Rune_Relic wrote: »Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »So those who don't want to get rid of Vet levels. Can I have all your CPs you were awarded for them ?
You have to earn CP just like everyone else. Nothing gets handed to anyone.
So what was those 70 CP handed out for then ?
You know the 200,000xp per CP exchange system we had ?
Time to pay the debt.
There is no logic in this. There are two forms of advancement going on at the same time... Vertical, and Horizontal but really vertical.
Your experience goes towards both. the 70 CP was as compensation for the fact that people had already gained XP prior to the CP release.
No... all those CP points you received was part of the Vet rank removal process and compensation in lieu of removal.
Now everyone is crying when its time to pay the debt.
So either return the upto 70 CP points you received and keep the ranks....or take the CP points and accept the loss of the ranks.
No, it was not as compensation. It was as a move towards a final goal, that may or may not occur. That was clearly stated (other than the may not- but that's why we're having this discussion).Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
Fallacies in debate don't give your argument any more weight. From what I've seen on the boards (admittedly a small sample set), and experienced personally, the problem wasn't in the VRs. The problem was in the details of implementation, probably brought on by the fact that in the end, people wanted to be able to go through all three factions' contents without making alts in other alliances. They decided to implement that- but overestimated peoples' willingness to grind through single player content, and underestimated the reward to make them actually *worth* it. 10 levels of XP for the same (and less in the beginning) reward than going through normal levels? Who thought that was going to be received well?
Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
Really I see it the other way around. To want VR ranks removed is understandable but calling the people who worked through the system the way it was intended to be play morons is silly.
All I get out of this is that people want to be at end game in as short a period as possible with little to no thought in too how the end game would end up.
No, it was not as compensation. It was as a move towards a final goal, that may or may not occur. That was clearly stated (other than the may not- but that's why we're having this discussion).
Rune_Relic wrote: »Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »So those who don't want to get rid of Vet levels. Can I have all your CPs you were awarded for them ?
You have to earn CP just like everyone else. Nothing gets handed to anyone.
So what was those 70 CP handed out for then ?
You know the 200,000xp per CP exchange system we had ?
Time to pay the debt.
There is no logic in this. There are two forms of advancement going on at the same time... Vertical, and Horizontal but really vertical.
Your experience goes towards both. the 70 CP was as compensation for the fact that people had already gained XP prior to the CP release.
No... all those CP points you received was part of the Vet rank removal process and compensation in lieu of removal.
Now everyone is crying when its time to pay the debt.
So either return the upto 70 CP points you received and keep the ranks....or take the CP points and accept the loss of the ranks.
No, it was not as compensation. It was as a move towards a final goal, that may or may not occur. That was clearly stated (other than the may not- but that's why we're having this discussion).Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
Fallacies in debate don't give your argument any more weight. From what I've seen on the boards (admittedly a small sample set), and experienced personally, the problem wasn't in the VRs. The problem was in the details of implementation, probably brought on by the fact that in the end, people wanted to be able to go through all three factions' contents without making alts in other alliances. They decided to implement that- but overestimated peoples' willingness to grind through single player content, and underestimated the reward to make them actually *worth* it. 10 levels of XP for the same (and less in the beginning) reward than going through normal levels? Who thought that was going to be received well?
Thanks for making my point.
Rune_Relic wrote: »No, it was not as compensation. It was as a move towards a final goal, that may or may not occur. That was clearly stated (other than the may not- but that's why we're having this discussion).
Clearly stated eh ?
Like everyone gets 30CP...nothing more and nothing less ?
Now if everyone got the 30cp I could understand your argument.
We didnt. Everyone was compensated differently according to how much XP..up to a cap.
The gear was another matter that presented complications and held everything up.
firstdecan wrote: »Haven't bothered to read the thread. Has anyone mentioned that when they remove VR ranks, they will have to rework the item and crafting systems, since half of it is tied to VR levels?
I'm not a big ZoS defender, but lets be realistic about the task before them.
Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
NewBlacksmurf wrote: »
Also, level 90 is not the equivalent level conversion.
Clearing a faction gives a player at least 45-50 levels per faction. So silver and gold plus your original faction puts you at 150+
That's only taking you to VR10. Now to get to VR12 that's a couple more so it's at least 150+ character levels to be equivalent.
(not 180, because gaining levels is supposed to slow down)
NewBlacksmurf wrote: »Zone chat is NOT for most of the things you listed but due to poor systems it's used in other manners. I literally play with zone chat off from 1-50 just to escape the recruiting, trade, crap convo, spamming, etc. I don't play to just sit and talk to ppl. I play to enjoy the game and talk to be better or help players who have in game related questions.
NewBlacksmurf wrote: »Let's stay on topic please about VR levels.
If you want to comment about LFzg tool, there is a very active thread going on.
NewBlacksmurf wrote: »ZOS is removing a problem as the benefits of removing VR levels far outweighs the complexity of removing them. There are literally no reason not to remove them.
