It is pretty infuriating with all these people who do not play Sorcs saying how they are invincible. Are there any Sorcs out there who say their total deaths have gone down since 1.6 came out? Serious question, because I know mine have not.
I tried to keep reading this, but I just cant. The people in here crying are just ridiculous. Stamina users complaining that they can't kill burst people fast enough and that builds are less diverse? Is that real? Builds are infinitely more diverse than they used to be, and stamina has by far the highest DPS.
Shields are not hard to break through, especially with stam 2H builds. What I am hearing is a major issue with the attackers build.
If someone has a better build should they not be rewarded? Or should we all just have the exact same stats, come on now. You could do something very similar if you chose.
Instead you want to be some sneaky ninja that crawls around in the darkness, or holds RMB and wonders why they cant kill anyone. Pick and choose, everyone has their counter.
Add the fact they can be stackable to over 40k in the blink of an eye
Add the fact they can be stackable to over 40k in the blink of an eye
It's stuff like this that makes everything you post questionable. You're all about describing the theoretically possible as some kind of norm. It isn't the norm.
A 40k Hardened Ward would require over 100,000 base magicka. So, you're clearly talking about stacking Hardened, Annulment and Healing Ward. Great. The first one is a real shield. The second one only applies to magicka damage, in an environment where the biggest hitters are now physical. Healing Ward is a trivial shield unless cast while you're in execute range. It's used for the heal, not as a shield.
So, it's possible to exceed 40k shields. It's not possible to do that in the blink of an eye, unless it takes you three seconds to blink. And it's not something many people are doing, as it's ineffective. If you're physical damage, you're almost certainly facing one shield on a sorc. Assuming he is in all legendary V14 gear and has some CP in Bastion, it'll be in the 9 - 13k range. That's not trivial. But it's not 40k, either.
I know you're just stirring the pot -- you've posted that is your purpose. Some of us are trying to have a more serious conversation about the issue. Spreading misinformation is not constructive.
I also noticed you didn't disagree with the rest of my post and since your trying to pick it apart i will assume you agree with the rest of it?
DK SCRUB OUT
I also noticed you didn't disagree with the rest of my post and since your trying to pick it apart i will assume you agree with the rest of it?
DK SCRUB OUT
I disagree with everything you say on principle, as I don't think you're making an attempt at honest debate. You can probably spend four hours in Cyrodiil and not find two sorcs who "stack 40k shields in the blink of an eye." And I'm sure you know this.
I think you're just here to "stir the pot." Your words.
Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Yes a 2h can hit for 12-16k even with my weapon damage at 4050 i generally crit for 12-13k.... BUT... Crit does not count against shields... so hitting a shield for 12-16k with 2h or hitting meteor for 30k is impossible against a shield.... you can only get that dps if the shield is broken.
^^^^^ this is why i was asking for crit and dots to affect shields and i don't think that is unreasonable.
ADDED: you don't thnk that a damage shield recastable in a second that negates more crit damage than a full legendary set of armor plus shield with impen on every piece is a little OP... infact its not just more crit damage reduction its 100% crit damage reduction on top of that a free purge of all dots.
Thats before it even absorbs the 40k or whatever damage.
Idk but i do
DK SCRUB OUT
xsorusb14_ESO wrote: »Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Yes a 2h can hit for 12-16k even with my weapon damage at 4050 i generally crit for 12-13k.... BUT... Crit does not count against shields... so hitting a shield for 12-16k with 2h or hitting meteor for 30k is impossible against a shield.... you can only get that dps if the shield is broken.
^^^^^ this is why i was asking for crit and dots to affect shields and i don't think that is unreasonable.
ADDED: you don't thnk that a damage shield recastable in a second that negates more crit damage than a full legendary set of armor plus shield with impen on every piece is a little OP... infact its not just more crit damage reduction its 100% crit damage reduction on top of that a free purge of all dots.
Thats before it even absorbs the 40k or whatever damage.
