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PvE Tanking Future. - DO NOT GET RID OF STAM REGEN WHILE BLOCKING IN PVE

  • Personofsecrets
    Personofsecrets
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    TagaParti wrote: »

    Let me explain why Sheliza was beaten by Sypher, Sheliza beat herself trying to be agressive. She drained her own stamina
    by using ransack pretty often which is not the case when she tanks multiple enemies. But the real strange part was that
    why did she do it? To purposely die maybe? I dont know. But for your information, Sypher makes videos, he is the GM of
    Legends where Sheliza was an officer when the duel happened.

    I noticed your signature, is mentioning the guild ranks an inside joke?
  • Bashev
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    Tankqull wrote: »
    his vid is from a time where all dots drained tons of stamina, thats not the case anymore... not denying his achievements though just saying. he used the optimal class for breaking this behavior and still needed nearly 5 minutes, while beeing one of the best (dk)duelers out there vs a player with a great ability set but not that awesome playerskills.
    DoTs never drained stamina in this game.

    Because I can!
  • The Uninvited
    The Uninvited
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    B. Again, this is not a thought out build. This is Martial Knowledge + spellpower + nothing invested in block. This isn't pushing boundaries. This is amateur hour with a completely inappropriate build succeeding at endgame content.

    C. This depends on how much of a challenge you want and how much pride you have in what it is that you do. Personally I would feel pointless if some novice could adequately and successfully perform my alleged specialization with zero preparation.

    You are all looking for mitigating factors that might somehow explain why I was able to do what I did, but the answer is right there for all to see: the content is too easy, the mechanics are not demanding, and players are too strong.

    You are forgetting one thing and that's experience. This Saturday I did some veteran CoA runs, first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.

    Eventually, 1 dps and the healer gave up. I switch from tanking to dps and got another tank + healer who I know well and who have a lot of experience. Started from the beginning and cleared it in 25 minutes including breaks (toilet, smoking, etcetera).

    That's because we knew the fights, where to stand, when to dodge and so on. Does that make it a bit too easy? Sure, but I still remember my first time there and how I cursed that dungeon. :D

    A first-timer in vCOA or vDSA will struggle and not be able to do what you did because of lack of experience.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • DDuke
    DDuke
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    B. Again, this is not a thought out build. This is Martial Knowledge + spellpower + nothing invested in block. This isn't pushing boundaries. This is amateur hour with a completely inappropriate build succeeding at endgame content.

    C. This depends on how much of a challenge you want and how much pride you have in what it is that you do. Personally I would feel pointless if some novice could adequately and successfully perform my alleged specialization with zero preparation.

    You are all looking for mitigating factors that might somehow explain why I was able to do what I did, but the answer is right there for all to see: the content is too easy, the mechanics are not demanding, and players are too strong.

    You are forgetting one thing and that's experience. This Saturday I did some veteran CoA runs, first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.

    Eventually, 1 dps and the healer gave up. I switch from tanking to dps and got another tank + healer who I know well and who have a lot of experience. Started from the beginning and cleared it in 25 minutes including breaks (toilet, smoking, etcetera).

    That's because we knew the fights, where to stand, when to dodge and so on. Does that make it a bit too easy? Sure, but I still remember my first time there and how I cursed that dungeon. :D

    A first-timer in vCOA or vDSA will struggle and not be able to do what you did because of lack of experience.

    What does that have to do with stamina regen while blocking, or even with the tank?

    You should have zero problems with Ash Titan even after this change goes in.

    The only problems with stamina after this change should be (again, we'll have to test this first in PTS) when you try to tank every single mob in a trash pack, and these are always a boring faceroll in this game (tank taunts everything -> DPS zergs in & AoEs -> repeat ad infinitum).

    Making trash packs more interesting with this change and by having them require some effort from DPS/Healer(s) as well (CC, avoiding heavy hits by blocking/dodging etc) sounds like a good thing to me.
    Edited by DDuke on July 6, 2015 11:23AM
  • BuggeX
    BuggeX
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    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • The Uninvited
    The Uninvited
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    DDuke wrote: »
    What does that have to do with stamina regen while blocking, or even with the tank?

