badbeansnub18_ESO wrote: »Are they even still planning to get rid of the veteran ranks? It seems they aren't even talking about it anymore and are moving away from that position. I think when they designed the game they should have just stopped at 50 and let people create alts to play other realms, but that boat left the docks long ago. MMO's need continuing progress, and I guess CP and VR complete that. I've grow use to it now and don't care either way.
People complained with the implementation of CPs for VRs. Then they complained again when they listened to them and upgraded the number of CPs people would get. Then they complained... just to complain.
Imagine how many more complaints there are going to be about whatever method they choose to remove/replace VRs and everything that is associated with it.
That's more the reason they put it off- not that it's a process that they can't reason out, but difficulties community-wise? It's a nest full of bees and they're covered with honey.
NewBlacksmurf wrote: »It won't cause any crying it'll just finish what they started.
People complained with the implementation of CPs for VRs. Then they complained again when they listened to them and upgraded the number of CPs people would get. Then they complained... just to complain.
Imagine how many more complaints there are going to be about whatever method they choose to remove/replace VRs and everything that is associated with it.
That's more the reason they put it off- not that it's a process that they can't reason out, but difficulties community-wise? It's a nest full of bees and they're covered with honey.
People do realise that VR levels weren't in the game originally, right? The whole reason that they are there is that a LOT of people complained and complained and complained about the fact that you weren't able to go outside your faction territory on one character.
This was their quick fix for that. And now people hate that too.
Tldr: This is of the making of the players, whatever they do, Zenimax can not win as not everyone will like what they do.
NewBlacksmurf wrote: »People do realise that VR levels weren't in the game originally, right? The whole reason that they are there is that a LOT of people complained and complained and complained about the fact that you weren't able to go outside your faction territory on one character.
This was their quick fix for that. And now people hate that too.
Tldr: This is of the making of the players, whatever they do, Zenimax can not win as not everyone will like what they do.
I don't think many are aware of this
jamesharv2005ub17_ESO wrote: »For example would you rather have vet ranks removed or the imperial city added? Personally Ill take imperial city.
People complained with the implementation of CPs for VRs. Then they complained again when they listened to them and upgraded the number of CPs people would get. Then they complained... just to complain.
Imagine how many more complaints there are going to be about whatever method they choose to remove/replace VRs and everything that is associated with it.
That's more the reason they put it off- not that it's a process that they can't reason out, but difficulties community-wise? It's a nest full of bees and they're covered with honey.
I disagree, being a software engineer I have some idea how expensive it can be to overhaul major components of entrenched systems. Think about it, the entire game from halfway-3/4 through closed beta to now, virtually every change made has been balanced around veteran ranks.
If they are going to remove/change veteran ranks they have to do it in a way so that the LOE (level of effort) is economically feasible. If they can't do it in a way that is financially advantageous (i.e. it takes too much development time away from developing this that will create income like DLC and cash shop crap), it probably won't get done.
You can do that at VR 2 or 3. You can do just the Cadwell quests and ignore the rest easily. So sure, do just what you said, the quests for silver and gold are the best from each faction anyway.I agree remove vr levels just make it so they cant enter crag until they finish cadwells gold
People complained with the implementation of CPs for VRs. Then they complained again when they listened to them and upgraded the number of CPs people would get. Then they complained... just to complain.
Imagine how many more complaints there are going to be about whatever method they choose to remove/replace VRs and everything that is associated with it.
That's more the reason they put it off- not that it's a process that they can't reason out, but difficulties community-wise? It's a nest full of bees and they're covered with honey.
I disagree, being a software engineer I have some idea how expensive it can be to overhaul major components of entrenched systems. Think about it, the entire game from halfway-3/4 through closed beta to now, virtually every change made has been balanced around veteran ranks.
If they are going to remove/change veteran ranks they have to do it in a way so that the LOE (level of effort) is economically feasible. If they can't do it in a way that is financially advantageous (i.e. it takes too much development time away from developing this that will create income like DLC and cash shop crap), it probably won't get done.
