/watch?v=svtLfoGH19c

    Bolded for lulz. 4 gold stars for generalizing though.
    At least you're cute?

    5 stars for the clip. What guild were you in at that point in the game?
  • Manoekin
    Manoekin
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    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.
    Edited by Manoekin on October 14, 2015 6:30PM
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.

    https://www.youtube.com/watch?v=svtLfoGH19c

    Bolded for lulz. 4 gold stars for generalizing though.
    At least you're cute?

    The man does seem to have a few admirers....what are your views on the question @Publius_Scipio ?

    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.

    I´ve been part of those grps for some time of the game. I know how they work. I admit there is a difference in skill. The problem is the skill ceiling on certain positions is so low that you don´t notice a difference in performance between players.

    You´re kidding yourself if you truely believe otherwise.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.

    I´ve been part of those grps for some time of the game. I know how they work. I admit there is a difference in skill. The problem is the skill ceiling on certain positions is so low that you don´t notice a difference in performance between players.

    You´re kidding yourself if you truely believe otherwise.

    No, I do think I notice the difference when an actual good player joins the group. When I don't have to make up for their mistakes or lack of skill, when I can count on them to do what I expect them to do, when you can play as a group rather than a bunch of mindless lemmings. You know when certain people join the group, regardless of size, the group just got a whole lot better. It's noticeable.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    FENGRUSH wrote: »
    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.

    https://www.youtube.com/watch?v=svtLfoGH19c

    Bolded for lulz. 4 gold stars for generalizing though.
    At least you're cute?

    5 stars for the clip. What guild were you in at that point in the game?

    My guild history:
    Divine Reapers ->Hijinx ->Chrysamere Pact (small man, some of the sweetest people I've ever met) -> Damnosa Hereditas -> Vehemence. I've also been in some great PVE guilds and run solo every chance I get if I'm online before raid time. But because the groups I run with are large I'm a mindless player? Cyrodiil PVP can most definitely be strategic and thought out as chess (or checkers, who really cares it's a figure of speech) and if you think Cyrodiil PVP is anything less I don't feel you're the right voice for the PVP community. Sure on bad nights it can be pretty disgusting, but when you get 2-3 guilds on each faction fighting for the map, ya damn right it's a game of chess/checkers. You need to know when and where the enemy is going to hit, 2 keeps before they hit it.
    'Chaos
  • DezIsDead
    DezIsDead
    ✭✭✭✭
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.

    I´ve been part of those grps for some time of the game. I know how they work. I admit there is a difference in skill. The problem is the skill ceiling on certain positions is so low that you don´t notice a difference in performance between players.

    You´re kidding yourself if you truely believe otherwise.

    No, I do think I notice the difference when an actual good player joins the group. When I don't have to make up for their mistakes or lack of skill, when I can count on them to do what I expect them to do, when you can play as a group rather than a bunch of mindless lemmings. You know when certain people join the group, regardless of size, the group just got a whole lot better. It's noticeable.

    just my .02, but there are several different groups, there are the mindless mediocre 24 man groups, then you have groups with a good lead and 10-12 good players and 10 mediocre players. Mano is right, you can tell the difference when a good player joins, just as you can tell when a good lead is leading. but no, one good player wouldnt change the group, they just make it easier and relieve pressure off of others. With that said, the average zerg player is far less talented then the average solo only non ganking player. but thats because a pure solo player has a steeper learning curve, and has to "git gud" faster, or constantly get rekt.
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.

    I´ve been part of those grps for some time of the game. I know how they work. I admit there is a difference in skill. The problem is the skill ceiling on certain positions is so low that you don´t notice a difference in performance between players.

    You´re kidding yourself if you truely believe otherwise.

    No, I do think I notice the difference when an actual good player joins the group. When I don't have to make up for their mistakes or lack of skill, when I can count on them to do what I expect them to do, when you can play as a group rather than a bunch of mindless lemmings. You know when certain people join the group, regardless of size, the group just got a whole lot better. It's noticeable.

    Well if we´re talking about people who are still making major mistakes you have to make up for i think we´re approaching the whole topic on a completely different level.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Efficient
    Efficient
    ✭✭✭
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:
    'Chaos
  • Publius_Scipio
    Publius_Scipio
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    ✭✭✭
    Huckdabuck wrote: »
    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.

    https://www.youtube.com/watch?v=svtLfoGH19c

    Bolded for lulz. 4 gold stars for generalizing though.
    At least you're cute?

