Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
jcasini222ub17_ESO wrote: »wouldnt the grind still be present for those who want vr to disappear if there are champ level requirements for armor, food, etc. ? As a vr1 will still be woefully less powerful than a vr14 even when converted. For a vr1 to be on par with a vr14 they would need to have the ability to equip vr14 gear.
I still never thought the vr system was inherently bad, its levels mmos have levels, making caldwell silver/gold mandatory i feel causes the most problems.
Once vr's are removed and a person dings 50 isnt the same exact grind, with the same exact mechanics in place? mandatory silver/gold, craglorn will be difficult at base 50, and pvp will be difficult at base 50 compared to whatever a converted vr14 50 would be.
Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
There's literally only one section that's level restricted after you get to VR1- that's Cadwell's Gold. I agree that even that area shouldn't be level restricted after you get to VR levels. But other than that one complaint, I don't get what the big deal is.
NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
I'm sorry, but I'm personally not sold on player scaled content being the future of the game.
Zenimax have already stated that they see level gated content as not happening anymore, and that to me is not a good thing.
Most MMORPG's, including the wildly successful WoW have level gated content. It gives players something to strive for. Something to work towards rather than going anywhere you like. That to me smacks far too much of catering even further to the single player crowd.
In no way am I an MMO elitist or a hardcore MMO player. But this is an MMO. It has precious few mechanics and MMO mechanics as it is. Most ES titles have not had that go anywhere without much fear of dying. Look at Morrowind. Go to the wrong area too early and things will kill you dead.
I look forward to new content but the idea of players being scaled to be able to do the content irrespective of their level seems lazy.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
I'm sorry, but I'm personally not sold on player scaled content being the future of the game.
Zenimax have already stated that they see level gated content as not happening anymore, and that to me is not a good thing.
Most MMORPG's, including the wildly successful WoW have level gated content. It gives players something to strive for. Something to work towards rather than going anywhere you like. That to me smacks far too much of catering even further to the single player crowd.
In no way am I an MMO elitist or a hardcore MMO player. But this is an MMO. It has precious few mechanics and MMO mechanics as it is. Most ES titles have not had that go anywhere without much fear of dying. Look at Morrowind. Go to the wrong area too early and things will kill you dead.
I look forward to new content but the idea of players being scaled to be able to do the content irrespective of their level seems lazy.
None of this is suggesting player scaled content.
It's only removing a VR level designation that has absolutely no value other than limiting a single character.
ZOS's DLC that is suggested to be player level scaled is a bad idea to me but this posts had nothing to do with those topics in my opinion.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
I'm sorry, but I'm personally not sold on player scaled content being the future of the game.
Zenimax have already stated that they see level gated content as not happening anymore, and that to me is not a good thing.
Most MMORPG's, including the wildly successful WoW have level gated content. It gives players something to strive for. Something to work towards rather than going anywhere you like. That to me smacks far too much of catering even further to the single player crowd.
In no way am I an MMO elitist or a hardcore MMO player. But this is an MMO. It has precious few mechanics and MMO mechanics as it is. Most ES titles have not had that go anywhere without much fear of dying. Look at Morrowind. Go to the wrong area too early and things will kill you dead.
I look forward to new content but the idea of players being scaled to be able to do the content irrespective of their level seems lazy.
None of this is suggesting player scaled content.
It's only removing a VR level designation that has absolutely no value other than limiting a single character.
ZOS's DLC that is suggested to be player level scaled is a bad idea to me but this posts had nothing to do with those topics in my opinion.
It's Basically the same thing. Everyone being level 50, all content being level 50, no progression.
There's literally only one section that's level restricted after you get to VR1- that's Cadwell's Gold. I agree that even that area shouldn't be level restricted after you get to VR levels. But other than that one complaint, I don't get what the big deal is.
NewBlacksmurf wrote: »Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
Did you even read the points?
It's literally only UI changes and no extra work as the restrictions and limitations stay. It just removes the per character requirement to start VR exp over.
Why does this approach not work?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
Why do ppl want them gone?
Because champion levels are account based each character does not need to complete the silver and gold quests.