    I was responding to the statement that novice players with light armour and a completely inappropriate build could do what Joy_Division did and tank vDSA that way. They won't.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • DDuke
    DDuke
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    DDuke wrote: »
    What does that have to do with stamina regen while blocking, or even with the tank?

    I was responding to the statement that novice players with light armour and a completely inappropriate build could do what Joy_Division did and tank vDSA that way. They won't.
    first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.

    Didn't you just say it was because of the DPS and the healer, and not the tank's fault?

    Fact remains, tanking in this game is ridiculously easy and doable in light armour and a completely inappropriate build.
  • The Uninvited
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    DDuke wrote: »
    DDuke wrote: »
    What does that have to do with stamina regen while blocking, or even with the tank?

    I was responding to the statement that novice players with light armour and a completely inappropriate build could do what Joy_Division did and tank vDSA that way. They won't.
    first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.

    Didn't you just say it was because of the DPS and the healer, and not the tank's fault?

    Fact remains, tanking in this game is ridiculously easy and doable in light armour and a completely inappropriate build.

    Not saying it's anybody's fault, but if they die in light armour doing dps or healing I can't see how they could stay alive as a tank. And that's not because of the armour, but because of no experience.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • The Uninvited
    The Uninvited
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    BuggeX wrote: »
    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    Thanks for testing, guess we will be allright then. B)
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • DDuke
    DDuke
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    DDuke wrote: »
    DDuke wrote: »
    What does that have to do with stamina regen while blocking, or even with the tank?

    I was responding to the statement that novice players with light armour and a completely inappropriate build could do what Joy_Division did and tank vDSA that way. They won't.
    first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.

    Didn't you just say it was because of the DPS and the healer, and not the tank's fault?

    Fact remains, tanking in this game is ridiculously easy and doable in light armour and a completely inappropriate build.

    Not saying it's anybody's fault, but if they die in light armour doing dps or healing I can't see how they could stay alive as a tank. And that's not because of the armour, but because of no experience.

    By blocking perhaps?

    Next time, have these DPS/Healer hold block for the entire duration of the fight (unless they're stamina DPS).

    They'll deal less damage, but I'll be damned if they still manage to die somehow :smiley:
  • Tabbycat
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    I've tried to warn ZOS about things before and they usually don't listen until lots and lots and lots of people complain.

    I think that OP will have to wait until this change goes live and then watch ZOS implement an emergency patch to fix it.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Rinmaethodain
    Rinmaethodain
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    Not to mention that
    BuggeX wrote: »
    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    Thanks for testing, guess we will be allright then. B)

    Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.

    Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.

  • BuggeX
    BuggeX
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    Not to mention that
    BuggeX wrote: »
    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    Thanks for testing, guess we will be allright then. B)

    Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.

    Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.

    i got difficult to actually understand if you both got irony = on or not.

    But actually, the set and meta will Change, as DK (i just Play DK) you can tank the same way if you Change your gear from Stamina reg to Magicka reg and spam Earthen Heart Skills. Each Skill restore 700 Stam / sec if you have a pool from 14k like me. It would be the same if you have 1,4k Stam reg.

    with the Feature Change to obisdian shard and his heal (lets hope the dk how was casting it is also affected by this heal)
    the new meta would be a high magicka reg and a blockspaming Obsidian shard.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Rosveen
    Rosveen
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    BuggeX wrote: »
    Not to mention that
    BuggeX wrote: »
    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    Thanks for testing, guess we will be allright then. B)

    Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.

    Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.

    i got difficult to actually understand if you both got irony = on or not.