    The man does seem to have a few admirers....what are your views on the question @Publius_Scipio ?

    Good choice of clip with Batista. Biceps no doubt.

    And who the hell said you could even call for me here on these forums texas? WHO!?

    You know I don't see myself ever spending money on cameras and whatnot to stream video games....... BUT, maybe i will pick up a mic and I will be a special guest voice on another episode of Sypher's Family Funhouse. They can talk about the game all they want, at the end i will be part of Q&A and discussing many many topics. Your name is first on the list tex. And i scratch my head thinking about it, but I would venture to say it would be a highly rated show.

    Don't ever call for me on the forums like that again. Leave a message with my personal assistant.

    computer-repair-washington.jpg
    Edited by Publius_Scipio on October 14, 2015 7:47PM
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    FENGRUSH wrote: »

    Sorry, the ball groups in ESO are anything but strategic or chess-like. Theres generally 2 directions you can go on the map, towards one faction or the other. Sometimes you hit a keep behind the front line. What you do with your group is the same regardless of where you are. This isnt chess. Its checkers maybe, with a board sized down to 6x6.

    As someone whos led guilds in other games, very large ones - Ive simply never been interested in large scale PvP in this game due to the nature of how overly simplistic large guild play was made after AOE caps/dynamic ult changes. TSYM pretty much invented the ball group to the population here, and it was never the same after that. Im sure there will be lots of people to come post otherwise though - have at it.

    https://www.youtube.com/watch?v=svtLfoGH19c

    Bolded for lulz. 4 gold stars for generalizing though.
    At least you're cute?

    And you.... I don't know who the hell you think you are, but don't disrespect FENGRUSH again. Sarcastically or otherwise.

    No one here knows the work it took to have that white button-down shirt contain FENGRUSH's biceps for the whole two hour show.
    Edited by Publius_Scipio on October 14, 2015 7:54PM
  • Armitas
    Armitas
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    OK next panel discussion needs a PSA announcement about the protein benefits of yogurt by publius.
    Retired.
    Nord mDK
  • Publius_Scipio
    Publius_Scipio
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    ✭✭✭
    Armitas wrote: »
    OK next panel discussion needs a PSA announcement about the protein benefits of yogurt by publius.

    I agree with tinyARMSitas! But also remember the benefits of the probiotics!

    I can see it now! The show breaks for commercial and FEGNRUSH plays a young Hercules, Krotha is Zeus on his throne, Jules as Athena, Aetcherries as Hera, Erlexx as Hades, Aenlir as Mercury (because all the sissy does is run and self-heal more than fight in the pocket), Skaffa as Hades' pet snapping turtle Morris, Ezareth as Hercules' human friend Jim, and Methuselah as Methuselah.

    Young Hercules on Olympus has anxiety about going down to the world to help the mortals against evil. His father says do not worry my son and he opens his hand and a bright pure white light shoots of his palm. When the light subsides, a bowl of Greek yogurt and a spoon are in his hand. "Go forth my son".
    Edited by Publius_Scipio on October 14, 2015 8:34PM
  • Manoekin
    Manoekin
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    ✭✭
    DezIsDead wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.

    I´ve been part of those grps for some time of the game. I know how they work. I admit there is a difference in skill. The problem is the skill ceiling on certain positions is so low that you don´t notice a difference in performance between players.

    You´re kidding yourself if you truely believe otherwise.

    No, I do think I notice the difference when an actual good player joins the group. When I don't have to make up for their mistakes or lack of skill, when I can count on them to do what I expect them to do, when you can play as a group rather than a bunch of mindless lemmings. You know when certain people join the group, regardless of size, the group just got a whole lot better. It's noticeable.

    just my .02, but there are several different groups, there are the mindless mediocre 24 man groups, then you have groups with a good lead and 10-12 good players and 10 mediocre players. Mano is right, you can tell the difference when a good player joins, just as you can tell when a good lead is leading. but no, one good player wouldnt change the group, they just make it easier and relieve pressure off of others. With that said, the average zerg player is far less talented then the average solo only non ganking player. but thats because a pure solo player has a steeper learning curve, and has to "git gud" faster, or constantly get rekt.

