rdbrown1987 wrote: »rdbrown1987 wrote: »See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.
Its the damage shields on sorcs that ppl are complaining about... not the shields in general
then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.
things zos could to make things better,
1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,
any other ideas put them in the post to make this a more constructive thread and they may actually do something.
Lava_Croft wrote: »Deal with it as in re-roll to Stamina after finding out you cannot get *** done with a Magicka Nightblade?It's pretty balanced actually.
If a Sorcerer lose his Shield he's just a free kill and to get a strong Shield he need a high Magicka pool, so he'll have quite low Health.
As Melee NB I rarely got any problems against sorcerers, no matter how huge their shields are.
I'm as squishy as they're if I fail with dodge.
Deal with it and go to the real PvP
Lava_Croft wrote: »Deal with it as in re-roll to Stamina after finding out you cannot get *** done with a Magicka Nightblade?It's pretty balanced actually.
If a Sorcerer lose his Shield he's just a free kill and to get a strong Shield he need a high Magicka pool, so he'll have quite low Health.
As Melee NB I rarely got any problems against sorcerers, no matter how huge their shields are.
I'm as squishy as they're if I fail with dodge.
Deal with it and go to the real PvP
Magicka build still works great, look at dennegor or neithi. It just doesn't fit my playstyle anymore, so.. Deal with it
rdbrown1987 wrote: »rdbrown1987 wrote: »See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.
Its the damage shields on sorcs that ppl are complaining about... not the shields in general
then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.
things zos could to make things better,
1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,
any other ideas put them in the post to make this a more constructive thread and they may actually do something.
This could be ok, if you also made it so GDB also had such a CD, so as long as the regen was still in effect, if you recast GDB before that time, it did nothing for you and still cost mana. No?
xsorusb14_ESO wrote: »rdbrown1987 wrote: »rdbrown1987 wrote: »See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.
Its the damage shields on sorcs that ppl are complaining about... not the shields in general
then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.
things zos could to make things better,
1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,
any other ideas put them in the post to make this a more constructive thread and they may actually do something.
This could be ok, if you also made it so GDB also had such a CD, so as long as the regen was still in effect, if you recast GDB before that time, it did nothing for you and still cost mana. No?
Technically gdb gets more inefficient the higher your health gets
Lava_Croft wrote: »Deal with it as in re-roll to Stamina after finding out you cannot get *** done with a Magicka Nightblade?It's pretty balanced actually.
If a Sorcerer lose his Shield he's just a free kill and to get a strong Shield he need a high Magicka pool, so he'll have quite low Health.
As Melee NB I rarely got any problems against sorcerers, no matter how huge their shields are.
I'm as squishy as they're if I fail with dodge.
Deal with it and go to the real PvP
Magicka build still works great, look at dennegor or neithi. It just doesn't fit my playstyle anymore, so.. Deal with it
Also take some tips from Ayeline, a fellow AD, shes rips stamina nbs up, atleast every fight ive seen her have with those builds.. (shes mag nb)
So any build on any class should be able to counter sorcs... I can think of at least 1 build for each class that kill a kiting shield stacking sorc... If you want one build to be able to fight everyone else no matter what their respective builds/classes are. That is what we call OP.
Shields dont have dmg mitigation through block or armor. If your attack hits for 15k. The shield will lose the full 15k. If you have 30k hp and are blocking in full heavy armor... The attack wont hit for 15k..
Shields do not prevent stuns. Block does.
Bolt escape requires massive resources. Doing it effectively to get away from crit rushers requires real life skill. Dont believe me? Play a sorc...
Sorcs do single target burst dmg and most attacks can be reflected. Also by s&b skills. Bows cannot be reflected by s&b.
Lastly: if you are alone --> dont chase the f'ing sorc... It is a kiting class/build for a reason. Either you drop right ontop of a kiter or you run away. Don't chase kiters. That is what they want you to do!
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
You don't know where to start because you'd be wrong.
I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.
Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).
So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?
As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.
