Strider_Roshin wrote: »DisgracefulMind wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
You have no self heal therefore you should have great damage mitigation. Is that your rational? Lol ever heard of a Nightblade?
Does it always have to come to that-- an NB crying, alone in the dark? -_-
[edit]
Just wanted to add, my NBs are still babies, but it sounds like NBs will be even better after the update. So I dunno why the angst. lol
Who said anything about crying. Nightblades have awesome burst damage, but no self heals or damage mitigation. It's the crying self entitled sorcs that whine because they want to be the best at everything, and boy they whine. Now the hammer of balance is coming down upon you, and you don't want to accept it. Sorry but bask in this moment of being grossly overpowered, because when IC goes live, you'll have to fight us at our level, and I think sorcs have gotten too comfortable with not having to strategize and play skillfully.
I'd just like to point out that nightblades can, you know, go invisible.
But let's please take away a magicka Sorc's ONLY defense. Right? Right.
It's a selfish nerf that was wanted from people who play classes that have a wide variety of defense and offense. While I will agree that shields are far too strong on PTS, I don't think nerfing them any further helps anybody. I think the best approach would be for ZoS to adjust the damage reduction in Cyrodiil accordingly.
90% of the people I see complaining about Sorcerers all the time are, in fact, not really good players to begin with. It's funny how people want to complain about classes they have issues fighting, but don't want to adjust their builds for the likely situation in which they will have to fight that class. I thought PvP was about having a dynamic build that can serve you correctly in many different situations.
But, no, people began to crave quick kills in this game, and anything that is less than that has now become a reason for them to scream for nerfs.
Detection potions, mage light, revealing flare, piercing mark and AoEs, all of these take a Nightblade out of stealth. How about this. Let's make your shields last only 2.5 seconds, but the catch is that if I do any of those things I listed your shield is gone, and you won't be able to reactivate it again for the remainder of the fight?
AOE and Radiant Mage Light don't make Cloak unusable for the rest of the fight like you are implying here. Revealing Flare is incredibly slow and rarely used in PVP. AOEs only knock you out of Cloak for a second. Radiant Mage Light only works in a small radius that is easy for a NB to get away from but hard for them to attack you. Detect Pots do make Cloak easy to counter but they cost money and use up your potion cool down.
scorching flare is actually decent now, as it applies a very nasty dot and is a lot faster
Didn't catch that in the PTS notes ... gotta check it out.Strider_Roshin wrote: »Strider_Roshin wrote: »DisgracefulMind wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
You have no self heal therefore you should have great damage mitigation. Is that your rational? Lol ever heard of a Nightblade?
Does it always have to come to that-- an NB crying, alone in the dark? -_-
[edit]
Just wanted to add, my NBs are still babies, but it sounds like NBs will be even better after the update. So I dunno why the angst. lol
Who said anything about crying. Nightblades have awesome burst damage, but no self heals or damage mitigation. It's the crying self entitled sorcs that whine because they want to be the best at everything, and boy they whine. Now the hammer of balance is coming down upon you, and you don't want to accept it. Sorry but bask in this moment of being grossly overpowered, because when IC goes live, you'll have to fight us at our level, and I think sorcs have gotten too comfortable with not having to strategize and play skillfully.
I'd just like to point out that nightblades can, you know, go invisible.
But let's please take away a magicka Sorc's ONLY defense. Right? Right.
It's a selfish nerf that was wanted from people who play classes that have a wide variety of defense and offense. While I will agree that shields are far too strong on PTS, I don't think nerfing them any further helps anybody. I think the best approach would be for ZoS to adjust the damage reduction in Cyrodiil accordingly.
90% of the people I see complaining about Sorcerers all the time are, in fact, not really good players to begin with. It's funny how people want to complain about classes they have issues fighting, but don't want to adjust their builds for the likely situation in which they will have to fight that class. I thought PvP was about having a dynamic build that can serve you correctly in many different situations.
But, no, people began to crave quick kills in this game, and anything that is less than that has now become a reason for them to scream for nerfs.
