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PvE Tanking Future. - DO NOT GET RID OF STAM REGEN WHILE BLOCKING IN PVE

  • Sandmanninja
    Sandmanninja
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    Sausage wrote: »
    Well, that was needed, currently tanks press block and suck all magicka and stamina in PVP from 10+ guys. Thats why DKs hated NBs fear so much and wanted it to be nerfed to make them even more powerful. Truth is that fear is only way to kill good tanks. Justice!

    It's gonna get edited, but...

    *** pvp

    TANKS are NEEDED in PVE.

    Blocked reduces so much damage.
    Even if a tank has 35k+ in health, you MUST block to mitigate the incoming damage.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
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  • Sandmanninja
    Sandmanninja
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    PBpsy wrote: »
    Come to think of it probably content will be nerfed a bit and it will be even more about dps. Vet dungeons can be done pretty fast without a tank and 4 DPS/heals. It is actually easier if the dps is competent you can skip most mechanics by just melting the boss.. I had pugs where I didn't notice the boss til after it was dead already. With some more cp and maybe some more dps buffs maybe everything can be done with just dps. We will all equip Shooting star and wreak everything with moar deeps.

    That's not a dungeon run - that's a zerg run.
    I don't enjoy face rolling over content. It's boring.
    Let me CC, mitigate, taunt, hold aggro, etc.
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    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
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  • Sandmanninja
    Sandmanninja
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    Nifty2g wrote: »
    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block
    Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?

    They said WHEN NEEDED ... how did you miss that?

    You always need it in VDSA.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
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  • BuggeX
    BuggeX
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    BuggeX wrote: »
    Even if what BuggeX says is true, then the root of the problem is not stamina regen while blocking, but the DPS output while blocking!

    This would be the biggest Punch for all DKs. We do not have range, we are forced to go in.
    No matter if you Play Magicka or Stamina, 90% of all DKs are using 1 Slot with s/b.
    90% of our Skills are under 8m. Take away the dmg while blocking and we are crap, uselles and are forced to a flamestaf or bow.


    BuggeX wrote: »
    So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.

    I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
    The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE

    The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.

    If you crush groups of people.. It is not a tank. you are a DPS holding a shield. A tank is built all the way around damage mitigation and survival. IF you are crushing groups of 5 as a tank... then they were afk. But again this is a PVE thread. NOT pvp.

    Maybe make a heavy armor passive require 7 heavy to give stam regen while blocking and base that regen off the players health.

    No they werent afk, but Players without nirnhorned will be dead with 2-3 hits, or 1 single Meteor.


    I use the exact same Setup to tank PVE, just swaping out 1 single spell to have a taunt.
    My dps as tank is between 5000-8000k depens on the boss.
    In Trials a bit less.

    Your last sugestion is even more BS than the removal from stam reg. I Play with 7 heavys, and have a hp pool from 27k.
    "Tanks" would be even more OP.


    LOL 2-3 hits with what while using a shield ? Those are some very poorly geared players.

    And by my suggestion I ment with the zero regen you need to wear 7 heavy to get some of it back and base that off your health. So say you have 20k health with 7 heavy then you get maybe 300 stam regen but if you have 30k health you get 500 stam regen. Or something similar to that. That way we dont get high damage light armor wearing dps builds that can block all day and hit as hard as any caster.

    But yet again... this is a PVE thread. Do whatever is needed to balance PVP but keep those changes in pvp.

    Technically anyone with a taunt can tank in pvp as long as they dont get one shot killed and have a healer that can carry them. A good tank should be able to survive very well without much healing at all. Just because some healer can keep you alive through boss fights in your heavy dps gear dosnt really mean you are set up as a tank.

    1hit from flame lash for a guy without nirnhorned = ~10k dmg crit

    The healer doesnt even need to heal me much,

    there we see that most "pve - tanks" doesnt even know wath a dk is able to do while wearing 7 heavys.
    This count also for other class, tank Templer is able to tank AND Heal the whole grp.
    Other class i dont know well. but also them should be able to to somthing well.

    like i told before, i dont have anything else than heavy armor and have this dps
    #makemagickadkgreataigan
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  • The Uninvited
    The Uninvited
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    Edit: Was confused with someone else. Sorry 'bout that BuggeX :)
    Edited by The Uninvited on July 8, 2015 3:18PM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    BuggeX wrote: »
    BuggeX wrote: »
    Even if what BuggeX says is true, then the root of the problem is not stamina regen while blocking, but the DPS output while blocking!

