kkampaseb17_ESO wrote: »coyteriarwb17_ESO wrote: »bowmanz607 wrote: »Ok everyone just think about it for a second. No sheild up get hit for 5k plus dps. With sheild no damage till down. Wearing this set, 2100 dps. You still minimize damage dealt. You just are not mitigating all of it. How is that op? That is what it is intended to do. It takes a minimum of 17 hits to kill a target and upwards of 32. That is without the target moving or fighting what so ever. I mean come on ppl.
I have an idea then:
Invisible breaker: Are able to detect all invisible and crouched enemies within visible range.
Healing breaker: Able to prevent healing effects per attack on a target for 3 seconds.
Reflective breaker: Able to prevent your attacks from being reflected.
Hmm sounds about right for a shield breaker set family.
An addition:
After X your attacks are undodgeable for 3 seconds.bowmanz607 wrote: »Ok everyone just think about it for a second. No sheild up get hit for 5k plus dps. With sheild no damage till down. Wearing this set, 2100 dps. You still minimize damage dealt. You just are not mitigating all of it. How is that op? That is what it is intended to do. It takes a minimum of 17 hits to kill a target and upwards of 32. That is without the target moving or fighting what so ever. I mean come on ppl.
In most cases you are minimalizing incoming damage by using shields even against this set, in some cases you are maximizing it.
It makes synergies between shields and other skills useless (igenous shield + dragon blood), it makes smaller shields harmful (frost staffs, weapon enchants etc.), it turns Annulment and Bone Shield into nothing but damage buffs for the enemy, it counters a Sorcerer's main defense and healing (Hardened Ward + Healing Ward), making them unable to fight back.
Honestly, if this set is so well thought out, why don't players just take unavoidable damage when an enemy player hits them while they have a shield up, anyway? This set is not a well thought out idea, rather looks like something they came up with because of complaining, thought the idea was cool and went with it.
I completely agree with you 100%. With the exception of the bolded sentence. They didn't come up with it because of the complaining. They came up with it cause there truly is problem with absorb shields. However, instead of dealing with the problem directly....they decided this "cool" idea.
With my full DPS build I can lock a templar into pure defensive position only healing and me not being able to drop him unless the pace of the fight changes for some reason. I don't see why absorb shields should be any different than that.
There's a problem with absorb shields? Let's see this through..
I can block forever.. So.. ZoS is nerfing my regen.
I can dodge roll forever.. So.. Zos is nerfing my dodge roll.
I can shield stack forever. So ZoS is nerfing my shield stack.
I just came back to eso.. So let me get this straight. Help me please. All of you. Come together and help this scrub lump of turd out.
Tanks could block forever, right? Stamina users could dodge roll forever, right? Magicka builds could shield forever, right? Under those circumstance no one is dying, right? Tanks, stamina, magicka builds are ALLLLLL F'ING invincible, RIGHT? F morons, right?
So who was crying for nerfs? Was it infinite dodge roll stamina builds crying about tanks and magicka shields that they couldn't beat? Was is magicka users spamming invincible shield stacks crying about block and dodge roll? Was it Tanks invincible eternally blocking that are crying about shields and dodge roll?
You get my point right? If tanks are invincible, and dodge rolling stamina builds are invincible, and shield stacking casters are invincible... Who was crying about dying that dodge roll stamina blocking regen, and shields needed to be nerfed? Look around! Every appears to be so invincible that ZOS must perform this gutting ultimate makeover of PvP...
So lets get this very straight... bad magicka builds that couldn't be bothered to stack infinite invincibility shields are crying...Bad stamina builds that couldn't infinitely dodge roll every ability are crying.. and/or bad tank builds that couldn't infinitely block forever are crying?
I don't want to say bad players man... maybe its because you keep your ultra build secrets so private that none of these stamin, magicka, blocking guys could become so awesome like yourself.. Let's just say that's so? How good are you at all? That people are crying nerf because nothing works, but their noobs... Yet you have build secrets that you won't share with them because the advantage you get is so good? That Block, dodge, and shields are nerfed into oblivion? You guys do it to yourselves and now as an average player.. Who cares about this game..
This has become another nerf sorc thread < just saying
The issue isn't that there IS a lazy counter, but the way it's being approached. Heck I don't mind it shields could be bashed off, but as a set bonus... This is a huge step in the wrong direction. Gear shouldn't counter combat skill! might as well just play wow -.-
There's a problem with absorb shields? Let's see this through..
I can block forever.. So.. ZoS is nerfing my regen.
I can dodge roll forever.. So.. Zos is nerfing my dodge roll.
