bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.
bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
bowmanz607 wrote: »one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
You might not see the issue. But what I see however, is that you didn't read what I wrote, maybe the first 2 sentences. Because I said, that the selling point of Templars is being a good healer. Nothing wrong with that
But we all know, that it's almost impossible to stay together all the time, especially in pvp.
And this discussion is about issues for non-Templar healers. We highly rely on steadfast ward and here comes the problem.
We use it to protect our low health allies but with the shieldbreaker set, these allies will be lost and this totally negates the only reliable selling point of restoration staves.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
You might not see the issue. But what I see however, is that you didn't read what I wrote, maybe the first 2 sentences. Because I said, that the selling point of Templars is being a good healer. Nothing wrong with that
But we all know, that it's almost impossible to stay together all the time, especially in pvp.
And this discussion is about issues for non-Templar healers. We highly rely on steadfast ward and here comes the problem.
We use it to protect our low health allies but with the shieldbreaker set, these allies will be lost and this totally negates the only reliable selling point of restoration staves.
sorry no sympathy here. I also have two healers. one temp one non-temp. i rely more on blessing and springs more than anything. this definitely does not break a healers setup. in fact, if you see someone using this set, then you should be ready to swap to another heal while that person is alive or targeting the person you are healing. you are talking about a situation that will happen one in ten fights. the person running the set should have a drop on healing ward, well caus eagin that is the point of the set. you cant say that healing ward will essentially become useless b/c SOME ppl in the game will be running this set. a group should adapt to their opponent and what they are trying to do. in a group you call out a person like that. similar to calling out a Templar on live spamming radiant. at this point each person in the group should be aware of the presenc of the other player and seek to play a little more closely together to get the heals. again, at times a battle may get crazy and ppl separated, but that is also a strategy (divide and conquer). Moreover, a player should always be aware of their healer relative to where they are on the battlefield. again, it is about group cohesion and competency. Additionally, if you are heavily relying on the ward something is wrong. you should not be spamming this ability to heal your allies. you should be relying heavily on your aoe heals and hot. even as a templar i rely on aoe over breathe. i use breathe in those o crap moments. although you may lose that o crap moment with this set, it is only tied to this set.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
You might not see the issue. But what I see however, is that you didn't read what I wrote, maybe the first 2 sentences. Because I said, that the selling point of Templars is being a good healer. Nothing wrong with that
But we all know, that it's almost impossible to stay together all the time, especially in pvp.
And this discussion is about issues for non-Templar healers. We highly rely on steadfast ward and here comes the problem.
We use it to protect our low health allies but with the shieldbreaker set, these allies will be lost and this totally negates the only reliable selling point of restoration staves.
sorry no sympathy here. I also have two healers. one temp one non-temp. i rely more on blessing and springs more than anything. this definitely does not break a healers setup. in fact, if you see someone using this set, then you should be ready to swap to another heal while that person is alive or targeting the person you are healing. you are talking about a situation that will happen one in ten fights. the person running the set should have a drop on healing ward, well caus eagin that is the point of the set. you cant say that healing ward will essentially become useless b/c SOME ppl in the game will be running this set. a group should adapt to their opponent and what they are trying to do. in a group you call out a person like that. similar to calling out a Templar on live spamming radiant. at this point each person in the group should be aware of the presenc of the other player and seek to play a little more closely together to get the heals. again, at times a battle may get crazy and ppl separated, but that is also a strategy (divide and conquer). Moreover, a player should always be aware of their healer relative to where they are on the battlefield. again, it is about group cohesion and competency. Additionally, if you are heavily relying on the ward something is wrong. you should not be spamming this ability to heal your allies. you should be relying heavily on your aoe heals and hot. even as a templar i rely on aoe over breathe. i use breathe in those o crap moments. although you may lose that o crap moment with this set, it is only tied to this set.
Ward Ally doesn't heal and I don't spam it. But if my ally drops from 100% health to 30% within 1 second, the only reasonable reaction is to cast Ward Ally, provided I don't see him in this moment. This buys me valueable time to find him and heal him.
If you don't need this, it's alright. Even though I recommend you to reconsider, you would be much better as a healer if you would use this ability how it's supposed to be: A low health life saver.
Your performance as a healer will improve instantly.