Detection potions, mage light, revealing flare, piercing mark and AoEs, all of these take a Nightblade out of stealth. How about this. Let's make your shields last only 2.5 seconds, but the catch is that if I do any of those things I listed your shield is gone, and you won't be able to reactivate it again for the remainder of the fight?
AOE and Radiant Mage Light don't make Cloak unusable for the rest of the fight like you are implying here. Revealing Flare is incredibly slow and rarely used in PVP. AOEs only knock you out of Cloak for a second. Radiant Mage Light only works in a small radius that is easy for a NB to get away from but hard for them to attack you. Detect Pots do make Cloak easy to counter but they cost money and use up your potion cool down.
AoEs knock you out entirely, forcing you to recloak, and detection potions are a beautiful thing. Use them all the time.
Yep by knocking you out for a second I meant that's all the time it takes for you to reCloak.
Strider_Roshin wrote: »DisgracefulMind wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
You have no self heal therefore you should have great damage mitigation. Is that your rational? Lol ever heard of a Nightblade?
Does it always have to come to that-- an NB crying, alone in the dark? -_-
[edit]
Just wanted to add, my NBs are still babies, but it sounds like NBs will be even better after the update. So I dunno why the angst. lol
Who said anything about crying. Nightblades have awesome burst damage, but no self heals or damage mitigation. It's the crying self entitled sorcs that whine because they want to be the best at everything, and boy they whine. Now the hammer of balance is coming down upon you, and you don't want to accept it. Sorry but bask in this moment of being grossly overpowered, because when IC goes live, you'll have to fight us at our level, and I think sorcs have gotten too comfortable with not having to strategize and play skillfully.
I'd just like to point out that nightblades can, you know, go invisible.
But let's please take away a magicka Sorc's ONLY defense. Right? Right.
It's a selfish nerf that was wanted from people who play classes that have a wide variety of defense and offense. While I will agree that shields are far too strong on PTS, I don't think nerfing them any further helps anybody. I think the best approach would be for ZoS to adjust the damage reduction in Cyrodiil accordingly.
90% of the people I see complaining about Sorcerers all the time are, in fact, not really good players to begin with. It's funny how people want to complain about classes they have issues fighting, but don't want to adjust their builds for the likely situation in which they will have to fight that class. I thought PvP was about having a dynamic build that can serve you correctly in many different situations.
But, no, people began to crave quick kills in this game, and anything that is less than that has now become a reason for them to scream for nerfs.
Detection potions, mage light, revealing flare, piercing mark and AoEs, all of these take a Nightblade out of stealth. How about this. Let's make your shields last only 2.5 seconds, but the catch is that if I do any of those things I listed your shield is gone, and you won't be able to reactivate it again for the remainder of the fight?
AOE and Radiant Mage Light don't make Cloak unusable for the rest of the fight like you are implying here. Revealing Flare is incredibly slow and rarely used in PVP. AOEs only knock you out of Cloak for a second. Radiant Mage Light only works in a small radius that is easy for a NB to get away from but hard for them to attack you. Detect Pots do make Cloak easy to counter but they cost money and use up your potion cool down.
scorching flare is actually decent now, as it applies a very nasty dot and is a lot faster
mike.gaziotisb16_ESO wrote: »Strider_Roshin wrote: »DisgracefulMind wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
You have no self heal therefore you should have great damage mitigation. Is that your rational? Lol ever heard of a Nightblade?
Does it always have to come to that-- an NB crying, alone in the dark? -_-
[edit]
Just wanted to add, my NBs are still babies, but it sounds like NBs will be even better after the update. So I dunno why the angst. lol
Who said anything about crying. Nightblades have awesome burst damage, but no self heals or damage mitigation. It's the crying self entitled sorcs that whine because they want to be the best at everything, and boy they whine. Now the hammer of balance is coming down upon you, and you don't want to accept it. Sorry but bask in this moment of being grossly overpowered, because when IC goes live, you'll have to fight us at our level, and I think sorcs have gotten too comfortable with not having to strategize and play skillfully.
I'd just like to point out that nightblades can, you know, go invisible.
But let's please take away a magicka Sorc's ONLY defense. Right? Right.
