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The Day ESO Dies

  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Champion system.

    There should be a global cap on champion points that increases at a rate of 1 per day.
    ie. The first day after the champion point system goes live = 1 champion point
    100 days = 100 champion points.
    1 year later = 365 champion points, etc, etc

    There needs to be a catch up mechanic in place as well as a a max deviation in champion points where you are only allowed to fall X number of points behind before you are either granted free champion points so that you do not breach the max deviation or are given an extreme acceleration in rate of acquisition which diminishes the closer you get to global cap.

    What this does is
    a) allow ALL players to reach the same power level inside a realistic time frame. It doesn't matter whether they have been playing for 1 year or 10 years.

    b) Remove any kind of advantage given by grinding.






  • BigInGlenumbra
    BigInGlenumbra
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    Man, where are all the CP defenders that shut down any thread questioning the CP system?
  • lathbury
    lathbury
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    Man, where are all the CP defenders that shut down any thread questioning the CP system?

    asking why there is two more vet levels as if removing them will end all their woes with the advancement in the game
  • Zlater
    Zlater
    ✭✭✭
    I think that the biggest difficulty that we face is that ZOS seem to have a habit of listening to the bad advice that troll these forums instead of directly consulting with players about the game. I love the game and there are a lot of changes that have been spot on.

    I love change in a game, but what we are seeing is obsurd. In the last few months we have seen a complete re-shuffling in almost of all of the game's meta, an absolute flip of the payment system with grey stock now available on the crown store, there was the removal of soft caps not to even mention the countless nerfs and re-shuffling of abilities that have been dished out, whether they were good or bad, we cant keep up with the rushed decisions. It's good to go back and play the old elder scrolls games and renew your focus, because I'm not going to play another wow.
    Edited by Zlater on July 4, 2015 7:21AM
    Ask for an invite to the greatest network of guilds ever. Redfur Trading, Redfur Exchange and Redfur Army!

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  • Gidorick
    Gidorick
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    Man, where are all the CP defenders that shut down any thread questioning the CP system?

    I've been wondering the same. They come out in droves on the other threads.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    Gidorick wrote: »
    I don't think the lack of a cap is the problem, it's a lack of catch-up mechanics.

    and I actually LIKE the dual progression with VR & CP. I feel like I'm always "earning" something.

    So you need the illusion that you're earning something?

    "Hmmm do you think that's air you're breathing."

    2jqnLgb.jpg
    Edited by SC0TY999 on July 4, 2015 6:39AM
  • Bromburak
    Bromburak
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    @Deltia
    I agree that the we need improvements but when it comes to character development and motivation in endgame you cannot expect to catch up with everyone. I know where you coming from but you are expecting Arena requirements or dueling concepts in a AvA concept and this will not work.
    Deltia wrote:
    Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game.

    Yes, but these games offer Arena or Battleground instancing with different objectives and less players and technically you are not really linked or committed to a faction. Dueling and small scale Team PvP is a totally different concept and it doesn't fit to Cyrodiil.
    Edited by Bromburak on July 4, 2015 6:38AM
  • SC0TY999
    SC0TY999
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    Thank you, everyone, for taking the time to give us your feedback, and for keeping it constructive. We'll be sure to pass this along to the appropriate teams to read over.

    And do nothing about it as usual.


    Sorry to say but you only listen to your community after the mistake has been made!
    Edited by SC0TY999 on July 4, 2015 6:42AM
  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    SC0TY999 wrote: »
    Gidorick wrote: »
    I don't think the lack of a cap is the problem, it's a lack of catch-up mechanics.

    and I actually LIKE the dual progression with VR & CP. I feel like I'm always "earning" something.

    So you need the illusion that you're earning something?

    "Hmmm do you think that's air you're breathing."

    2jqnLgb.jpg

    Yep. I 100% accept the fact that I like to get to the next arbitrary rung of the imaginary ladder, even if it means very little actual progression. Most people are like this. I'm just honest with myself about it. hehe. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Endurance
    Endurance
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    still.. nobody has ever complained about the removal of the additional 20 shadow levels in Anarchy Online, but in ESO a small 14 ~ 16 veteran level cap is overkill for some people because they want 10 ~ 20 different characters for each additional task..