    This would be the biggest Punch for all DKs. We do not have range, we are forced to go in.
    No matter if you Play Magicka or Stamina, 90% of all DKs are using 1 Slot with s/b.
    90% of our Skills are under 8m. Take away the dmg while blocking and we are crap, uselles and are forced to a flamestaf or bow.


    BuggeX wrote: »
    So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.

    I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
    The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE

    The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.

    If you crush groups of people.. It is not a tank. you are a DPS holding a shield. A tank is built all the way around damage mitigation and survival. IF you are crushing groups of 5 as a tank... then they were afk. But again this is a PVE thread. NOT pvp.

    Maybe make a heavy armor passive require 7 heavy to give stam regen while blocking and base that regen off the players health.

    No they werent afk, but Players without nirnhorned will be dead with 2-3 hits, or 1 single Meteor.


    I use the exact same Setup to tank PVE, just swaping out 1 single spell to have a taunt.
    My dps as tank is between 5000-8000k depens on the boss.
    In Trials a bit less.

    Your last sugestion is even more BS than the removal from stam reg. I Play with 7 heavys, and have a hp pool from 27k.
    "Tanks" would be even more OP.


    LOL 2-3 hits with what while using a shield ? Those are some very poorly geared players.

    And by my suggestion I ment with the zero regen you need to wear 7 heavy to get some of it back and base that off your health. So say you have 20k health with 7 heavy then you get maybe 300 stam regen but if you have 30k health you get 500 stam regen. Or something similar to that. That way we dont get high damage light armor wearing dps builds that can block all day and hit as hard as any caster.

    But yet again... this is a PVE thread. Do whatever is needed to balance PVP but keep those changes in pvp.

    Technically anyone with a taunt can tank in pvp as long as they dont get one shot killed and have a healer that can carry them. A good tank should be able to survive very well without much healing at all. Just because some healer can keep you alive through boss fights in your heavy dps gear dosnt really mean you are set up as a tank.

    1hit from flame lash for a guy without nirnhorned = ~10k dmg crit

    The healer doesnt even need to heal me much,

    there we see that most "pve - tanks" doesnt even know wath a dk is able to do while wearing 7 heavys.
    This count also for other class, tank Templer is able to tank AND Heal the whole grp.
    Other class i dont know well. but also them should be able to to somthing well.

    like i told before, i dont have anything else than heavy armor and have this dps

    Yep this is not a tank build this is DPS wearing heavy. And by tank i mean Players wearing defensive based sets that have 27k or more health in pve without the pvp buffs to your health. If you are hitting for that much in tank gear well then its not the tank thats the problem its flame lash. Sounds like thats what needs a nerf. But yes you can hit players with no defense hard if you are wearing heavy armor with offensive stats. But again that is pvp. Nerf blocking in pvp thats fine. Make hits from players cost 5x as much stamina as players from mobs. Whatever it takes to balance pvp is fine. As long as it is really balance and not just someone needing an easy win. But dont mess up pve while fixing pvp.

    Did i mention this is a pve thread yet?
  • Personofsecrets
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    " 1hit from flame lash for a guy without nirnhorned = ~10k dmg crit "


    Are you saying that when you get an above average hit, a crit, and when your opponent doesn't have proper gear, no nirn, that they take real damage from a flame lash?

    I wear heavy armor and hit 4k whips when I duel. Nothing too spectacular there.

    I got whipped about 5 times in a row once. I was in my light armor and took basically no damage.

    As we have been discussing all along, especially with pve, player skill in stale content is one of the many factors going into the game being 'boring' and 'easy.'

    Additionally, the game is as easy as people make it. Pushing an 11k score on vdsa is quite different than a regular old completion run.
    Edited by Personofsecrets on July 8, 2015 4:41PM
  • Personofsecrets
    Personofsecrets
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    Rather than thinking about these builds as tanks in 'dps gear.' Why dont we recognize it for what it truly is? Damage dealers with taunt.
  • Merlin13KAGL
    Merlin13KAGL
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    I think the underlying thing is getting overlooked.

    Zero stam regen will lead to increased potion reliance.

    This will lead to crown store opportunities beyond those that are already there. (Whether uberpotions or cooldown reduction items, etc...) They want you to have a need. They want the crown store to be able to fill it.

    Granted, zero regen makes no sense, reduced (even to 50%) seems more reasonable, but ZoS isn't exactly known for being reasonable.

    They keep putting bandaids on things that need field dressings and stitches.

    With the setup they've provided, role separate from class, yet still intertwined on some level, they've effectively made it impossible to balance the roles as they need to be.

    One role/build shouldn't be able to do it all. There should be benefits and downsides to every build, but in many cases, there is not (and it's aggravated even more when you factor in CP's)

    The problem is, with each 'fix' they simply bury the problem deeper and cause three new ones.