I'm only trying to support you here, thanks for not having sympathy. I'm out
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
You might not see the issue. But what I see however, is that you didn't read what I wrote, maybe the first 2 sentences. Because I said, that the selling point of Templars is being a good healer. Nothing wrong with that
But we all know, that it's almost impossible to stay together all the time, especially in pvp.
And this discussion is about issues for non-Templar healers. We highly rely on steadfast ward and here comes the problem.
We use it to protect our low health allies but with the shieldbreaker set, these allies will be lost and this totally negates the only reliable selling point of restoration staves.
sorry no sympathy here. I also have two healers. one temp one non-temp. i rely more on blessing and springs more than anything. this definitely does not break a healers setup. in fact, if you see someone using this set, then you should be ready to swap to another heal while that person is alive or targeting the person you are healing. you are talking about a situation that will happen one in ten fights. the person running the set should have a drop on healing ward, well caus eagin that is the point of the set. you cant say that healing ward will essentially become useless b/c SOME ppl in the game will be running this set. a group should adapt to their opponent and what they are trying to do. in a group you call out a person like that. similar to calling out a Templar on live spamming radiant. at this point each person in the group should be aware of the presenc of the other player and seek to play a little more closely together to get the heals. again, at times a battle may get crazy and ppl separated, but that is also a strategy (divide and conquer). Moreover, a player should always be aware of their healer relative to where they are on the battlefield. again, it is about group cohesion and competency. Additionally, if you are heavily relying on the ward something is wrong. you should not be spamming this ability to heal your allies. you should be relying heavily on your aoe heals and hot. even as a templar i rely on aoe over breathe. i use breathe in those o crap moments. although you may lose that o crap moment with this set, it is only tied to this set.
Ward Ally doesn't heal and I don't spam it. But if my ally drops from 100% health to 30% within 1 second, the only reasonable reaction is to cast Ward Ally, provided I don't see him in this moment. This buys me valueable time to find him and heal him.
If you don't need this, it's alright. Even though I recommend you to reconsider, you would be much better as a healer if you would use this ability how it's supposed to be: A low health life saver.
Your performance as a healer will improve instantly.
I'm only trying to support you here, thanks for not having sympathy. I'm out
i do apologize i was misreading about ward ally. to be fair though when i am healing a group we are very good about sticking together and my aoe heals are more than enough, especially with the burst from blessing. to some extent i see why it is a problem. my point, however, is not only are those times going to be on the lower end, but also the point of the set. why have it if you will have damage so low it doesnt make a difference anyway? then it is a pointless set. again, it is not like the ward is completely ineffective. it is still going to mitigate damage just not nearly as much. low health occurs at what 25%. given that most ppl run with 20k hp that would mean you would have 3 light attacks to find that person and heal them. with no sheild they would be dead after one hit. it simply lessens the time you have to find them when someone is wearing this set. again, the point of this set is to stop that person from getting that heal quicker. to finish off someone who pops a shield at the last minute. it does not make these items ineffective only less effective. as it stands right now there is no counter to a shield. everything else in this game has a counter. now so does a shield.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
MrBeatDown wrote: »This set looks really nice, Should provide incentive for PvP sorc builds to diversify and try new setups that involve skill, instead of the Ez stack spam that requires no skill. I like it.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
divide and conquer
Derra - Sorcerer - V14 - AR37
I love the shield breaker set, going to fit it into my build and bathe in the tears of sorcs everywhere. Such salty tears.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
So there was something wrong with Derra's playstyle then? Since ZOS doesn't seem very inlcined to preserve it so far.divide and conquer
Do you even know what that quote means? Sorry for not taking you serious then...
Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.
Derra wrote:Secondly it renders the only active defense left for the sorcerer class useless (infact you´re better off not using your class shield at all when someone with that set is attacking you).
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.
I don't have time to read through all of your posts here on the forums but I did in fact read the initial post. You aren't important and it's pretty damn foolish to think that you are important enough for someone to track your posts.
Beyond your notes on how the set is not functioning properly with harness the post was pretty worthless. I thought this part was pretty hilarious. It reminds me of people stating that sorcs were weak in pvp while 1.6 was on pts.Derra wrote:Secondly it renders the only active defense left for the sorcerer class useless (infact you´re better off not using your class shield at all when someone with that set is attacking you).
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
Your entire complaint is like a Nightblade whining that piercing mark shows them while they are cloaked. Piercing mark is the counter to the constant invisibility playstyle that another Nightblade can pull off. It's a counter to a playstyle. There are risks and rewards. If you want to nullify the 5pc set bonus or not be affected by it then don't shield up.