I don't even know what to say to this
It is possible to have far more than 40K in shields you could probably get up to a 65K stack using ever shield ability in the game at their maximum potential. The key word that you're using is "recastable". Recastable shields I have 14K (against physical) which as I said is 80% of the game right now. We've already went over that most of the good sorcs aren't running with harness/dampen anyways. Yes if you're knocked below 30% health and not outright killed you can cast a single healing ward for 16K. You can also cast a hardened was for 10K. In practice it is never like that and it is rare that you drop that low in health and survive.
It seems you're being intentionally dense or obtuse in order to further your argument.
Yes you must be right... i am the only one that sees an issue with this... we are all stupid and Ezareth is enlightening us... give me a break. You think 15 threads on the same topic and something might not need a small adjustment? Im not saying take shields away im saying HOW THE HELL DO YOU NOT SEE SOME ADJUSTMENTS ARE NEEDED?
Your one of the best sorcs in the game i know that and have seen it... but cmon now
DK SCRUB OUT
15 threads by the same people who aren't looking at things with an open mind, they just have tunnel vision on one thing instead of the big picture.
I've said it before and I'll say it again. Damage shields aren't the issue, nor is it sorcs being "overpowered". The issue is resource regeneration right now is insane. Of course sorcs who are taking advantage of this will feel super powerful to those who aren't....as they should be when you think about it. Do you realize how me having virtually unlimited magicka is not a sorc problem? It is the same thing for people with unlimited stamina....and it's only going to get worse until they address it.
I was pointing this out in Beta along with other people. The first thing they need to do is nerf the Champion system so that it is all *additive* instead of multiplicative. Everything is multiplicative as its own modifier right now and its grossly easy to exploit that.
Bastion (damage shield increaser) is multiplicative with other shield increasing variables.
Regeneration is multiplicative with other sources of increased regeneration.
I haven't tested all of the damage increasing champion points to see if they are additive or multiplicative but I'm assuming they are multiplicative as well.
Removing soft caps exposed a lot of flaws in the resource management of this game and those flaws are very easy to exploit. They should have rebalanced everything when they removed the softcaps but they just multiplied everything by 10 instead.
Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.
Its called block and I get stunned with lethal through my shields all the time when not blocking.
Also I tested hardened ward thoroughly in PTS and it most certainly did not mitigate any damage. Tooltip damage was done to my shields every time and my experience in Cyrodiil is that is doesn't receive any mitigation because I'm recasting it every 2 seconds I'm in combat.
Defensive posture stun resistance is the only thing I think is bugged on cc and that has always been buggy (stunning before the reflected spell hit). It would surprise me that the fix to that broke the stun through shields.
It is NOT a 60k hp pool. Shields stack but dmg on a shield cant be mitigated. You would get more effective hitpoints with: 30k hp, full heavy +blocking. There is a difference between absolute hitpoints and effective hitpoints. If shield stacking was better then HA+massive hp+block you would see sorcs on the front line tanking *** while chilling and laughing (1.5). This is not the case because the effective hitpoints (ehp) is not the bloody same.I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
Lava_Croft wrote: »Deal with it as in re-roll to Stamina after finding out you cannot get *** done with a Magicka Nightblade?It's pretty balanced actually.
If a Sorcerer lose his Shield he's just a free kill and to get a strong Shield he need a high Magicka pool, so he'll have quite low Health.
As Melee NB I rarely got any problems against sorcerers, no matter how huge their shields are.
I'm as squishy as they're if I fail with dodge.
Deal with it and go to the real PvP
Magicka build still works great, look at dennegor or neithi. It just doesn't fit my playstyle anymore, so.. Deal with it
Also take some tips from Ayeline, a fellow AD, shes rips stamina nbs up, atleast every fight ive seen her have with those builds.. (shes mag nb)
Ya, most Stamina NBs are crap.. standing there doing nothing except applying head to keyboard. Since I'm Ad as well, Ayeline should fight liberate, a very good Stamina NB
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
You think 15 threads on the same topic and something might not need a small adjustment?
rdbrown1987 wrote: »rdbrown1987 wrote: »See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.
Its the damage shields on sorcs that ppl are complaining about... not the shields in general
then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.
things zos could to make things better,
1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,
any other ideas put them in the post to make this a more constructive thread and they may actually do something.
I'm gonna mention again my solution regarding shield stacking.
