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PVP Update, June 2015

  • FENGRUSH
    FENGRUSH
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    PeggymoeXD wrote: »
    milthalas wrote: »
    JTorus wrote: »
    I honestly don't like the idea of removing the former emperor passives to players who have gotten it in the past year. Perhaps disable it from happening for future players, but why punish ALL players for a system that others abused. It doesn't seem right or fair to take them away when there are plenty of players who actually and legitimately worked hard to obtain their Emperor status, which ultimately led to the passives of former emperor. I agree that emperor farming has been a problem in the past, but I'm tired of honest players being punished because of dishonest and abusive players. There is no way to sift through who or who wasn't farmed emperor, but because of that, I don't think anyone who obtained it should be punished for the lack of response from ZoS on the issue.

    Like I said, restrict it for the future, do not punish the rest of us.

    I agree with you, in that I don't think its fair for someone to lose what they legitimately earned. But I also agree with removing incentive for farming, and I don't like that those who farmed in the past would retain the benefits. I think a middle ground solution would be an option. Like a former emperor only ability/ultimate. One that is strictly conducive to group play mechanics and not self-serving at all. One would think that a former emperor would still inspire the troops to go to battle, it isn't unreasonable to take that approach in a game environment.
    Hmm, like maybe a spell that increased siege damage by x% for a radius of y meters over a period of z seconds, since increased siege damage is part of an Emperor's repertoire. The numbers would have to be small though to not be gamebreaking. Like 10% increase with 20 meter radius for 30 seconds, with a pretty big spell cost like siege shield. Morphs would affect either radius or duration. Eh, just spitballin'

    I too have the former emp passives. And it's kinda sad that the farming of emp has caused those who earned it honestly with hard work and long nights are losing the passives now. But I think it's a necessary step to making Cyrodiil enjoyable once again. Plus, the buffs aren't really all that great. The only one that's really noticeable is the reduced ultimate cost.

    Former emp/emp trading doesnt seem to impact cyro anymore. Theyre making a change that should have been in half a year ago at the latest much later now with only a handful of servers.


    All of these great ideas dont mean anything unless they address the performance. They just keep posting 'we continue to work on performance' like this sort of moving target is acceptable. People leave the servers when they dont work anymore. Its just that simple.

    Implement gameplay changes instead of fixing the code to tolerate the massive zerging. @ZOS_BrianWheeler
  • Xsorus
    Xsorus
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    Many AE abilities have 2 LOS checks at the beginning and end of casting by default. Since many of these are instant cast, there's no need for one of those checks, which halves the amount of messages sent back and forth between the client and server. The LOS checks are still needed to ensure you can't PBAE through walls and physics objects that would block the effects from going "through them".

    Seems odd why some had that LOS check?

    Meteor for example once ya cast it pretty much lands on ya...Unless maybe you go under a roof? trying to remember if it did that.

  • SG_Celerrimus
    SG_Celerrimus
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    @ZOS_BrianWheeler Any updates on the possibility of a 4 player PvP arena for more systems of PvP in the game?
    Severity Gaming - Sponsored by Gamevox & DarkStar!
  • GorraShatan
    GorraShatan
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    @ZOS_BrianWheeler - When you say a scroll, keep or whatever lasts for X days, what does that mean exactly? The scroll doesn't teleport itself back to its original alliance after a few days I hope?
  • SonofThunder
    SonofThunder
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    I like how, instead of new content, they just keep changing the rules and mechanics so we can relearn how to play.
  • Sublime
    Sublime
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    Enodoc wrote: »
    Don't forget guys that these changes are all due in the next major update. i.e, the one that adds Imperial City.

    Just to be on the safe side, is there an official confirmation that IC will be the first DLC?
  • Erlex
    Erlex
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    @ZOS_BrianWheeler Its great to see that the feedback we talked about is finally getting a chance to be tested!

    Question though, is the idea of "fixing" restrictions for rezzing at a keep when it can't be ported to (no resources) being addressed at all? Or the fact that you can rez at another factions "home" keeps when they can never be ported to? Also, what about restricting port privileges at keeps to 2, or even a single, resource being captured?
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • ItsRejectz
    ItsRejectz
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    I agree the former emp skills needed removing, but it's still upsetting knowing we will loose them.
    The only thing now is there is no incentive to go for emp anymore, not if your just going to get a dye and title.
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • ZOS_BrianWheeler
    We have talked about removing the ability to respawn in enemy controlled keeps if they are not connected to a transit line, but hasn't gotten any traction other than discussions at the moment.

