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Are damage shields still too much?

  • Grim13
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    Ezareth wrote: »
    So you tried to gank someone, failed to kill them because they used an anti ganking set, then they cast healing ward which received a 300% bonus because he was below 30% health (16K shield) which you burned through, then he cast hardened ward and another healing ward.

    I fail to see the problem here.

    He could have absorbed 100K in shields and it wouldn't mean anything. I did between half a million to a million damage to a DK in my last PvP video before he died...does that mean DKs are too powerful? No, it means I succeeded in killing him before he killed me and nothing else.

    Quoted for so much truth.

    What @Ezareth didn't mention is the trade-offs of the Whitestrakes set. Other than the 5pc, the other bonuses aren't that helpful to a magicka based caster. When you run whitestrakes, you are essentially missing out on 510 spell damage that you would have gotten from other sets that are the current caster meta in order to have extra defense against the very ganker that tried to kill this guy.
    Grim13 wrote: »
    There's no trade off for a shield stacking Sorc like there is for the few stam builds capable of 1-2 shotting you.

    NOT TRUE AT ALL. This game is all about trade-offs. The person in the picture traded 510 spell damage and a whole offensive weapon bar to run whitestrakes and resto staff to be very defensive. Effective tactic was effective.

    Not to mention that almost every sorcerer is forced to run resto staff for survivability which is also a trade-off leading to less damage potential. I would love to run 2H/Bow like every other class can or double destro with a single target bar and an AOE bar but I can't because sorcs have no combat usable self heals unlike every other class.

    Why is it that every damage shield "discussion" seems like a poorly veiled attempt to get one specific class based damage shield nerfed? Whitestrakes + healing ward took the brunt of the damage here and those two abilities are available to every class and have been very effective since the beginning of the game.

    TL:DR: Just because stamina got a massive buff and you can gank ppl for over 20k damage with 3 button presses in a matter of seconds doesn't mean light armor wearers should be guaranteed AP.

    Light Armor =/= glass cannon. A true glass cannon would have had a ton more offensive potential and would have been dead if caught off guard.

    lol

    Yeah, because all shield stacking Sorcs are using Whitestrakes... 0_o

    Give me a break. The two situations still aren't even in the same league, let alone ballpark.
  • technohic
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    technohic wrote: »
    Davadin wrote: »
    Davadin wrote: »
    forget damage shield.

    how about able to execute skills while blocking?

    How about being able to execute skills while dodging?

    *** imma start wrecking blow while rolling!!

    u serious?

    gonna try this tonight.



    holy *** like seriously, bro.

    Not sure WB will work with that, but I know I could cast blazing shield and then roll before the animation completed. Along with other instant abilities.

    WB does work that like if you time it with dodge roll just right. It's called the wrecking ball aka Miley Cyrus build. Can't wait to see a bosmer NB make a video about it.

    LOL Wow. Is it hard to hit with it doing that at all? Or does it autotrack some? Wish puncturing sweep/biting jabs could do that.
  • Xsorus
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    People have a problem with the fact that Sorcs in general can be both high dps and high defense character at the same time.

    If I fight a Heavy Armor user right now..He's not ripping me with a ton of DPS usually...he's harder to kill then a Medium Armor user but he's still not a huge DPS guy.

    Medium Armor users die in 1 or 2 hits all the time..Like its a joke how fast I kill other Medium Armor users..

    Shield stacking sorcs on the other hand...are the hardest thing in the game to kill...while having amazing dps.

    i'm sorry you sorcs disagree with this...But that's just how it is...

    That isn't how it is though. Stacking magicka only gives us higher shields. Spell damage is what gives actual burst and real damage. When you die to a sorcerer, you are dying to someone that is outsustaining you, or depending on the build, out bursting you.

    I came across you and 2 other potatoes the other day and was evaluating your play through the fight (the other two one was a permablocker and the other was a NB that kept cloaking and trying to burst me) and I noticed quite a few L2P issues that I did even tell you about in whisper after, but I can give you some more lessons on the forums, if need be.