Idk but i do
DK SCRUB OUT
How are you guys breaking 4k weapon damage....I'm super weapon damage stacked and i can hit almost 3.5k
xsorusb14_ESO wrote: »Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Yes a 2h can hit for 12-16k even with my weapon damage at 4050 i generally crit for 12-13k.... BUT... Crit does not count against shields... so hitting a shield for 12-16k with 2h or hitting meteor for 30k is impossible against a shield.... you can only get that dps if the shield is broken.
^^^^^ this is why i was asking for crit and dots to affect shields and i don't think that is unreasonable.
ADDED: you don't thnk that a damage shield recastable in a second that negates more crit damage than a full legendary set of armor plus shield with impen on every piece is a little OP... infact its not just more crit damage reduction its 100% crit damage reduction on top of that a free purge of all dots.
Thats before it even absorbs the 40k or whatever damage.
Idk but i do
DK SCRUB OUT
How are you guys breaking 4k weapon damage....I'm super weapon damage stacked and i can hit almost 3.5k
I play with people that hit over 4800. Bats hitting for 6k per tick and well over 10k steel tornado.
You are really lucky if you get over 2500 spell dmg, and even then it scales at a slower rate.
40k? Please introduce me to these sorcs, because I (and all of the sorcs I know) must be doing something wrong. My hardened ward is just over 10k.Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Yes a 2h can hit for 12-16k even with my weapon damage at 4050 i generally crit for 12-13k.... BUT... Crit does not count against shields... so hitting a shield for 12-16k with 2h or hitting meteor for 30k is impossible against a shield.... you can only get that dps if the shield is broken.
^^^^^ this is why i was asking for crit and dots to affect shields and i don't think that is unreasonable.
ADDED: you don't thnk that a damage shield recastable in a second that negates more crit damage than a full legendary set of armor plus shield with impen on every piece is a little OP... infact its not just more crit damage reduction its 100% crit damage reduction on top of that a free purge of all dots.
Thats before it even absorbs the 40k or whatever damage.
Idk but i do
DK SCRUB OUT
How are you guys breaking 4k weapon damage....I'm super weapon damage stacked and i can hit almost 3.5k
I play with people that hit over 4800. Bats hitting for 6k per tick and well over 10k steel tornado.
You are really lucky if you get over 2500 spell dmg, and even then it scales at a slower rate.
How on earth are they getting 4800 weapon damage?
Like I don't see how that's possible in terms of sets available.
Is there some Group Buff i'm not seeing.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Yes a 2h can hit for 12-16k even with my weapon damage at 4050 i generally crit for 12-13k.... BUT... Crit does not count against shields... so hitting a shield for 12-16k with 2h or hitting meteor for 30k is impossible against a shield.... you can only get that dps if the shield is broken.
^^^^^ this is why i was asking for crit and dots to affect shields and i don't think that is unreasonable.
ADDED: you don't thnk that a damage shield recastable in a second that negates more crit damage than a full legendary set of armor plus shield with impen on every piece is a little OP... infact its not just more crit damage reduction its 100% crit damage reduction on top of that a free purge of all dots.
Thats before it even absorbs the 40k or whatever damage.
Idk but i do
DK SCRUB OUT
How are you guys breaking 4k weapon damage....I'm super weapon damage stacked and i can hit almost 3.5k
I play with people that hit over 4800. Bats hitting for 6k per tick and well over 10k steel tornado.
You are really lucky if you get over 2500 spell dmg, and even then it scales at a slower rate.
How on earth are they getting 4800 weapon damage?
Like I don't see how that's possible in terms of sets available.
Is there some Group Buff i'm not seeing.
This includes buffs like continuous attack and quite a few other ones.
Cinnamon_Spider wrote: »40k? Please introduce me to these sorcs, because I (and all of the sorcs I know) must be doing something wrong. My hardened ward is just over 10k.Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Or do you think that animation canceling a shield over and over increases the shield amount? Because it doesn't...
xsorusb14_ESO wrote: »Animation cancelling doesn't speed up the rate you can cast spells. There have been a few exception with stuff like WoE, the 3rd cast would go a bit faster.
40k Shields is extremely high. I walk around with something like 14565, barrier can be added to that.
But then considering 2h can hit for 12-16k and meteor can do over 30k, I see no issue here.
Cast a damage shield then hit block... it does shave time off.
alot of sorcs are running 40k or very close.
