bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
bowmanz607 wrote: »
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
bowmanz607 wrote: »
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
A 5 piece set with excellent stats for a stamina build.
You don't loose that much for using this set, but become extremely strong against shields.
The 2-4 piece traits are too goodMost sets in the game have an interesting 5 piece bonus, but the rest is rather unimpressive.
With this set however, you get 3 usefull bonus and you break damage shields and they are used a lot in PvP. You can counter the majority of players in Cyrodiil and don't really have to sacrifise something to do so. That's what bothers me so much about this set.
bowmanz607 wrote: »bowmanz607 wrote: »
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
A 5 piece set with excellent stats for a stamina build.
You don't loose that much for using this set, but become extremely strong against shields.
The 2-4 piece traits are too goodMost sets in the game have an interesting 5 piece bonus, but the rest is rather unimpressive.
With this set however, you get 3 usefull bonus and you break damage shields and they are used a lot in PvP. You can counter the majority of players in Cyrodiil and don't really have to sacrifise something to do so. That's what bothers me so much about this set.
I do not disagree with your point. However, there are many players that will seek to use only the 4pc set and use that last slot for another set bouns of some kind. this helps them maximize what they are trying to do. Also, a person seeking to maximize damage will not use this set. with the buff to stamina recovery glyohs, a mundus stone for it, and drink stamina recovery on gear is less desirable. Many other will look to other 4 pc sets that give more weapon or stamina. they can get their recovery from other places. That said, I think you are right to a degree. Lastly, less ppl will be running around with shields in this update with the nerf. shields like blazing shield and igneous grant very little protection and are not worth slotting really for the shield strength, but other things they may do.
Whitestrakes has been nerfed just this PTS patch, with the buff to shieldbreaker.
bowmanz607 wrote: »bowmanz607 wrote: »
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
A 5 piece set with excellent stats for a stamina build.
You don't loose that much for using this set, but become extremely strong against shields.
The 2-4 piece traits are too goodMost sets in the game have an interesting 5 piece bonus, but the rest is rather unimpressive.
With this set however, you get 3 usefull bonus and you break damage shields and they are used a lot in PvP. You can counter the majority of players in Cyrodiil and don't really have to sacrifise something to do so. That's what bothers me so much about this set.
I do not disagree with your point. However, there are many players that will seek to use only the 4pc set and use that last slot for another set bouns of some kind. this helps them maximize what they are trying to do. Also, a person seeking to maximize damage will not use this set. with the buff to stamina recovery glyohs, a mundus stone for it, and drink stamina recovery on gear is less desirable. Many other will look to other 4 pc sets that give more weapon or stamina. they can get their recovery from other places. That said, I think you are right to a degree. Lastly, less ppl will be running around with shields in this update with the nerf. shields like blazing shield and igneous grant very little protection and are not worth slotting really for the shield strength, but other things they may do.
Thank you. I'm still not sure what to think about this set. I'm not against a counter to shields, if it helps putting this shield qq to an end.
All I'm saying, is that this set is brilliant in almost any regard, even the impenetrable trait is not the worst thing to have, it's still a great pvp trait if you have enough of it. I'm a bit worried, this set will be overused due to it not having big downsides, while having a huge benefit.
Anyway. If it's overused, it will get nerfed anyway. Each of use knows this, this happens to all popular sets. The only sets in the history of this game being immune to this, seems to be the Engine guardian and Whitestrake. At least I can't remember any nerfs, no noticeable nerfs for sure if there were any at all.
I'm certain, this set will receive some adjustments.
Yesterday on pts, there was already plenty of archers staying safely on the walls really proud of themselves for the huge risks they were taking spamming light attacks with this set.
They were wrecking havoc.
bowmanz607 wrote: »Yesterday on pts, there was already plenty of archers staying safely on the walls really proud of themselves for the huge risks they were taking spamming light attacks with this set.
They were wrecking havoc.
then get away from the archers on the wall. Like i said previously i face many players last night that were using healing ward and I was spamming light attacks. they were able to counter while also getting their healing ward heal. it was about a 50/50 chance of taking the down when they popped the shield.
bowmanz607 wrote: »Yesterday on pts, there was already plenty of archers staying safely on the walls really proud of themselves for the huge risks they were taking spamming light attacks with this set.