    Also a screencap of the instance I am referring to:
    Xsorus%201v3d.png

    My first point of reference actually is the amount of damage I was dishing out and then the damage taken and healed. (keep in mind that the NB and permablocker died very early on in the fight, maybe taking 50k of the damage away - and also not doing very much damage to me at all).

    So this leaves us with maybe 240k damage done to you, Xsorus, while you were also running a 2h sword on your off bar and doing very significant damage to me. You tanked and healed through quite a bit of damage, roughly 240k damage - much of it being blocked damage as you would permablock for a long while then petrify and wrecking blow me. So if all the damage was unmitigated, that would be quite a large number.

    A lot of the issue with shields is very much L2P. In my encounter with Xsorus and his 2 potatoes, there was an immense lack of CC on cooldown. And even with this being the case, I was still nearly out of stamina from roll dodging to avoid the high damage wrecking blows coming from Xsorus while attempting to keep the other two in check at the beginning. I was going around for extended periods of time in the fight with no CC immunity active (sometimes 15+ seconds of not being CCd) which gives me room to use my stamina pool for roll dodging, as I was doing.

    But I am ranting and going off into stuff that should be elementary and basic for any player.

    Moral of the story is L2P and shields are easy to get around.

    I consistently CCed you over and over again with Fossilize, You broke free every single time. Saying CC wasn't used on Cooldown is false...Granted you face tanked to low vr players (they were both sub Vr5 i think) and I don't think i was doing really significant damage (It was full heavy and like no weapon power healing debuff build i was testing) either way...at no point we came close to running you out of Stamina or Magicka or breaking your shields. Meanwhile you're comparing yourself to someone running Footmans/Full Heavy and holding block who did far less damage then you who also was sporting 30k spell resist and had Nord Racial. I basically was specced for tanking..You however were able to keep shields up the whole time vs 3 people...while spitting out damage...

    How much damage total did you take from all 3 players? I bet it was close to what I took from a single player.

  • Ezareth
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    I consistently CCed you over and over again with Fossilize, You broke free every single time. Saying CC wasn't used on Cooldown is false...Granted you face tanked to low vr players (they were both sub Vr5 i think) and I don't think i was doing really significant damage (It was full heavy and like no weapon power healing debuff build i was testing) either way...at no point we came close to running you out of Stamina or Magicka or breaking your shields. Meanwhile you're comparing yourself to someone running Footmans/Full Heavy and holding block who did far less damage then you who also was sporting 30k spell resist and had Nord Racial. I basically was specced for tanking..You however were able to keep shields up the whole time vs 3 people...while spitting out damage...

    How much damage total did you take from all 3 players? I bet it was close to what I took from a single player.

    Crushing shock damage is pretty OP right now, even after the 10% Nerf. It really needs a cost increase or something.

    Don't feel it is a sorc thing either as he killed me with that build the other night in a 1 v 1. I couldn't apply my shields fast enough and he knows how to bug Ball of Lightning so it doesn't absorb his CS so I was playing defensively the entire time.
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  • Soulac
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    Davadin wrote: »
    Davadin wrote: »
    forget damage shield.

    how about able to execute skills while blocking?

    How about being able to execute skills while dodging?

    *** imma start wrecking blow while rolling!!

    u serious?

    gonna try this tonight.



    holy *** like seriously, bro.

    Im Stamina NB (Kitty) with 3k Stamina Reg and i use Dodge canceling all the time.
    Light Attack -> Skill -> Dodge (didn´t test with bash, but would be too expensive anyway)
    Together with 2.5k Weapondmg and 70% Crit u get some nice offense and defense at the same time.
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  • Xsorus
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    Ezareth wrote: »

    I consistently CCed you over and over again with Fossilize, You broke free every single time. Saying CC wasn't used on Cooldown is false...Granted you face tanked to low vr players (they were both sub Vr5 i think) and I don't think i was doing really significant damage (It was full heavy and like no weapon power healing debuff build i was testing) either way...at no point we came close to running you out of Stamina or Magicka or breaking your shields. Meanwhile you're comparing yourself to someone running Footmans/Full Heavy and holding block who did far less damage then you who also was sporting 30k spell resist and had Nord Racial. I basically was specced for tanking..You however were able to keep shields up the whole time vs 3 people...while spitting out damage...