    But actually, the set and meta will Change, as DK (i just Play DK) you can tank the same way if you Change your gear from Stamina reg to Magicka reg and spam Earthen Heart Skills. Each Skill restore 700 Stam / sec if you have a pool from 14k like me. It would be the same if you have 1,4k Stam reg.

    with the Feature Change to obisdian shard and his heal (lets hope the dk how was casting it is also affected by this heal)
    the new meta would be a high magicka reg and a blockspaming Obsidian shard.
    Yes. That's the DK. Now it needs to be tested with three other classes. Then again in different endgame instances: trials, vDSA. Then with a relatively inexperienced groups. Each time specify how many CPs you have in total. With this info we could see how it affects the game. One example doesn't mean anything, unfortunately. But we'll see soon enough on the PTS.
  • BuggeX
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    Rosveen wrote: »
    BuggeX wrote: »
    Not to mention that
    BuggeX wrote: »
    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    Thanks for testing, guess we will be allright then. B)

    Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.

    Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.

    i got difficult to actually understand if you both got irony = on or not.

    But actually, the set and meta will Change, as DK (i just Play DK) you can tank the same way if you Change your gear from Stamina reg to Magicka reg and spam Earthen Heart Skills. Each Skill restore 700 Stam / sec if you have a pool from 14k like me. It would be the same if you have 1,4k Stam reg.

    with the Feature Change to obisdian shard and his heal (lets hope the dk how was casting it is also affected by this heal)
    the new meta would be a high magicka reg and a blockspaming Obsidian shard.
    Yes. That's the DK. Now it needs to be tested with three other classes. Then again in different endgame instances: trials, vDSA. Then with a relatively inexperienced groups. Each time specify how many CPs you have in total. With this info we could see how it affects the game. One example doesn't mean anything, unfortunately. But we'll see soon enough on the PTS.

    true that, i have 198 CP, so not "that" much.

    but anyway, a inexperienced Group will allways have Trouble with vDSA or Trials. with or without reg, it would Change nothing
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Paradox
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    There goes PvP tanks.... And there goes AA tanks (Albeit slightly faster).

    Excited to see how this change ruins PvE content for everyone! Thanks ZoS!
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • Attorneyatlawl
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    I’m going to be posting a new thread on this and a good number of other topics over the course of the day today, but I wanted to hit a few quick points I saw raised in here before I go get breakfast ;).
    Umm guys just reroll Nightblade tanks with Siphoning Attacks > lay down caltrops > Stand and twisted path (weak damage, no heal but it hit more enemies so.. Yea) I have a 7 heavy magic tank with 25k~ magic and 10~ stamina with 700~ regen that perma blocks with no problems at all and off hand resto for self heals like really.

    Nightblade is the "new" tanking class you can't match respire return like Siphoning Attacks it even makes Path of Darkness useful and that's no short order

    I wouldn’t be surprised at all if we see an internal cooldown on Siphoning Attacks with this next patch, or the resource regeneration lowered to match the light/heavy hit guaranteed one. It’s a logical change to keep with the intent of the block changes and resource management focus, back towards how the game played in beta versus now where it has become more about belting out pew-pew lasers, so to speak ;). I haven’t had much opportunity, unfortunately, to tank vDSA, but the couple of times I have, I still went in wearing almost exactly my DPS gear, changing a few skills up such as adding Igneous Shield and Volatile Armor, and taunt, and playing the avoidance game with a rare dodge roll (to get out of Hiath’s whirlwind), and making sure not to block certain moves of his or the adds’ (such as Hiath’s channeled Flurry, which just like a players’, does 6 hits… however only the last one deals substantial damage, so that’s the one you press block just prior to).
    That is how incredibly low the threshold is right now for effort required to tank, and not only live but kill quickly in ESO. I only had the opportunity in v1.5 to tank vDSA’s 10th round one run, but I have gotten to a couple of times post 1.6 and it was easier. I haven’t yet gotten to tank in Trials, although having run them and completed them on all modes, difficulties, and leaderboard times since they came out last May, I have a pretty good idea of what’s needed.