They were wrecking havoc.
then get away from the archers on the wall. Like i said previously i face many players last night that were using healing ward and I was spamming light attacks. they were able to counter while also getting their healing ward heal. it was about a 50/50 chance of taking the down when they popped the shield.
You're cuteYou're a bit naive and I'm not saying this as an insult
you remind me of my ex boyfriend
You think, things are so easy. 'Just get away from the archers'It's not always that easy. You can't bring such arguments all the time^^
bowmanz607 wrote: »bowmanz607 wrote: »Yesterday on pts, there was already plenty of archers staying safely on the walls really proud of themselves for the huge risks they were taking spamming light attacks with this set.
They were wrecking havoc.
then get away from the archers on the wall. Like i said previously i face many players last night that were using healing ward and I was spamming light attacks. they were able to counter while also getting their healing ward heal. it was about a 50/50 chance of taking the down when they popped the shield.
You're cuteYou're a bit naive and I'm not saying this as an insult
you remind me of my ex boyfriend
You think, things are so easy. 'Just get away from the archers'It's not always that easy. You can't bring such arguments all the time^^
lol i agree. It was half-way sarcastic. hard to convey that tone though. could have added an emote i guess.
bowmanz607 wrote: »bowmanz607 wrote: »Yesterday on pts, there was already plenty of archers staying safely on the walls really proud of themselves for the huge risks they were taking spamming light attacks with this set.
They were wrecking havoc.
then get away from the archers on the wall. Like i said previously i face many players last night that were using healing ward and I was spamming light attacks. they were able to counter while also getting their healing ward heal. it was about a 50/50 chance of taking the down when they popped the shield.
You're cuteYou're a bit naive and I'm not saying this as an insult
you remind me of my ex boyfriend
You think, things are so easy. 'Just get away from the archers'It's not always that easy. You can't bring such arguments all the time^^
lol i agree. It was half-way sarcastic. hard to convey that tone though. could have added an emote i guess.
How about you send me a voice message ?
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.
I don't have time to read through all of your posts here on the forums but I did in fact read the initial post. You aren't important and it's pretty damn foolish to think that you are important enough for someone to track your posts.
Beyond your notes on how the set is not functioning properly with harness the post was pretty worthless. I thought this part was pretty hilarious. It reminds me of people stating that sorcs were weak in pvp while 1.6 was on pts.Derra wrote:Secondly it renders the only active defense left for the sorcerer class useless (infact you´re better off not using your class shield at all when someone with that set is attacking you).
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
Your entire complaint is like a Nightblade whining that piercing mark shows them while they are cloaked. Piercing mark is the counter to the constant invisibility playstyle that another Nightblade can pull off. It's a counter to a playstyle. There are risks and rewards. If you want to nullify the 5pc set bonus or not be affected by it then don't shield up.
Seriously, you just need to L2P.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
So if you read what I have read before you will notice that I said no you don't stack on top of the healer, but you optimize your heals by stain in range of heals. Blessing as well has springs have solid range to where you don't stack but can spread out. Ofcourse maybe through your inexperience you have yet to figure this out. And as far as several competent ppl? You and one other person. Who hardly strike me as competent at this point. Both have merely stated that I was wrong and you gys are right without providing any reason to justify that. Both of you merely fall back on a basil's argument of 8 am not 0 laying right. On the contrary, considering that my strategy does not utilize reliance on the sheild while still being highly effective and winning many fights while you yell nerf because this set counters yours, I would have to say that my strategy trumps yours. My strategy is not effected by this. It also sheds light on another strategy that works very well for others to use to get around a shield issue. You on the other hand have contributed absolutely nothing. You are simply trolling me. How is that helpful?
