ThatNeonZebraAgain wrote: »
The Alliance War skill line abilities are still very useful in PvE though.
ZOS_BrianWheeler wrote: »When we fire up the campaign changes, we will wipe your current home\guest assignments.
That's not soon enough.
Soon.™
Want feedback, my two cents;
I agree with a good portion of the changes listed here. But I think removing former employee passive buffs is a spit in the face of people who earned it. I used vacation time to take off during a server reset, spent 14 hours straight grinding AP to get ahead of the competition and push for the Emp keeps. No one handed it to me, people don't care if you are pushing for it, your whole faction doesn't try to help you(some did, others were verbally abusive about opposing my pushing for it). Emp trading is definitely a problem, but spitting in the face of your player base is not how you go about fixing it. These passives are not ruining pvp. The only people that whine about them are people who don't take the time and put in the effort to get them. I have continued supporting ESO through my subscription because I see the room for improvement on a fun game. But taking away things that have been earned will only confirm for me that Zenimax doesn't care about loyal fans, and my subscription will end as I will not support my time and effort being dismissed.
AllPlayAndNoWork wrote: »Scoring system is a bit off as you could end up with everyone going to the same server if they don't like a certain set of rules.
It would be more beneficial to change the map style / layout to suit the rule-set of that particular server.
If servers have no points for keeps / outposts and resources then each faction will only go for the keeps needed to open the scroll gates. So whats the point of the rest of the map ?
Everything else is spot on though....
As I’m sure many of you have noticed, there are far fewer performance problems in non-Veteran campaigns. We have been investigating why non-Veteran campaigns perform better than their Veteran counterparts, and are starting to make some changes based on what we have found. As some of you already know, what we’re seeing is this: there is a point where if too many players are too close together and perform too many AoE and other instant-cast types of spells that server performance starts to degrade.
Agrippa_Invisus wrote: »
As a former Emperor, I think all those PVDoor specialists that farmed Emperor going back to Celarus and other campaigns deserve to have everything they've "earned" thrown in a pit and buried, as it's a "spit in the face" of the people who earned it for realsies.
I'll let that passive skill tree be deleted if it means they lose what they shamefully gained.
Those people are the very definition of 'This is why we can't have nice things'.
my former emperor buff is gonei worked so hard to get that emperor. now only RED emperor color left
imo emperor buff isnt a game changing, its a reward for hardwork becoming empeor. imo it should be just there.
Well, the campaigns are mostly short so picking poorly shouldn't be too much of a burden, but, ZOS could keep campaign hopping open/free for a day for people who haven't been back to Cyro since the changes were made. In other words, let's say these changes start July 1st. I have been out of the game or out of PvP and I am heading in on July 5th. If I could have a day at least to free-hop from campaign to campaign before being locked in, I could make a better choice for home and guest. This could apply to all new people coming into PvP as well in the future. A day pass, if you will, to find your starter home campaign.I'm actually worried that when people can't find action on a campaign and they can't jump to another one, we will have another mass exodus from the game.
Not all of them. All the EU EP scores at the minute for 12-man trials are with zero buffs. Though the scores are not exactly top place haha. Arena scores of >11.8K were being obtained with zero buffs now though.
DisgracefulMind wrote: »I honestly don't like the idea of removing the former emperor passives to players who have gotten it in the past year. Perhaps disable it from happening for future players, but why punish ALL players for a system that others abused. It doesn't seem right or fair to take them away when there are plenty of players who actually and legitimately worked hard to obtain their Emperor status, which ultimately led to the passives of former emperor. I agree that emperor farming has been a problem in the past, but I'm tired of honest players being punished because of dishonest and abusive players. There is no way to sift through who or who wasn't farmed emperor, but because of that, I don't think anyone who obtained it should be punished for the lack of response from ZoS on the issue.
Like I said, restrict it for the future, do not punish the rest of us.
I agree with a good portion of the changes listed here. But I think removing former employee passive buffs is a spit in the face of people who earned it. I used vacation time to take off during a server reset, spent 14 hours straight grinding AP to get ahead of the competition and push for the Emp keeps. No one handed it to me, people don't care if you are pushing for it, your whole faction doesn't try to help you(some did, others were verbally abusive about opposing my pushing for it). Emp trading is definitely a problem, but spitting in the face of your player base is not how you go about fixing it. These passives are not ruining pvp. The only people that whine about them are people who don't take the time and put in the effort to get them. I have continued supporting ESO through my subscription because I see the room for improvement on a fun game. But taking away things that have been earned will only confirm for me that Zenimax doesn't care about loyal fans, and my subscription will end as I will not support my time and effort being dismissed.
ZOS_BrianWheeler wrote: »As I’m sure many of you have noticed, there are far fewer performance problems in non-Veteran campaigns. We have been investigating why non-Veteran campaigns perform better than their Veteran counterparts, and are starting to make some changes based on what we have found. As some of you already know, what we’re seeing is this: there is a point where if too many players are too close together and perform too many AoE and other instant-cast types of spells that server performance starts to degrade. As lower level characters don’t have many of these types of spells, non-Veteran campaigns generally don’t run into this trouble.
As such, the combat team is currently making adjustments to line-of-sight checks for area-of-effect abilities that have been causing the majority of server congestion in Cyrodiil. This has resulted in us taking a close look at higher level abilities/items to root out line-of-sight checks and other potential client-to-server message overflow issues.
This is really nice to hear but we have been requesting Zos to disable the jump-to-friend options since launch and it's only coming now ? let's not forget that and please keep listening to the community more closely and act faster !!. Let's hope more changes are coming in terms of gameplay & skills and also in terms of activities in Cyrodiil (hopefully IC will help).