Being a software architect, I can say that without looking at the architecture, I can't say anything about the implementation. But many people were saying that they couldn't figure out how to do it. That was what I was speaking to. Implementation =/= design.
NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »For example would you rather have vet ranks removed or the imperial city added? Personally Ill take imperial city.
I'd rather have vet levels removed. Content doesn't fix the VR problem that has existed since closed BETA. Now that cp was rolled out, it's more of a thorn in the side.
Content based on how ZOS talks about it will be paid DLC that scales with character level. So basically people will hit 50 and then opt to start paid DLC so go ahead and remove the VR levels so that people aren't phased out of playing with each other even more.
jamesharv2005ub17_ESO wrote: »NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »For example would you rather have vet ranks removed or the imperial city added? Personally Ill take imperial city.
I'd rather have vet levels removed. Content doesn't fix the VR problem that has existed since closed BETA. Now that cp was rolled out, it's more of a thorn in the side.
Content based on how ZOS talks about it will be paid DLC that scales with character level. So basically people will hit 50 and then opt to start paid DLC so go ahead and remove the VR levels so that people aren't phased out of playing with each other even more.
What VR problem is it that needs fixing?
jamesharv2005ub17_ESO wrote: »NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »For example would you rather have vet ranks removed or the imperial city added? Personally Ill take imperial city.
I'd rather have vet levels removed. Content doesn't fix the VR problem that has existed since closed BETA. Now that cp was rolled out, it's more of a thorn in the side.
Content based on how ZOS talks about it will be paid DLC that scales with character level. So basically people will hit 50 and then opt to start paid DLC so go ahead and remove the VR levels so that people aren't phased out of playing with each other even more.
What VR problem is it that needs fixing?
NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »For example would you rather have vet ranks removed or the imperial city added? Personally Ill take imperial city.
I'd rather have vet levels removed. Content doesn't fix the VR problem that has existed since closed BETA. Now that cp was rolled out, it's more of a thorn in the side.
Content based on how ZOS talks about it will be paid DLC that scales with character level. So basically people will hit 50 and then opt to start paid DLC so go ahead and remove the VR levels so that people aren't phased out of playing with each other even more.
What VR problem is it that needs fixing?
Fair question:
When playing a MMORPG the top level after the main quest completion should begin to funnel characters and players of those characters towards their endgame desires. Some prefer PvP, some prefer PvE and other want a mix of both.
Today with the VR levels, what happens instead is that after playing with others at your level up until level 50, your later seperated from many post 50 characters. I'm not talking about the need of each character to upgrade their gear or any other work to be endgame viable but I'm specifically talking about how the game continues to lengthen the seperation from a new 50/VR1 to the viable endgame level of today's VR11-VR12.
It begins with the game having a much lower VR max level that is now a couple of VR levels higher and one that continues to be raised. Also considering the exp rate of change and the nerfs of exp spots. For a long time players were unable to gain VR exp other than jumping into VR content which is silly based on how the game is set up.
The problem is that ZOS is intentionally lengthening the amount of time, the amount of exp and the number of efficient ways and places a character can progress to be viable at the end game content whether that is PvE or PvP.
So in asking ZOS if they will start removing VR soon, it's addressing the many posts that gripe about not being able to play with others or being stuck at certain parts of VR content. It addresses the nerfs to exp and the clarification of where the champion level system is going.
The VR levels are a big problem and have not always been as big of a problem but as months pass, ZOS is intentionally slowing down vertical progression to specific characters.
When the game starts allowing players to progress through the system that ZOS is forcing us to level in, and also remove the system that they are making it very hard to progress in, the game will be better.
That's thr problem with VR that will not be a problem once VR is removed.
Then content makes sense because it can be added in a way that also allows players to play with others and enjoy the game vs grinding for a VR level only to be allowed to participate in other content.