Lastly, if I was a noov and didn't know what I was talking about, then why wouldn't you help and provide alternative strategies? By simply in tossing my statements aside as inexperience you contribute to the problem. Many players who cry nerf on the forums do this. They simply tell the other side they are wrong and to get good before they talk instead of helping. How does this help your cause? It doesn't, it hinders it. Your strategy is not the only one nor is mine, that does not make them wrong. Imo a healer should not be relying on the shield. It is an o crap button. This o crap button has been countered and not even by all but by a select group. So sir to you I say you get good and l2p with this counter. Alternatively, why not provide some reasons or justifications for your words. If for nothing else than to provide a logical argument for others to read even if you don't change my mind. (I have had my mind changed a few times by players on the forum sharing their information and experience)
Stop trolling and contribute!
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
So if you read what I have read before you will notice that I said no you don't stack on top of the healer, but you optimize your heals by stain in range of heals. Blessing as well has springs have solid range to where you don't stack but can spread out. Ofcourse maybe through your inexperience you have yet to figure this out. And as far as several competent ppl? You and one other person. Who hardly strike me as competent at this point. Both have merely stated that I was wrong and you gys are right without providing any reason to justify that. Both of you merely fall back on a basil's argument of 8 am not 0 laying right. On the contrary, considering that my strategy does not utilize reliance on the sheild while still being highly effective and winning many fights while you yell nerf because this set counters yours, I would have to say that my strategy trumps yours. My strategy is not effected by this. It also sheds light on another strategy that works very well for others to use to get around a shield issue. You on the other hand have contributed absolutely nothing. You are simply trolling me. How is that helpful?
Lastly, if I was a noov and didn't know what I was talking about, then why wouldn't you help and provide alternative strategies? By simply in tossing my statements aside as inexperience you contribute to the problem. Many players who cry nerf on the forums do this. They simply tell the other side they are wrong and to get good before they talk instead of helping. How does this help your cause? It doesn't, it hinders it. Your strategy is not the only one nor is mine, that does not make them wrong. Imo a healer should not be relying on the shield. It is an o crap button. This o crap button has been countered and not even by all but by a select group. So sir to you I say you get good and l2p with this counter. Alternatively, why not provide some reasons or justifications for your words. If for nothing else than to provide a logical argument for others to read even if you don't change my mind. (I have had my mind changed a few times by players on the forum sharing their information and experience)
Stop trolling and contribute!
It's clearly not worth my time teaching you how to play, so I won't bother.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
So if you read what I have read before you will notice that I said no you don't stack on top of the healer, but you optimize your heals by stain in range of heals. Blessing as well has springs have solid range to where you don't stack but can spread out. Ofcourse maybe through your inexperience you have yet to figure this out. And as far as several competent ppl? You and one other person. Who hardly strike me as competent at this point. Both have merely stated that I was wrong and you gys are right without providing any reason to justify that. Both of you merely fall back on a basil's argument of 8 am not 0 laying right. On the contrary, considering that my strategy does not utilize reliance on the sheild while still being highly effective and winning many fights while you yell nerf because this set counters yours, I would have to say that my strategy trumps yours. My strategy is not effected by this. It also sheds light on another strategy that works very well for others to use to get around a shield issue. You on the other hand have contributed absolutely nothing. You are simply trolling me. How is that helpful?
Lastly, if I was a noov and didn't know what I was talking about, then why wouldn't you help and provide alternative strategies? By simply in tossing my statements aside as inexperience you contribute to the problem. Many players who cry nerf on the forums do this. They simply tell the other side they are wrong and to get good before they talk instead of helping. How does this help your cause? It doesn't, it hinders it. Your strategy is not the only one nor is mine, that does not make them wrong. Imo a healer should not be relying on the shield. It is an o crap button. This o crap button has been countered and not even by all but by a select group. So sir to you I say you get good and l2p with this counter. Alternatively, why not provide some reasons or justifications for your words. If for nothing else than to provide a logical argument for others to read even if you don't change my mind. (I have had my mind changed a few times by players on the forum sharing their information and experience)
Stop trolling and contribute!