I can shield stack forever. So ZoS is nerfing my shield stack.
I just came back to eso.. So let me get this straight. Help me please. All of you. Come together and help this scrub lump of turd out.
Tanks could block forever, right? Stamina users could dodge roll forever, right? Magicka builds could shield forever, right? Under those circumstance no one is dying, right? Tanks, stamina, magicka builds are ALLLLLL F'ING invincible, RIGHT? F morons, right?
So who was crying for nerfs? Was it infinite dodge roll stamina builds crying about tanks and magicka shields that they couldn't beat? Was is magicka users spamming invincible shield stacks crying about block and dodge roll? Was it Tanks invincible eternally blocking that are crying about shields and dodge roll?
You get my point right? If tanks are invincible, and dodge rolling stamina builds are invincible, and shield stacking casters are invincible... Who was crying about dying that dodge roll stamina blocking regen, and shields needed to be nerfed? Look around! Every appears to be so invincible that ZOS must perform this gutting ultimate makeover of PvP...
So lets get this very straight... bad magicka builds that couldn't be bothered to stack infinite invincibility shields are crying...Bad stamina builds that couldn't infinitely dodge roll every ability are crying.. and/or bad tank builds that couldn't infinitely block forever are crying?
I don't want to say bad players man... maybe its because you keep your ultra build secrets so private that none of these stamin, magicka, blocking guys could become so awesome like yourself.. Let's just say that's so? How good are you at all? That people are crying nerf because nothing works, but their noobs... Yet you have build secrets that you won't share with them because the advantage you get is so good? That Block, dodge, and shields are nerfed into oblivion? You guys do it to yourselves and now as an average player.. Who cares about this game.. Yu guys just set yourselves up to not be able to defend against the lowest of the lowest. Your shields don't work. You dodge run you dry. Your stamina blocking is gone.. Whose lunch are.. That's right. The zergs. Good job This isn't even funny. This final. This game is dead in its current state.
Emma_Eunjung wrote: »This has become another nerf sorc thread < just saying
The issue isn't that there IS a lazy counter, but the way it's being approached. Heck I don't mind it shields could be bashed off, but as a set bonus... This is a huge step in the wrong direction. Gear shouldn't counter combat skill! might as well just play wow -.-
I don't know about that. As a PvE Sorc, I think gear is a GREAT way to address the "shield-stacking" controversy. It's not as if any MOBS are going to be wearing the Shield Breaker set!
Emma_Eunjung wrote: »There's a problem with absorb shields? Let's see this through..
I can block forever.. So.. ZoS is nerfing my regen.
I can dodge roll forever.. So.. Zos is nerfing my dodge roll.
I can shield stack forever. So ZoS is nerfing my shield stack.
I just came back to eso.. So let me get this straight. Help me please. All of you. Come together and help this scrub lump of turd out.
Tanks could block forever, right? Stamina users could dodge roll forever, right? Magicka builds could shield forever, right? Under those circumstance no one is dying, right? Tanks, stamina, magicka builds are ALLLLLL F'ING invincible, RIGHT? F morons, right?
So who was crying for nerfs? Was it infinite dodge roll stamina builds crying about tanks and magicka shields that they couldn't beat? Was is magicka users spamming invincible shield stacks crying about block and dodge roll? Was it Tanks invincible eternally blocking that are crying about shields and dodge roll?
You get my point right? If tanks are invincible, and dodge rolling stamina builds are invincible, and shield stacking casters are invincible... Who was crying about dying that dodge roll stamina blocking regen, and shields needed to be nerfed? Look around! Every appears to be so invincible that ZOS must perform this gutting ultimate makeover of PvP...
So lets get this very straight... bad magicka builds that couldn't be bothered to stack infinite invincibility shields are crying...Bad stamina builds that couldn't infinitely dodge roll every ability are crying.. and/or bad tank builds that couldn't infinitely block forever are crying?
I don't want to say bad players man... maybe its because you keep your ultra build secrets so private that none of these stamin, magicka, blocking guys could become so awesome like yourself.. Let's just say that's so? How good are you at all? That people are crying nerf because nothing works, but their noobs... Yet you have build secrets that you won't share with them because the advantage you get is so good? That Block, dodge, and shields are nerfed into oblivion? You guys do it to yourselves and now as an average player.. Who cares about this game.. Yu guys just set yourselves up to not be able to defend against the lowest of the lowest. Your shields don't work. You dodge run you dry. Your stamina blocking is gone.. Whose lunch are.. That's right. The zergs. Good job This isn't even funny. This final. This game is dead in its current state.
