Go to the developer forums....they post in there all the time. its actually two topics on the champion system with 8+ pagesThey haven't, they posted a LONG time ago on the Champion system phases. That's pretty much it.
They have followed that plan pretty faithfully thus far, however, but now we are at the phase where they are supposed to remove VRs and introduce season gear.
ZOS has remained mysteriously silent on both of these announced changes, however.
This would be a slap in the face (another, I'd say: the cap of 70 CP was the first) in all people who invested more time leveling alts in this game. So, a person with 1 VR 14 and 7 VR1, which can be accomplished in a matter of weeks, would be equal to someone with 7-8 VR14, who spent months and even a year playing and leveling alts.
Only people who didn't invest time leveling alts or doing quests can defend this idea. Unless they give the CP proportional to the XP gained with the alt, the removal will be utterly unfair.
And people should stop saying that: "do quest is grinding". It's not for me and never was or is for anyone in my RP guilds. Most of the quests have 2, or some, even more solutions (it's not repetition), can be done for multiple ways, and the most important, the game is a MMORPG, an Elder Scrolls. People do quest to forge his characters; to learn about the lore; for imersion; etc. Just because some people on this forum don't like to do quest doesn't mean it's a boring and unbearable thing.
It gross exaggerations like this that hurt any argument people make.
So you can get a VR14 and 7 VR1's in a matter of weeks?
Most people's first play through to VR1 takes an averag of 4-5 days played (there have been various polls here). That's 96-120 hours of play. At 40 hours a week (more than a full time job) that's 3 weeks. At 3 hours a day, that's 5-6 weeks. For your first VR1.
So you can get 8 characters to VR1 and one to 14 in a matter of weeks?
Of course you can!
It's like people claiming they can get to VR1 in 14 hours. There's never any evidence provided. I want to see a fresh VR14 with a /played of less than 4 days, since that must be fully possible. Doubt we will ever see a screenshot of that though.
We can talk about VR11-14 here, as its based on forced premade content, but VR1-10 should stay. Its a joy to see the other "zones" with your main, to take this away would be a pretty poor move.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
NewBlacksmurf wrote: »Go to the developer forums....they post in there all the time. its actually two topics on the champion system with 8+ pagesThey haven't, they posted a LONG time ago on the Champion system phases. That's pretty much it.
They have followed that plan pretty faithfully thus far, however, but now we are at the phase where they are supposed to remove VRs and introduce season gear.
ZOS has remained mysteriously silent on both of these announced changes, however.
We can talk about VR11-14 here, as its based on forced premade content, but VR1-10 should stay. Its a joy to see the other "zones" with your main, to take this away would be a pretty poor move.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
NewBlacksmurf wrote: »Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
Did you even read the points?
It's literally only UI changes and no extra work as the restrictions and limitations stay. It just removes the per character requirement to start VR exp over.
Why does this approach not work?
So if I rolled a new character, and had a ton of CP, as soon as I hit 50 they would be VR14 equivalent? Or did I miss something in how your idea had the conversion take place?
If so this would negate the need to actually work on a character past level 50, they would immediately have access to the best gear and all my stockpile of CP.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
NewBlacksmurf wrote: »Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
Did you even read the points?
It's literally only UI changes and no extra work as the restrictions and limitations stay. It just removes the per character requirement to start VR exp over.
Why does this approach not work?
So if I rolled a new character, and had a ton of CP, as soon as I hit 50 they would be VR14 equivalent? Or did I miss something in how your idea had the conversion take place?
If so this would negate the need to actually work on a character past level 50, they would immediately have access to the best gear and all my stockpile of CP.
ya that's how it seemed to me and that's a problem imo. I mean, I have tons of alts that could benefit from this but it's still cutting the game in half for them compared to the current set up. I suppose it's ok if there was a bunch of new content to do? Idk.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
Wholeheartedly agreed.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
Wholeheartedly agreed.
That's an issue only Zenimax is responsible for. To copy content just to have it doesn't make a game.
This would be a slap in the face (another, I'd say: the cap of 70 CP was the first) in all people who invested more time leveling alts in this game. So, a person with 1 VR 14 and 7 VR1, which can be accomplished in a matter of weeks, would be equal to someone with 7-8 VR14, who spent months and even a year playing and leveling alts.