They can if they want but let's say you have a VR7 on one faction and a VR5 on another. If you've completed both silver quests you prob don't want to do the gold. This kinda makes the work of an account apply so that people are brought together to play sooner.
Also the grind doesn't exists because now you're progress is applied to all 50+ characters.
Why do people want them gone...because the implementation of champion points makes VR levels redundant. If we are to keep leveling then why call it a VR level. Just allow the champion level to take its place.
Silver and gold quests ?
They won't be required by each character but instead a player can pick n choose the spots they want to gain exp in so that the account achieves 70-100 champion levels which is like one VR14 But each character still needs gear and shards. It's just a step in the right direction.
What is an MMORPG without progression?
This isn't removing progression it's only removing restrictive progression and allowing more open progression.
Everyone will be the same?
How do you figure as the VR levels are making everyone the same. This opens up variations and will result in very different mixtures and builds.
This also opens up the trading, crafting communities to do commerce across more characters
I'm sorry, but I'm personally not sold on player scaled content being the future of the game.
Zenimax have already stated that they see level gated content as not happening anymore, and that to me is not a good thing.
Most MMORPG's, including the wildly successful WoW have level gated content. It gives players something to strive for. Something to work towards rather than going anywhere you like. That to me smacks far too much of catering even further to the single player crowd.
In no way am I an MMO elitist or a hardcore MMO player. But this is an MMO. It has precious few mechanics and MMO mechanics as it is. Most ES titles have not had that go anywhere without much fear of dying. Look at Morrowind. Go to the wrong area too early and things will kill you dead.
I look forward to new content but the idea of players being scaled to be able to do the content irrespective of their level seems lazy.
None of this is suggesting player scaled content.
It's only removing a VR level designation that has absolutely no value other than limiting a single character.
ZOS's DLC that is suggested to be player level scaled is a bad idea to me but this posts had nothing to do with those topics in my opinion.
It's Basically the same thing. Everyone being level 50, all content being level 50, no progression.
NewBlacksmurf wrote: »Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
Did you even read the points?
It's literally only UI changes and no extra work as the restrictions and limitations stay. It just removes the per character requirement to start VR exp over.
Why does this approach not work?
So if I rolled a new character, and had a ton of CP, as soon as I hit 50 they would be VR14 equivalent? Or did I miss something in how your idea had the conversion take place?
If so this would negate the need to actually work on a character past level 50, they would immediately have access to the best gear and all my stockpile of CP.
They said they want to remove the vet levels, but they do not have a clear plan yet on how to deal with the high level armor, food, potions and end game instances.
So maybe we can give some ideas.
What do you expect to happen to V14 gear?
(1) Nerfed down to L50\V1 and therefore lose lots of stats?
(2) Keep the stats but need X CP points before you can wear it?
What about vet dungeons and trials? If everyone is L50, how will end game stuff be harder?
Doing a Vet dugn scaled to V1 with four V1 toons is a lot easier then doing a Vet dugn scaled to V14 with four V14 toons.
With everything at L50, will we have more options when we zone in that scale the instances harder and harder? Or will it always be a cake walk?
The easy option is just make L70 the new max level, and convert V14 players to level 63
I may be wrong, but didn't they officially announce that they won't be removing veteran ranks?
NewBlacksmurf wrote: »There's literally only one section that's level restricted after you get to VR1- that's Cadwell's Gold. I agree that even that area shouldn't be level restricted after you get to VR levels. But other than that one complaint, I don't get what the big deal is.
There are a ton of VR level restricted areas that require each character to gain VR levels independently.
Silver quests, gold quests, trials, Craglorn, Cyrodil.
Alphashado wrote: »There's literally only one section that's level restricted after you get to VR1- that's Cadwell's Gold. I agree that even that area shouldn't be level restricted after you get to VR levels. But other than that one complaint, I don't get what the big deal is.
The big deal is how long it takes each character to become relevant for endgame content. Trials, DSA, pvp, etc. it's basically v12 or stay home.
People want to be able to join friends or level alts up to join endgame content w/o being forced to trudge through a tediously long grind that doesn't even make sense to begin with because it's nothing more than a cheap, rehashed generic method of creating 130 more mandatory levels of progression through opposing factions content after you beat the main story.
Hope that clears things up.