It's clearly not worth my time teaching you how to play, so I won't bother.
yes the only way to play the game is your way. thanks for contributing nothing. and this is the mentality of many players that complain about things that zos implements that they dont like. every other playstyle is wrong. they dont know how to play the game. Im right, and this nerf should not be implemented becasue in counters my playstyle which is obviously superior. oh and let me not actually give any substantive information at all about why I think so. I will simply tell people they have no clue how to play. ya that helps. /facepalm
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
So if you read what I have read before you will notice that I said no you don't stack on top of the healer, but you optimize your heals by stain in range of heals. Blessing as well has springs have solid range to where you don't stack but can spread out. Ofcourse maybe through your inexperience you have yet to figure this out. And as far as several competent ppl? You and one other person. Who hardly strike me as competent at this point. Both have merely stated that I was wrong and you gys are right without providing any reason to justify that. Both of you merely fall back on a basil's argument of 8 am not 0 laying right. On the contrary, considering that my strategy does not utilize reliance on the sheild while still being highly effective and winning many fights while you yell nerf because this set counters yours, I would have to say that my strategy trumps yours. My strategy is not effected by this. It also sheds light on another strategy that works very well for others to use to get around a shield issue. You on the other hand have contributed absolutely nothing. You are simply trolling me. How is that helpful?
Lastly, if I was a noov and didn't know what I was talking about, then why wouldn't you help and provide alternative strategies? By simply in tossing my statements aside as inexperience you contribute to the problem. Many players who cry nerf on the forums do this. They simply tell the other side they are wrong and to get good before they talk instead of helping. How does this help your cause? It doesn't, it hinders it. Your strategy is not the only one nor is mine, that does not make them wrong. Imo a healer should not be relying on the shield. It is an o crap button. This o crap button has been countered and not even by all but by a select group. So sir to you I say you get good and l2p with this counter. Alternatively, why not provide some reasons or justifications for your words. If for nothing else than to provide a logical argument for others to read even if you don't change my mind. (I have had my mind changed a few times by players on the forum sharing their information and experience)
Stop trolling and contribute!
It's clearly not worth my time teaching you how to play, so I won't bother.
yes the only way to play the game is your way. thanks for contributing nothing. and this is the mentality of many players that complain about things that zos implements that they dont like. every other playstyle is wrong. they dont know how to play the game. Im right, and this nerf should not be implemented becasue in counters my playstyle which is obviously superior. oh and let me not actually give any substantive information at all about why I think so. I will simply tell people they have no clue how to play. ya that helps. /facepalm
No one said that everyone should play one way. I think other playstyles than the one you have discussed are far more effective, but sure play however you want, however ineffective! The point is that this set destroys a particular playstyle that people enjoy. The playstyle in question (i.e. smallscale which is practically a myth in this game as it is...) has already been fucked over by ZOS on numerous occasions. This is just another change that is going to make it so much harder for those that enjoy to play that way to do so.
Here we go. Going to edit this into the first post aswell:
First situation it´s clearly evident that DKs can force dmg of the shieldbreaker 5p bonus with fossilize which gives the victim a small dmg shield which proccs shieldbreaker. This has nice potential to work as a finisher for coordinated attacks with grps. One player fossilizes and the other hit lightattacks. Hooray!
Second situation is something all vampire players (they thought vampire was going to become better with 2.1 - well guess again) are going to love. Shieldbreaker ignores mistform mitigation completely.
ENJOY:https://www.youtube.com/watch?v=PvFNjRo3APs&spfreload=10
Here we go. Going to edit this into the first post aswell:
First situation it´s clearly evident that DKs can force dmg of the shieldbreaker 5p bonus with fossilize which gives the victim a small dmg shield proccing shieldbreaker. This has nice potential to work as a finisher for coordinated attacks with grps. One player fossilizes and the other hit lightattacks. Hooray!
Second situation is something all vampire players (they thought vampire was going to become better with 2.1 - well guess again) are going to love. Shieldbreaker ignores mistform mitigation completely.
ENJOY:https://www.youtube.com/watch?v=PvFNjRo3APs&spfreload=10
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
So if you read what I have read before you will notice that I said no you don't stack on top of the healer, but you optimize your heals by stain in range of heals. Blessing as well has springs have solid range to where you don't stack but can spread out. Ofcourse maybe through your inexperience you have yet to figure this out. And as far as several competent ppl? You and one other person. Who hardly strike me as competent at this point. Both have merely stated that I was wrong and you gys are right without providing any reason to justify that. Both of you merely fall back on a basil's argument of 8 am not 0 laying right. On the contrary, considering that my strategy does not utilize reliance on the sheild while still being highly effective and winning many fights while you yell nerf because this set counters yours, I would have to say that my strategy trumps yours. My strategy is not effected by this. It also sheds light on another strategy that works very well for others to use to get around a shield issue. You on the other hand have contributed absolutely nothing. You are simply trolling me. How is that helpful?