    I'm outta here
  • VincentBlanquin
    VincentBlanquin
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    Zenimax said there will be catch up mechanic for Cp in the future. but yesterday was too late, we need it asap, newbies need it asap. This game just turns into grinders, whales, trolls paradise and we cant do nothing with it. al we get is future or soon
    Edited by VincentBlanquin on July 4, 2015 7:25AM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Deltia wrote: »
    Hello ESO Forums,

    I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.

    Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.

    VR 16?

    Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.

    I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.

    Champion Progression

    Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.

    Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
    The Fix

    Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).

    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    Why I Give a ****

    No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.



    I have to disagree with you @Deltia .

    On the vr levels i admit that zos is a little bit lazy and (as usual) the lack of comunication is the worst part, i will accept the vr ranks to stay if zos tell's me that they will become the itemization sistem , removing the + x stats that each vr rank gave you,
    Unfortunatly zos is baiting us with the announced removal without an eta, now tbh i'm hoping that one day they will push an awesome sistem to replace the vr ranks but the game cannot wait the new sistem release we need some new stuff to do, and i belive that is a bad move to add new zones with new gear but with similar syats as the old (same vr ) .

    If you have supported the buisness models till now you will see a good move in this: in order to obtain the new vr 16 gear you need to have the dlc and i belive that lot of people will die to have a +x spell damage or a new (more powerful ) 5 pcs set, the so doomed cp farmers will join the gear farmers and stop the race at the 3600 point, and the game will rise to a new glory.
    If the new vr 16 gear is much better than the vr 14 one the dedicated players who dont farm cp all day long will obtain the new powers before and they will re-balance the cp gap , till the cach up mechanic (announced) will be released on the live servers.

    You see the vr increase as a super big problem because you will need 800 legendary mats to re improve all your gear to legendary again, you are one of the most "famous " eso players so imho just keep out this personal toughts of the forum, or a lot of people will follow you blind without thinking that the best for deltia is not the best for the game

    CP sistem is a new thing that reward even those who dont want or dont have the time to get all the top level gear, all the 100+ legendary mats , or the fantomatic bugged nincrux that is the "new" meta ( not cp imho) .
    The main issue is that they dont have created a "season" cap in order to mantain the server balanced but thread like yours will help to let them know that something is going wrong.


    Bad bad english sorry i hope that is not offensive since my dictionary is very poor :smiley:

    Signature


  • Nicholai Hel
    Nicholai Hel
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    Finally someone whose known well from community taking a stand with this.
  • Reco
    Reco
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    Please stop lying. If you say veteran ranks are deprecated and they were going to be removed with console launch, then don't go and add two new VR ranks please.

    Many people are pissed off because gear cap is necessary to allow us to invest most of our money in final endgame gear (refine it) so we can do trials well. Gear cap was finally there. It was based on your promises. Now the gear cap is going away again?

    This multiple deception (about gear caps) via false promises must stop.

    As a subscriber since the PC release date, I voice my opinion: I don't want new VR ranks.
    Edited by Reco on July 4, 2015 9:08AM
  • tino.antoninieb17_ESO
    I totally agree with OP:
    I dont see a easy way to recover from CP whole ZOS fell into.
    CP problem will not go away. Most obvious choice is to reduce importance of cps over the time but that will certainly make CP grinders rightfully furious.
  • Lettigall
    Lettigall
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    Domander wrote: »
    I do not think even a 1000 champion point lead will = win. Give an advantage? sure, but that's the point isn't it?

    I also think they should just shelve getting rid of the VR levels, they add a great way to experience the other alliances, and instead of spending resources turning the game upside down and inside out trying to remove them could be used to expand/improve/bug fix the game. Do they take a long time? yeah, and it took me a very long time before my first max character. (I like alts) That's ok, it's an mmorpg. It should take a while to reach max level.

    Don't know about 1000CP gap. But in PTS I tried no CP at all and with 70CP against players who had put all champion points in, I was simply rolled over. No chance to win.

    Sure more CP should give you advantage but it's not an issue. Problem is that currently there isn't mechanism to catch up. Right now catching up starts when one side reaches 3600 CP.

    It's bad design when your skills doesn't matter but only thing that's matter is number of you Champion points.
    Some men just want to watch the world burn... I just want a cold beer!
  • Tonnopesce
    Tonnopesce
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    I belive that a lot of people are flamming because they got beated hard on pvp and instead of thinking that they suck they prefere to think that the opponent have more CP . Just imho
    Signature


  • Bromburak
    Bromburak
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    Dracane wrote: »
    In some cases, nerfs are unevitable. But in my opinion, ZoS nerfs simply due to lack of creativity.