First of, dodge rolling / blocking / sprinting / bashing / cc breaking should use ressources from a different bar than stamina.
Stamina users should get abilities from either medium armor, heavy armor, one-hand shield, two-handed, dual wield, that give the same proportional benefits as a damage shield from magicka users. For example it would be great to have more abilities to increase evasion rating such as the one from the medium armor tree. Or more abilities to increase armor / spell resistances such as hardened armor for dragonknights. Finally, it would be nice to add abilities to also increase block rating. All of these abilities should give the same benefit overall as stacking shields on top of the other and should cost stamina.
vaagventje17eb17_ESO wrote: »rdbrown1987 wrote: »rdbrown1987 wrote: »See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.
Its the damage shields on sorcs that ppl are complaining about... not the shields in general
then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.
things zos could to make things better,
1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,
any other ideas put them in the post to make this a more constructive thread and they may actually do something.
okey lets recap, a avarage dk tank pvp has about? 30k hp? i think so, oke GDB heals you for 30% of lost, so that is around 10k with passive and ingnieus shield on. the sorc ward= 10k if they are good. usualy 8k, so done! that is already in the gameenjoy!
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
You don't know where to start because you'd be wrong.
I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.
Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).
So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?
As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.
I don't even know what to say to this
It is possible to have far more than 40K in shields you could probably get up to a 65K stack using ever shield ability in the game at their maximum potential. The key word that you're using is "recastable". Recastable shields I have 14K (against physical) which as I said is 80% of the game right now. We've already went over that most of the good sorcs aren't running with harness/dampen anyways. Yes if you're knocked below 30% health and not outright killed you can cast a single healing ward for 16K. You can also cast a hardened was for 10K. In practice it is never like that and it is rare that you drop that low in health and survive.
It seems you're being intentionally dense or obtuse in order to further your argument.
Yes you must be right... i am the only one that sees an issue with this... we are all stupid and Ezareth is enlightening us... give me a break. You think 15 threads on the same topic and something might not need a small adjustment? Im not saying take shields away im saying HOW THE HELL DO YOU NOT SEE SOME ADJUSTMENTS ARE NEEDED?
Your one of the best sorcs in the game i know that and have seen it... but cmon now
DK SCRUB OUT
vaagventje17eb17_ESO wrote: »rdbrown1987 wrote: »rdbrown1987 wrote: »See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.
Its the damage shields on sorcs that ppl are complaining about... not the shields in general
then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.
things zos could to make things better,
1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,
any other ideas put them in the post to make this a more constructive thread and they may actually do something.
okey lets recap, a avarage dk tank pvp has about? 30k hp? i think so, oke GDB heals you for 30% of lost, so that is around 10k with passive and ingnieus shield on. the sorc ward= 10k if they are good. usualy 8k, so done! that is already in the gameenjoy!
Perfect. Now add about 700 magicka cost to hardened ward then at least DKs and Sorcs can feel even there.
derpsticks wrote: »I was just in a small fight. I lost but when I looked at the CLS log, I was amazed to find that 39,141 damage had been absorbed by a single player.
This is ridiculous.
mike.gaziotisb16_ESO wrote: »derpsticks wrote: »I was just in a small fight. I lost but when I looked at the CLS log, I was amazed to find that 39,141 damage had been absorbed by a single player.
This is ridiculous.
Lol. Only 39k and you're complaining? While perma dodge-rolling is a thing, why are we even talking about absorption shields?
How much damage did Ez avoid while dodge rolling through mobs for over 5 mins? It must be at least 1m or maybe 2m HP?https://www.youtube.com/watch?v=V1AKU5kM5Dk
It's like scissors asking for nerfs to papers XD
It is NOT a 60k hp pool. Shields stack but dmg on a shield cant be mitigated. You would get more effective hitpoints with: 30k hp, full heavy +blocking. There is a difference between absolute hitpoints and effective hitpoints. If shield stacking was better then HA+massive hp+block you would see sorcs on the front line tanking *** while chilling and laughing (1.5). This is not the case because the effective hitpoints (ehp) is not the bloody same.I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
The combo of shield stacking and bolt escape is strong in 1v1, small 1vx (1v4 for example). Doing so requires massive resources and thus careful resource management. Doing high burst dmg in 2 seconds and jumping out is the kiters way of life. If you can't break the tank in that time. The kiter doesn't win. Then it becomes a war of who runs out of resources first. So manage your resources well. Or prove the masses right that dk's never needed to learn how to play because of flappy wings. Wings have been clipped mate. THAT was stupidly op.
mike.gaziotisb16_ESO wrote: »derpsticks wrote: »I was just in a small fight. I lost but when I looked at the CLS log, I was amazed to find that 39,141 damage had been absorbed by a single player.