Lastly, if I was a noov and didn't know what I was talking about, then why wouldn't you help and provide alternative strategies? By simply in tossing my statements aside as inexperience you contribute to the problem. Many players who cry nerf on the forums do this. They simply tell the other side they are wrong and to get good before they talk instead of helping. How does this help your cause? It doesn't, it hinders it. Your strategy is not the only one nor is mine, that does not make them wrong. Imo a healer should not be relying on the shield. It is an o crap button. This o crap button has been countered and not even by all but by a select group. So sir to you I say you get good and l2p with this counter. Alternatively, why not provide some reasons or justifications for your words. If for nothing else than to provide a logical argument for others to read even if you don't change my mind. (I have had my mind changed a few times by players on the forum sharing their information and experience)
Stop trolling and contribute!
It's clearly not worth my time teaching you how to play, so I won't bother.
yes the only way to play the game is your way. thanks for contributing nothing. and this is the mentality of many players that complain about things that zos implements that they dont like. every other playstyle is wrong. they dont know how to play the game. Im right, and this nerf should not be implemented becasue in counters my playstyle which is obviously superior. oh and let me not actually give any substantive information at all about why I think so. I will simply tell people they have no clue how to play. ya that helps. /facepalm
No one said that everyone should play one way. I think other playstyles than the one you have discussed are far more effective, but sure play however you want, however ineffective! The point is that this set destroys a particular playstyle that people enjoy. The playstyle in question (i.e. smallscale which is practically a myth in this game as it is...) has already been fucked over by ZOS on numerous occasions. This is just another change that is going to make it so much harder for those that enjoy to play that way to do so.
you are assuming that your playstyle of healing is equated to success in small scale pvp. although you may find my suggestion of strategy ineffective, I find it very effective and win most fights with my group. in fact, based on your argument, I would say that my small group playstyle out does yours because we can still operate effectively in IC based on the same strategy we use live. Moreover, you know how many times I have been with a group of 8 and sytematically took out 20 ppl. it is all based on group cohesion. Again, just cause it counters your playstyle (which you perceive to be the best way to small group heal) does not mean small groups are dead. also, your assumption also assumes that every player you come acroos will be wearing this set. this is inherently false. Not only are many people going magika this update, people are also going to be using less shields because the nerfs to many sheilds such as igneous or blazing dont provide enough mitigation to utilize. this further reduces the population of players using shields and therefore reduces the population of players that will be running the set. again, just b/c it counters your playstyle for healing in a small group does not mean small group is dead or that the set is op. When these situations arsie (which will be far less then situations in which it does not arise) you must simply adapt to that fight. You call out that player and then target him. This is similar to someone on a ballista, or jesus beam spamming player, or a player that is simply setup to counter what you are doing. You target that player because they ar the bigger threat.
bowmanz607 wrote: »
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
A 5 piece set with excellent stats for a stamina build.
You don't loose that much for using this set, but become extremely strong against shields.
The 2-4 piece traits are too goodMost sets in the game have an interesting 5 piece bonus, but the rest is rather unimpressive.
With this set however, you get 3 usefull bonus and you break damage shields and they are used a lot in PvP. You can counter the majority of players in Cyrodiil and don't really have to sacrifise something to do so. That's what bothers me so much about this set.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...
Yup u figured it out I only run with zergs. Good grief. If you must know most of my time I run solo or in small group action. I run once a week with my guild that has 2 full raids going. I experience every end of the spectrum. So please contribute to the conversation. Again, ppl may have different experiences than me, but does not mean that I do not have valid experiences. I don't know about you but when I run around in a small group we stay close and by the healer. If for no other reason than to protect the healer. Competent players will take out a healer first, so over stretching the limits of your healer is also bad because then there is noone to help the healer.