Seriously, you just need to L2P.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.
I don't have time to read through all of your posts here on the forums but I did in fact read the initial post. You aren't important and it's pretty damn foolish to think that you are important enough for someone to track your posts.
Beyond your notes on how the set is not functioning properly with harness the post was pretty worthless. I thought this part was pretty hilarious. It reminds me of people stating that sorcs were weak in pvp while 1.6 was on pts.Derra wrote:Secondly it renders the only active defense left for the sorcerer class useless (infact you´re better off not using your class shield at all when someone with that set is attacking you).
You'd hate an MMO with an actual counter based PvP mechanic. There is a counter to shield stacking and it requires the player to wear a full 5pc armor set. If you don't fight someone that is casting a shield then it's a worthless 5pc. There's a risk and a reward to fighting people while wearing this set.
Your entire complaint is like a Nightblade whining that piercing mark shows them while they are cloaked. Piercing mark is the counter to the constant invisibility playstyle that another Nightblade can pull off. It's a counter to a playstyle. There are risks and rewards. If you want to nullify the 5pc set bonus or not be affected by it then don't shield up.
Seriously, you just need to L2P.
Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
bowmanz607 wrote: »Derra - Sorcerer - V14 - AR37
It's a l2p type of thing. Welcome to the world of crits and things affecting your HP. Which by the way you should probably spend some points on it.
If you would have read anything i´ve posted in this topic you´d know that you just made a complete fool of yourself... Mostly that my concerns with this set are not my own hp.bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
You´re serious? Have you ever healed a small grp of 3 to 5 ppl that are all over the place? You need smarthealing not a small cone aoe heal.
The heal has to compare to breath of life which is even more op than healing ward in my opinion.
Please don´t comment on things that you obviously don´t care about nor have any idea how they work in practice. Sorry to be so rude.bowmanz607 wrote: »bowmanz607 wrote: »so after many hours of testing and using this gear i have to say that it really does not make much of a difference in a fight. the only time it was useful was executing a shield user. it revented them from stacking shields and allowing healing ward to pop. so when the player was on the brink he couldnt snake his way out of a death. essentially, it operates as an execute for the wearer against shield users. why is there anything wrong with that?a small amount of the population can now finish off a larger percentage of the population.
And that´s it. You´ve perfectly described my problem with this item set. 100% nail on the head.
This set counters the burstheal that is available to non templar healers. It makes it impossible to take the healer role as any class but a templar bc your "ohsh*tbutton" will kill your groupmates...
still have blessing of restoration. that is a burst heal. it is also more reliable in a group. also, this is one set that only some will run with. not everyone will be running with it. it is literally only a counter to one playstyle.
besides, healing ward is in it self op. o you are almost dead let me pop a sheild and heal myself back up to full strength. this set is merely a counter to that and a much needed one. this set does 0 for me when i face anyone w/o a shield.
Derra was refering to Ward Ally or Healing Ward in his case.
This is the only blind life saver available to non Templars. Templars only need to press Breath of Life and the problem is solved.
Steadfast ward automatically protects the next low health target. If I see the health of my companion dropping on my group interface, my first and only right reaction is to cast Steadfast Ward (I'm using Ward Ally Morph) Zenimax said in a live show, that Steadfast ward is supposed to be the instant heal for restoration staff. It's no heal, but it protects the ally and gives me time to find him and to heal him. Healing with a restoration staff is much harder and requires me to see my wounded ally. A Templar only needs to press one button, but it's okay, that's the Templars selling point.
With that being said, Blessing of Protection might be a burst heal, but it is not an instant cast and not reliable, as it only heals in a rather small Aoe field and I need to know, where my wounded ally is. So it's no good emergency heal.
Short explaination on why it is no instant cast: There is a short delay between the cast and the actual heal. The field expands as soon as you smash your staff into the ground and heals as soon as it touches the target, not right in the moment where you do the staff animation.
