Let me explain why Sheliza was beaten by Sypher, Sheliza beat herself trying to be agressive. She drained her own stamina
by using ransack pretty often which is not the case when she tanks multiple enemies. But the real strange part was that
why did she do it? To purposely die maybe? I dont know. But for your information, Sypher makes videos, he is the GM of
Legends where Sheliza was an officer when the duel happened.
DoTs never drained stamina in this game.his vid is from a time where all dots drained tons of stamina, thats not the case anymore... not denying his achievements though just saying. he used the optimal class for breaking this behavior and still needed nearly 5 minutes, while beeing one of the best (dk)duelers out there vs a player with a great ability set but not that awesome playerskills.
Joy_Division wrote: »B. Again, this is not a thought out build. This is Martial Knowledge + spellpower + nothing invested in block. This isn't pushing boundaries. This is amateur hour with a completely inappropriate build succeeding at endgame content.
C. This depends on how much of a challenge you want and how much pride you have in what it is that you do. Personally I would feel pointless if some novice could adequately and successfully perform my alleged specialization with zero preparation.
You are all looking for mitigating factors that might somehow explain why I was able to do what I did, but the answer is right there for all to see: the content is too easy, the mechanics are not demanding, and players are too strong.
The Uninvited wrote: »Joy_Division wrote: »B. Again, this is not a thought out build. This is Martial Knowledge + spellpower + nothing invested in block. This isn't pushing boundaries. This is amateur hour with a completely inappropriate build succeeding at endgame content.
C. This depends on how much of a challenge you want and how much pride you have in what it is that you do. Personally I would feel pointless if some novice could adequately and successfully perform my alleged specialization with zero preparation.
You are all looking for mitigating factors that might somehow explain why I was able to do what I did, but the answer is right there for all to see: the content is too easy, the mechanics are not demanding, and players are too strong.
You are forgetting one thing and that's experience. This Saturday I did some veteran CoA runs, first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.
Eventually, 1 dps and the healer gave up. I switch from tanking to dps and got another tank + healer who I know well and who have a lot of experience. Started from the beginning and cleared it in 25 minutes including breaks (toilet, smoking, etcetera).
That's because we knew the fights, where to stand, when to dodge and so on. Does that make it a bit too easy? Sure, but I still remember my first time there and how I cursed that dungeon.
A first-timer in vCOA or vDSA will struggle and not be able to do what you did because of lack of experience.
What does that have to do with stamina regen while blocking, or even with the tank?
The Uninvited wrote: »
first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.
The Uninvited wrote: »first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.
Didn't you just say it was because of the DPS and the healer, and not the tank's fault?
Fact remains, tanking in this game is ridiculously easy and doable in light armour and a completely inappropriate build.
I did over the WE vCOA as tank with my heavy Magicka PVP set with 400 Stam Reg and 14k Pool.
Well it was not 0 Reg, but anyway i never run out of Stam.
The Uninvited wrote: »The Uninvited wrote: »first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.
Didn't you just say it was because of the DPS and the healer, and not the tank's fault?
Fact remains, tanking in this game is ridiculously easy and doable in light armour and a completely inappropriate build.
Not saying it's anybody's fault, but if they die in light armour doing dps or healing I can't see how they could stay alive as a tank. And that's not because of the armour, but because of no experience.
The Uninvited wrote: »
MaximusDargus wrote: »Not to mention thatThe Uninvited wrote: »
Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.
Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.
Yes. That's the DK. Now it needs to be tested with three other classes. Then again in different endgame instances: trials, vDSA. Then with a relatively inexperienced groups. Each time specify how many CPs you have in total. With this info we could see how it affects the game. One example doesn't mean anything, unfortunately. But we'll see soon enough on the PTS.MaximusDargus wrote: »Not to mention thatThe Uninvited wrote: »
Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.
Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.
i got difficult to actually understand if you both got irony = on or not.
But actually, the set and meta will Change, as DK (i just Play DK) you can tank the same way if you Change your gear from Stamina reg to Magicka reg and spam Earthen Heart Skills. Each Skill restore 700 Stam / sec if you have a pool from 14k like me. It would be the same if you have 1,4k Stam reg.
with the Feature Change to obisdian shard and his heal (lets hope the dk how was casting it is also affected by this heal)
the new meta would be a high magicka reg and a blockspaming Obsidian shard.
Yes. That's the DK. Now it needs to be tested with three other classes. Then again in different endgame instances: trials, vDSA. Then with a relatively inexperienced groups. Each time specify how many CPs you have in total. With this info we could see how it affects the game. One example doesn't mean anything, unfortunately. But we'll see soon enough on the PTS.MaximusDargus wrote: »Not to mention thatThe Uninvited wrote: »
Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.
Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.
i got difficult to actually understand if you both got irony = on or not.
But actually, the set and meta will Change, as DK (i just Play DK) you can tank the same way if you Change your gear from Stamina reg to Magicka reg and spam Earthen Heart Skills. Each Skill restore 700 Stam / sec if you have a pool from 14k like me. It would be the same if you have 1,4k Stam reg.
with the Feature Change to obisdian shard and his heal (lets hope the dk how was casting it is also affected by this heal)
the new meta would be a high magicka reg and a blockspaming Obsidian shard.
kendellking_chaosb14_ESO wrote: »Umm guys just reroll Nightblade tanks with Siphoning Attacks > lay down caltrops > Stand and twisted path (weak damage, no heal but it hit more enemies so.. Yea) I have a 7 heavy magic tank with 25k~ magic and 10~ stamina with 700~ regen that perma blocks with no problems at all and off hand resto for self heals like really.
