Personofsecrets wrote: »MaximusDargus wrote: »Also:
"http://www.elderscrollsonline.com/en-us/news/post/2015/07/06/battlemasters-corner--the-unstoppable-juggernaut"
ESO client news "4 hours ago". Is ZOS mocking us?
What is mocking about it? I can't see because I keep getting an age gate when trying to access the article.
Okay, it seems the constructive posts have ended around page 2 and this thread is now the personal field of two players wanting to be right and refusing to see each others points.
Can we lock it or are you two willing to move that to PNs?
My stance is this, as posted on page 2 of this thread already:Personofsecrets wrote: »Okay, it seems the constructive posts have ended around page 2 and this thread is now the personal field of two players wanting to be right and refusing to see each others points.
Can we lock it or are you two willing to move that to PNs?
Let's suppose that there are two players that refuse to see each others points. You being keen to that possibility implies that you do see both players points.
So what side do you take?
If one of those players makes points against you, which you then disagree with, then does that mean that you don't see their point? Does it mean that you do see their point, but they are wrong?
I do not PvE so I don't presume to be knowledgeable about this issue, but I still think that much of the things said to oppose the change may be slightly exaggerated. My point of view tells me that this change is absolutely mandatory from the PvP perspective, and this is not because I can't deal with them.Food for thought: Make the "stamina regeneration stop while blocking" be a debuff tied to the Cyrodiil battle spirit thing. Voila, separated the PvP issue from PvE.
Personofsecrets wrote: »It's not about tanking being easy, it's about tanking being so powerful that you can slot DPS or healing gear and still do it, while performing multiple other roles.
It's about tanking being so powerful, that it neuters other aspects of the game null & void (no CC'ing trash mobs, no strategies or anything, just run in & AoE while tank taunts everything).
I just get the impression that a tank who complains about his role changing & requiring a new aspect (resource management) can't be a good one.
(let's see PTS first)
Here we go with opinions again.
If I started to play a tank, I would expect to play one. Not a DPS, not a healer.
Your first three points aren't a tank problem, it is a problem with dps being too high in the game. see what I did there?
MaximusDargus wrote: »Also:
"http://www.elderscrollsonline.com/en-us/news/post/2015/07/06/battlemasters-corner--the-unstoppable-juggernaut"
ESO client news "4 hours ago". Is ZOS mocking us?
Master_Kas wrote: »I think they should atleast make it a 25-50% stam regen penalty Max , when using 1h shield.
Tough if this change goes through I guess My new dk can focus all on mana regen and spelldamage to Kill stuff faster and to use earthern heart skills to regain stam .
Hope ZOS doesn't make it 0 stam regen while using 1h shield.
Btw ZOS while Reading this thread =
yea thought the same that this would actually make more sens. 50% would be optimal, 2k stam reg would be 1k and 1k cant perma block 2+ guys
The Uninvited wrote: »
AFAIK, block cost is independent of the amount of damage blocked. Why would you need to spend more stamina if the amount (percentage of incoming damage) blocked would be reduced?I would even find it better to simplay Change a CP (or 30/75 Perk) ignore 25% of the blockmitigationThe Uninvited wrote: »
more dmg = more Stamina consume from blocking, would be the same as -50% reg. and this would just affect pvp
AFAIK, block cost is independent of the amount of damage blocked. Why would you need to spend more stamina if the amount (percentage of incoming damage) blocked would be reduced?I would even find it better to simplay Change a CP (or 30/75 Perk) ignore 25% of the blockmitigationThe Uninvited wrote: »
more dmg = more Stamina consume from blocking, would be the same as -50% reg. and this would just affect pvp
You dont know the block cost and you wrote more than 10 comments in this topic. Thats is scary. When you are not competent please do not give your opinion.AFAIK, block cost is independent of the amount of damage blocked. Why would you need to spend more stamina if the amount (percentage of incoming damage) blocked would be reduced?I would even find it better to simplay Change a CP (or 30/75 Perk) ignore 25% of the blockmitigationThe Uninvited wrote: »
more dmg = more Stamina consume from blocking, would be the same as -50% reg. and this would just affect pvp
wasnt the blockcost based on the dmg get throught the block?
uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
MaximusDargus wrote: »uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
LOL, thats right, lets wait till its too late. Let it to PTS and then agree on half measures.