    I'm just saying that hasn't been my experience. PvP hasn't changed through solo player innovations. The best players I've seen have been part of larger groups. All these famed 1v1ers and 1vX'rs people want to talk about, I've seen pretty much all of them killed solo by my guild mates who are just a bunch of robots apparently, according to this thread. I mean hell, I watched Krim almost 1v1 someone that was considered a top dueler at the time just using sap.
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    It takes thought by the leader of that grp and perfect robot execution of everyone else. WOW what an achievement. It´s like working assembly line. Are people actually enjoying that or does the paycheck (winning/ap) make it bearable?

    Your comment makes it pretty clear you´ve never played in a grp environment where every player was a vital part of the grp.

    Also ganking is a whole other problem in this game that has nothing to do with small grps and solo play - try not to mix those.

    What an ignorant comment. As someone who's played both small man and medium-large groups extensively I find you guilty of not knowing what you are talking about. Any "robotic" group running around is not a good group. Playing that way only proves you don't trust your group, and there are a few of those admittedly. The best groups I've played with and played against aren't like that though. There's a distinct difference between a good player and a bad player, and it shows even in large groups. I've seen a lot of the better solo players over the course of ESO history play with larger groups and they don't turn robotic, so your notion of "big groups are just robots following the crown" is both absurd and an insult to your fellow smallman/solo players who choose to play with the friends they meet in the game. I mean ffs, I've played in a large group with people that have 1v1'd people on the damn panel.

    Well i´ve yet to meet a whole raid consisting only above average players. Let it be once half robots one half capable players. Does not change the point. Your grps killingpower scales liniar with it´s mass while defense get´s boosted with every player above 6 and every player above 30.
    While you can tell the difference between a good and a great player in a small grp you can´t do that in a large one. The individual impact is too small (for some roles you can´t even tell a mediocre from a great player).

    So, why are you talking about it?

    You can tell the difference between skill in even large groups. If you couldn't then guilds would just grab the first 24 players they see and be done with it, but that's not the case. Players get rotated in and out based on performance, even kicked from guilds. I've been a part of that since the first month of the game regarding pvp in a raid group.

    I'll keep repeating it if I have to, so please stop talking about things you don't know. You don't see me in dueling threads because I don't belong in that conversation.

    I´ve been part of those grps for some time of the game. I know how they work. I admit there is a difference in skill. The problem is the skill ceiling on certain positions is so low that you don´t notice a difference in performance between players.

    You´re kidding yourself if you truely believe otherwise.

    No, I do think I notice the difference when an actual good player joins the group. When I don't have to make up for their mistakes or lack of skill, when I can count on them to do what I expect them to do, when you can play as a group rather than a bunch of mindless lemmings. You know when certain people join the group, regardless of size, the group just got a whole lot better. It's noticeable.

    Well if we´re talking about people who are still making major mistakes you have to make up for i think we´re approaching the whole topic on a completely different level.

    I'm just trying to show the difference because people like that do still exist.
  • Dreyloch
    Dreyloch
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    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:

    Ok hang on, your calling those guilds unskilled? I'm not in any of those, but eh...NM. they can come defend themselves. I think all of you wishing for AoE caps to go away aren't really seeing what your asking for. Doesn't anyone recall impulse spam groups running around Cyro? You think your 4-8 man small group will be able to kill a group of 30 when they are using the same AE's you are? I think if those caps go away, your going to come back here later and cry about how 30 ppl spamming AE's all hitting your small group at the same time killed you instantly. Because neither party will then have the benefit of offsetting any of the damage amongst it's members the way it is now. I couldn't even begin to come up with a solution. I'm just sayin' =/

    You have to understand whenever you look to improve small VS. large grps, means those large grps will have it too. Just like the siege changes. ZoS is going to be hard pressed to find a way that makes everyone happy.
    Edited by Dreyloch on October 14, 2015 8:26PM
    "The fear of Death, is often worse than death itself"
  • Efficient
    Efficient
    ✭✭✭
    Dreyloch wrote: »
    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:

