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Are damage shields still too much?

  • Joy_Division
    Joy_Division
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    Sypher wrote: »
    Sypher wrote: »
    Damage shields are okay in my opinion but can we just get these bugs fixed?

    https://www.youtube.com/watch?v=DPSbnSbqwqc

    They prevent certain CC and negate certain abilities (FOR EXAMPLE: No magicka is returned from elemental drain if you are damaging a shield)


    Also, I always hear people say Shields have ZERO spell resist. I did some testing recently and apparently your spell resist applies to your shield anyways? Is this new or .. ?

    They are suppose to have zero mitigation. Can you show what test you did by chance?

    I tested if spell resist applied to shields and it did. I didn't test of armor did or not. I can't upload a video now but I definitely will tomorrow.

    Ever since 1.6 I felt tremendously more tanky with my shields (harness,healing ward) compared to 1.5 .. So I do believe there is something changed regarding mitigation.

    Besides that though, shields are negating certain cc and ability effects. I Know they addressed a few like siphoning attacks, grim focus, and a few more, but there are still a few critical skill effects that are either fully/partially negated by shields.

    I'll try to compile a video with all the issues and also do the mitigation test by tomorrow.

    I'd encourage you to test this stuff out because my general impressions are the same as yours.
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  • Grim13
    Grim13
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    DezIsDead wrote: »
    Grim13 wrote: »
    Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.

    Not bashing you at all, just a general question, is it possible their running the Mage light morph that prevents stun from stealth? Like do you see a Mage light? It's totally possible ZOS jacked that up and it isn't stunning just want to add that in incase you hadn't considered it.
    c0rp wrote: »
    All you people cried because sorcs had the best escape. It received the hardest nerf of any ability in the game so far. Now sorcs are forced to use shields to survive because our escape is absolute *** now. Pick your poison people because it is getting old.

    The sorc in the OPs pic is using a crafted set DESIGNED as an anti gank, anti wtfomgbbq mechanic. He sacrificed damage for defense. There is nothing to see here, move along.

    Seriously this x100 people complain about sorcs bolting away, do you not have a flipping gap closer on your bar? Way to easy for people to crit rush you every time you streak. Plus the mag penalty from blinking away is costly. It's not like were just having the time of our life.

    Not that I could see... I typically look for those pesky little mage lights first.
  • Ezareth
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    Grim13 wrote: »
    Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.

    Its called block and I get stunned with lethal through my shields all the time when not blocking.

    Also I tested hardened ward thoroughly in PTS and it most certainly did not mitigate any damage. Tooltip damage was done to my shields every time and my experience in Cyrodiil is that is doesn't receive any mitigation because I'm recasting it every 2 seconds I'm in combat.

    Defensive posture stun resistance is the only thing I think is bugged on cc and that has always been buggy (stunning before the reflected spell hit). It would surprise me that the fix to that broke the stun through shields.
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  • Galalin
    Galalin
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    DezIsDead wrote: »
    Grim13 wrote: »
    Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.

    Not bashing you at all, just a general question, is it possible their running the Mage light morph that prevents stun from stealth? Like do you see a Mage light? It's totally possible ZOS jacked that up and it isn't stunning just want to add that in incase you hadn't considered it.
    c0rp wrote: »
    All you people cried because sorcs had the best escape. It received the hardest nerf of any ability in the game so far. Now sorcs are forced to use shields to survive because our escape is absolute *** now. Pick your poison people because it is getting old.

    The sorc in the OPs pic is using a crafted set DESIGNED as an anti gank, anti wtfomgbbq mechanic. He sacrificed damage for defense. There is nothing to see here, move along.

    Seriously this x100 people complain about sorcs bolting away, do you not have a flipping gap closer on your bar? Way to easy for people to crit rush you every time you streak. Plus the mag penalty from blinking away is costly. It's not like were just having the time of our life.

    I have seen many sorcs with massive shields that bolt endlessly and can dish out massive damage... or am i just seeing ng flying pigs?

    DK SCRUB OUT
  • Ezareth
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    Galalin wrote: »
    DezIsDead wrote: »
    Grim13 wrote: »
    Shields also seem to negate the stun of a stealth attack... Not sure which one. All I know is, I lethal Arrow someone and nothing happens lol.

    Not bashing you at all, just a general question, is it possible their running the Mage light morph that prevents stun from stealth? Like do you see a Mage light? It's totally possible ZOS jacked that up and it isn't stunning just want to add that in incase you hadn't considered it.
    c0rp wrote: »
    All you people cried because sorcs had the best escape. It received the hardest nerf of any ability in the game so far. Now sorcs are forced to use shields to survive because our escape is absolute *** now. Pick your poison people because it is getting old.

    The sorc in the OPs pic is using a crafted set DESIGNED as an anti gank, anti wtfomgbbq mechanic. He sacrificed damage for defense. There is nothing to see here, move along.