    How much damage total did you take from all 3 players? I bet it was close to what I took from a single player.

    Crushing shock damage is pretty OP right now, even after the 10% Nerf. It really needs a cost increase or something.

    Don't feel it is a sorc thing either as he killed me with that build the other night in a 1 v 1. I couldn't apply my shields fast enough and he knows how to bug Ball of Lightning so it doesn't absorb his CS so I was playing defensively the entire time.

    It doesn't bother me that he killed that setup...I mean that setup is really really low damage..I was just seeing how the stacking of healing debuffs worked (it was Duroks Bane/Footman combo) I think at max it had like 1900 Weapon Damage with 2 hander out maybe? Either way saying "Oh i'm no where near as tanky as you" while comparing yourself to someone who's specced heavily into tanking while he basically tanked 3 people (I don't know how much those two low Vr people did..I'm sure they did at least half of what I did) is silly.

    As for Crushing Shock, He actually wasn't doing to much damage with it...problem with Crushing Shock as a Block build is it counts as 3 hits...So it drains like 3k stamina a pop...Just from it...But its good that there is a counter to blocking.

  • k2blader
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    Durham wrote: »
    sicc wrote: »
    I don't understand one bit how spamming hardened ward is the problem. It's the endless magicka and regen from no caps that makes everything spammable. As a sorc that stacks magicka my damage is nowhere near what I've seen other classes do. I've never once one shot or even two shot anyone ever.I have to spam shields, use cc between immunities and hope to have better resource management than my opponent to win.

    Problem is not most Sorcs... its the few that are so good at playing the toon that turns the majority of sentiment against the class... I have went up against these guys and they take so long to kill that most of the time others show up to kill me .. If they do get in trouble they simply bolt away.....by the way they will kill you if you do not reflect or have some type of shield to counter... I really do not like the idea of shield stacking but I also do not like the direction that Sorcs have taken....

    What direction should sorcs have taken? Smaller shields and higher damage potential? Careful if you want to say less damage potential because that would then mean even stronger shields, healing ability, and/or mobility. If a disadvantage is meted, a balancing advantage must also be provided.

    It is kind of odd what you said in the beginning. If the problem is not most sorcs but the minority of good sorcs, then there is no problem. I think most others complaining about sorcs would disagree with you. However you all seem in line with nerfing the class's defensive options while failing to recognize proportional buffs would also need to occur.
    Disabling the grass may improve performance.
  • MormondPayne_EP
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    What the hell do you QQ'ers want?

    Do you want the Sorc class to be utterly useless and an easy kill for you every time?

    Just last night I was travelling from Arrius to Chalman, mounted and knocked off my tiger by a templar ganker.
    Immediately, I put up Hardened Ward, Absorb Magicka(the light armour skill, whatever the correct name is) and Healing ward.

    I was instantly crit rushed for 11k, then again for 9K... poof shields gone, then it came down to a close quarters fight which involved the templar constantly crit rushing and spamming executioner...

    If I try to bolt away to make some distance and regen some resources, I get Crit rushed again, so the best option is to stay close try and keep shields up, and outlast the opponent when they are spamming crit rush > Wrecking blow and Executioner.

    I mean, do you only want to have to push your 3 buttons 4 times instead of 5? The vast majority of players are using 2 Hander.

    If you nerf shields, you will kill the sorc class and there wont be any in cyrodiil except for the die hards.

    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.


    **edited, spelling
    Edited by MormondPayne_EP on March 25, 2015 11:09PM
  • AltusVenifus
    AltusVenifus
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    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.
  • MormondPayne_EP
    MormondPayne_EP
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    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.


    Has it? I must be hunting in the wrong places then ;)

    Seriously though when you compare the kill quests, which one is the easiest to fill, in terms of finding enough numbers of the class out there to kill?

  • sicc
    sicc
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    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.