    I have tanked vCOA a good number of times on my Magicka DK, and when using my staff in 6 light armor and 1 medium piece with dual staves (destro/destro or destro/dual wield) can still run around 12k DPS on Valkyn Skoria. Instead of just sitting there holding down block like most people do and spamming whip or just putting out the occasional taunt and sitting there doing little else, I time blocks depending on my resources and health. I throw up Harness Magicka to help add margin for error for Skoria’s flame star ground effect, and block power attacks only along with selective auto-attacks, continuously moving a bit to help add a small amount of delay between his swings due to movement to get back in melee ;). When he throws out his Encase, I recognize the animation and time a dodge roll straight through him, avoiding it entirely including the damage it would deal. (I actually do the same with some of his stone flame bolts, but I usually am able to simply choose to just block it and be lazy). Yes, it takes a lot more timing and thinking in advance what skills to pop when, but it’s a hell of a lot more interesting and challenging than the couple of times I’ve slapped a sword and shield on to see the difference, which makes it become absolutely laughably easy with resource management going out the window and the blocked hits dealing substantially less damage. That’s not engaging gameplay. Taking out stamina regeneration while blocking will help bring the resource game towards the fore a little, but it’s not going to be a devastating, incredible difficulty increase, unless you currently just hold down block to where you may as well have taped down your key ;).
    Soon in any faction capital city with undaunted enclave:

    "DPS LFG Vet pledge" X 10, 20,50,150
    and
    "LF1M tank vet pledge" X 10,20,50,150
    How nice, when minority of pvp junkies and whiners are ruining pve experience for majority of players.
    I’d actually wager the majority of high-end PVE players also PVP extensively. The non-hard-split itemization was a major attraction for some as to why to play ESO in the first place, myself included. I enjoy both, a lot.
    xManimalx wrote: »
    PBpsy wrote: »
    xManimalx wrote: »
    They think they have a PvP game. Hahah now that's funny.
    Yeah. It is hilarious .
    ...but they think they have a compelling pve game also. Which is even more funny.
    Changing the game to meet PvP machanics is like catering to dwarfs and making all bathroom stalls two feet high.

    This is a needed step towards making it more compelling. It’s not a state secret that tanking is regarded to be incredibly easy in the current game versions and the past. The biggest challenge is dealing with the jumbo-sized hit boxes to target taunts on some mobs, like the axes in AA or larger enemies like Centurions ;).
    PBpsy wrote: »
    Come to think of it probably content will be nerfed a bit and it will be even more about dps. Vet dungeons can be done pretty fast without a tank and 4 DPS/heals. It is actually easier if the dps is competent you can skip most mechanics by just melting the boss.. I had pugs where I didn't notice the boss til after it was dead already. With some more cp and maybe some more dps buffs maybe everything can be done with just dps. We will all equip Shooting star and wreak everything with moar deeps.

    Veteran Dungeons haven’t ever been slotted as top-end content, just as a stepping stone. Before Craglorn came out, they were there to bridge the gap temporarily. Back when there were no Undaunted sets associated with them, the loot really wasn’t terribly useful, but we ran them for EXP and achievements (the xp gain was very good at that time). I wouldn’t expect them to become any more difficult as a practical matter.

    What this change will affect however, is the tanks’ DPS output, because (and rightfully so) tanks won’t be quite as easily (note, not unable to easily, just not quite as easily) able to keep everything under control 100% of the time without fail and pay no attention to much else other than dps’ing for PVE areas… in Trials, vDSA, and PVP, this will carry over and impact the rest of the group, since Shards, selective blocking/timed blocking, and DPS needing to adjust positioning more often in regards to the tank, will become a much greater need than it is at the moment. You know those guys you pick up that never move out of basic, giant red circles and then fall over dead instantly because they didn’t bother to even block, dodge, or simply walk out of them, sometimes when you grab someone for pledges? If you’re one of those people now… you might want to start moving around more. The Engine Guardian in darkshade is a pretty simple fight, yet I see an incredible number of deaths to the fire, and people standing still in the dwarven sphere adds’ ricochet waves through their entire charge-up, then flopping over dead.