And only the Blessing of Restoration morph can be really considered a burst heal.
one, a solid group stays together so the healer does not have to be all over the place. two, a templar should have better heals. a templar should be able to do the things in the healing category that others cant do. that is the point. comparing templars to the rest when it comes to healing is silly. again, the templar should have the best heals in the game. also, sheild stacker who throw on their shields and then healing ward are close to unkillable. not saying it is not possible, but it is op. to be 1,000 hp from death pop on a couple sheilds and be back at full strength is crazy. also, this is still a set in which you have to come across ppl wearing it. its not like a whole raid will be running around using it. also have you ever used blessing? it is a very large aoe heal that gives a very solid burst heal. all one has to do is turn in the right direction and hit them with it. if your group of 3 or 4 is all over the place, then you are not running properlly. additionally, if they are out of range of a heal like blessing, then they are to far. that is a matter of group cohesion. lastly, a group member knows the riskd of pushing too far past a healer. dont do it unless you know your going to win, or be in a position to fall back for heals.
im sorry but i still do not see the issue here. the only negative thing i can say about it is for the light armor shield. physical attacks against that should not proc the set. that is ridiculous cause now you get a free 2k damage.
And this is exactly why i said what i said. You don´t understand grp play with 3 to 5 ppl. Don´t comment on it. You don´t stack together with so few ppl... It´s pointless to even argue with you because you´re discussion a topic you have no knowledge about.
no ofcourse you dont stack like pve. but you do stay within the same vicinity and in range of your healer. bottom line, if your outside the range of your healers aoe, then your too far out. if your dieing and not falling back to your heals, then it is your fault. i completely understand group play of all sizes. but if your healing relies so much on a ward that when a small population of players comes across you with this set and you wipe, well then it would seem that you my friend do not understand the intricacies of small group play.
I love these forums. I see this all the time in many discussions. if someone does not agree with another person and their outtake on something they say they dont know anything. congrats to you. its obvious i know nothing. i have zero knowledge what so ever. I have never played this game before and cant understand what the buttons do. thank you for pointing that out, now i can move on with my life.
I do not admitt to knowing everything, and we all have different experiences in the game. But i will say that with over 2,000 hours of gameplay mostly in pvp, I think I have picked up a thing or two. by all means disagree with me. but dont for one minute think that because I simply do not agree with your stance that I have no knowledge of the game or the mechanics involved with it. I simply disagree with your approach to how you play the game. if your playstyle is effected by that, then that sucks. that does not mean it is OP. that means it directly conflicts with your playstyle. my playstyle as a healer does not utilize a shield. I simply heal my allies with massive aoe heals.
That you really dare to come here and say that a grp of 4 players should play in a field of 4x20m in front of their healer bevause thats where i could heal them with combat prayer? Do you even think before you write this? Because thats when you´re out of your healers range. Obviously though your 2000 hours of pvp gameplay must mean something... On this topic it means that you don´t understand the games mechanics.
Before you tell me otherwise know that i have almost 4000 hours of gameplay mostly in pvp so i´m atleast double as qualified on the topic...
Wow really. I merely brought up my play times to show that I have an understanding of the game. You bring it up to make an argument seem trivial. Good job. If you read what I wrote you would notice that I was also stating that when a player goes outside the range of their healer, they put themselves at risk. I do not by any means think that a player must stay within the range. However, a player must be aware that they are outside that range. They must be willing to fall back if they get into trouble. They must understand that they are at an increased risk of dieing. They must know that when they chase someone that they better be able to kill them and not rely on those heals. They must know the enemy they are facing. If a player gets to low health and refuses to fall back within the range of their healr, well that is on them. This is where the ward comes in right. Protecting a player that overstretched in combat and was unable to get back. This is where the set comes into play for the discussion above. When a player has overplayed their hand and got into trouble. 8 times out of 10 the person they come across will not be running this set and the ward works. 2 times out of ten they will be wearing this set and kill them for over stretching and not falling back to their group.
Again that is wonderful that you have 4000 hours of gameplay and perhaps your experiences are different from mine. You simply place this in there to be condescending. Again, I only stated my hours because I was essentially called out for not knowing what I was talking about. As I stated before, people may disagree with me, they may have different experiences that lead to that belief, but that does not mean that I do not state a solid point based in my experiences.
Lastly, after even more playtime logged last night with this set, you can already see ppl being able to counter the effects of this set. Played numerous ppl that were able to use healing ward alone at low health combined with other tactics to remain topped off. Sometimes they beat me sometimes they did not. Have you done any testing with this set that includes actually fighting your target? Or are you just a sorc made about a set that hurts your shields? You are merely attacking me and my credibility without really providing any semblance of an argument. Congratulations you have not contributed anything.
Evidently someone who likes to stick with the zerg. Someone else who should gtfo because they clearly do not know what they're talking about...