    Now we're balancing classes on how long it takes to do kill quests? Lol that's possibly the most ridiculous thing I've read yet. Maybe dks are done so quickly because 3out of every 4 playersit's a do. Jus saying. Maybe sorc is the longest because they're the least popular class...but what do I know.
  • Xsorus
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    The way shields work right now creates an arms race basically. You pretty much have to stack the ever living crap out of damage if you are a stamina user and planning on soloing at all. You can't run heavy armor or do a dot build for example because at some point you will run across a sorc and he will be stacking shields that require heavy heavy burst to get through, and even then you are not even close to having a 50/50 chance of killing the sorc before he either ports away or kills you with damage.

    Sorcs like to talk about how they can die to these huge burst damage classes, but trust me, those guys die far more then you do and they are far more squisher then you as well.

    Until they change how shields work, I'm thinking most of the game will gravitate towards that, making the builds far less diverse then it was before 1.6


  • Xsorus
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    sicc wrote: »
    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.

    Now we're balancing classes on how long it takes to do kill quests? Lol that's possibly the most ridiculous thing I've read yet. Maybe dks are done so quickly because 3out of every 4 playersit's a do. Jus saying. Maybe sorc is the longest because they're the least popular class...but what do I know.

    It actually makes perfect sense why Itd take him longer to get sorc kills, they are really the only class that can escape fights consistently, dks of course don't have an escape option so they are more likely to die.

    To be honest I've never paid attention on how long it takes to do those quests but what I just said would be why it takes longer, esp if he solos
  • Sypher
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    Damage shields are okay in my opinion but can we just get these bugs fixed?

    https://www.youtube.com/watch?v=DPSbnSbqwqc

    They prevent certain CC and negate certain abilities (FOR EXAMPLE: No magicka is returned from elemental drain if you are damaging a shield)


    Also, I always hear people say Shields have ZERO spell resist. I did some testing recently and apparently your spell resist applies to your shield anyways? Is this new or .. ?
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    with a multitude of those who oppose these threads, and the minimal that support, youd think people would start getting the hint thats its not the game mechanic of the shields thats the problem, but the skill of the complainer. please go play the game, get better at it, because threads like these are just beacons to your inability to play the game
  • Xsorus
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    Sypher wrote: »
    Damage shields are okay in my opinion but can we just get these bugs fixed?

    https://www.youtube.com/watch?v=DPSbnSbqwqc

    They prevent certain CC and negate certain abilities (FOR EXAMPLE: No magicka is returned from elemental drain if you are damaging a shield)


    Also, I always hear people say Shields have ZERO spell resist. I did some testing recently and apparently your spell resist applies to your shield anyways? Is this new or .. ?

    They are suppose to have zero mitigation. Can you show what test you did by chance?
  • Xsorus
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    with a multitude of those who oppose these threads, and the minimal that support, youd think people would start getting the hint thats its not the game mechanic of the shields thats the problem, but the skill of the complainer. please go play the game, get better at it, because threads like these are just beacons to your inability to play the game

    There is multiple threads on this subject, and the same sorcs in every thread saying it's not a problem. You wanna know where I've seen that before?

    Warhammer online beta, and instead if sorcs it was bright wizards
  • Sypher
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    Sypher wrote: »
    Damage shields are okay in my opinion but can we just get these bugs fixed?

    https://www.youtube.com/watch?v=DPSbnSbqwqc

    They prevent certain CC and negate certain abilities (FOR EXAMPLE: No magicka is returned from elemental drain if you are damaging a shield)


    Also, I always hear people say Shields have ZERO spell resist. I did some testing recently and apparently your spell resist applies to your shield anyways? Is this new or .. ?

    They are suppose to have zero mitigation. Can you show what test you did by chance?

    I tested if spell resist applied to shields and it did. I didn't test of armor did or not. I can't upload a video now but I definitely will tomorrow.

    Ever since 1.6 I felt tremendously more tanky with my shields (harness,healing ward) compared to 1.5 .. So I do believe there is something changed regarding mitigation.

    Besides that though, shields are negating certain cc and ability effects. I Know they addressed a few like siphoning attacks, grim focus, and a few more, but there are still a few critical skill effects that are either fully/partially negated by shields.