    Seriously this x100 people complain about sorcs bolting away, do you not have a flipping gap closer on your bar? Way to easy for people to crit rush you every time you streak. Plus the mag penalty from blinking away is costly. It's not like were just having the time of our life.

    I have seen many sorcs with massive shields that bolt endlessly and can dish out massive damage... or am i just seeing ng flying pigs?

    DK SCRUB OUT

    They can only deal massive damage to characters with no active defenses who just stand there drooling.....or characters who go all out offense with no sense of self preservation.

    I assure you we can't bolt endlessly....yet.
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  • Head.hunter
    Head.hunter
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    Yea it definitely seems like players that get the best of both worlds (survival + high dps) are hated the most. I saw a dk surprise attack us, and wipe us out, but he almost died in the process. On the other hand we played one of those damage shield sorcs everyone's talking about and he definitely was able to tank us while dishing out some heavy hits. I'm not sure whether he's just playing smart or if indeed sorcs are unbalanced.
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  • jelliedsoup
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    Yea it definitely seems like players that get the best of both worlds (survival + high dps) are hated the most. I saw a dk surprise attack us, and wipe us out, but he almost died in the process. On the other hand we played one of those damage shield sorcs everyone's talking about and he definitely was able to tank us while dishing out some heavy hits. I'm not sure whether he's just playing smart or if indeed sorcs are unbalanced.

    I believe sorcs are the only class that dont need a nerf as they are more skillful. Its only nerf worthy when it's not sorcs as other classes have less skillful people playing them.


    I love how people justify things to themselves.
    Edited by jelliedsoup on March 26, 2015 7:09PM
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  • frozywozy
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    Yea it definitely seems like players that get the best of both worlds (survival + high dps) are hated the most. I saw a dk surprise attack us, and wipe us out, but he almost died in the process. On the other hand we played one of those damage shield sorcs everyone's talking about and he definitely was able to tank us while dishing out some heavy hits. I'm not sure whether he's just playing smart or if indeed sorcs are unbalanced.

    I believe sorcs are the only class that dont need a nerf as they are more skillful. Its only nerf worthy when it's not sorcs as other classes have less skillful people playing them.


    I love how people justify things to themselves.

    I love how this one assume that sorcs are "more skillful".
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  • Head.hunter
    Head.hunter
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    Yea it definitely seems like players that get the best of both worlds (survival + high dps) are hated the most. I saw a dk surprise attack us, and wipe us out, but he almost died in the process. On the other hand we played one of those damage shield sorcs everyone's talking about and he definitely was able to tank us while dishing out some heavy hits. I'm not sure whether he's just playing smart or if indeed sorcs are unbalanced.

    I believe sorcs are the only class that dont need a nerf as they are more skillful. Its only nerf worthy when it's not sorcs as other classes have less skillful people playing them.


    I love how people justify things to themselves.


    More skillful than melee builds? Debatable.
    I'm just a banana from another dimension.
  • cozmon3c_ESO
    cozmon3c_ESO
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    frozywozy wrote: »
    Yea it definitely seems like players that get the best of both worlds (survival + high dps) are hated the most. I saw a dk surprise attack us, and wipe us out, but he almost died in the process. On the other hand we played one of those damage shield sorcs everyone's talking about and he definitely was able to tank us while dishing out some heavy hits. I'm not sure whether he's just playing smart or if indeed sorcs are unbalanced.

    I believe sorcs are the only class that dont need a nerf as they are more skillful. Its only nerf worthy when it's not sorcs as other classes have less skillful people playing them.


    I love how people justify things to themselves.

    I love how this one assume that sorcs are "more skillful".

    im pretty sure the dude was being sarcastic
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  • Ezareth
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    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    sheilds dont negate stun. if a sorc is negating stun, its with a unstoppable potion
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Can we please stop calling them damage shields? They are wards. A damage shield returns damage to it's attacker, like Reflective Scales, that's a damage shield.
    :trollin:
  • AltusVenifus
    AltusVenifus
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    someone make a poll already
  • frozywozy
    frozywozy
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    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
    Edited by frozywozy on March 26, 2015 9:39PM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
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    • Lower population cap by 20%
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    • Bring resurrection sickness
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  • AltusVenifus
    AltusVenifus
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    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Its pretty clear that stacking shields (and in my opinion anything that mitigates 100% of damage) and infinite dodge rolls have no place in this game. I think alot of people on this forum aren't looking out for the best interest of a competitive environment and want to keep their (unfair) competitive advantage.