Nightblade is the "new" tanking class you can't match respire return like Siphoning Attacks it even makes Path of Darkness useful and that's no short order
I’d actually wager the majority of high-end PVE players also PVP extensively. The non-hard-split itemization was a major attraction for some as to why to play ESO in the first place, myself included. I enjoy both, a lot.MaximusDargus wrote: »Soon in any faction capital city with undaunted enclave:
"DPS LFG Vet pledge" X 10, 20,50,150
and
"LF1M tank vet pledge" X 10,20,50,150
How nice, when minority of pvp junkies and whiners are ruining pve experience for majority of players.
Changing the game to meet PvP machanics is like catering to dwarfs and making all bathroom stalls two feet high.
Come to think of it probably content will be nerfed a bit and it will be even more about dps. Vet dungeons can be done pretty fast without a tank and 4 DPS/heals. It is actually easier if the dps is competent you can skip most mechanics by just melting the boss.. I had pugs where I didn't notice the boss til after it was dead already. With some more cp and maybe some more dps buffs maybe everything can be done with just dps. We will all equip Shooting star and wreak everything with moar deeps.
tpanisiakb16_ESO wrote: »As @ckbud said above, consider vDSA in certain arenas like Sacrafices where I'm blowing through stamina getting to adds before they get to my teammates, grouping them up, taunting from afar, blocking and walking out of circles and AOE's. Consider the Grove and Longshots for half a second. I don't know how you guys do it, but our team nukes Longshots while I (the tank) gathers up all the adds as best as I can, using talons to root, caltrops to slow. In many arenas I have so much stuff in front of my face that I don't even know WTF is going on. Maybe I have all of them taunted, maybe I don't. Maybe someone is winding up for a heavy attack, but I can't tell because I have two lurchers that need to be interrupted or avoided.
Visually, there is so little feedback on the actualities of what's going on at times that hunkering behind a shield is not only an ideal strategy, it's THE ONLY strategy. The lack of visual feedback (with or without addons) is another can of worms altogether, and a complication that's going to be made WORSE considering blocking is about as good as pulling down my pants and bending over.
Maybe consider, for ONCE, making changes to PvP without affecting PvE.
I'd still like to be able to tank 4 wraiths (or, if my team is sucks that day, 6) to get the gold key in CoH.
hydrocynus wrote: »Or an enchantment on weapons that affects regeneration like diseased affects healing abilities. These would be better ways so that the clever players can debuff their opponents instead of everyone benefitting
I just want to see the first person that can tank the Manti in SO without permablocking it. Getting hit for 20k-25k a hit (2 hits while not blocking and your dead) shouldn't be a problem while not holding permablock right?
MaximusDargus wrote: »Not to mention thatThe Uninvited wrote: »
Thanks lord, individuals of ESO have successfully completed one feat with a theory set that is supposed to be equivalent of total 0 of stamina regen while tanking. This means the WHOLE community of eso players, tanks and dps and healers who go with them is safe.
Thanks to 1% for proving that this nerf is actually nothing and wont hurt 99% at all.
The Uninvited wrote: »Joy_Division wrote: »B. Again, this is not a thought out build. This is Martial Knowledge + spellpower + nothing invested in block. This isn't pushing boundaries. This is amateur hour with a completely inappropriate build succeeding at endgame content.
C. This depends on how much of a challenge you want and how much pride you have in what it is that you do. Personally I would feel pointless if some novice could adequately and successfully perform my alleged specialization with zero preparation.
You are all looking for mitigating factors that might somehow explain why I was able to do what I did, but the answer is right there for all to see: the content is too easy, the mechanics are not demanding, and players are too strong.
You are forgetting one thing and that's experience. This Saturday I did some veteran CoA runs, first time we struggled at the Ash Titan for an hour because the 2 dps and healer had not done it before.
Eventually, 1 dps and the healer gave up. I switch from tanking to dps and got another tank + healer who I know well and who have a lot of experience. Started from the beginning and cleared it in 25 minutes including breaks (toilet, smoking, etcetera).
That's because we knew the fights, where to stand, when to dodge and so on. Does that make it a bit too easy? Sure, but I still remember my first time there and how I cursed that dungeon.
A first-timer in vCOA or vDSA will struggle and not be able to do what you did because of lack of experience.
What does that have to do with stamina regen while blocking, or even with the tank?
Though the problem with CC in pve is, that fights are too short. You benefit more from destroying enemies fast, instead of CCing them.
Attorneyatlawl wrote: »Not to sound blunt, but... what's stopping the other 99% from improving their play too? And yes, 200 stamina per second is an extremely low amount (400 regen every two seconds = 200/s).
Personofsecrets wrote: »
Dude you didn't smart block wtf
Anything to make this game have some level of difficulty i am all for, So yes to block changes. ( Main is a tank)