    I'll try to compile a video with all the issues and also do the mitigation test by tomorrow.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Xsorus
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    Sypher wrote: »
    Sypher wrote: »
    Damage shields are okay in my opinion but can we just get these bugs fixed?

    https://www.youtube.com/watch?v=DPSbnSbqwqc

    They prevent certain CC and negate certain abilities (FOR EXAMPLE: No magicka is returned from elemental drain if you are damaging a shield)


    Also, I always hear people say Shields have ZERO spell resist. I did some testing recently and apparently your spell resist applies to your shield anyways? Is this new or .. ?

    They are suppose to have zero mitigation. Can you show what test you did by chance?

    I tested if spell resist applied to shields and it did. I didn't test of armor did or not. I can't upload a video now but I definitely will tomorrow.

    Ever since 1.6 I felt tremendously more tanky with my shields (harness,healing ward) compared to 1.5 .. So I do believe there is something changed regarding mitigation.

    Besides that though, shields are negating certain cc and ability effects. I Know they addressed a few like siphoning attacks, grim focus, and a few more, but there are still a few critical skill effects that are either fully/partially negated by shields.

    I'll try to compile a video with all the issues and also do the mitigation test by tomorrow.

    Test on armor as well if you get a chance, I know some mitigation is done before shields (fight the certain 2 ep players who have been exploiting for months)...they have their 80 and 90% mitigation taken into account before shields, but I'm not sure it has to do with spell and physical resist. As for shields lasting longer it could be because you swapped to dampen magicka maybe?
  • Cinnamon_Spider
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    sicc wrote: »
    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.

    Now we're balancing classes on how long it takes to do kill quests? Lol that's possibly the most ridiculous thing I've read yet. Maybe dks are done so quickly because 3out of every 4 playersit's a do. Jus saying. Maybe sorc is the longest because they're the least popular class...but what do I know.

    It actually makes perfect sense why Itd take him longer to get sorc kills, they are really the only class that can escape fights consistently, dks of course don't have an escape option so they are more likely to die.

    To be honest I've never paid attention on how long it takes to do those quests but what I just said would be why it takes longer, esp if he solos
    Anyone that uses mist form has an escape option as well.
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  • jelliedsoup
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    What the hell do you QQ'ers want?

    Do you want the Sorc class to be utterly useless and an easy kill for you every time?

    Just last night I was travelling from Arrius to Chalman, mounted and knocked off my tiger by a templar ganker.
    Immediately, I put up Hardened Ward, Absorb Magicka(the light armour skill, whatever the correct name is) and Healing ward.

    I was instantly crit rushed for 11k, then again for 9K... poof shields gone, then it came down to a close quarters fight which involved the templar constantly crit rushing and spamming executioner...

    If I try to bolt away to make some distance and regen some resources, I get Crit rushed again, so the best option is to stay close try and keep shields up, and outlast the opponent when they are spamming crit rush > Wrecking blow and Executioner.

    I mean, do you only want to have to push your 3 buttons 4 times instead of 5? The vast majority of players are using 2 Hander.

    If you nerf shields, you will kill the sorc class and there wont be any in cyrodiil except for the die hards.

    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.


    **edited, spelling

    That the design doesn't allow for tank and dps. Perhaps taking 20k and dishing out 20k at the same time is acceptable to you. Just means everyone will end up playing the same build as it appears zos are incapable of conceptualising or designing a balanced game with different points of focus.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
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    with a multitude of those who oppose these threads, and the minimal that support, youd think people would start getting the hint thats its not the game mechanic of the shields thats the problem, but the skill of the complainer. please go play the game, get better at it, because threads like these are just beacons to your inability to play the game

    Lol i will assume your ability to activate it and then dps with 2 and 3 blows your mind.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
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    with a multitude of those who oppose these threads, and the minimal that support, youd think people would start getting the hint thats its not the game mechanic of the shields thats the problem, but the skill of the complainer. please go play the game, get better at it, because threads like these are just beacons to your inability to play the game

    There is multiple threads on this subject, and the same sorcs in every thread saying it's not a problem. You wanna know where I've seen that before?

