AhPook_Is_Here wrote: »@ZOS_BrianWheeler
It's all fine but why not remove guesting completely? If you did that you could blow-up at least one vet server. Now that buff campaigns are dead do we really need 4 empty servers with one decent pop one at prime-time and one lower-pop but active with 2 still empty? I'd much rather have 2 less vet servers than we have now, at least one less. Guesting is just a mess anyway because of the way the marker prevents you from moving characters around to campaigns you want to be present it. Since the home server reset I haven't picked a home server on any character just to avoid *** up the guest markers. At least give an option to clear them if you are going to leave them in the game.
AhPook_Is_Here wrote: »@ZOS_BrianWheeler
It's all fine but why not remove guesting completely? If you did that you could blow-up at least one vet server. Now that buff campaigns are dead do we really need 4 empty servers with one decent pop one at prime-time and one lower-pop but active with 2 still empty? I'd much rather have 2 less vet servers than we have now, at least one less. Guesting is just a mess anyway because of the way the marker prevents you from moving characters around to campaigns you want to be present it. Since the home server reset I haven't picked a home server on any character just to avoid *** up the guest markers. At least give an option to clear them if you are going to leave them in the game.
Heresiarch wrote: »Why is everybody so salty about the travel to friends bit? Because your faction can't be in all campaigns at all times? Oh no. I get that it is not allowing for freedom of playstyle, but if people don't think that it was being abused, you're in denial.
The former emps who received the title through blood, sweat and tears having their passive stripped away does suck, but this should have been removed from the game when the emperor farming was at its height. Now... it's just sort of an afterthought. I think it would have been a big slap in the face to the RIGHT people if it had been done many months ago. Not that emperor farming isn't still a thing, of course, but it's not as easy.
I don't really care since I don't have emp buffs to lose, but there are a few good emps out there who get some of my feels.
Gilliamtherogue wrote: »Gilliamtherogue wrote: »Please tell me you plan on wiping the PvE leaderboards if this is the case. All of the top scores at the moment have only been obtained with the full advantages that PvP buffs provide between massive crit chance amps, base damage amps, and former emp buffs. If you do not wipe the leaderboards, many of those scores will remain unbeatable until players have an absurd amount of champion points to outscale the differences.
Not all of them. All the EU EP scores at the minute for 12-man trials are with zero buffs. Though the scores are not exactly top place haha. Arena scores of >11.8K were being obtained with zero buffs now though.
Which is why I mentioned the CP gains. Most top EU players have a disturbingly large advantage of CP over NA players. All of NA's top time(s) is/are done with full, or close to full pvp buffs.
Heresiarch wrote: »Why is everybody so salty about the travel to friends bit? Because your faction can't be in all campaigns at all times? Oh no. I get that it is not allowing for freedom of playstyle, but if people don't think that it was being abused, you're in denial.
The former emps who received the title through blood, sweat and tears having their passive stripped away does suck, but this should have been removed from the game when the emperor farming was at its height. Now... it's just sort of an afterthought. I think it would have been a big slap in the face to the RIGHT people if it had been done many months ago. Not that emperor farming isn't still a thing, of course, but it's not as easy.
I don't really care since I don't have emp buffs to lose, but there are a few good emps out there who get some of my feels.
Yeah, it would be way less laggy if the groups would stand in each other and spam skills for 10 minutes without anyone dieing.Also @ZOS_BrianWheeler another issue that has to be addressed is the use of zerg Proximity Detonation in Cyrodiil. One of the issue's is that so many groups try and use so much burst damage like this at once (24 man groups proxying and use some other burst skill + their ultimate will cause lag). I guarantee this causes lag and also us a huge in balance to the game. I remember Eric Wrobel saying that Proxy/Inevitable Det will be used to help split up zergs but now the zergs are using them. Not only are they using them their entire group mechanic revolves around them and especially high sorc groups who just x10 Proxy, streak in and streak out and then rinse and repeat. Please can some sort of Diminishing return self/AEO damage to stop large groups using this be added? When we get bombed by a 24 man poxy group at Peak PvP times we just lag out and no one takes damage for 10 minutes.
This is really your *biggest* issue impacting performance in the game. You cant force players to not play in this style - but currently youre offering no incentives not to play like this. The big question is why? You added detonation to deter this type of stuff. Instead, youve given these groups a new tool to use together.
The jump-to-friend thing wasnt a good idea at first, with perfect game conditions. But now the lag and the zergyness can be unbearable on some campaigns so its needed to find good pvp. If you remove it now with the current lag, Im not sure if you will see me much in Cyrodiil.
ZOS_BrianWheeler wrote: »Just to clarify, you will keep the Emperor Dye and "former emperor" titles.
SuraklinPrime wrote: »
1% to this and that was hardly game changing so on one hand I won't miss them in any practical way, on the other hand the removal of something I worked hard for many campaign cycles before finally getting really cheeses me off. There should be some small recognition even if it was just a single token passive...