    It is obviously broken, and after reading all these posts I cannot comprehend a defense that has any weight. These skills give you an unfair advantage in PVP, they should be nerfed for the good of everyone playing. If they are nerf, and you are great player, you will still be a great player, you just won't be using some skills that are unbalanced.
  • Ezareth
    Ezareth
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    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
    Edited by Ezareth on March 26, 2015 9:59PM
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  • Galalin
    Galalin
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    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT
  • Derra
    Derra
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    I wanted to reply to a post. I chose not to. Ppl have already formed their opinions.

    Anyone thinking shields have become stronger in 1.6 is fooling themselves though. They are about as powerful as they were in 1.5 (yet most sorcs did not stack up to 2800+ magica back then - i´ve always played 2000hp all magica and the shields i have now are almost exactly the value of 1.5 x 10).

    What changed was block and general HP-pool so that most players are dying faster now.

    I don´t think (or atleast i hope) they will change anything meaningful in regards to shields though - they don´t matter in big fights or when trying to turn a flag.
    Edited by Derra on March 26, 2015 11:08PM
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  • Ezareth
    Ezareth
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    Galalin wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT

    You don't know where to start because you'd be wrong.

    I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.

    Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).
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  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    I wanted to reply to a post. I chose not to. Ppl have already formed their opinions.

    Anyone thinking shields have become stronger in 1.6 is fooling themselves though. They are about as powerful as they were in 1.5 (yet most sorcs did not stack up to 2800+ magica back then - i´ve always played 2000hp all magica and the shields i have now are almost exactly the value of 1.5 x 10).

    What changed was block and general HP-pool so that most players are dying faster now.

    I don´t think (or atleast i hope) they will change anything meaningful in regards to shields though - they don´t matter in big fights or when trying to turn a flag.

    No what changed is the soft cap removal that allowed for rediclous amount of shield scalling off magicka
  • Galalin
    Galalin
    ✭✭✭✭✭
    Ezareth wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT

    You don't know where to start because you'd be wrong.

    I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.

    Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).

    So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
    Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
    Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?

    As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.

    I don't even know what to say to this
    Edited by Galalin on March 27, 2015 12:33AM
  • akredon_ESO
    akredon_ESO
    ✭✭✭✭
    I know i have hit some sorcs pretty hard with my 2hander and it doesn't feel like im Doing any damage to them Because there Stacking Absorbs... I been playing around with hit my self. Stacked the Temp bubble and Boneshield I think i got up to like 30k ish depending on how much Hp and Magicka ... i think i have to many armor sets because im always theory crafting all kinds of stuff xD
  • Tintinabula
    Tintinabula
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    so...dumb down the game for unskilled players...got it.
  • Cody
    Cody
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    ✭✭✭
    If damage shields are in fact blocking certain abilities completely, that needs to be looked at. the shields already turn LA players into tanks and high DPSers at the same time, that is good enough in my opinion.
    Edited by Cody on March 27, 2015 1:18AM
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Galalin wrote: »
    Derra wrote: »
    I wanted to reply to a post. I chose not to. Ppl have already formed their opinions.

    Anyone thinking shields have become stronger in 1.6 is fooling themselves though. They are about as powerful as they were in 1.5 (yet most sorcs did not stack up to 2800+ magica back then - i´ve always played 2000hp all magica and the shields i have now are almost exactly the value of 1.5 x 10).

    What changed was block and general HP-pool so that most players are dying faster now.

    I don´t think (or atleast i hope) they will change anything meaningful in regards to shields though - they don´t matter in big fights or when trying to turn a flag.

    No what changed is the soft cap removal that allowed for rediclous amount of shield scalling off magicka

    Quit repeating things you've heard unless you've actually tested them and understand them yourself. Shield "scaling" in 1.6 is an absurd notion.

    I had 2431 Magicka in 1.5

    I have 27142 Magicka in 1.5 yet I've completely converted every attribute and every enchant from health to magicka. In a 1-10 scaling scenario and the 15% nerf in cyrodiil my shields havent changed but I've lost *half* of my health. I went from 3700 health to 17000 health which is less than half the 10-1 scale.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT

    You don't know where to start because you'd be wrong.

    I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.

    Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).

    So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
    Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
    Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?

    As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.

    I don't even know what to say to this

    It is possible to have far more than 40K in shields you could probably get up to a 65K stack using ever shield ability in the game at their maximum potential. The key word that you're using is "recastable". Recastable shields I have 14K (against physical) which as I said is 80% of the game right now. We've already went over that most of the good sorcs aren't running with harness/dampen anyways. Yes if you're knocked below 30% health and not outright killed you can cast a single healing ward for 16K. You can also cast a hardened was for 10K. In practice it is never like that and it is rare that you drop that low in health and survive.

    It seems you're being intentionally dense or obtuse in order to further your argument.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Galalin
    Galalin
    ✭✭✭✭✭
    Ezareth wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT

    You don't know where to start because you'd be wrong.

    I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.

    Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).

    So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
    Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
    Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?

    As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.