Yes a 2h can hit for 12-16k even with my weapon damage at 4050 i generally crit for 12-13k.... BUT... Crit does not count against shields... so hitting a shield for 12-16k with 2h or hitting meteor for 30k is impossible against a shield.... you can only get that dps if the shield is broken.
^^^^^ this is why i was asking for crit and dots to affect shields and i don't think that is unreasonable.
ADDED: you don't thnk that a damage shield recastable in a second that negates more crit damage than a full legendary set of armor plus shield with impen on every piece is a little OP... infact its not just more crit damage reduction its 100% crit damage reduction on top of that a free purge of all dots.
Thats before it even absorbs the 40k or whatever damage.
Idk but i do
DK SCRUB OUT
How are you guys breaking 4k weapon damage....I'm super weapon damage stacked and i can hit almost 3.5k
This post brings up a view on the shield stacking issue I have not encountered yet. It has stirred my thoughts.Yes I'm finding it pretty difficult to stay up as it is in some Vet dungeon runs while AoEing unless my healer is just spamming me with heals. Even animation cancelling my hardened ward (With full shield value) constantly isn't enough to keep mobs from ripping through my shields as fast as I can cast them.
I'm usually casting Hardened Ward, Hardened Ward, Impulse, Hardened ward, impulse etc. It's ridiculous.
If shields get nerfed further you're going to open the pits of hell and every carebear sorc in the game right now will flood these forums and rend people limb from limb.
In my own experience of PvP/AvA, there are some damage shield combinations that are resilient. In small scale fights of one-vs-one or two-vs-one or of similar size, the "unbreakable" shields are renewed at about the same time the aggressor(s) deplete them. This can portray damage shield users as immortal when a lack of damage output on the attacker's side is the primary culprit. However, there can be a damage shield users that create shields of capacities over 35k. On the PTS, during 1.6.2 testing, a damage shield user arose with a 64k damage shield. The cause of this capacity has since been fixed, but that is not to say another player (or the same player) will attempt to reach similar capacities.It's the same crowd that can't figure out how to kill healers in any MMO. Shields make every sorc a healer, though they can only heal themselves.
It's burst damage and CC. It's worked the same way in every Pixelated ImaginationLand since these games existed. And in every iteration, there has been a crowd that just can't sort it out.
This post brings up a view on the shield stacking issue I have not encountered yet. It has stirred my thoughts.Yes I'm finding it pretty difficult to stay up as it is in some Vet dungeon runs while AoEing unless my healer is just spamming me with heals. Even animation cancelling my hardened ward (With full shield value) constantly isn't enough to keep mobs from ripping through my shields as fast as I can cast them.
I'm usually casting Hardened Ward, Hardened Ward, Impulse, Hardened ward, impulse etc. It's ridiculous.
If shields get nerfed further you're going to open the pits of hell and every carebear sorc in the game right now will flood these forums and rend people limb from limb.
While damage shields can be powerful, they are also the main (and in some cases, only) defense for magicka based characters. Reducing the effectiveness of damage shields will hurt the defense of magicka based characters, particularly if said characters wear Light Armor. Reducing the effectiveness of damage shields is a knee-jerk reaction to the power achieved with them. Which brings me to @Snit 's post on the issue:In my own experience of PvP/AvA, there are some damage shield combinations that are resilient. In small scale fights of one-vs-one or two-vs-one or of similar size, the "unbreakable" shields are renewed at about the same time the aggressor(s) deplete them. This can portray damage shield users as immortal when a lack of damage output on the attacker's side is the primary culprit. However, there can be a damage shield users that create shields of capacities over 35k. On the PTS, during 1.6.2 testing, a damage shield user arose with a 64k damage shield. The cause of this capacity has since been fixed, but that is not to say another player (or the same player) will attempt to reach similar capacities.It's the same crowd that can't figure out how to kill healers in any MMO. Shields make every sorc a healer, though they can only heal themselves.
It's burst damage and CC. It's worked the same way in every Pixelated ImaginationLand since these games existed. And in every iteration, there has been a crowd that just can't sort it out.
