Feedback: Shieldbreaker 5p-set - it´s OP and should not go live.

  • Tankqull
    Tankqull
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    Xeniph wrote: »
    Erondil wrote: »
    Xeniph wrote: »
    Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.

    I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.


    And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.

    Classes can use their abilities to offset, like-

    DK- GDB/Whip exploit
    Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
    Templar- Any of their heals
    NB- Swallow Soul/Path/Sap

    And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.

    Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
    Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less

    I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.

    Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.

    might link it? as i did not.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ItsRejectz
    ItsRejectz
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    Xeniph wrote: »
    Erondil wrote: »
    Xeniph wrote: »
    Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.

    I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.


    And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.

    Classes can use their abilities to offset, like-

    DK- GDB/Whip exploit
    Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
    Templar- Any of their heals
    NB- Swallow Soul/Path/Sap

    And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.

    Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
    Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less

    I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.

    Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.

    And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.
    Edited by ItsRejectz on August 21, 2015 8:15AM
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Xeniph
    Xeniph
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    Tankqull wrote: »
    Xeniph wrote: »
    Erondil wrote: »
    Xeniph wrote: »
    Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.

    I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.


    And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.

    Classes can use their abilities to offset, like-

    DK- GDB/Whip exploit
    Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
    Templar- Any of their heals
    NB- Swallow Soul/Path/Sap

    And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.

    Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
    Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less

    I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.

    Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.

    might link it? as i did not.

    It's linked on page 6
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeniph
    Xeniph
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    ItsRejectz wrote: »
    Xeniph wrote: »
    Erondil wrote: »
    Xeniph wrote: »
    Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.

    I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.


    And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.

    Classes can use their abilities to offset, like-

    DK- GDB/Whip exploit
    Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
    Templar- Any of their heals
    NB- Swallow Soul/Path/Sap

    And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.

    Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
    Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less

    I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.

    Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.

    And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.

    If mage has 2 players on him he would lose anyway, unless the players are terrible. In which case no set will help the baddies anyway.

    Edit- I suppose I'm asking, what makes you think it's ok for any class to be able to 1vX any like geared/skilled players. If you are implying they are not like geared/skilled, no set bonus can close that gap imo.
    Edited by Xeniph on August 21, 2015 8:31AM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Dracane
    Dracane
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    Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • olsborg
    olsborg
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    Its just a terrible set wich focus on spam and not skill, the only reason X player is doing dmg to X player is because of a 5set bonus that focuses on spam. If this isnt stupid then I dont want to be smart.

    PC EU
    PvP only
  • Dalglish
    Dalglish
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    Don't know how anyone is claiming that this set is useless against non shield stackers, the other 3 set bonuses are pretty handy, sacrificing one set bonus for the fact that this will absolutely destroy anyone with a shield is a pretty easy decision to make for ANY stamina build.

    They should of made it a light or heavy armour set so that there is a bit more of a sacrifice to run sets as strong as this, or the better option; have it BREAK shields, not IGNORE them.
    Victrix EU - EP & AD -
    Xbox EU - DalglishUK
  • Xeniph
    Xeniph
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    So first it was;

    "This set is OP and has no way to survive, let alone counter"

    Then comes the video proof. Now we have;
    Dracane wrote: »
    Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....

    What the hell do you people want? Use an escape mechanic and get out of Dodge. Nobody should be able to survive multiple attackers without running away or the attackers being really bad.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Tankqull
    Tankqull
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    Xeniph wrote: »
    ItsRejectz wrote: »
    Xeniph wrote: »
    Erondil wrote: »
    Xeniph wrote: »
    Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.

    I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.


    And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.

    Classes can use their abilities to offset, like-

    DK- GDB/Whip exploit
    Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
    Templar- Any of their heals
    NB- Swallow Soul/Path/Sap

    And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.

    Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
    Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less

    I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.

    Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.

    And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.

    If mage has 2 players on him he would lose anyway, unless the players are terrible. In which case no set will help the baddies anyway.

