Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
might link it? as i did not.
ItsRejectz wrote: »Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.
Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....
ItsRejectz wrote: »Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.
If mage has 2 players on him he would lose anyway, unless the players are terrible. In which case no set will help the baddies anyway.
Edit- I suppose I'm asking, what makes you think it's ok for any class to be able to 1vX any like geared/skilled players. If you are implying they are not like geared/skilled, no set bonus can close that gap imo.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
So first it was;
"This set is OP and has no way to survive, let alone counter"
Then comes the video proof. Now we have;Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....
What the hell do you people want? Use an escape mechanic and get out of Dodge. Nobody should be able to survive multiple attackers without running away or the attackers being really bad.
Keep in mind that for someone to use this they have to forego other 5-set bonuses that would make them more survivable or whatever. They will be a less powerful character just for using this. It's a trade-off.
Most people will not be running this. BUT, it'll be great to see the pucker factor when someone does show up with it.
The example tooltip I saw said about 1k damage at VR14. What are y'all seeing in PTS?
(This would only be 500 damage if I'm not mistaken?)
If Stamina builds with rally only and no shields is able to survive undodgeable Concealed weapons and whips, then Sorcs should be able to survive 2k dmg.
Doesn't justify the bug right now, but the dmg itself on the proc is okay in my opinion.
I'm aware that concealed and whip gets fixed, but you survived using block and building up range.
If you want to survive more than one player using this set I think you'll need to rely more on your environment, stuns and dodge.
2k unshieldable dmg is nothing compared to 8k undodgeable hits and rally is not stronger than rapid Reg.
In my opinion the set should only get a fix regarding Harness Magicka,but not nerfed.
I approve that this set completely counters players stacking shields and aren't moving at all.
It's like potion or AoEs against cloak, unblockable stuns to block, charge to streak or heavy attacks and penalty to dodge.
I'd suggest to test it for a time and look how many people are even using that set and how it looks in practice.
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
ChannelTribes wrote: »LegendaryMage wrote: »Don't worry my fellow sorcerers, I'm on it! Counters incoming very soon in the form of a video.http://www.youtube.com/watch?v=uZlzRqtwBgI
Just watched your video
Surprised you actually went out and looked for a counter to a set instead of screaming "nerf!" On the forums.. Must be a first. Nice job man.
So first it was;
"This set is OP and has no way to survive, let alone counter"
Then comes the video proof. Now we have;Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....
What the hell do you people want? Use an escape mechanic and get out of Dodge. Nobody should be able to survive multiple attackers without running away or the attackers being really bad.
mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TheBonesXXX wrote: »I laughed, I laughed harder at the responses. It's obvious how cozy people got in their damage shields; so there is only one logical answer.
Adapt or Die, now you actually have to fight instead of a meta that is completely stronger than the rest.
Too many damn individuals not willing to work as team to come up with GROUP COMPS in a three way WAR. God forbid the game goes in a direction about team play rather than individualism.
It really makes me wonder if you´d be happy if your magicka regen stops while you have a shield on you or the cost of the skill increase 33% everytime you cast a skill which has a shield in 4 seconds?It really makes me wonder if you´d be happy with a set that does 2100 irresistable dmg when an attack is blocked dodged or missed.
As I proposed the set shouldnt work against a shield cast by another player.TheBonesXXX wrote: »I laughed, I laughed harder at the responses. It's obvious how cozy people got in their damage shields; so there is only one logical answer.
Adapt or Die, now you actually have to fight instead of a meta that is completely stronger than the rest.
Too many damn individuals not willing to work as team to come up with GROUP COMPS in a three way WAR. God forbid the game goes in a direction about team play rather than individualism.
The main issue of this set is it invalidates any attempt of a non templar character to be vaible as a supporter/healer for their grp therefor making it an ANTI TEAMPLAY set.
mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
I only have energy to say one quick thing here, even if id like to say more, but curse is a 3.5 sec timer so cannot be spammed, it is also blockable and fully mitigated by a dmg shield.