No, everything you are saying is true, and you aren't the only one saying it. You would think from all the crying that NO ONE ever died in Cyrodill because of all the perma-blockers, roll-dodgers and shield stackers. Then you read the next thread that's full of guys whining about the "low TTK" in Cyrodiil. LOL, which is it?
There's a problem with absorb shields? Let's see this through..
I can block forever.. So.. ZoS is nerfing my regen.
I can dodge roll forever.. So.. Zos is nerfing my dodge roll.
I can shield stack forever. So ZoS is nerfing my shield stack.
I just came back to eso.. So let me get this straight. Help me please. All of you. Come together and help this scrub lump of turd out.
Tanks could block forever, right? Stamina users could dodge roll forever, right? Magicka builds could shield forever, right? Under those circumstance no one is dying, right? Tanks, stamina, magicka builds are ALLLLLL F'ING invincible, RIGHT? F morons, right?
So who was crying for nerfs? Was it infinite dodge roll stamina builds crying about tanks and magicka shields that they couldn't beat? Was is magicka users spamming invincible shield stacks crying about block and dodge roll? Was it Tanks invincible eternally blocking that are crying about shields and dodge roll?
You get my point right? If tanks are invincible, and dodge rolling stamina builds are invincible, and shield stacking casters are invincible... Who was crying about dying that dodge roll stamina blocking regen, and shields needed to be nerfed? Look around! Every appears to be so invincible that ZOS must perform this gutting ultimate makeover of PvP...
So lets get this very straight... bad magicka builds that couldn't be bothered to stack infinite invincibility shields are crying...Bad stamina builds that couldn't infinitely dodge roll every ability are crying.. and/or bad tank builds that couldn't infinitely block forever are crying?
I don't want to say bad players man... maybe its because you keep your ultra build secrets so private that none of these stamin, magicka, blocking guys could become so awesome like yourself.. Let's just say that's so? How good are you at all? That people are crying nerf because nothing works, but their noobs... Yet you have build secrets that you won't share with them because the advantage you get is so good? That Block, dodge, and shields are nerfed into oblivion? You guys do it to yourselves and now as an average player.. Who cares about this game.. Yu guys just set yourselves up to not be able to defend against the lowest of the lowest. Your shields don't work. You dodge run you dry. Your stamina blocking is gone.. Whose lunch are.. That's right. The zergs. Good job This isn't even funny. This final. This game is dead in its current state.
Shieldbreaker breaks shields?
coyteriarwb17_ESO wrote: »bowmanz607 wrote: »Ok everyone just think about it for a second. No sheild up get hit for 5k plus dps. With sheild no damage till down. Wearing this set, 2100 dps. You still minimize damage dealt. You just are not mitigating all of it. How is that op? That is what it is intended to do. It takes a minimum of 17 hits to kill a target and upwards of 32. That is without the target moving or fighting what so ever. I mean come on ppl.
I have an idea then:
Invisible breaker: Are able to detect all invisible and crouched enemies within visible range.
Healing breaker: Able to prevent healing effects per attack on a target for 3 seconds.
Reflective breaker: Able to prevent your attacks from being reflected.
Hmm sounds about right for a shield breaker set family.
bowmanz607 wrote: »coyteriarwb17_ESO wrote: »bowmanz607 wrote: »Ok everyone just think about it for a second. No sheild up get hit for 5k plus dps. With sheild no damage till down. Wearing this set, 2100 dps. You still minimize damage dealt. You just are not mitigating all of it. How is that op? That is what it is intended to do. It takes a minimum of 17 hits to kill a target and upwards of 32. That is without the target moving or fighting what so ever. I mean come on ppl.
I have an idea then:
Invisible breaker: Are able to detect all invisible and crouched enemies within visible range.
Healing breaker: Able to prevent healing effects per attack on a target for 3 seconds.
Reflective breaker: Able to prevent your attacks from being reflected.
Hmm sounds about right for a shield breaker set family.
Except there are counters to everything you listed.
Invisible: you have inner light, detect pots, piercing mark, aoe, and sets that give increased detection range, plus sets that do increased damage to invisible targets, not to mention cam hunter.
Healing: snipe, dark flare, diseas
Refeclt: sword and board reflect, any none projectile attack, lighting staffs, healing staffs, etc.
Shields have no counter at all. Your argument is flawed.