    I do both PvP and PvE, and this will likely end up causing far more issue than it corrects, on both sides.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • mousekime111rwb17_ESO
    ways to perma block:
    1: be in single combat - the stam drain from blocking in a single target fight is so laughably negligible that if you can't figure out how to keep it up (your shield that is) then you're bad (seriously just space a heavy attack between each of the enemies attacks - you do get a solid 3 seconds between each attack on most bosses)

    2: Pick up shards, that's 25% of your max stamina every 15 seconds, which is a lot - more than probably your passive stam regen ever was worth.

    3: activate repentance a few times - you don't have to wait till ALL the trash is dead to get a good deal from a free cast ability that as a tank won't actually hurt your groups DPS at all

    4: If you're not a Templar, dump magicka into using earthen heart abilities (you still regen magicka while blocking so why not make some use of that resource)

    5: If you're not a Templar or a dragonknight, use siphoning attacks and spam bash because oddly enough that regens stam at a rate of about 10% your max every 5 seconds (most of the time, sometimes you have to dump magicka into swallow soul to get some stam back from the procs when you need to be especially stingy)

    6: If your still not any of the above classes, activate your damage shield abilities and heavy attack a few times (blocking isn't even effective with those active anyway)

    7: Activate any ol' synergy as they pop up - you get a couple of percent stam back that's not even on a cooldown

    8: whinge and *** on forums until change is reverted.
  • patrykplawskib16_ESO
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Halfwitte wrote: »
    DDuke wrote: »
    J2JMC wrote: »
    I think this highlights the problem. ZOS won't be able to balance anything properly while CP's are around. Perma blocking may have never been an issue without cps.

    What game have you been playing? Permablocking has always been an issue, ever since the launch of this game.


    As for those complaining about the PvE effects of it... do you really enjoy every trash mob encounter just being "tank taunts everything, brings them together & DPS AoEs"?

    Because that's what it is, if you don't put limits to what tanks can do.

    Maybe instead of tanking everything & DPS just AoEing them down (extremely boring from DPS perspective), we'll have tanks only handle the biggest threat or two, while DPS deals with adds (blocking/dodging heavy attacks, CCing etc).


    What baffles me is that people QQ before even having the patch notes before them, without even testing the changes.

    Get a grip people, seriously.

    We're trying to maintain our grip on regenerating stamina while blocking as tanks in PVE like the Topic of the Post illustrates in large bold print. We aren't discussing a permanent blocking issue in PvP or how fun it is for dps or isn't (for all the vanilla WoW lovers that just can't let go of not having to polymorph and sap targets during dungeon trash pulls) to just AoE everything to death or the logistics of how interesting it is or isn't or fair or right or boring or whether or not there should be limits. When ZOS removed soft caps and added CP they hinted at the fact that they really didn't know how it would affect the game in the long run and here we are at the crossroads of those effects, Tanks that are super strong and can tank everything without dying or having to drop their block and heal the group at the same time. We have dps so powerful that groups are finishing vDSA in under 40 minutes pushing finishing in under 30 minutes.

    Right, so you're basicly saying *** the game and whether it's fun or not, I just want to be op and tank the whole room while healing my group mates and dealing 20k DPS.
    Halfwitte wrote: »
    Speaking as a Tank, taking stamina regen away from me while blocking would more than cripple my Templar and I wouldn't be the only tank sidelined by this new content. This is a terrible idea and we haven't so much as gotten a why. Why this change is necessary for PVE tanks? ZOS dislikes the thought of tanks performing their roles better than they anticipated so much that they would crush us under the heel of the nerf boot without even so much as a second thought or having given a why. This is especially disheartening considering they were the architects of our creation and apparently now they're the authors of our extinction. ZOS why?

    Speaking as a tank, have you tested the new content yet? Have you even seen patch notes with full list of changes, new item sets & skill changes possibly altering the tanking experience (which quite frankly is a boring job currently)?

    If not, how can you pretend to be certain of things, when you're not?


    The why has been explained plenty of times.

    If you perform your job as tank better than you should be able to (e.g. tanking more enemies & damage than you should), then of course it needs to get nerfed (since it takes away from the challenge and it takes away from the fun of everyone else).

    If as a DPS I was able to one shot every boss, would that be nerfed? Of course.

    Seriously, do you find PvE in this game still fun?

    Run in, tank taunts stuff, AoE, repeat ad infinitum.