Only people who didn't invest time leveling alts or doing quests can defend this idea. Unless they give the CP proportional to the XP gained with the alt, the removal will be utterly unfair.
And people should stop saying that: "do quest is grinding". It's not for me and never was or is for anyone in my RP guilds. Most of the quests have 2, or some, even more solutions (it's not repetition), can be done for multiple ways, and the most important, the game is a MMORPG, an Elder Scrolls. People do quest to forge his characters; to learn about the lore; for imersion; etc. Just because some people on this forum don't like to do quest doesn't mean it's a boring and unbearable thing.
It gross exaggerations like this that hurt any argument people make.
So you can get a VR14 and 7 VR1's in a matter of weeks?
Most people's first play through to VR1 takes an averag of 4-5 days played (there have been various polls here). That's 96-120 hours of play. At 40 hours a week (more than a full time job) that's 3 weeks. At 3 hours a day, that's 5-6 weeks. For your first VR1.
So you can get 8 characters to VR1 and one to 14 in a matter of weeks?
Of course you can!
It's like people claiming they can get to VR1 in 14 hours. There's never any evidence provided. I want to see a fresh VR14 with a /played of less than 4 days, since that must be fully possible. Doubt we will ever see a screenshot of that though.
You can reach VR1 in one week easily, but to level a toon to VR14, will take like 1 month (not grindind, doing quests, dungeons, etc.). So to have 1 VR14 and 7 VR1, it will take 4 + 4 + 3 = 11 weeks. But to have 8 VR14 will take at least 8-9 months, only doing this. Also, people can spend 2 months only leveling, but 8-9 months is much more unlikely.
I know this cause I have almost my 7th VR14 (and the 8th toon is VR1) doing quests (yeah, I did Cadwell Silver and Gold with all of them, I hate grind), pledges, dungeons, DSA, etc. I could do this faster since I played some PVP with 2 of them.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
Wholeheartedly agreed.
That's an issue only Zenimax is responsible for. To copy content just to have it doesn't make a game.
They did it at the behest of a vocal group (few?). I'd rather they not take it out by mob consensus... and instead design a good approach- whatever it is- to making it better, whether it be removal, leaving them in, or something else entirely.
On the note of one of the pain points, I made a thread to get more information so that we can at least get some anecdotal experiences towards rate of VR leveling: http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
Not really trying to debate in that thread... there's more than enough of those around. Just trying to gather information.
Rune_Relic wrote: »Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »So those who don't want to get rid of Vet levels. Can I have all your CPs you were awarded for them ?
You have to earn CP just like everyone else. Nothing gets handed to anyone.
So what was those 70 CP handed out for then ?
You know the 200,000xp per CP exchange system we had ?
Time to pay the debt.
There is no logic in this. There are two forms of advancement going on at the same time... Vertical, and Horizontal but really vertical.
Your experience goes towards both. the 70 CP was as compensation for the fact that people had already gained XP prior to the CP release.
No... all those CP points you received was part of the Vet rank removal process and compensation in lieu of removal.
Now everyone is crying when its time to pay the debt.
So either return the upto 70 CP points you received and keep the ranks....or take the CP points and accept the loss of the ranks.
No, it was not as compensation. It was as a move towards a final goal, that may or may not occur. That was clearly stated (other than the may not- but that's why we're having this discussion).Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
Fallacies in debate don't give your argument any more weight. From what I've seen on the boards (admittedly a small sample set), and experienced personally, the problem wasn't in the VRs. The problem was in the details of implementation, probably brought on by the fact that in the end, people wanted to be able to go through all three factions' contents without making alts in other alliances. They decided to implement that- but overestimated peoples' willingness to grind through single player content, and underestimated the reward to make them actually *worth* it. 10 levels of XP for the same (and less in the beginning) reward than going through normal levels? Who thought that was going to be received well?
Thanks for making my point.
Making your point? In what way?
Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
why are you even here? remove veteran ranks? and mess up all the wiki pages and fan site databases? what for? if you dont like VR then stay level 49
Rune_Relic wrote: »Rune_Relic wrote: »jamesharv2005ub17_ESO wrote: »Rune_Relic wrote: »So those who don't want to get rid of Vet levels. Can I have all your CPs you were awarded for them ?