    All basic mechanics of keep capture, scroll capture, etc. remain the same in terms of holding a scroll in your temple or in your keeps. They still have to be CTF ran to be captured/recaptured unless they've been "in the wild" for too long of a period (as they currently operate).
    Wheeler
    ESO PVP Lead:
    Cyrodiil, Campaigns, Keeps and Siege, Imperial City
    Staff Post
  • wanderlustx5
    I agree with almost all changes except decreasing home campaign switch cool down to 12 hours, it should stay 3 days to prevent cross campaign zerging. All other changes rock! This is awsome and I feel some of the concerns are addressed. Zergs will still roll with aoe's though so perhaps a nerf just in cyrodill to the purge skill (so as not to affect pve use). No purge = zerg death
    Wanderlust: vr14 DK
    Wanderlust Mender vr14 Templar
    Wanderlust Ninja vr14 NB
  • rkunz
    rkunz
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    you spend weeks to become emperor in factions with less population and has no reward for it. great incentive for players make pvp .... and solve the exploits of go through enemies keep doors, where is it?
    Champion Rank 902 == (PC/NA)
    Kunz - Lvl 50 Magicka Nightblade - AD
    K'U'N'Z - Lvl 50 Stamina Dragonknight - DC
    Kunz Fyr - Lvl 50 Magicka Dragonknight - EP
    H'U'N'K'Z - Lvl 50 Magicka Templar -EP
    That Cat Behind You - Lvl 50 Stamina Nightblade - EP
    Run You Fools - Lvl 50 Magicka Sorcerer -DC
    Kala Luna - Lvl 50 Magicka Templar (Nord, I was drunk,ok?) - AD
    Dra'Kunz-Dar - Lvl 50 Stamina Templar - AD
    Kaileena The Godkiller - - Lvl 50 Stamina Nightblade - DC
    Ansei Kaileena - Lvl 50 Magicka Nightblade - DC
    Luna Soulshine - Lvl 50 Stamina Sorcerer -AD
  • kamarob14_ESO
    kamarob14_ESO
    Soul Shriven
    Snit wrote: »
    Am I the only one that is upset to see the PVE Buffs being removed. The only reason I pvped is to get those buffs so I could get the extra experience. I do not see why removing them fixes anything. Can someone explain? As a pve player I will have no incentive to join pvp anymore. I just feel that this can be fixed in so many other ways.

    If you don't like PvP, you never had an incentive anyway. The buffs were a result of joining the right campaign, not actually participating in it.

    Soon as i lost the buffs I had plenty of incentive to get back in the fight to get them back. how is this not incentive? People keep saying joining the right campaign I guess I did not know there was a right one. I had a few buffs here and there maybe only 5 times a week. It was switching between factions all the time.
  • Lefty_Lucy
    Lefty_Lucy
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    @ZOS_BrianWheeler , well done my friend! It sounds like our conversation helped a lot! I'm really looking forward to these changes.

    P.S. Don't forget about that justice system PvP ;)
    Competetive small scale PvP'er.
    GM of Afterburner - DC small scale PvP guild

    YouTube: youtube.com/leftylucy_pvp
    Livestream: twitch.tv/leftylucy_pvp
  • Ace_SiN
    Ace_SiN
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    What's the word on stopping abilities like Molten Whip from going through dodge roll? There are only a few counters to dodge roll atm that prevent it from becoming a "I win" button(meaning mindlessly pressing a button to gain/maintain a huge advantage)?

    King of Beasts

  • Eucken
    Eucken
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    Just to clarify, you will keep the Emperor Dye and "former emperor" titles.

    do you really think thats incentive enought for the average player to become emperor once @ZOS_BrianWheeler
  • Enodoc
    Enodoc
    Community Ambassador
    Sublime wrote: »
    Enodoc wrote: »
    Don't forget guys that these changes are all due in the next major update. i.e, the one that adds Imperial City.
    Just to be on the safe side, is there an official confirmation that IC will be the first DLC?
    Yes. Although right now I can't remember where ;)
    Also, I remain hopeful that Imperial City will be free, and not a DLC (per this thread).
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • Lava_Croft
    Lava_Croft
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    Good to hear about some possible progress! Sounds great!
    Xuth.
  • Ace_SiN
    Ace_SiN
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    Soon as i lost the buffs I had plenty of incentive to get back in the fight to get them back. how is this not incentive? People keep saying joining the right campaign I guess I did not know there was a right one. I had a few buffs here and there maybe only 5 times a week. It was switching between factions all the time.

    You're one of the few then.. A lot of people are avoiding PvP just to find the easiest server to dominate. That's my 2nd biggest issue with PvP atm. Console release split the community and now those that are left are too busy server hopping for large parts of the day it seems(or maybe they are just PvEing..?).
    King of Beasts

  • ebethke_ESO
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    I love the direction this pushes PvP in. Fix the causes of PvP issues to fix the symptoms as well.

    Super excited to see the new campaign scoring (hoping that Haderus will be small groups everywhere instead of pain trains!). I'd always love to see more changes to incentivize small scale PvP, but these are great.

    To those who are sad about losing their former emperor buffs, I feel for those who earned them legitimately in the past. To those who are mad, if the only reason you wanted to get emperor is for those buffs you should be ashamed of yourself as they were perks for accomplishing something not the reason to get emperor.

    I am a little worried about hopping to friends, as everyone else is, but I shall wait and see. Either campaign will become balanced or dead depending on the location of different large PvP guilds IMO.
    mDK will rise again.

    @Glorious since I have too many characters to list

    Ádamant
  • carlmcse
    carlmcse
    Improving the game like this makes no difference to me. Been 5 days since I managed to even get into Cyrodiil. The queue system is EPIC a total waste of time, the game is a rip off and cannot perform to it's advertised standards. Questing is the only thing on this which works. I feel sorry for PC users as well, those who transferred their characters may be going back in time by 2 years and starting the Beta test for the console users again. More wasted cash, poor guys. Those of you who have seen Cyrodiil then hope you are enjoying it. To me though it's just part of the game where I will never get to see, and Bethesda are not giving a hoot about it cause it ain't their money. Really looking at starting a massive dispute on this. I want some results for my money!
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    We have talked about removing the ability to respawn in enemy controlled keeps if they are not connected to a transit line, but hasn't gotten any traction other than discussions at the moment.

    Oh hell yes, get rid of respawn without transit!
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
  • The_Drexill
    The_Drexill
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    I worked pretty hard to get emp as a solo against the zerg guilds that were trading.

    I'm glad it's going, I never used the title since it was such a hollow achievement.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
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