    You can’t say “we want more interesting combat that takes more skill” in one sentence, and on the other hand be slipping out under your breath that the new changes will make it “impossible” (quote-unquote).
    As @ckbud said above, consider vDSA in certain arenas like Sacrafices where I'm blowing through stamina getting to adds before they get to my teammates, grouping them up, taunting from afar, blocking and walking out of circles and AOE's. Consider the Grove and Longshots for half a second. I don't know how you guys do it, but our team nukes Longshots while I (the tank) gathers up all the adds as best as I can, using talons to root, caltrops to slow. In many arenas I have so much stuff in front of my face that I don't even know WTF is going on. Maybe I have all of them taunted, maybe I don't. Maybe someone is winding up for a heavy attack, but I can't tell because I have two lurchers that need to be interrupted or avoided.
    Visually, there is so little feedback on the actualities of what's going on at times that hunkering behind a shield is not only an ideal strategy, it's THE ONLY strategy. The lack of visual feedback (with or without addons) is another can of worms altogether, and a complication that's going to be made WORSE considering blocking is about as good as pulling down my pants and bending over.

    Maybe consider, for ONCE, making changes to PvP without affecting PvE.
    I'd still like to be able to tank 4 wraiths (or, if my team is sucks that day, 6) to get the gold key in CoH.

    This isn’t a change being made for PVP only. In fact, the impression I got immediately was that it was aimed primarily at PVE, although it applies very well to both and is a good one for both to boot. Taunt tracking is an issue, but that falls under the UI in general and is something I’ve written extensively about since 2013 to the present day, so I won’t bore everyone by re-writing it yet again.

    As far as your specific examples go, adjust your strategy then. The vDSA Longshots are almost always able to be nuked down before they can get one of their resource drain arrows off, but when they aren’t going to die in time in a group (lower DPS, timing, or other random reasons), everyone dodges to avoid it for simplicity’s sake (you can technically see who it’s going to by what direction they’re facing, but there’s no need to do so and it’s unwieldy in any case). The adds don’t need to be gathered up, there… there just aren’t many of them on that stage. Hit them with a caltrops (an increased agro skill) if you’re a stamina tank while you’re standing towards the middle and be done with it, and taunt them once they get closer. Magicka tanks can just ranged taunt them outright. The Longshot will die before they even get to you, usually. The Lurchers shouldn’t be interrupted, either! =).

    They do absolutely no harm spinning there with a big, readily visible red circle in a small radius around them while they’re killed when they do. That’s your indicator to sidestep and do something else ;). Interrupting them just causes them to start swinging right at you again, and is undesirable in the first place. Heavy/power attacks from mobs are very visible because of the spikey, animated yellow lines coming out of them as they charge it. That’s your cue to block a second or, if you need to delay it, dodge. Most mobs will simply begin to charge it again once they reach melee range, so you can use it to stall their damage output entirely for a time, which is perfect when it’ll die before doing anything to you ;) and frees you to just go refresh taunt, cc or damage on anything else.

    The vCOH wraiths are mechanically meant to be soft-tanked, not just held in melee full-time with them wailing on you. Their swing timer is quicker than average, while their movement speed is only slightly faster than a run (slower than just plain sprint). You can relatively easily in a raw tank build overpower the mechanic due to how tanking is setup currently, and that’s what most people usually do, even. However, if you look at the design of the fight, the intent is pretty clearly supposed to be that you are kiting them, tapping sprint to help keep them away as you curve and are already moving to avoid the ground spikes.