    Edit- I suppose I'm asking, what makes you think it's ok for any class to be able to 1vX any like geared/skilled players. If you are implying they are not like geared/skilled, no set bonus can close that gap imo.

    the problem is the set is dummy proof - wich means two dummys wich are no problem with out this set will becomme unkillable as you are pushed into full defense without any chance of fighting back(regardless of your class thx to the crapton of garbage proc shields hell DK can even fore its aplication with petrify).
    Edited by Tankqull on August 21, 2015 8:40AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Bashev
    Bashev
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    The Set is fine. ZoS just have to adjust it that the set works only against shields casted from you and not from some of your allies.
    Because I can!
  • Dracane
    Dracane
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    Xeniph wrote: »
    So first it was;

    "This set is OP and has no way to survive, let alone counter"

    Then comes the video proof. Now we have;
    Dracane wrote: »
    Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....

    What the hell do you people want? Use an escape mechanic and get out of Dodge. Nobody should be able to survive multiple attackers without running away or the attackers being really bad.

    The video merely proves, that he is able to outheal someone who is fighting like and old woman....
    But you're probably right, that you shouldn't be able to survive against many attackers, provided they hit hard enough.
    It could be enough if there is 1 annoying melee who charges you all the time and one light attacker in the back with this set.

    This set is manageable 1v1, but it's extremely mean in AvA and will make any shield user unviable. You don't even see what hits you in a big fight.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    2.1k proc per light attack might have overtuned this set. It should be adjusted between 2.1.1 and 2.1.2 values.
  • Soulac
    Soulac
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    If Stamina builds with rally only and no shields is able to survive undodgeable Concealed weapons and whips, then Sorcs should be able to survive 2k dmg.
    Doesn't justify the bug right now, but the dmg itself on the proc is okay in my opinion.

    I'm aware that concealed and whip gets fixed, but you survived using block and building up range.
    If you want to survive more than one player using this set I think you'll need to rely more on your environment, stuns and dodge.
    2k unshieldable dmg is nothing compared to 8k undodgeable hits and rally is not stronger than rapid Reg.

    In my opinion the set should only get a fix regarding Harness Magicka,but not nerfed.
    I approve that this set completely counters players stacking shields and aren't moving at all.
    It's like potion or AoEs against cloak, unblockable stuns to block, charge to streak or heavy attacks and penalty to dodge.

    I'd suggest to test it for a time and look how many people are even using that set and how it looks in practice.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Murmeltier
    Murmeltier
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    cjthibs wrote: »
    Keep in mind that for someone to use this they have to forego other 5-set bonuses that would make them more survivable or whatever. They will be a less powerful character just for using this. It's a trade-off.

    Most people will not be running this. BUT, it'll be great to see the pucker factor when someone does show up with it.

    The example tooltip I saw said about 1k damage at VR14. What are y'all seeing in PTS?
    (This would only be 500 damage if I'm not mistaken?)

    Many Classes uses Damageshields, and so there is a Motivation to use this Set. I am not sure about Addons and what is on the Market but i mean i have seen some Players that changed their whole Equip in a Second (Out of Fight). If this is possible or even if i have to do this manualy, many Players will use this as a Backup Set.

    Shieldstacking is a very unbalanced Thing, right. But there are some other Options to change this. They could allow only one Shield at the same Time, raise the cost like for the Skill Streak etc. I am sure that many PvPer will carry a Version from this Set, even if one or two Players in a Group/Zerg have this Set on them, a Shield User will be R.I.P.

    That destroys a important Skill and Defense Idea for all Shield Users. Remove Shieldstacking, raise the Cost or do something else like this but dont produce such Sets. The People will use this, and whats next, maybe a Set that makes Damage to every Person who gets a Heal, or do double Damage to every Person which uses Stealth?

    P.S: Dont Forget the Molag Kena Set, which gives you a very high Damage Bonus if you use light Attacks. That will fit perfectly with the Shieldbreaker Set, i am sure we will see this Combination often.
    Edited by Murmeltier on August 21, 2015 9:20AM
  • Dracane
    Dracane
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    Soulac wrote: »
    If Stamina builds with rally only and no shields is able to survive undodgeable Concealed weapons and whips, then Sorcs should be able to survive 2k dmg.
    Doesn't justify the bug right now, but the dmg itself on the proc is okay in my opinion.