    I don't even know what to say to this

    It is possible to have far more than 40K in shields you could probably get up to a 65K stack using ever shield ability in the game at their maximum potential. The key word that you're using is "recastable". Recastable shields I have 14K (against physical) which as I said is 80% of the game right now. We've already went over that most of the good sorcs aren't running with harness/dampen anyways. Yes if you're knocked below 30% health and not outright killed you can cast a single healing ward for 16K. You can also cast a hardened was for 10K. In practice it is never like that and it is rare that you drop that low in health and survive.

    It seems you're being intentionally dense or obtuse in order to further your argument.

    Yes you must be right... i am the only one that sees an issue with this... we are all stupid and Ezareth is enlightening us... give me a break. You think 15 threads on the same topic and something might not need a small adjustment? Im not saying take shields away im saying HOW THE HELL DO YOU NOT SEE SOME ADJUSTMENTS ARE NEEDED?

    Your one of the best sorcs in the game i know that and have seen it... but cmon now

    DK SCRUB OUT
    Edited by Galalin on March 27, 2015 4:33AM
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT

    You don't know where to start because you'd be wrong.

    I'm working on the video. You'll see it from my side soon. Recastable 40K shields? lol. I get a recastable 14K shields you mean. If they're hitting my health I'm already dead. I have 16K HPs. The big difference is I'm a skilled player. The nerfs you're crying for are going to completely wreck the other 95%+ sorcs out there who don't know how to squeeze every drop of utility and survivability out of their class and build.

    Do you know who my easiest kills are right now? Templars, and then Sorcs, Nightblades, and DKs. I 2 shot most sorcs I go up against and the only thing that ever saves them are those who are running ball of lightning and know how to use it properly (which is pretty rare still).

    So your saying your shields don't stack almost 40k? Or did you need me to copy paste it from the other thread where you stated that?
    Your also saying they should leave it as is because 95% of sorcs dont know how to play? Thats not a reason.
    Having a larger hp pool than any tank and restackable shields to 40k leaving a hp pool of say conservatively 50-60k is ok while hitting overload light attack for 14k?

    As far as if they are hitting your health you are dead... thats your choice to play with no hp and welcome to the rest of the ppl who dont play a shield stacking build.

    I don't even know what to say to this

    It is possible to have far more than 40K in shields you could probably get up to a 65K stack using ever shield ability in the game at their maximum potential. The key word that you're using is "recastable". Recastable shields I have 14K (against physical) which as I said is 80% of the game right now. We've already went over that most of the good sorcs aren't running with harness/dampen anyways. Yes if you're knocked below 30% health and not outright killed you can cast a single healing ward for 16K. You can also cast a hardened was for 10K. In practice it is never like that and it is rare that you drop that low in health and survive.

    It seems you're being intentionally dense or obtuse in order to further your argument.

    Yes you must be right... i am the only one that sees an issue with this... we are all stupid and Ezareth is enlightening us... give me a break. You think 15 threads on the same topic and something might not need a small adjustment? Im not saying take shields away im saying HOW THE HELL DO YOU NOT SEE SOME ADJUSTMENTS ARE NEEDED?

    Your one of the best sorcs in the game i know that and have seen it... but cmon now

    DK SCRUB OUT

    15 threads by the same people who aren't looking at things with an open mind, they just have tunnel vision on one thing instead of the big picture.

    I've said it before and I'll say it again. Damage shields aren't the issue, nor is it sorcs being "overpowered". The issue is resource regeneration right now is insane. Of course sorcs who are taking advantage of this will feel super powerful to those who aren't....as they should be when you think about it. Do you realize how me having virtually unlimited magicka is not a sorc problem? It is the same thing for people with unlimited stamina....and it's only going to get worse until they address it.

    I was pointing this out in Beta along with other people. The first thing they need to do is nerf the Champion system so that it is all *additive* instead of multiplicative. Everything is multiplicative as its own modifier right now and its grossly easy to exploit that.

    Bastion (damage shield increaser) is multiplicative with other shield increasing variables.
    Regeneration is multiplicative with other sources of increased regeneration.

    I haven't tested all of the damage increasing champion points to see if they are additive or multiplicative but I'm assuming they are multiplicative as well.

    Removing soft caps exposed a lot of flaws in the resource management of this game and those flaws are very easy to exploit. They should have rebalanced everything when they removed the softcaps but they just multiplied everything by 10 instead.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Soulac wrote: »
    It's pretty balanced actually.
    If a Sorcerer lose his Shield he's just a free kill and to get a strong Shield he need a high Magicka pool, so he'll have quite low Health.
    As Melee NB I rarely got any problems against sorcerers, no matter how huge their shields are.
    I'm as squishy as they're if I fail with dodge.

    Deal with it and go to the real PvP ;)
    Deal with it as in re-roll to Stamina after finding out you cannot get *** done with a Magicka Nightblade? :trollface:
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