    Not repetitive or boring at all *rolls eyes*

    Dude you never played PvE with all this garbage your saying, certain raids like SO in order to be even completed is needed 2 tanks and a off spec tank and guess what the manticore does not hit like you it hits like the rock 18k damage per swing and that's regular attacks than you have the serpent where you need a off spec tank who cant even tank that much cause there stam is not optimized for it. How are they suppose to tank ? how are you suppose to tank 4 axes in AA and do HM they all do consecutive swings and power attacks ?!?!?!! how do you do HRC HM its all impossible without stam regen. Also there is no god dam MMO who has no regen when tanking. Another thing is I don't care if pvp is unfair why don't they just do a separate patch ?? All you fuqing pvp'ers are a bunch of cry baby self absorbed, ignorant ***. It's called Git Good. And there is no such thing as perma block you just suck at fighting with someone with a shield. It's so easy to kill them once there gaurd is let down thats when you strike its not hard and I a pve'er and I know this.

    First of all, SO does not need two tanks (unless you suck and can't kill Manti fast enough).

    Second of all, stop saying things like "impossible to do". You haven't even tested the new changes, and you're claiming things will be "impossible"?

    Lastly, you can stop with the "go back to pvp" & "dude you never played PvE".

    I've most likely spent more time in Trials alone than you've spent in game. I am in the guild with top 2-3 scores in every trial in game and have completed absolutely everything more times than I can count.

    That's why you only have 1 vr14 character ? and yes you don't need 2 tanks but what about the beginners ? and by the way ive played since alpha so stfu with your ive player longer *** cause than you would be on our side defending regen when tanking.

    Yes, I have only one VR14 character with 367 CPs & 14250 Achievement Points, not sure what it has to do with anything.

    I also have a VR8 Sorcerer, VR7 Dragonknight and a VR2 Templar which I'm leveling the "old fashioned" way to VR14
    (OCPD->must get every skill point and do all quests).


    That said, during this game's life span, the VR14 character I have has witnessed 5 top raiding guilds die due to unsatisfying high end PvE content.

    I don't care if you're played since alpha or not, I care about facts.
    And fact is that "taunt everything & AoE" is not satisfying PvE content, and you've got to set limits to what certain roles can do in order not to undermine the other ones.

    When tanks start wearing DPS gear and healing group mates because their right mouse button is so powerful, something is wrong.

    When all you've got to do is blob up & spam your AoE while tank handles everything, something is wrong.

    So no, I don't see why I would be defending the current snoozefest that is infinite resources.

    I'm not gonna argue instead if your so smart explain me all the HM fights and how it would be done whit no regen when tanking.
    Dunmer Master Race
  • Personofsecrets
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    "You should have to lose the year of progress you've made in tanking because the developers have decided that the roll is too boring"
  • Personofsecrets
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    I'm not gonna argue instead if your so smart explain me all the HM fights and how it would be done whit no regen when tanking.

    I can't wait to use eternal yokeda. that will be very interactive.
  • Rinmaethodain
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    PTS or not change is going to suck
  • Plaid13ub17_ESO
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    I agree The whole idea of punishing a tank for what its role is ment to do just seems terrible.
  • Personofsecrets
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    when is pts?
  • WolffenBloodseeker
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    I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
    Edited by WolffenBloodseeker on July 9, 2015 10:50PM
  • Sandmanninja
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    I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q

    You're a Templar using a Class skill (30% damage bubble). What about any other class?
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • WolffenBloodseeker
    WolffenBloodseeker
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    I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q

    You're a Templar using a Class skill (30% damage bubble). What about any other class?

    I believe DKs also have their methods of mitigating damage without holding block all the time (since they are even better tanks than templars everyone says) and Sorcs and NBs shouldn't be doing any serious tanking like trials and vet dragonstar arena anyway, it just isn't the focus of their class and all their class skills even more with the changes to heavy/medium/light armors from the last large update (my opinion of course)
    Edited by WolffenBloodseeker on July 9, 2015 11:03PM
  • ahstin2001nub18_ESO
    why don't they just add a damage reduction component to abilities while block? if they cut the damage dealt by a perma-blocker, would that be enough to address the issues, while not messing with PVE as much? i haven't done any end-game yet, as a tank/DPS/healer, but i could see how a perma-block option with the ability to still use abilities could be unbalanced.
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    1894-1918
  • dodgehopper_ESO
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    I will add, that it doesn't make sense to allow classes that can generate stamina while blocking, regardless of the fact that other classes that have strong stamina regen meant for tanking do not. Example Earthen Heart +Battle Roar vs. NB's Refreshing shadows+Siphons vs. Repentence vs. Dark Exchange (Which I doubt people do). You can clearly see in this instance the DK has a marked advantage over the other classes in this arena, despite the Devs desires for the game.
    I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
    So what you're suggesting is that all Tanks need to be magicka based. Right.
    Edited by dodgehopper_ESO on July 9, 2015 11:44PM
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  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    I think the nerf is too harsh. This just cuts out an entire relevant tool in the game for doing what is absolutely necessary. The issue I see is even if you time a block correctly against an attack, if your correctly blocking during your recovery tick: You lose everything. Much of the game requires pre-emptive actions so even skilled players are hurt by this new requirement.