    Warhammer online beta, and instead if sorcs it was bright wizards

    They need to say that otherwise it will be nerfed.

    What scares me the most is zos dont change much, they think their design is pretty good yet oddly people left before. i can see the same happrning here, time is more precious than f2p.

    The huge redesign still stinks. You can't polish a turd.
    Edited by jelliedsoup on March 26, 2015 4:17AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Tintinabula
    Tintinabula
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    Hey it worked with sorc pets ;)
  • Grim13
    Grim13
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    Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.
  • c0rp
    c0rp
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    All you people cried because sorcs had the best escape. It received the hardest nerf of any ability in the game so far. Now sorcs are forced to use shields to survive because our escape is absolute *** now. Pick your poison people because it is getting old.

    The sorc in the OPs pic is using a crafted set DESIGNED as an anti gank, anti wtfomgbbq mechanic. He sacrificed damage for defense. There is nothing to see here, move along.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • DezIsDead
    DezIsDead
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    Grim13 wrote: »
    Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.

    Not bashing you at all, just a general question, is it possible their running the Mage light morph that prevents stun from stealth? Like do you see a Mage light? It's totally possible ZOS jacked that up and it isn't stunning just want to add that in incase you hadn't considered it.
    c0rp wrote: »
    All you people cried because sorcs had the best escape. It received the hardest nerf of any ability in the game so far. Now sorcs are forced to use shields to survive because our escape is absolute *** now. Pick your poison people because it is getting old.

    The sorc in the OPs pic is using a crafted set DESIGNED as an anti gank, anti wtfomgbbq mechanic. He sacrificed damage for defense. There is nothing to see here, move along.

    Seriously this x100 people complain about sorcs bolting away, do you not have a flipping gap closer on your bar? Way to easy for people to crit rush you every time you streak. Plus the mag penalty from blinking away is costly. It's not like were just having the time of our life.
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • jelliedsoup
    jelliedsoup
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    lol bolt escape nerf vs dark cloak....waaaaaaaaahhhhhhhhh
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Xsorus
    Xsorus
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    sicc wrote: »
    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.

    Now we're balancing classes on how long it takes to do kill quests? Lol that's possibly the most ridiculous thing I've read yet. Maybe dks are done so quickly because 3out of every 4 playersit's a do. Jus saying. Maybe sorc is the longest because they're the least popular class...but what do I know.

    It actually makes perfect sense why Itd take him longer to get sorc kills, they are really the only class that can escape fights consistently, dks of course don't have an escape option so they are more likely to die.

    To be honest I've never paid attention on how long it takes to do those quests but what I just said would be why it takes longer, esp if he solos
    Anyone that uses mist form has an escape option as well.

    Umm Unless you are like right next to a keep, you are not getting away with mist form, any root (like talons for example) will stop, anyone with a speed pot will keep up with us as well...
  • krim
    krim
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    sicc wrote: »
    AS it stands it takes me AGES to fill a "Kill 20 sorcs" bounty whereas a "kill 20 DK" bounty is done in LITERALLY, minutes.

    THAT should ring alarm bells to ZOS,What the hell do you QQ'ers want?

    LOL. I also think that is a valid argument, but not the one you are trying to make... seeing as how the sorc population exploded like ants in the summer since 1.6 came online.

    Now we're balancing classes on how long it takes to do kill quests? Lol that's possibly the most ridiculous thing I've read yet. Maybe dks are done so quickly because 3out of every 4 playersit's a do. Jus saying. Maybe sorc is the longest because they're the least popular class...but what do I know.

    It actually makes perfect sense why Itd take him longer to get sorc kills, they are really the only class that can escape fights consistently, dks of course don't have an escape option so they are more likely to die.

    To be honest I've never paid attention on how long it takes to do those quests but what I just said would be why it takes longer, esp if he solos
    Anyone that uses mist form has an escape option as well.

    Umm Unless you are like right next to a keep, you are not getting away with mist form, any root (like talons for example) will stop, anyone with a speed pot will keep up with us as well...

    Now that rapid doesnt work with mist form its not a viable escape anymore correct.
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