    Ok hang on, your calling those guilds unskilled? I'm not in any of those, but eh...NM. they can come defend themselves. I think all of you wishing for AoE caps to go away aren't really seeing what your asking for. Doesn't anyone recall impulse spam groups running around Cyro? You think your 4-8 man small group will be able to kill a group of 30 when they are using the same AE's you are? I think if those caps go away, your going to come back here later and cry about how 30 ppl spamming AE's all hitting your small group at the same time killed you instantly. Because neither party will then have the benefit of offsetting any of the damage amongst it's members the way it is now. I couldn't even begin to come up with a solution. I'm just sayin' =/

    You have to understand whenever you look to improve small VS. large grps, means those large grps will have it too. Just like the siege changes. ZoS is going to be hard pressed to find a way that makes everyone happy.

    I've played without AOE caps before, the game was in a MUCH better place. I am not calling anyone unskilled, if you choose to group with that many, that's cool. Its about who has the best initiation on the fight, this promotes tactics and timing. The groups with the higher numbers SHOULD have the advantage, right now with AOE caps they have a HUGE advantage.
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Dreyloch wrote: »
    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:

    Ok hang on, your calling those guilds unskilled? I'm not in any of those, but eh...NM. they can come defend themselves. I think all of you wishing for AoE caps to go away aren't really seeing what your asking for. Doesn't anyone recall impulse spam groups running around Cyro? You think your 4-8 man small group will be able to kill a group of 30 when they are using the same AE's you are? I think if those caps go away, your going to come back here later and cry about how 30 ppl spamming AE's all hitting your small group at the same time killed you instantly. Because neither party will then have the benefit of offsetting any of the damage amongst it's members the way it is now. I couldn't even begin to come up with a solution. I'm just sayin' =/

    You have to understand whenever you look to improve small VS. large grps, means those large grps will have it too. Just like the siege changes. ZoS is going to be hard pressed to find a way that makes everyone happy.

    It was sarcasm.
    Efficient wrote: »
    Dreyloch wrote: »
    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:

    Ok hang on, your calling those guilds unskilled? I'm not in any of those, but eh...NM. they can come defend themselves. I think all of you wishing for AoE caps to go away aren't really seeing what your asking for. Doesn't anyone recall impulse spam groups running around Cyro? You think your 4-8 man small group will be able to kill a group of 30 when they are using the same AE's you are? I think if those caps go away, your going to come back here later and cry about how 30 ppl spamming AE's all hitting your small group at the same time killed you instantly. Because neither party will then have the benefit of offsetting any of the damage amongst it's members the way it is now. I couldn't even begin to come up with a solution. I'm just sayin' =/

    You have to understand whenever you look to improve small VS. large grps, means those large grps will have it too. Just like the siege changes. ZoS is going to be hard pressed to find a way that makes everyone happy.

    I've played without AOE caps before, the game was in a MUCH better place. I am not calling anyone unskilled, if you choose to group with that many, that's cool. Its about who has the best initiation on the fight, this promotes tactics and timing. The groups with the higher numbers SHOULD have the advantage, right now with AOE caps they have a HUGE advantage.

    You've played with uncapped ultimates. Better than what we currently have, but yeah.
  • Efficient
    Efficient
    ✭✭✭
    Manoekin wrote: »
    Dreyloch wrote: »
    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:

    Ok hang on, your calling those guilds unskilled? I'm not in any of those, but eh...NM. they can come defend themselves. I think all of you wishing for AoE caps to go away aren't really seeing what your asking for. Doesn't anyone recall impulse spam groups running around Cyro? You think your 4-8 man small group will be able to kill a group of 30 when they are using the same AE's you are? I think if those caps go away, your going to come back here later and cry about how 30 ppl spamming AE's all hitting your small group at the same time killed you instantly. Because neither party will then have the benefit of offsetting any of the damage amongst it's members the way it is now. I couldn't even begin to come up with a solution. I'm just sayin' =/

    You have to understand whenever you look to improve small VS. large grps, means those large grps will have it too. Just like the siege changes. ZoS is going to be hard pressed to find a way that makes everyone happy.

    It was sarcasm.
    Efficient wrote: »
    Dreyloch wrote: »
    Efficient wrote: »
    Etaniel wrote: »
    Huckdabuck wrote: »
    FENGRUSH wrote: »
    Huckdabuck wrote: »
    Just a observation but wouldn't "We are small man ESO" be more fitting of the podcast title instead?