Its best to prevent bad things, not let them happen and then try to patch it up.
Attorneyatlawl wrote: »hydrocynus wrote: »Or an enchantment on weapons that affects regeneration like diseased affects healing abilities. These would be better ways so that the clever players can debuff their opponents instead of everyone benefitting
Monumental Glyph of Foulness: Available now at a guild kiosk near you!Also available: Reverberating Bash in the One Hand and Shield skill line. See your local trainer for details. /friendly-advice
uniq_faznrb18_ESO wrote: »
It's not a "fix" nor is it a "needed change". Its a nerf, simply put. And this will just put all tanks, especially those who are just starting to be one, beginner tanks, even more pressure to adapt to new gameplay mechanics.
MaximusDargus wrote: »uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
LOL, thats right, lets wait till its too late. Let it to PTS and then agree on half measures.
Its best to prevent bad things, not let them happen and then try to patch it up.
Or you know, we can just cry about any & every major change coming to the game and prevent devs from changing it at all.
I'll be right back, starting a "stamina DPS PvE is ruined - we can no longer roll dodge infinitely & solo group dungeons!!" post.
Sigh... this whole debacle reminds me of the "Sorc is dead!!" posts pre-1.6.
Turns out sorc became the strongest class in PvP & second strongest in PvE. What do you know...
It's best to test things out, see if they work & then suggest improvements/changes, not settle into the ignorant mindset of "I know this is bad, without knowing half about it or other changes, or testing it. I just know, because.". That kind of mindset is just going to make you look like an id*** later on, just like the sorcs crying about their class being dead pre-1.6.
Please show me one topic where it was stated "especially for tanks". The ultimate regeneration was silly and rediculous before 1.6 but I have never seen anybody cried about these changes and giving arguments that the tanks will suffer. Because now as a tank I generated 3-4 times faster my ultimate.MaximusDargus wrote: »uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
LOL, thats right, lets wait till its too late. Let it to PTS and then agree on half measures.
Its best to prevent bad things, not let them happen and then try to patch it up.
Or you know, we can just cry about any & every major change coming to the game and prevent devs from changing it at all.
I'll be right back, starting a "stamina DPS PvE is ruined - we can no longer roll dodge infinitely & solo group dungeons!!" post.
Sigh... this whole debacle reminds me of the "Sorc is dead!!" posts pre-1.6.
Turns out sorc became the strongest class in PvP & second strongest in PvE. What do you know...
It's best to test things out, see if they work & then suggest improvements/changes, not settle into the ignorant mindset of "I know this is bad, without knowing half about it or other changes, or testing it. I just know, because.". That kind of mindset is just going to make you look like an id*** later on, just like the sorcs crying about their class being dead pre-1.6.
Other thing it reminds me is the "don't nerf/change ulti regeneration because it will kill end game especially for tanks" threads before 1.6...
I do not PvE so I don't presume to be knowledgeable about this issue, but I still think that much of the things said to oppose the change may be slightly exaggerated. My point of view tells me that this change is absolutely mandatory from the PvP perspective, and this is not because I can't deal with them.
I do not take the side of either of you. Both of you show a very biased stance not open to compromise.
Personofsecrets wrote: »It's not about tanking being easy, it's about tanking being so powerful that you can slot DPS or healing gear and still do it, while performing multiple other roles.
It's about tanking being so powerful, that it neuters other aspects of the game null & void (no CC'ing trash mobs, no strategies or anything, just run in & AoE while tank taunts everything).
I just get the impression that a tank who complains about his role changing & requiring a new aspect (resource management) can't be a good one.
(let's see PTS first)
Here we go with opinions again.
If I started to play a tank, I would expect to play one. Not a DPS, not a healer.
Your first three points aren't a tank problem, it is a problem with dps being too high in the game. see what I did there?
Exactly. And with this change it should be a bit lower. See what they are doing there?
uniq_faznrb18_ESO wrote: »
Perhaps the damage mitigation from Heavy armor could be tweaked to being able to mitigate 30% more physical / magical damage in regards to this change. And it is coming i have no doubt about it, the change will come. But we can't just sit here and accept it in the face.