    It has nothing todo with creativity its missing knowledge and a bad development cycle.
    Designers and developers usually have a different perspective as players and thats fine as long you are working together with a community to support specific QA processes for gameplay and user experience.

    You need to understand that most employees in the gaming industry are technicians and not hardcore gamers. And not everyone in the team is responsible for writing game requirements or specifications.

    However, before implementing features and changes you need to get a proper feedback and testing phase to evaluate the results and if required the upcoming planning cycle needs to be adjusted.

    I am certain that this is not the way how they work at Zenimax because "perfect world" development cycles are expensive ... Thats not a Zenimax thing thats how software business usually works more marketing than content because its cheap.

    And yes this hurts passionated staff and gamers ...
    Edited by Bromburak on July 4, 2015 9:46AM
  • Torbschka
    Torbschka
    ✭✭✭✭
    Hey guys and @Deltia ,

    I'm a new player and just have started with the PS4 version of the game. Nevertheless, I did spent some time watching Deltia's or Sypher Vid's , being a huge fan of both and reading the forum.

    So far, im lvl #1 Veteran Rank. I had a blas lvl 1-50 and it was awesome. I ve spent lvl 40-50 only in Cyrodiil and this was one of the best pvp experience I've ever had (beginner campaign, no vet ranks / cp). Everyone was equal and everyone was able to beat everyone.

    I was able to to 1vs2-3 sometimes, sometimes i had co chance in 1vs1, because the other person was just better. (Here's a example "Video of PvP":
    https://youtube.com/watch?v=d8f_1C7nqqQ

    Whatever, I have 0 problems to level, as long as I will reach the "endgame" and can work with "endgame" stuff to progress. I have no problem with the vet ranks, i like to explore the other zones, leveling and take my time. I really dont care. But the CP-System really frightening me. I dont care if people playing better in PvE / PvP getting the Endgame gear before me and being able to beat me, but with every1 just SPEND TIME GRINDING to "become a god".. no way.

    It's such a shame. I really love the game and its awesome on ps4, but now my whole guild and me finally realize that we dont want to play such "a grindgame". Well, you could easily say "dont think about other's" - I do so. But my main focus is PvP like always and to know, that if im only play PvP / Crafting etc., will have no chance against a player with 300 more CP, even if im better, well.. yeah :(

    Well, I think for now it is not a big issue on PS4 (exception for the transfered people) but in the long run it will be the same.

    Zenimax, even the fresh console people are aware of that problem, we love your game so far, but change this system with any kind of limitation!

    best regards (sorry for my english, im not a native speaker)
  • Folkb
    Folkb
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    This game died months ago, but people don't like to hear this so they cling on to a dying game. It's sad considering its the ES IP. But that's the way it is, this game will probably shut down in a couple years.
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Torbschka wrote: »

    I had a blas lvl 1-50 and it was awesome. I ve spent lvl 40-50 only in Cyrodiil and this was one of the best pvp experience I've ever had (beginner campaign, no vet ranks / cp).

    Everyone was equal and everyone was able to beat everyone.
    I was able to to 1vs2-3 sometimes, sometimes i had co chance in 1vs1, because the other person was just better.

    Just to let you know and correct your statement, you don't know that because you can spend CP on your alts and this includes non Vet ... This makes it even more worst.
  • andsnake125
    andsnake125
    Soul Shriven
    Deltia wrote: »
    Hello ESO Forums,

    I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.

    Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.

    VR 16?

    Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.

    I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.

    Champion Progression

    Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.

    Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
    The Fix

    Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).

    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    Why I Give a ****

    No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.

    Hey, im new to this game, i've been playing for about 4 months and i absolutely agree with u in the matter of lack of skill in the pvp of TESO. I truly dont believe that removing the VR ranks is the way to do it, or making a cap for CP, because by doing that they are just gonna remove some of the main rewards that people are getting from spending time in this game.

    I know that nobody has to listen to my opinions but wouldnt be better if just the new PVP content wouldnt even have CP, i mean if they put a small scale PVP content the difference in CP would be just disgusting, but there is no truly a reason to remove them completely from the game. If the CP are disabled in the new PvP content along with some other features like drinks and food that makes your whole stats ridiculous OP then you can have a pure skill based pvp based ofcourse on your gear/stats/skills chosen/class and team-play.
  • NadiusMaximus
    NadiusMaximus
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    The fact someone like you, someone that we respect and listen to, came here and just said more on the subject than the people in charge says a lot. The fact that even though you said you're not leaving, but to say so does tell us that the thought crossed your mind, also says a lot. Add to that, the company just snapped the back of probably one of their biggest supporters, says a ton.
    Edited by NadiusMaximus on July 4, 2015 10:34AM
  • Elloa
    Elloa
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    ✭✭
    I very much agree with @Deltia post! It's well though and well explained.