This is ridiculous.
Lol. Only 39k and you're complaining? While perma dodge-rolling is a thing, why are we even talking about absorption shields?
How much damage did Ez avoid while dodge rolling through mobs for over 5 mins? It must be at least 1m or maybe 2m HP?https://www.youtube.com/watch?v=V1AKU5kM5Dk
It's like scissors asking for nerfs to papers XD
You think 15 threads on the same topic and something might not need a small adjustment?
You see the same 15 threads in every MMO that has healers. There are people who never figure out how to kill them.
There are usually plenty of others who understand that it's about timed burst and CC, then use the right gear, spec and rotation to accomplish that. They can still lose -- gear gaps and luck still exist. But they'll win a bunch, too.
It is NOT a 60k hp pool. Shields stack but dmg on a shield cant be mitigated. You would get more effective hitpoints with: 30k hp, full heavy +blocking. There is a difference between absolute hitpoints and effective hitpoints. If shield stacking was better then HA+massive hp+block you would see sorcs on the front line tanking *** while chilling and laughing (1.5). This is not the case because the effective hitpoints (ehp) is not the bloody same.I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
The combo of shield stacking and bolt escape is strong in 1v1, small 1vx (1v4 for example). Doing so requires massive resources and thus careful resource management. Doing high burst dmg in 2 seconds and jumping out is the kiters way of life. If you can't break the tank in that time. The kiter doesn't win. Then it becomes a war of who runs out of resources first. So manage your resources well. Or prove the masses right that dk's never needed to learn how to play because of flappy wings. Wings have been clipped mate. THAT was stupidly op.
Ummm damage is mitigated before BLOODY shield so yes its mitigated mate... it should be but for some reason atm it is... and before you call me a *** DK why don't you come fight me with ur OP shield stacking because a noob is a noob so come get some.
Resource management on a sorc is stupid atm btw
Care to try again?
DK SCRUB OUT
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
You don't know where to start because you'd be wrong.
I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.
Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).
So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?
As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.
I don't even know what to say to this
It is possible to have far more than 40K in shields you could probably get up to a 65K stack using ever shield ability in the game at their maximum potential. The key word that you're using is "recastable". Recastable shields I have 14K (against physical) which as I said is 80% of the game right now. We've already went over that most of the good sorcs aren't running with harness/dampen anyways. Yes if you're knocked below 30% health and not outright killed you can cast a single healing ward for 16K. You can also cast a hardened was for 10K. In practice it is never like that and it is rare that you drop that low in health and survive.
It seems you're being intentionally dense or obtuse in order to further your argument.
Yes you must be right... i am the only one that sees an issue with this... we are all stupid and Ezareth is enlightening us... give me a break. You think 15 threads on the same topic and something might not need a small adjustment? Im not saying take shields away im saying HOW THE HELL DO YOU NOT SEE SOME ADJUSTMENTS ARE NEEDED?
Your one of the best sorcs in the game i know that and have seen it... but cmon now
DK SCRUB OUT
Just because there are more whining baddies in game does not really change any legitimacy. Remember the definition of democracy? Two wolves and a sheep voting on what's for dinner. Just because these same baddies like to spam open new threads even though their idiocy has been disproven in past threads, does not make the nerf criers any more right. But luckily for us, ZOS has metrics the l2p crowd cannot hyperbole over.
derpsticks wrote: »There is a thread about dodge rolling here: forums.elderscrollsonline.com/en/discussion/160842/dodge-roll-needs-nerf/p1
The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?
Resource management on a sorc is stupid atm btw
Care to try again?