If you play with a small group (say 5 or less) and all stick on top of the healer you're retarded and a guaranteed kill for any equally sized group, and literally and nothing but an annoying obstacle to be rolled over for anything bigger. If you do truly play with smaller groups, it is evident that you aren't very good at it, which more or less makes your points entirely invalid - because you clearly lack experience in the area that forms the centre of the discussion on this thread.
So I'll repeat - gtfo.
So if you read what I have read before you will notice that I said no you don't stack on top of the healer, but you optimize your heals by stain in range of heals. Blessing as well has springs have solid range to where you don't stack but can spread out. Ofcourse maybe through your inexperience you have yet to figure this out. And as far as several competent ppl? You and one other person. Who hardly strike me as competent at this point. Both have merely stated that I was wrong and you gys are right without providing any reason to justify that. Both of you merely fall back on a basil's argument of 8 am not 0 laying right. On the contrary, considering that my strategy does not utilize reliance on the sheild while still being highly effective and winning many fights while you yell nerf because this set counters yours, I would have to say that my strategy trumps yours. My strategy is not effected by this. It also sheds light on another strategy that works very well for others to use to get around a shield issue. You on the other hand have contributed absolutely nothing. You are simply trolling me. How is that helpful?
Lastly, if I was a noov and didn't know what I was talking about, then why wouldn't you help and provide alternative strategies? By simply in tossing my statements aside as inexperience you contribute to the problem. Many players who cry nerf on the forums do this. They simply tell the other side they are wrong and to get good before they talk instead of helping. How does this help your cause? It doesn't, it hinders it. Your strategy is not the only one nor is mine, that does not make them wrong. Imo a healer should not be relying on the shield. It is an o crap button. This o crap button has been countered and not even by all but by a select group. So sir to you I say you get good and l2p with this counter. Alternatively, why not provide some reasons or justifications for your words. If for nothing else than to provide a logical argument for others to read even if you don't change my mind. (I have had my mind changed a few times by players on the forum sharing their information and experience)
Stop trolling and contribute!
It's clearly not worth my time teaching you how to play, so I won't bother.
yes the only way to play the game is your way. thanks for contributing nothing. and this is the mentality of many players that complain about things that zos implements that they dont like. every other playstyle is wrong. they dont know how to play the game. Im right, and this nerf should not be implemented becasue in counters my playstyle which is obviously superior. oh and let me not actually give any substantive information at all about why I think so. I will simply tell people they have no clue how to play. ya that helps. /facepalm
No one said that everyone should play one way. I think other playstyles than the one you have discussed are far more effective, but sure play however you want, however ineffective! The point is that this set destroys a particular playstyle that people enjoy. The playstyle in question (i.e. smallscale which is practically a myth in this game as it is...) has already been fucked over by ZOS on numerous occasions. This is just another change that is going to make it so much harder for those that enjoy to play that way to do so.
you are assuming that your playstyle of healing is equated to success in small scale pvp. although you may find my suggestion of strategy ineffective, I find it very effective and win most fights with my group. in fact, based on your argument, I would say that my small group playstyle out does yours because we can still operate effectively in IC based on the same strategy we use live. Moreover, you know how many times I have been with a group of 8 and sytematically took out 20 ppl. it is all based on group cohesion. Again, just cause it counters your playstyle (which you perceive to be the best way to small group heal) does not mean small groups are dead. also, your assumption also assumes that every player you come acroos will be wearing this set. this is inherently false. Not only are many people going magika this update, people are also going to be using less shields because the nerfs to many sheilds such as igneous or blazing dont provide enough mitigation to utilize. this further reduces the population of players using shields and therefore reduces the population of players that will be running the set. again, just b/c it counters your playstyle for healing in a small group does not mean small group is dead or that the set is op. When these situations arsie (which will be far less then situations in which it does not arise) you must simply adapt to that fight. You call out that player and then target him. This is similar to someone on a ballista, or jesus beam spamming player, or a player that is simply setup to counter what you are doing. You target that player because they ar the bigger threat.
The thing is: A grp of 8 is something entirely different than a grp of 3 to 5 people. I know that because i have played both for extended periods of time.