    Their rate of speed, melee-range-only hits, high damage swings, and faster-than-normal swings, alongside the random and frequent ground pools, drive this home. As far as tanking six? If you can tell that you’re not going to hit the transition phase on Nerieneth in time (I’ve always had the opposite problem… we usually will hit his transition just before or shortly after the first pair of Students/wraiths appear if we don’t severely throttle our DPS), then you can kill two of them before that next set comes up. There’s no reason you should ever be trying to tank six except for an accident, in which case you should be killing two ASAP. =)
    hydrocynus wrote: »
    Or an enchantment on weapons that affects regeneration like diseased affects healing abilities. These would be better ways so that the clever players can debuff their opponents instead of everyone benefitting

    Monumental Glyph of Foulness: Available now at a guild kiosk near you! :D Also available: Reverberating Bash in the One Hand and Shield skill line. See your local trainer for details. /friendly-advice
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Vaelen
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    I just want to see the first person that can tank the Manti in SO without permablocking it. Getting hit for 20k-25k a hit (2 hits while not blocking and your dead) shouldn't be a problem while not holding permablock right?
  • Attorneyatlawl
    Attorneyatlawl
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    Vaelen wrote: »
    I just want to see the first person that can tank the Manti in SO without permablocking it. Getting hit for 20k-25k a hit (2 hits while not blocking and your dead) shouldn't be a problem while not holding permablock right?

    Good thing you're in a raid with eleven other people, then, eh? :) Between some shards and letting go of block between his extremely steadily and regularly timed, patterned swings (reenabling it before the next one comes in) that's a simple one to handle. Who knows, maybe the healers will have to let off the dps a bit even or shockingly, time their direct heals after swings. Ritual of Rebirth is a very easy way to do so, scales higher than breath of life with stats, and has a 1.7s cast length that only snares you, while costing little magicka and being easily precast to land right on time. Just like Blessing of Protection, it can be targeted easily due to its shape with trivial positioning. Only a small handful of fights pose issues with either of those other than practicing, and can still be used even in them. Mechanics are the ABC's... working with them is how everyone gets to XYZ at the end. The raw stats and power levels are there for us. That's part of why the Battle Spirit buff is being overhauled for PVP. Players are overpowered in PVE, too... the only difference is, loot pinatas (aka bosses) can't cry "nerf!". :D
    Not to mention that
    BuggeX wrote: »
    I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
    Well it was not 0 Reg, but anyway i never run out of Stam.

    Thanks for testing, guess we will be allright then. B)

    Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.

    Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.

    Not to sound blunt, but... what's stopping the other 99% from improving their play too? And yes, 200 stamina per second is an extremely low amount (400 regen every two seconds = 200/s).
    Edited by Attorneyatlawl on July 6, 2015 3:26PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Personofsecrets
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    DDuke wrote: »
    B. Again, this is not a thought out build. This is Martial Knowledge + spellpower + nothing invested in block. This isn't pushing boundaries. This is amateur hour with a completely inappropriate build succeeding at endgame content.

    C. This depends on how much of a challenge you want and how much pride you have in what it is that you do. Personally I would feel pointless if some novice could adequately and successfully perform my alleged specialization with zero preparation.

    You are all looking for mitigating factors that might somehow explain why I was able to do what I did, but the answer is right there for all to see: the content is too easy, the mechanics are not demanding, and players are too strong.

    You are forgetting one thing and that's experience. This Saturday I did some veteran CoA runs, first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.

    Eventually, 1 dps and the healer gave up. I switch from tanking to dps and got another tank + healer who I know well and who have a lot of experience. Started from the beginning and cleared it in 25 minutes including breaks (toilet, smoking, etcetera).

    That's because we knew the fights, where to stand, when to dodge and so on. Does that make it a bit too easy? Sure, but I still remember my first time there and how I cursed that dungeon. :D

    A first-timer in vCOA or vDSA will struggle and not be able to do what you did because of lack of experience.

    What does that have to do with stamina regen while blocking, or even with the tank?

    >Dissenter says that tanking super easy because they finished vdsa in a certain way
    >Proponent says that there are other factors as to why vdsa was finished not just tanking

    That
  • Emma_Overload
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    TagaParti wrote: »

    Not gonna lie... I watched the whole thing, and it was great :)
    #CAREBEARMASTERRACE
  • Bromburak
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    Dracane wrote: »
    Though the problem with CC in pve is, that fights are too short. You benefit more from destroying enemies fast, instead of CCing them.