    If you enjoy the current meta of ball groups then yes, this would be a fitting title for you to label it as.

    Everyone has a role. You play your role and the ball groups play theirs. To title a podcast with nothing but duelers and small man PvP'ers and call it "WE ARE ESO" just doesn't seem to properly reflect the title due to y'all (small man PvP'ers) only being a portion of what this game is (RP'ers, PvE'ers, Whateverelse'ers).

    Ball groups play their role when they siege/defend keeps or attack/defend scroll temples. They serve no purpose other than being *** when they roam the sewers with 20 men, or any other place really.

    GvG open field combat is some of the best combat I've ever been a part of. Ball groups require a lot more coordination and skill than most of the keyboard warriors and small man groups think, and it's too bad that many can't appreciate the thought and effort that goes into strategic play like that.

    Cyrodiil is like a giant chess game when multiple "ball" groups are playing the map, and that's how I personally pictured ESO PVP from the beginning. Sure people can gank and run around for days looking for enemies to pick off, but just look at the objectives and map size and it should be crystal clear what the intentions of PVP in this game was to be.

    If you want to run around in a ball group and call it skill, that's fine, I don't care. Just continue to believe that when they remove AOE caps, and we wont have a problem.

    Thanks

    Honey don't you know that relationships without any problems won't last? :kissing_heart:
    You're right; guilds like Decibel, Haxus, VE, Rage, KH, etc that run "ball" groups are unskilled and would be annihilated when AOE caps are removed. LOL :lol:

    Ok hang on, your calling those guilds unskilled? I'm not in any of those, but eh...NM. they can come defend themselves. I think all of you wishing for AoE caps to go away aren't really seeing what your asking for. Doesn't anyone recall impulse spam groups running around Cyro? You think your 4-8 man small group will be able to kill a group of 30 when they are using the same AE's you are? I think if those caps go away, your going to come back here later and cry about how 30 ppl spamming AE's all hitting your small group at the same time killed you instantly. Because neither party will then have the benefit of offsetting any of the damage amongst it's members the way it is now. I couldn't even begin to come up with a solution. I'm just sayin' =/

    You have to understand whenever you look to improve small VS. large grps, means those large grps will have it too. Just like the siege changes. ZoS is going to be hard pressed to find a way that makes everyone happy.

    I've played without AOE caps before, the game was in a MUCH better place. I am not calling anyone unskilled, if you choose to group with that many, that's cool. Its about who has the best initiation on the fight, this promotes tactics and timing. The groups with the higher numbers SHOULD have the advantage, right now with AOE caps they have a HUGE advantage.

    You've played with uncapped ultimates. Better than what we currently have, but yeah.

    Yep, I think most people would agree.
  • Armitas
    Armitas
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    Armitas wrote: »
    OK next panel discussion needs a PSA announcement about the protein benefits of yogurt by publius.

    I agree with tinyARMSitas! But also remember the benefits of the probiotics!

    I can see it now! The show breaks for commercial and FEGNRUSH plays a young Hercules, Krotha is Zeus on his throne, Jules as Athena, Aetcherries as Hera, Erlexx as Hades, Aenlir as Mercury (because all the sissy does is run and self-heal more than fight in the pocket), Skaffa as Hades' pet snapping turtle Morris, Ezareth as Hercules' human friend Jim, and Methuselah as Methuselah.

    Young Hercules on Olympus has anxiety about going down to the world to help the mortals against evil. His father says do not worry my son and he opens his hand and a bright pure white light shoots of his palm. When the light subsides, a bowl of Greek yogurt and a spoon are in his hand. "Go forth my son".

    What if we open with "and now an important message from Publius". Then we just photoshop a cup of yogurt onto shia labeoufs hands @ 39 in this video and let it roll.
    https://www.youtube.com/watch?v=ZXsQAXx_ao0
    Edited by Armitas on October 14, 2015 9:12PM
    Retired.
    Nord mDK
  • Publius_Scipio
    Publius_Scipio
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    Armitas wrote: »
    Armitas wrote: »
    OK next panel discussion needs a PSA announcement about the protein benefits of yogurt by publius.

    I agree with tinyARMSitas! But also remember the benefits of the probiotics!