If this were gear only...no problem cause you would gain gear by playing. This is adding weeks or months worth of leveling per character just to get to a point to where you can start playing with others again.
*lots of edits and typos*
NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »NewBlacksmurf wrote: »jamesharv2005ub17_ESO wrote: »For example would you rather have vet ranks removed or the imperial city added? Personally Ill take imperial city.
I'd rather have vet levels removed. Content doesn't fix the VR problem that has existed since closed BETA. Now that cp was rolled out, it's more of a thorn in the side.
Content based on how ZOS talks about it will be paid DLC that scales with character level. So basically people will hit 50 and then opt to start paid DLC so go ahead and remove the VR levels so that people aren't phased out of playing with each other even more.
What VR problem is it that needs fixing?
Fair question:
When playing a MMORPG the top level after the main quest completion should begin to funnel characters and players of those characters towards their endgame desires. Some prefer PvP, some prefer PvE and other want a mix of both.
Today with the VR levels, what happens instead is that after playing with others at your level up until level 50, your later seperated from many post 50 characters. I'm not talking about the need of each character to upgrade their gear or any other work to be endgame viable but I'm specifically talking about how the game continues to lengthen the seperation from a new 50/VR1 to the viable endgame level of today's VR11-VR12.
It begins with the game having a much lower VR max level that is now a couple of VR levels higher and one that continues to be raised. Also considering the exp rate of change and the nerfs of exp spots. For a long time players were unable to gain VR exp other than jumping into VR content which is silly based on how the game is set up.
The problem is that ZOS is intentionally lengthening the amount of time, the amount of exp and the number of efficient ways and places a character can progress to be viable at the end game content whether that is PvE or PvP.
So in asking ZOS if they will start removing VR soon, it's addressing the many posts that gripe about not being able to play with others or being stuck at certain parts of VR content. It addresses the nerfs to exp and the clarification of where the champion level system is going.
The VR levels are a big problem and have not always been as big of a problem but as months pass, ZOS is intentionally slowing down vertical progression to specific characters.
When the game starts allowing players to progress through the system that ZOS is forcing us to level in, and also remove the system that they are making it very hard to progress in, the game will be better.
That's thr problem with VR that will not be a problem once VR is removed.
Then content makes sense because it can be added in a way that also allows players to play with others and enjoy the game vs grinding for a VR level only to be allowed to participate in other content.
If this were gear only...no problem cause you would gain gear by playing. This is adding weeks or months worth of leveling per character just to get to a point to where you can start playing with others again.
*lots of edits and typos*
i dont see the players at diablo 3 complaining.. they finish easy and normal, then jump right into hard mode, nightmare, and inferno.. oh and its set up pretty much the same way, you fight the same monsters over and over with increased stats and HP
they dont need to remove veteran levels, they need to add more. ALSO they need to properly scale stats according to that level as well as equipment
- A veteran rank 1 would probably have about 11k ~ 12k HP/MP/STA.. veteran rank 14's should have around 60k~75k HP/MP/STA
- yes monsters are easy.. so scale that too! make it so its harder and harder to the point where its not even possible to solo anymore
NewBlacksmurf wrote: »Hey everyone, this has nothing to do with dropping anyone to level 50.
Just as it works today you ding 50, and then instead of the next exp going to VR1, it would label you as champion level "x" and continue to boost account exp as the champion system does today.
Raising the character levels isn't a part of the conversion as ZOS isn't looking at raising the max character level because VR is much higher than 50. The goal is to finish the conversion they started.
In essence a VR1 = champ levels 1-5
VR2 = champ levels 6-10
VR3 = champ levels 11-15
......
VR14 = champ levels 70+
The gear and item requirements would also follow these champion levels.
The NPC could respectively follow this conversion too so it's easy to notice progression and content difficulty.
This is a simplistic change towards ZOS's VR removal.