    I don't really care about the system implemented in the game. I only care about the result:

    Once reached the max level (don't care if lvl50, Vet1 or Vet16)
    • I want to be able to play with my friends without having a giant canyon of power between them and I
    • Choose among a lot of various activities: Dungeons, Trials, Quest, PVP, Adventure zone
    • Have a feel of progression, more in skills than in gear, may it be scalable Dungeons, increased difficulty (Fractal system in GW2 for ex)


    I really like the Champion system in theory. Cause it's really fun to be able to go deeper in the Champion point customisation and create different characters.
    But it's a lot less fun if it create a huge gap between players, or if it make content obselete because the difficulty is trivial.
    Edited by Elloa on July 4, 2015 10:13AM
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    Deltia wrote: »
    Hello ESO Forums,

    I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.

    Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.

    VR 16?

    Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.

    I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.

    Champion Progression

    Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.

    Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
    The Fix

    Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).

    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    Why I Give a ****

    No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.

    Hey, im new to this game, i've been playing for about 4 months and i absolutely agree with u in the matter of lack of skill in the pvp of TESO. I truly dont believe that removing the VR ranks is the way to do it, or making a cap for CP, because by doing that they are just gonna remove some of the main rewards that people are getting from spending time in this game.

    I know that nobody has to listen to my opinions but wouldnt be better if just the new PVP content wouldnt even have CP, i mean if they put a small scale PVP content the difference in CP would be just disgusting, but there is no truly a reason to remove them completely from the game. If the CP are disabled in the new PvP content along with some other features like drinks and food that makes your whole stats ridiculous OP then you can have a pure skill based pvp based ofcourse on your gear/stats/skills chosen/class and team-play.

    if they add small scale pvp with matchmaking according to cp, everybody can have fun....
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Elloa
    Elloa
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    if they add small scale pvp with matchmaking according to cp, everybody can have fun....

    Except than you will never be matched with anyone :p it's already hard enough to make a match making system that works with 50 level. Enjoy to make one that works with 3600 CP ;)
  • VincentBlanquin
    VincentBlanquin
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    Elloa wrote: »

    if they add small scale pvp with matchmaking according to cp, everybody can have fun....

    Except than you will never be matched with anyone :p it's already hard enough to make a match making system that works with 50 level. Enjoy to make one that works with 3600 CP ;)

    where is the problem lady? of course you can never get miracle matchmaking for everyone everytime get good match, but still its the way to have a lot more good fights, then manys have now at that bloody mess cyrodiil))

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Morvul
    Morvul
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    It's almost that everyone has forgotten what a drastic diminishing return there are on champion points...

    where are this drastic diminishing returns you speak of?
    have you actually looked at the number, or are you simply parroting what other people have told you?
  • Gyudan
    Gyudan
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    Elloa wrote: »

    if they add small scale pvp with matchmaking according to cp, everybody can have fun....

    Except than you will never be matched with anyone :p it's already hard enough to make a match making system that works with 50 level. Enjoy to make one that works with 3600 CP ;)

    where is the problem lady? of course you can never get miracle matchmaking for everyone everytime get good match, but still its the way to have a lot more good fights, then manys have now at that bloody mess cyrodiil))

    ZOS has never acknowledged any plans to add small scale PVP to ESO.
    They haven't shown anything going in that direction since the battlegrounds of Quakecon 2014.

    PVE leaderboards aren't compatible with rankings based on CP either.
    Wololo.
  • JamilaRaj
    JamilaRaj
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    Deltia wrote: »
    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    I, for one, disagree with this. People without skill want to win too and in ESO, how it used to work, they could not ever win, because they lacked any skill whatsoever. And these are actually quite many; for every Sypher there are 10 players who do not know how to block or roll from red circles.
    Now everybody has at least chance, because they can outgrind even the most elitist players, and players that do not have that much for grinding but have money can win too, because there are XP/CP boosters in the cash shop.
    Edited by JamilaRaj on July 4, 2015 11:13AM
This discussion has been closed.