As reducing the effectiveness of damage shields can threaten magicka based playstyles, we need turn to how high capacity damage shields are made. What shields are combined, what passives amplify the shields, what kind of stats the caster has -- these must be considered to find the cause of "Immortal Shield Stackers." Please, inquire to the builds of shield stackers and post them here. With enough data, common traits can be discerned and the root of invulnerable shields found.
This post brings up a view on the shield stacking issue I have not encountered yet. It has stirred my thoughts.Yes I'm finding it pretty difficult to stay up as it is in some Vet dungeon runs while AoEing unless my healer is just spamming me with heals. Even animation cancelling my hardened ward (With full shield value) constantly isn't enough to keep mobs from ripping through my shields as fast as I can cast them.
I'm usually casting Hardened Ward, Hardened Ward, Impulse, Hardened ward, impulse etc. It's ridiculous.
If shields get nerfed further you're going to open the pits of hell and every carebear sorc in the game right now will flood these forums and rend people limb from limb.
While damage shields can be powerful, they are also the main (and in some cases, only) defense for magicka based characters. Reducing the effectiveness of damage shields will hurt the defense of magicka based characters, particularly if said characters wear Light Armor. Reducing the effectiveness of damage shields is a knee-jerk reaction to the power achieved with them. Which brings me to @Snit 's post on the issue:In my own experience of PvP/AvA, there are some damage shield combinations that are resilient. In small scale fights of one-vs-one or two-vs-one or of similar size, the "unbreakable" shields are renewed at about the same time the aggressor(s) deplete them. This can portray damage shield users as immortal when a lack of damage output on the attacker's side is the primary culprit. However, there can be a damage shield users that create shields of capacities over 35k. On the PTS, during 1.6.2 testing, a damage shield user arose with a 64k damage shield. The cause of this capacity has since been fixed, but that is not to say another player (or the same player) will attempt to reach similar capacities.It's the same crowd that can't figure out how to kill healers in any MMO. Shields make every sorc a healer, though they can only heal themselves.
It's burst damage and CC. It's worked the same way in every Pixelated ImaginationLand since these games existed. And in every iteration, there has been a crowd that just can't sort it out.
As reducing the effectiveness of damage shields can threaten magicka based playstyles, we need turn to how high capacity damage shields are made. What shields are combined, what passives amplify the shields, what kind of stats the caster has -- these must be considered to find the cause of "Immortal Shield Stackers." Please, inquire to the builds of shield stackers and post them here. With enough data, common traits can be discerned and the root of invulnerable shields found.
Stay tuned for my post monday... i have a way to fix damage shields that will not harm any PvE aspect of them and yet still help balance it in PvP... it should be interesting to hear how the damage shield stackers respond to it
DK SCRUB OUT
This post brings up a view on the shield stacking issue I have not encountered yet. It has stirred my thoughts.Yes I'm finding it pretty difficult to stay up as it is in some Vet dungeon runs while AoEing unless my healer is just spamming me with heals. Even animation cancelling my hardened ward (With full shield value) constantly isn't enough to keep mobs from ripping through my shields as fast as I can cast them.
I'm usually casting Hardened Ward, Hardened Ward, Impulse, Hardened ward, impulse etc. It's ridiculous.
If shields get nerfed further you're going to open the pits of hell and every carebear sorc in the game right now will flood these forums and rend people limb from limb.
While damage shields can be powerful, they are also the main (and in some cases, only) defense for magicka based characters. Reducing the effectiveness of damage shields will hurt the defense of magicka based characters, particularly if said characters wear Light Armor. Reducing the effectiveness of damage shields is a knee-jerk reaction to the power achieved with them. Which brings me to @Snit 's post on the issue:In my own experience of PvP/AvA, there are some damage shield combinations that are resilient. In small scale fights of one-vs-one or two-vs-one or of similar size, the "unbreakable" shields are renewed at about the same time the aggressor(s) deplete them. This can portray damage shield users as immortal when a lack of damage output on the attacker's side is the primary culprit. However, there can be a damage shield users that create shields of capacities over 35k. On the PTS, during 1.6.2 testing, a damage shield user arose with a 64k damage shield. The cause of this capacity has since been fixed, but that is not to say another player (or the same player) will attempt to reach similar capacities.It's the same crowd that can't figure out how to kill healers in any MMO. Shields make every sorc a healer, though they can only heal themselves.