ScruffyWhiskers wrote: »
bowmanz607 wrote: »Ok everyone just think about it for a second. No sheild up get hit for 5k plus dps. With sheild no damage till down. Wearing this set, 2100 dps. You still minimize damage dealt. You just are not mitigating all of it. How is that op? That is what it is intended to do. It takes a minimum of 17 hits to kill a target and upwards of 32. That is without the target moving or fighting what so ever. I mean come on ppl.
In most cases you are minimalizing incoming damage by using shields even against this set, in some cases you are maximizing it.
It makes synergies between shields and other skills useless (igenous shield + dragon blood), it makes smaller shields harmful (frost staffs, weapon enchants etc.), it turns Annulment and Bone Shield into nothing but damage buffs for the enemy, it counters a Sorcerer's main defense and healing (Hardened Ward + Healing Ward), making them unable to fight back.
Honestly, if this set is so well thought out, why don't players just take unavoidable damage when an enemy player hits them while they have a shield up, anyway? This set is not a well thought out idea, rather looks like something they came up with because of complaining, thought the idea was cool and went with it.
bowmanz607 wrote: »bowmanz607 wrote: »Ok everyone just think about it for a second. No sheild up get hit for 5k plus dps. With sheild no damage till down. Wearing this set, 2100 dps. You still minimize damage dealt. You just are not mitigating all of it. How is that op? That is what it is intended to do. It takes a minimum of 17 hits to kill a target and upwards of 32. That is without the target moving or fighting what so ever. I mean come on ppl.
In most cases you are minimalizing incoming damage by using shields even against this set, in some cases you are maximizing it.
It makes synergies between shields and other skills useless (igenous shield + dragon blood), it makes smaller shields harmful (frost staffs, weapon enchants etc.), it turns Annulment and Bone Shield into nothing but damage buffs for the enemy, it counters a Sorcerer's main defense and healing (Hardened Ward + Healing Ward), making them unable to fight back.
Honestly, if this set is so well thought out, why don't players just take unavoidable damage when an enemy player hits them while they have a shield up, anyway? This set is not a well thought out idea, rather looks like something they came up with because of complaining, thought the idea was cool and went with it.
Again, it was meant to make sheilds less powerful. It is called shield breaker. It does not make sheilds useless. Again you are still mitigating damage. Instead of getting hit by more powerful attacks you get hit for 2k. What don't ppl understand about this. How does this run igneous sheild synergy with gbd? You can still get increased healing with it.
Ppl I don't know how else to phrase this....
Ok I am a light armor sorc. I have very low armor. I start getting hit by say a nb spamming suprise attack. That suprise attack is doing anywhere from 5k to 8k maybe even upwards of 10k. Pick any of those numbers it doesn't matter. Now i, as a sorc, pop a shield to mitigate all of the damage being put out. Hiwever, the nb is running this set. The nb starts spamming light attacks instead of suprise attack. Now the nb is doing only 2k damage cause I have a sheild up. You are mitigating anywhere from 3k-8k damage by having this shield up. Not to mention the mb is spamming light attacks so my shield last longer then if the continued to spam suprise attack. This gives me more time to fight rather than work about reapplying my shields.
All of your arguments are ridiculous. You still mitigate damage just not everything. Exactly what this set was intended to do. Not to mention, stam builds will be less prevalent in this update and someone has to give anot her 5 pc bonus up that works on every fight for a situational fight. Given the nerf to shield strengths and making them crit, even less ppl will run this. It would essentially be someone that specifically wants to counter shields. If s9me one specs to counter a specific build then they should counter it.
If I run inner light, cam hunter, and the set that does more damage to stealth players, then I should be able to counter gankers. That is my build. I'm sorry but I just don't see the problem with this set. Your arguments make no sense for the above reasons.
bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
Really ? You try this again ?oh Soulcat
bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
Yeah agree, but when 3 ppls with this shield set start spam on u light attacks u die in few secondsthat's the problem, cause my fellow sorc friends were used to tank few opponents with shields esly, now they cant do that.. 1 vs 1 shield + healing springs/combat prayer is enough, but no more 1 vs x uber pro fights from sorcs, so this the reason about all of that Qq..
But otherside, i am one of them, also playing sorc from betas time, and i need to agree that this set is stronk vs shields, maybe it should be tuned down a bit, like 400 dmg less or so, but for sure no 910 like it was 2.1, or give it 15%-20% chance to hit 7k dmg while using light attack if som1 is shielded..
bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
Then you should take a look on the other side of the fence maybe, and fight a competent player who uses this set against a magicka Sorc.
bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
Then you should take a look on the other side of the fence maybe, and fight a competent player who uses this set against a magicka Sorc.
im confused? is this just a post saying im incompetent?
bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...