    ZOS - Please remember not all players are getting the same response in game. LAG for example. Testing this on a home or private server is very different from testing on a public server. A Tank dying due to LAG causing a group wipe is going to be a very unpleasant experience.

    OFFERED SOLUTIONS:

    I would say if your blocking during a tick, you lose 30% of your stamina recovery. If your still holding that block when the next tick occurs, you lose 60% of it, and if your still holding block on the following ticks: you lose it all.

    OR

    Drain stamina incrementally while holding block. Maybe 5% every 0.5 seconds. (just throwing a random number out there, obviously testing needed.)
    Edited by Enraged_Tiki_Torch on July 9, 2015 11:54PM
    My solution to Champion Point System here
  • Personofsecrets
    Personofsecrets
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    I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q

    it's nice that you get to choose what playstyles are unfun.

    >PVE
    >Not holding block against the warrior, axes, mantikora, and serpents image.

    Feeling like you might be doing something wrong.
  • Personofsecrets
    Personofsecrets
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    You lose everything. Much of the game requires pre-emptive actions so even skilled players are hurt by this new requirement.

    That is actually very true and non a point I have seen made before. Thank you for bringing that idea more to the light.

    As for your solutions, I find them odd in the same way as the devs. Tanks already by the stamina price for blocking and some of them invest heavily to lower that price.
  • lathbury
    lathbury
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    wouldn't the solution to block casting have been to increase cast costs dratically while blocking or stop magika regen?
  • Personofsecrets
    Personofsecrets
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    lathbury wrote: »
    wouldn't the solution to block casting have been to increase cast costs dratically while blocking or stop magika regen?

    Or it already costs quite a bit of stamina to block unless heavily mitigated (balanced) for.

    t1VUR49.jpg
  • khur
    khur
    5 piece heavy adds block cost reduc and STAM REGEN while BLOCKING . Problem solved and heavy armor pvp incentivised.

  • Sensesfail13
    Sensesfail13
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    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block

    Literally the dumbest comment I have seen about this game... in this forum, there is no tactical blocking in this game. Especially in pvp not only because you take too much damage but you can fire off multiple skills in less than a second. There is a reason that people "permablock" and in end game pve you HAVE to permablock or you get mutilated especially by mantikora. GTFO of the forums if you have no legitimate insight into the problems the developers plan to implement into the game.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Soulshine
    Soulshine
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    I think there are many people posting here that honestly have really little clue about what tanking in PvE end game really requires. Take a look at this video from Hodor's first SO clear of the Serpent boss prior to update 6. It is a very good view of what happens (tank POV) and the implications for the team. Since the changes to blocking costs already at an increase after update 6, to pile this also on top of their (tanks) heads in PvE is pretty unreasonable.

    https://www.youtube.com/watch?v=W44JSuiUI-Y


    I would say the issues this change will present become quite evident. Yes there are and will be ways to adapt the game play if they implement this change, but in a fight like this one it will have far larger and longer implications.
    Edited by Soulshine on July 10, 2015 2:24AM
  • WolffenBloodseeker
    WolffenBloodseeker
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    I will add, that it doesn't make sense to allow classes that can generate stamina while blocking, regardless of the fact that other classes that have strong stamina regen meant for tanking do not. Example Earthen Heart +Battle Roar vs. NB's Refreshing shadows+Siphons vs. Repentence vs. Dark Exchange (Which I doubt people do). You can clearly see in this instance the DK has a marked advantage over the other classes in this arena, despite the Devs desires for the game.
    I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
    So what you're suggesting is that all Tanks need to be magicka based. Right.

    Nope, i use magicka only for the damage shield and all the rest of my skills use stamina, you have your magicka pool no matter if you focus on a pure or hybrid build, best use it for something, also i'm not telling everyone "DO IT MY WAY IT'S THE ONLY WAY TO PLAY", just that it's not the end of the world and the content will still be completable and let's be honest, perma-blocking is ridiculous just like shield bashing everything to the death was and it's clearly not the intended design of the blocking feature if they are changing it q

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