It's burst damage and CC. It's worked the same way in every Pixelated ImaginationLand since these games existed. And in every iteration, there has been a crowd that just can't sort it out.
As reducing the effectiveness of damage shields can threaten magicka based playstyles, we need turn to how high capacity damage shields are made. What shields are combined, what passives amplify the shields, what kind of stats the caster has -- these must be considered to find the cause of "Immortal Shield Stackers." Please, inquire to the builds of shield stackers and post them here. With enough data, common traits can be discerned and the root of invulnerable shields found.
Stay tuned for my post monday... i have a way to fix damage shields that will not harm any PvE aspect of them and yet still help balance it in PvP... it should be interesting to hear how the damage shield stackers respond to it
DK SCRUB OUT
so in all the posts you made talking about sorcs animation canceling shields, im sure you do the same with ur 2H abilities and weave in dem 5k-10k heavy attacks ....
so you just wanna kill people faster than you allready can, thats awesome
all the while only sorcs have a real physical dmg absorbing shield, other classes have to make due with a broken/bugged bone shield that does jack ***
I tried to keep reading this, but I just cant. The people in here crying are just ridiculous. Stamina users complaining that they can't kill burst people fast enough and that builds are less diverse? Is that real? Builds are infinitely more diverse than they used to be, and stamina has by far the highest DPS.
Shields are not hard to break through, especially with stam 2H builds. What I am hearing is a major issue with the attackers build.
If someone has a better build should they not be rewarded? Or should we all just have the exact same stats, come on now. You could do something very similar if you chose.
Instead you want to be some sneaky ninja that crawls around in the darkness, or holds RMB and wonders why they cant kill anyone. Pick and choose, everyone has their counter.
bloodenragedb14_ESO wrote: »I tried to keep reading this, but I just cant. The people in here crying are just ridiculous. Stamina users complaining that they can't kill burst people fast enough and that builds are less diverse? Is that real? Builds are infinitely more diverse than they used to be, and stamina has by far the highest DPS.
Shields are not hard to break through, especially with stam 2H builds. What I am hearing is a major issue with the attackers build.
If someone has a better build should they not be rewarded? Or should we all just have the exact same stats, come on now. You could do something very similar if you chose.
Instead you want to be some sneaky ninja that crawls around in the darkness, or holds RMB and wonders why they cant kill anyone. Pick and choose, everyone has their counter.
agreed, it take skill and experimentation to create a build, and every time someone finds a good one, someone decides its 'op'. all they are are just children, unable to grasp that someone else is better than them. if you want a truly balanced pvp experiance, play a first person shooter. but even then, ill bet they will be the ones that go to that shooters forum and cry about the sniper rifle doing to much damage, and its unfair for assualt rifle users.
Right now, I think there is pretty good balance in the game and Galalin's constant complaints don't make me think otherwise as to the balance of damage shields. Everyone likes to think they are a developer, when they really just want to gut whatever class they lost to when they don't even play it.
OtarTheMad wrote: »Being in Light Armor already puts you at a massive disadvantage in PvP especially with 2 handed hitting so hard and weapon damage stackers, not to mention siege damage and someone wants to nerf damage shields MORE???!!! Are you insane?? Look, in Elder Scrolls game mages or anyone who wore cloth always had a disadvantage but you always had Mage Armor spells you make up for it... beauty of being a mage. I don't see a problem the way things are now with damage shields.
I mean doesn't 25% of the damage inflicted ignore the shield anyway in PvP? Not to mention siege damage, as I mentioned, can one shot most in light armor... shield or no shield. Damage shields are just fine.
Well what I've said many times is I believe ward is a great skill. It allows sorcerers a lot of stat allocation flexibility. Heck it's even in line with traditional RP lore, the physically weak mage with awesome magic.RoamingRiverElk wrote: »It always surprises me when a damage output focused player complains about someone actually managing to survive their bursts. Should everyone just lay down and die to them??
When someone is using a purely defensive skill such as hardened ward, igneous shield or harness magicka, they are not putting out damage.