You have to earn CP just like everyone else. Nothing gets handed to anyone.
So what was those 70 CP handed out for then ?
You know the 200,000xp per CP exchange system we had ?
Time to pay the debt.
There is no logic in this. There are two forms of advancement going on at the same time... Vertical, and Horizontal but really vertical.
Your experience goes towards both. the 70 CP was as compensation for the fact that people had already gained XP prior to the CP release.
No... all those CP points you received was part of the Vet rank removal process and compensation in lieu of removal.
Now everyone is crying when its time to pay the debt.
So either return the upto 70 CP points you received and keep the ranks....or take the CP points and accept the loss of the ranks.
No, it was not as compensation. It was as a move towards a final goal, that may or may not occur. That was clearly stated (other than the may not- but that's why we're having this discussion).Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
Fallacies in debate don't give your argument any more weight. From what I've seen on the boards (admittedly a small sample set), and experienced personally, the problem wasn't in the VRs. The problem was in the details of implementation, probably brought on by the fact that in the end, people wanted to be able to go through all three factions' contents without making alts in other alliances. They decided to implement that- but overestimated peoples' willingness to grind through single player content, and underestimated the reward to make them actually *worth* it. 10 levels of XP for the same (and less in the beginning) reward than going through normal levels? Who thought that was going to be received well?
Thanks for making my point.
Making your point? In what way?
That VR/Cadwell is a crap system that was implemented in a crappy manner.
Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
jamesharv2005ub17_ESO wrote: »Sorry guys but Ill seriously eat my rl hat if they remove vet ranks. So might as well accept they are here to stay and move on.
Anyone who is not a complete moron would support VR removal. In my opinion, VR/Cadwell S&G has been one of the worst design choices in MMO history and is the reason most people quit playing.
why are you even here? remove veteran ranks? and mess up all the wiki pages and fan site databases? what for? if you dont like VR then stay level 49
Ladies and gentlemen, a moron.
"Oh, won't anyone think of the wiki pages?!"
NewBlacksmurf wrote: »Go to the developer forums....they post in there all the time. its actually two topics on the champion system with 8+ pagesThey haven't, they posted a LONG time ago on the Champion system phases. That's pretty much it.
They have followed that plan pretty faithfully thus far, however, but now we are at the phase where they are supposed to remove VRs and introduce season gear.
ZOS has remained mysteriously silent on both of these announced changes, however.
You clearly didn't actually read those topics if you think there is anything that can be called even remotely "recent" about the removal of VRs.
We can talk about VR11-14 here, as its based on forced premade content, but VR1-10 should stay. Its a joy to see the other "zones" with your main, to take this away would be a pretty poor move.
Besides that, if they remove the whole VRs then players who don't raid have absolutely nothing to do in this game. Where shall they go after their chars are 50?
I honestly think that many players who are against VR´s don't see the reasons for them and the consequences that we have to face if they go.
jamesharv2005ub17_ESO wrote: »Last time they mentioned anything about the VR ranks removal all they said was thats still the plan. That was months ago on a ESO Live podcast thing. Personally I dont see how its going to go over well with the console crowd. Just as they start hitting max level is ZOS going to pull the rug out nerf all VR14 charactes back to lvl 50 and cap them there? Or do you think they will say "Man I know this is something we wanted to do but I dont see how its possible without alienating 90% of our base."?
ZOS needs to focus on releasing DLC new zones quests etc. Not revamping the leveling process again. Enough of the revamping lets get some REAL content. Then maybe they can discuss removing vet ranks.
jamesharv2005ub17_ESO wrote: »Last time they mentioned anything about the VR ranks removal all they said was thats still the plan. That was months ago on a ESO Live podcast thing. Personally I dont see how its going to go over well with the console crowd. Just as they start hitting max level is ZOS going to pull the rug out nerf all VR14 charactes back to lvl 50 and cap them there? Or do you think they will say "Man I know this is something we wanted to do but I dont see how its possible without alienating 90% of our base."?
ZOS needs to focus on releasing DLC new zones quests etc. Not revamping the leveling process again. Enough of the revamping lets get some REAL content. Then maybe they can discuss removing vet ranks.
People aren't going to be super happy to have to grind 14 VR levels before they can get to new endgame content, though.
So it's kind of a catch 22.