It's a selfish nerf that was wanted from people who play classes that have a wide variety of defense and offense. While I will agree that shields are far too strong on PTS, I don't think nerfing them any further helps anybody. I think the best approach would be for ZoS to adjust the damage reduction in Cyrodiil accordingly.
90% of the people I see complaining about Sorcerers all the time are, in fact, not really good players to begin with. It's funny how people want to complain about classes they have issues fighting, but don't want to adjust their builds for the likely situation in which they will have to fight that class. I thought PvP was about having a dynamic build that can serve you correctly in many different situations.
But, no, people began to crave quick kills in this game, and anything that is less than that has now become a reason for them to scream for nerfs.
Detection potions, mage light, revealing flare, piercing mark and AoEs, all of these take a Nightblade out of stealth. How about this. Let's make your shields last only 2.5 seconds, but the catch is that if I do any of those things I listed your shield is gone, and you won't be able to reactivate it again for the remainder of the fight?
AOE and Radiant Mage Light don't make Cloak unusable for the rest of the fight like you are implying here. Revealing Flare is incredibly slow and rarely used in PVP. AOEs only knock you out of Cloak for a second. Radiant Mage Light only works in a small radius that is easy for a NB to get away from but hard for them to attack you. Detect Pots do make Cloak easy to counter but they cost money and use up your potion cool down.
scorching flare is actually decent now, as it applies a very nasty dot and is a lot faster
Lol. Scorching Flare is a terrible morph.
Not only does it only apply the DoT *if* you reveal an enemy, but if the enemy is a NB he can purge the DoT by.... Cloaking. The NB might not be able to disappear, but the purge effect works perfectly.
Thus scorching flare DoT is countered by the very skill it's supposed to counter #ZOSLogic
cazlonb16_ESO wrote: »I really can't understand what is going on in ZOS' minds. Several of the shields in game are already poor on live now, crap in the current version on the PTS and will be entirely useless with this change.
The real issue is and always has been shield stacking. So why on earth will they not simply remove stacking and then adjust the various shields as necessary ?
There doesn't seem to be any logic behind the current strategy of balancing the shields between each other and it's clearly not working.
Kronosphere wrote: »
well it make sense why should you be able to delete a stat i may have invested in just by casting an ability (the stat being crit chance)
Strider_Roshin wrote: »DisgracefulMind wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
You have no self heal therefore you should have great damage mitigation. Is that your rational? Lol ever heard of a Nightblade?
Does it always have to come to that-- an NB crying, alone in the dark? -_-
[edit]
Just wanted to add, my NBs are still babies, but it sounds like NBs will be even better after the update. So I dunno why the angst. lol
Who said anything about crying. Nightblades have awesome burst damage, but no self heals or damage mitigation. It's the crying self entitled sorcs that whine because they want to be the best at everything, and boy they whine. Now the hammer of balance is coming down upon you, and you don't want to accept it. Sorry but bask in this moment of being grossly overpowered, because when IC goes live, you'll have to fight us at our level, and I think sorcs have gotten too comfortable with not having to strategize and play skillfully.
I'd just like to point out that nightblades can, you know, go invisible.
But let's please take away a magicka Sorc's ONLY defense. Right? Right.
It's a selfish nerf that was wanted from people who play classes that have a wide variety of defense and offense. While I will agree that shields are far too strong on PTS, I don't think nerfing them any further helps anybody. I think the best approach would be for ZoS to adjust the damage reduction in Cyrodiil accordingly.
90% of the people I see complaining about Sorcerers all the time are, in fact, not really good players to begin with. It's funny how people want to complain about classes they have issues fighting, but don't want to adjust their builds for the likely situation in which they will have to fight that class. I thought PvP was about having a dynamic build that can serve you correctly in many different situations.
But, no, people began to crave quick kills in this game, and anything that is less than that has now become a reason for them to scream for nerfs.
Detection potions, mage light, revealing flare, piercing mark and AoEs, all of these take a Nightblade out of stealth. How about this. Let's make your shields last only 2.5 seconds, but the catch is that if I do any of those things I listed your shield is gone, and you won't be able to reactivate it again for the remainder of the fight? Sounds harsh doesn't it? Yeah, the only thing selfish about this nerf is how sorcs are reacting to it. You don't want balance, you want to be overpowered. You don't want to win because of your skill as a player, you want to win because of your class. And now this severe imbalance is being taken away from you. Enjoy it while it lasts.
Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
DisgracefulMind wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
You have no self heal therefore you should have great damage mitigation. Is that your rational? Lol ever heard of a Nightblade?
Does it always have to come to that-- an NB crying, alone in the dark? -_-
[edit]
Just wanted to add, my NBs are still babies, but it sounds like NBs will be even better after the update. So I dunno why the angst. lol
Who said anything about crying. Nightblades have awesome burst damage, but no self heals or damage mitigation. It's the crying self entitled sorcs that whine because they want to be the best at everything, and boy they whine. Now the hammer of balance is coming down upon you, and you don't want to accept it. Sorry but bask in this moment of being grossly overpowered, because when IC goes live, you'll have to fight us at our level, and I think sorcs have gotten too comfortable with not having to strategize and play skillfully.
I'd just like to point out that nightblades can, you know, go invisible.
But let's please take away a magicka Sorc's ONLY defense. Right? Right.
It's a selfish nerf that was wanted from people who play classes that have a wide variety of defense and offense. While I will agree that shields are far too strong on PTS, I don't think nerfing them any further helps anybody. I think the best approach would be for ZoS to adjust the damage reduction in Cyrodiil accordingly.
90% of the people I see complaining about Sorcerers all the time are, in fact, not really good players to begin with. It's funny how people want to complain about classes they have issues fighting, but don't want to adjust their builds for the likely situation in which they will have to fight that class. I thought PvP was about having a dynamic build that can serve you correctly in many different situations.
But, no, people began to crave quick kills in this game, and anything that is less than that has now become a reason for them to scream for nerfs.
Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
Darnathian wrote: »Huh?
Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
And if you have a 20k shield on you DK you are putting out zero damage. Lol. You are playing a tank. Which guess what is getting nerfed in this patch too because sorc's and nb's complained about not being able to kill fast enough. Lol.
Who is putting out misinformation now. 20k igneous shield? Lol
Darnathian wrote: »Huh?
Yes. DK damage is killer damage.
My Sorcerer can only dream of dealing such an amount of damage.
Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Two pieces of heavy (including chest) with reinforced, and a defense buff on top of that; like unstoppable will provide you a ton of extra defense.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Kronosphere wrote: »
well it make sense why should you be able to delete a stat i may have invested in just by casting an ability (the stat being crit chance)
Darnathian wrote: »Huh?
Kronosphere wrote: »
well it make sense why should you be able to delete a stat i may have invested in just by casting an ability (the stat being crit chance)
Well. If you´re ok with crit stat working for the shield caster too (50% stronger shield) i see no problem with your logic.
Baragorath wrote: »Finally some good news and thank you Zenimax for listening to community.
Hope it is true so no macro refreshing sorcerers will fly around Cyro and this is first step to put them in line and bring some fresh air into PvP.
But before i open champagne firstly need to see patch notes implementing this.
Darnathian wrote: »Huh?
Yes. DK damage is killer damage.
My Sorcerer can only dream of dealing such an amount of damage.Kronosphere wrote: »
well it make sense why should you be able to delete a stat i may have invested in just by casting an ability (the stat being crit chance)
Well. If you´re ok with crit stat working for the shield caster too (50% stronger shield) i see no problem with your logic.
I doubt they'll do that. It would make this nerf less frightening though.
When you look at the 'ESO love show summary' thread here, the OP mentioned the crit nerf and also another change that he was not able to understand. I really would like to see this show and hear the questionable change by myself.
Did they upload it somewhere ?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cazlonb16_ESO wrote: »I really can't understand what is going on in ZOS' minds. Several of the shields in game are already poor on live now, crap in the current version on the PTS and will be entirely useless with this change.
The real issue is and always has been shield stacking. So why on earth will they not simply remove stacking and then adjust the various shields as necessary ?
There doesn't seem to be any logic behind the current strategy of balancing the shields between each other and it's clearly not working.
Nah man all shields with maybe the exception sun shield on pts are OP. Healing ward is AMAZING. The bad is I was just getting used to the OP ward on my magikca nightblade