    I'm aware that concealed and whip gets fixed, but you survived using block and building up range.
    If you want to survive more than one player using this set I think you'll need to rely more on your environment, stuns and dodge.
    2k unshieldable dmg is nothing compared to 8k undodgeable hits and rally is not stronger than rapid Reg.

    In my opinion the set should only get a fix regarding Harness Magicka,but not nerfed.
    I approve that this set completely counters players stacking shields and aren't moving at all.
    It's like potion or AoEs against cloak, unblockable stuns to block, charge to streak or heavy attacks and penalty to dodge.

    I'd suggest to test it for a time and look how many people are even using that set and how it looks in practice.

    I think, I would suggest the same to be honest.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Aunatar
    Aunatar
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    Why is everybody saying the set puts you in a "HUGE" diadvantage against non shield users? I mean, it's just the 5th bonus, the other 4 are exactly what a stamina build needs! It's like wearing a single piece of a monster set to get the bonus
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • TheBonesXXX
    TheBonesXXX
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    I laughed, I laughed harder at the responses. It's obvious how cozy people got in their damage shields; so there is only one logical answer.

    Adapt or Die, now you actually have to fight instead of a meta that is completely stronger than the rest.

    Too many damn individuals not willing to work as team to come up with GROUP COMPS in a three way WAR. God forbid the game goes in a direction about team play rather than individualism.
  • Maulkin
    Maulkin
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    ToRelax wrote: »

    You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.

    Shieldbreaker and Molag fecking Kena. Light attackgasm :lol:

    This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.

    Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.

    This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.

    That's insane

    Edited by Maulkin on August 21, 2015 9:22AM
    EU | PC | AD
  • Alucardo
    Alucardo
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    The results were pretty amazing, but to make fair judgement I'd like to see this set in action. Not shooting at a static target.
  • olsborg
    olsborg
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    dele pls
    Edited by olsborg on August 21, 2015 9:25AM

    PC EU
    PvP only
  • Soulac
    Soulac
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    ToRelax wrote: »

    You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.

    Shieldbreaker and Molag fecking Kena. Light attackgasm :lol:

    This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.

    Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.

    This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.

    That's insane

    Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
    Why should shields be the only defense mechanic without any hard counters?
    I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • olsborg
    olsborg
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    Soulac wrote: »
    ToRelax wrote: »

    You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.

    Shieldbreaker and Molag fecking Kena. Light attackgasm :lol:

    This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.

    Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.

    This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.

    That's insane

    Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
    Why should shields be the only defense mechanic without any hard counters?
    I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?

    I only have energy to say one quick thing here, even if id like to say more, but curse is a 3.5 sec timer so cannot be spammed, it is also blockable and fully mitigated by a dmg shield.

    PC EU
    PvP only
  • Bashev
    Bashev
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    Does Forceful from 2h passive also proc the damage against 2 more nearby enemies?
    Because I can!
  • Derra
    Derra
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    Don't worry my fellow sorcerers, I'm on it! Counters incoming very soon in the form of a video.

    http://www.youtube.com/watch?v=uZlzRqtwBgI
    Just watched your video
    Surprised you actually went out and looked for a counter to a set instead of screaming "nerf!" On the forums.. Must be a first. Nice job man.

    Which is exactly what was stated in the initial post in this topic. If his enemy would be using a healdebuff he´d need purge also to counter it.

    Still illustrous healing is no option as a burstheal in smallgrp pvp which is where my mainconcern with this set lies.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Xeniph wrote: »
    So first it was;

    "This set is OP and has no way to survive, let alone counter"

    Then comes the video proof. Now we have;
    Dracane wrote: »
    Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....

    What the hell do you people want? Use an escape mechanic and get out of Dodge. Nobody should be able to survive multiple attackers without running away or the attackers being really bad.

    It´s stated multiple times that the set is counterable. You only need to slot atleast three abilities to do so and are forced to used a healing staff on nightblades and sorcerers.