<removed a lot>b_archaonpreeb18_ESO wrote: »
Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
Veteran Ranks should NOT be gone. They MUST NOT be gone.But there again I do have a question about this. Why do people so badly want them gone?
Veteran Ranks should NOT be gone. They MUST NOT be gone.But there again I do have a question about this. Why do people so badly want them gone?
Why?
Did anyone of you ever thought on the differences in your VR10 vs VR12 vs VR14 gear stats? You want to flat it down to level 50, really? Or perhaps maybe on serveral different crafting materials that are dedicated to different VR ranks? On several different Enchanting perks based on different VR ranks?
You want to see the whole in-game balance utterly wrecked again? Then shout for removal of Veteran Ranks. After the outrage starts after that, I'll just link to this very post.
Did anyone of you ever thought on the differences in your VR10 vs VR12 vs VR14 gear stats? You want to flat it down to level 50, really? Or perhaps maybe on serveral different crafting materials that are dedicated to different VR ranks? On several different Enchanting perks based on different VR ranks?
Veteran Ranks should NOT be gone. They MUST NOT be gone.But there again I do have a question about this. Why do people so badly want them gone?
Why?
Did anyone of you ever thought on the differences in your VR10 vs VR12 vs VR14 gear stats? You want to flat it down to level 50, really? Or perhaps maybe on serveral different crafting materials that are dedicated to different VR ranks? On several different Enchanting perks based on different VR ranks?
You want to see the whole in-game balance utterly wrecked again? Then shout for removal of Veteran Ranks. After the outrage starts after that, I'll just link to this very post.
Veteran Ranks should NOT be gone. They MUST NOT be gone.But there again I do have a question about this. Why do people so badly want them gone?
Why?
Did anyone of you ever thought on the differences in your VR10 vs VR12 vs VR14 gear stats? You want to flat it down to level 50, really? Or perhaps maybe on serveral different crafting materials that are dedicated to different VR ranks? On several different Enchanting perks based on different VR ranks?
You want to see the whole in-game balance utterly wrecked again? Then shout for removal of Veteran Ranks. After the outrage starts after that, I'll just link to this very post.
The balance is already utterly wrecked due to the removal of softcaps.
Putting everyone down to lv50 equally won't do anything that hasn't already been done. VRs are archaic and should be removed, like ZOS has told us they were going to many times.
Whether they will actually follow through on that is anyone's guess, though.
or they could make 1-50 have a level cap of 50 (doing all the harborage quests) and then do another quest to unlock veteran ranks, that way if they want to stay 50 and farm unlimited champion points or participate in 1-50 pvp they can do that
NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
firstdecan wrote: »Haven't bothered to read the thread. Has anyone mentioned that when they remove VR ranks, they will have to rework the item and crafting systems, since half of it is tied to VR levels?
I'm not a big ZoS defender, but lets be realistic about the task before them.
This. ^^^^^I refuse to play other factions' quests with a single character. It would be akin to my finishing a career in the US Army, then signing up for the Taliban for a career in their holy jihad again Western infidels.
Won't do it.
Will play alts instead, and hopefully that brain-dead idea will be firmly planted in the ground by the time I'm done with them.
dylanjaygrobbelaarb16_ESO wrote: »NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
You seem to completely miss the point. Someone who has played all the content could level alt to 50 then ding its champ level and that character is ready fer endgame because of equipping endgame gear you already have or can buy. So if you have 100cp character and no vet system, you don't need to play silver and gold on alts for the second,third,fourth time because he shoots past v14 when you hit 50 you can go strait to trials or PvP without another grindfest. Who wouldn't want that? Maybe you don't have an endgame set up so don't quite understand how important/ strong engame equipment is? Especially for pvp
You can't cover the loss of VR scaling with Champion Points without devastating impact on current balance (which was claimed to be final). This is just an utter bullsnot.NewBlacksmurf wrote: »Also due to parts of PTS prior to 2.0 having different affects and impact of champion level skills the champion levels will outweight the current stat increases we normally experience
You can't cover the loss of VR scaling with Champion Points without devastating impact on current balance (which was claimed to be final). This is just an utter bullsnot.NewBlacksmurf wrote: »Also due to parts of PTS prior to 2.0 having different affects and impact of champion level skills the champion levels will outweight the current stat increases we normally experience
@NewBlacksmurf: You're either ZOS ninja-employee or have no idea on what you're talking (or possibly both)
Any 100-point investment in a single passive won't give you more than 25% stat increase. This, however, does not include Max Health/Magicka/Stamina scaled off Veteran Ranks. As rightly noted, this does not solve veteran zones level-flattening (where progress during subsequent maps and zones is naturally expected) as well. Not to mention materials, skills, leveled items etc.
The impact of that change would be too big to allow forming any stable meta-game - and that's more than highly unwanted. On the other side, Champion System on the top of Veteran System is just fine as it is.
There's also no reason to favor or reward a bunch of lazy players that are not willing to take their time to quest through the zones. If it takes more than month of casual gameplay to reach VR14 without grinding, then someone's just too lazy and should not play MMOs at all.