    I can see it now! The show breaks for commercial and FEGNRUSH plays a young Hercules, Krotha is Zeus on his throne, Jules as Athena, Aetcherries as Hera, Erlexx as Hades, Aenlir as Mercury (because all the sissy does is run and self-heal more than fight in the pocket), Skaffa as Hades' pet snapping turtle Morris, Ezareth as Hercules' human friend Jim, and Methuselah as Methuselah.

    Young Hercules on Olympus has anxiety about going down to the world to help the mortals against evil. His father says do not worry my son and he opens his hand and a bright pure white light shoots of his palm. When the light subsides, a bowl of Greek yogurt and a spoon are in his hand. "Go forth my son".

    What if we open with "and now an important message from Publius". Then we just photoshop a cup of yogurt onto shia labeoufs hands @ 39 in this video and let it roll.
    https://www.youtube.com/watch?v=ZXsQAXx_ao0

    That's Lefty Lucy
  • Ezareth
    Ezareth
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    @sypherpk2ub17_ESO @FENGRUSH @king_Rich @Lefty_Lucy
    Thanks on putting this together guys. I finally got through it all and thought it was great. It's definitely something that is needed to get the community engaged and get responsible dialogue going.

    My thoughts on the Podcast.

    CP Cap:

    I've been a big fan of the Champion System formula they originally put in place(not the greatly nerfed one they have in place as of yesterday) although I feel the Cap itself should be in the 600-700 range for the first season instead of 501. I felt podcast really could have used some number crunching or a theorycrafter to explain the design of the formula to people.

    The original ~2/3 "softcap" would be something that the semi-casual to casual players would approach from patch to patch but would also have a stead and fair sense of "progression", earning champion points at a greatly reduced rate compared to the rest of us. This is the whole "Catchup" mechanic that would allow dedicated players who just started the game the opportunity to completely catch up to players who have played a long time if they put in a *fraction* of the time that the original players put in.

    The 2/3 > Hard cap portion of the formula is where the vast majority of active players would fall each season.They'd slowly make their way to cap throughout each season with some reaching it and others coming close. This band gives the active players a sense of individuality and uniqueness and gives them some measure of (but not overwhelming) strength over less dedicated players.

    Players at Hard Cap or Far over Hard cap. By having a progressively increasing penalty for being over the hard cap you achieve several things. First, you deincentivize the behavior that contributes to CP grinding. Secondly you reduce the desire for players to spend all their time grinding to the *next* seasonal cap, leaving them a sense of progression (making the game more enjoyable for them and keeping them playing longer) for the duration of the season until they hit the next cap. Finally you ensure that even a year from now, a new player jumping into the game will have a chance to catch up to even the most devoted CP grinder. I think the Champion system would be a failure if the majority of highly active players spent the entirety of their gameplay at the season cap...already at the next seasonal cap the moment it is released. The champion system is something that should be fun and rewarding and people should be experiencing the advancing and progression of their character as frequently as possible....not in giant leaps from season to season.

    This is why I support the design of progressively increasing the CP cost beyond static points set in each season.

    CP System in General:
    There is definitely some Bias towards stamina right now in the CP system but I feel that at 0 CPs the balance of power lies with Magicka so perhaps that is an intended consequence. I personally wish they would balance more of the passives against each other to make more variations in equivalently powerful builds possible. Right now maxing your damage CP first trumps all, maxing your primary resource regen CP turmps all, maxing Bastion (for shield users) trumps all. A good example of an interesting choice is the Warrior defense tree for stamina builds. You have an excellent mix of roughly equal choices in Hardy, elemental defender and Crit resistance with a good spread of useful CP passives in there. The rest of the champion system should be balanced similarly.

    Imperial City and Cyrodiil:
    I've said all along (and we all already knew this even if we never verbalized it). The PvP update we waited years for is really a PvE update with some PvP thrown in. I'm not satisfied at all by imperial city and I don't feel that it has really added anything interesting or new to Cyrodiil other than it's given us some new gank spots and areas for grinders.

    I feel they really missed something that could have been fun with the districts. Out of all the IC content the districts are the ones I find the most boring....and judging by the fact you can basically grind there unmolested by players I'm not alone in my opinion.

    Been trying to comment on everything said there but....just too much to comment on and I'll never get around to actually posting.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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