    Also being able to counter it in a 1v1 situation does not help the main concern being grp healing for non templars at all.
    Soulac wrote: »
    ToRelax wrote: »

    You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.

    Shieldbreaker and Molag fecking Kena. Light attackgasm :lol:

    This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.

    Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.

    This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.

    That's insane

    Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
    Why should shields be the only defense mechanic without any hard counters?
    I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?

    It really makes me wonder if you´d be happy with a set that does 2100 irresistable dmg when an attack is blocked dodged or missed.
    Edited by Derra on August 21, 2015 9:46AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Tankqull
    Tankqull
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    Soulac wrote: »
    ToRelax wrote: »

    You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.

    Shieldbreaker and Molag fecking Kena. Light attackgasm :lol:

    This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.

    Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.

    This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.

    That's insane

    Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
    Why should shields be the only defense mechanic without any hard counters?
    I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?

    sorcs allredy rely on 3 shields and BE + either mistfor or ligthning form now you expect them to rely on 2 heals more just to compensate for one item? 7 of 10ability slots have to be defensive only to be fair you´re joking right?
    Edited by Tankqull on August 21, 2015 9:50AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Derra
    Derra
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    ✭✭✭✭✭
    I laughed, I laughed harder at the responses. It's obvious how cozy people got in their damage shields; so there is only one logical answer.

    Adapt or Die, now you actually have to fight instead of a meta that is completely stronger than the rest.

    Too many damn individuals not willing to work as team to come up with GROUP COMPS in a three way WAR. God forbid the game goes in a direction about team play rather than individualism.

    The main issue of this set is it invalidates any attempt of a non templar character to be vaible as a supporter/healer for their grp therefor making it an ANTI TEAMPLAY set.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Bashev
    Bashev
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    ✭✭
    Derra wrote: »
    It really makes me wonder if you´d be happy with a set that does 2100 irresistable dmg when an attack is blocked dodged or missed.
    It really makes me wonder if you´d be happy if your magicka regen stops while you have a shield on you or the cost of the skill increase 33% everytime you cast a skill which has a shield in 4 seconds?
    Because I can!
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    I laughed, I laughed harder at the responses. It's obvious how cozy people got in their damage shields; so there is only one logical answer.

    Adapt or Die, now you actually have to fight instead of a meta that is completely stronger than the rest.

    Too many damn individuals not willing to work as team to come up with GROUP COMPS in a three way WAR. God forbid the game goes in a direction about team play rather than individualism.

    The main issue of this set is it invalidates any attempt of a non templar character to be vaible as a supporter/healer for their grp therefor making it an ANTI TEAMPLAY set.
    As I proposed the set shouldnt work against a shield cast by another player.

    Because I can!
  • Soulac
    Soulac
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    ✭✭
    olsborg wrote: »
    Soulac wrote: »
    ToRelax wrote: »

    You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.

    Shieldbreaker and Molag fecking Kena. Light attackgasm :lol:

    This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.

    Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.

    This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.

    That's insane

    Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
    Why should shields be the only defense mechanic without any hard counters?
    I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?

    I only have energy to say one quick thing here, even if id like to say more, but curse is a 3.5 sec timer so cannot be spammed, it is also blockable and fully mitigated by a dmg shield.

    Cause people who rely on dodge as defense got so many damage shields, right.
    What about heavy lightning or Resto attacks, which gets heavily increased by the undaunted weaver set or mines or any Magicka AoE?
    Even if these attacks are blockable, the dmg surpasses 2k dmg caused by the new set.

    Compared:
    Many skills completely ignoring dodge = fine
    A special set ignoring shields by 2k dmg capped = op and broken!

    Before you say stuff like this set is too strong, test it under normal circumstances and not standing in front of each other.
    With Harness it's obviously buggy, but not with other shields.
    There was the need of a counter and now we got one.

    If you want your healing ward heal stun the enemy or dodge the dmg.. Just like every Stamina Build had to do with their heals against any Magicka NB or DK for the last 6 months - and the dmg wasn't just 2k.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
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