    That is the reason why most players barely use CC in any game and that makes most designed mechanics very boring.

    They want to have the best overall DPS in battlegrounds or raids. They don't care if they succeed as a team as long they lead the boards as a single person.

    And then you read comments like "I made the most damage" or "just got a new build and the gear score is so much better" and I am like "Great dude, but your team just lost the battleground".

    Such habits kill any MMO, its common sense.
    Edited by Bromburak on July 6, 2015 6:12PM
  • x93
    x93
    Soul Shriven
    All of a sudden pve just got a lot more less appealing to run for them undaunted helmets and master crafted weapons. They already have the whole pve side experience rng based. Who was I to think pve couldn't get anymore preposterous. Adjusting the minority because a try hard can trick shot pro block %100 of bosses, trash etc? Guess everyone now haves to put on a special snowflake helmet and "adjust". Coming soon snowflake helmets in crown stores near you for just $34.99! I'll take two! And if you already have a frost mare you get 2 free empty soul gems! One for each smashed in testical after your wife finds out you actually bought another useless *** cosmetic of ours!
  • Personofsecrets
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    Edited by Personofsecrets on July 6, 2015 6:32PM
  • Nifty2g
    Nifty2g
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    Dude you didn't smart block wtf
    #MOREORBS
  • Personofsecrets
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    Not to sound blunt, but... what's stopping the other 99% from improving their play too? And yes, 200 stamina per second is an extremely low amount (400 regen every two seconds = 200/s).

    One of the discussions going on is that tanking will be worse for good players that can achieve good results while re-shielding, but players who are already not great will have an even hard time.

    Those players can't necessarily just get good and the possibility of having to re-shield, especially when there is already much for tanks to be busy doing, creates a bigger entrance barrier for those players. They don't get the best experience to improve their game because groups are more wary of taking one tank that has to be capable of performing the single tank spot opposed to taking 1 dps that has to be just good enough to not drag the other 8 dps down.

    I've been on both sides of things.

    I left a guild because I couldn't tank their so runs or any of the vdsa runs put together despite tanking plenty of their aa and hel ra speed runs.

    I've been the main tank of guilds and witnessed others learning tanks just not be able to perform their roll despite giving all of the advice that I could give.
  • Paradox
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    "Looks like you missed your block window. Shame. At least we nerfed PvP tanks... That did no damage... and were no threat at all.."
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • Personofsecrets
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    Nifty2g wrote: »
    Dude you didn't smart block wtf

    From what I remember reading, the story behind that death is that the tank light attacked to get the ultimate generation buff.

    That doesn't make a ton of sense as we get ultimate even when blocking, but maybe it was different on pts.

    What is a bit funny is that I do remember having the same thoughts about about tanking going into 1.6 as I do now when thinking of the potential stamina regeneration change. I thought that ultimate buff would be given on light attacks and I knew that 1-shots, like what happened in the video, would occur because of not perma-blocking.
  • Slonekb05
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    Anything to make this game have some level of difficulty i am all for, So yes to block changes. ( Main is a tank)
  • Rinmaethodain
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    Slonekb05 wrote: »
    Anything to make this game have some level of difficulty i am all for, So yes to block changes. ( Main is a tank)

    You should expect that content becomes easier when you reach max lvl, get top notch gold quality gear, have perfect build and bag full'o' champion points. It took you time to get there or you just one day suddenly realised "omg no, i have best gear and now everything is easy, how did it happen, how could i fail this way. It couldnt be that because of my lvling up, grinding, exping and gaining CP"
    You are there but beside you, there are plenty of people who are still on their way.

    You are welcomed to change your own game difficulty by running only in boots, underwear and shoulder armor on every run. This way you get your difficulty and you dont ruin game for everyone by supporting breaking game with selfish statements like above.
    Edited by Rinmaethodain on July 6, 2015 7:04PM
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