eventide03b14a_ESO wrote: »
Oh no! Digital inventory! Give me a break. They are not "sitting" anywhere. It's a completely intangible item.
nimander99 wrote: »EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.
The game has a Champion System... your convenience items, in ESO, will have the effect of a faster endgame progression.
Now you tell us what that means, if you can buy a faster ENDGAME progression in the shop. Its pure Pay to Win. They may try to sell it as something else, but it is what it is.
Nobody is saying they can`t have normal XP potions, IF they don`t affect the Champion System.
We will see how hungry they are for money when they add it... a lot will leave if they make the move to Pay to Win and many potential new players will learn of the game`s direction and won`t come to play. Same as with most Pay to Win games.
A lot of people in this thread are math defunct. If one person was going to normally earn 1 CP in a 2 hour time, a 50% XP pot earns him 1.5 CP in that hour (not 2 or 4 or w/e number people are spouting out). Big frikin deal, grow up people. Boosters are not p2w, and the only people who think they are have never played a real p2w game.
And LOL at these folks who want the XP pots to be 10%...you guys need to wake up and realize that zos needs to actually SELL these pots, not have them sit in the store forever (which is what will happen if they are 10%) 50% booster is fine, and will bring income to zos. More income is more shiny things for you. Everyone wins, and without the need to sell armor and weapons. Be happy.
It was also mentioned, that these pots will most likely be offered IN GAME for gold too...
Okay so based on your numbers:
Time - Normal - Potion
2hr - 1cp - 1.5cp
4hr - 2cp - 3cp
6hr - 3cp - 4.5cp
8hr - 4cp - 6cp
10hr - 5cp - 7.5cp
And of course the gap continues to widen from there...
They need to be readily available in game for gold, affordable prices like health or magicka pots. No super secret ingredient that jacks the price up to 500g a pot. Although even then this is a very slippery slope and we've reached it much faster than I'd anticipated.
Yeah, but whatever everyone fails to realize is that a true "Whale" doesn't have 10 hours to grind a video game 7 days a week. While powergamers who are not typically spending money in cash shops are playing 60-80+ hours a week.
What is a self-respecting gamer? Someone that sits at the computer 8 hours a day eating pizza and drinking a case of Pepsi?
LOL... I'm really struggling to understand this concept.
-snip-
Clearly, as you have that kind of stereotypes.
How is devoting your life to being good at video games any different than devoting your life to football in order to play at the high leagues?
Can you imagine the outrage, if some baddie team won by tipping off the referee every match?
It's no different here. A competitive environment, and you are begging for cheats because you can't win otherwise. You should feel ashamed.
Your analogy is completely off. Sports often are pay to win, case in point the Yankees. The only thing that is shameful here is the sense of entitlement some people have just because they possibly put more hours/effort into a video game. I bet half or more also took advantage of exploitative grinding spots in Craglorn or elsewhere that are no longer available to players, yet still aren't content.
I don't watch American football, so can't comment on that. But usually paying to win a game is not considered ethical, or even legal in most cases.
I've had this argument before, so before you say "oh, but they have to pay to get the best players, so it's P2W derp derp".
1) On an individual level, you don't pay to be in a good team, it's the other way around. You don't pay to be good at what you do either.
2) You can actually expect a return on your investment if you purchase the right players. Most sports aren't non-profit.
Also, there is no entitlement in what I say. I'm not saying those who play the most should win, I'm saying those who are the most skilled should win (if this comes through a lot of practice, then so be it, if it is natural talent, then so be it).
The fact that the Champion System is as it is, an infinite grind, is an unfortunate byproduct of them wanting to extort players with XP Boosters.
When's the next ESO live? I can see this coming up a lot in the questions
I'd like to buy a potion for instant VR14, all achievements and 3600 CPs. After all, this would just be convenience.
@ZOS_GinaBruno, can we agree on 200$ ?
I'm sure that wasn't the intent of the Champion System.
I don't watch American football, so can't comment on that. But usually paying to win a game is not considered ethical, or even legal in most cases.
I've had this argument before, so before you say "oh, but they have to pay to get the best players, so it's P2W derp derp".
1) On an individual level, you don't pay to be in a good team, it's the other way around. You don't pay to be good at what you do either.
2) You can actually expect a return on your investment if you purchase the right players. Most sports aren't non-profit.
Also, there is no entitlement in what I say. I'm not saying those who play the most should win, I'm saying those who are the most skilled should win (if this comes through a lot of practice, then so be it, if it is natural talent, then so be it).
The fact that the Champion System is as it is, an infinite grind, is an unfortunate byproduct of them wanting to extort players with XP Boosters.
eventide03b14a_ESO wrote: »A lot of people in this thread are math defunct. If one person was going to normally earn 1 CP in a 2 hour time, a 50% XP pot earns him 1.5 CP in that hour (not 2 or 4 or w/e number people are spouting out). Big frikin deal, grow up people. Boosters are not p2w, and the only people who think they are have never played a real p2w game.
And LOL at these folks who want the XP pots to be 10%...you guys need to wake up and realize that zos needs to actually SELL these pots, not have them sit in the store forever (which is what will happen if they are 10%) 50% booster is fine, and will bring income to zos. More income is more shiny things for you. Everyone wins, and without the need to sell armor and weapons. Be happy.
It was also mentioned, that these pots will most likely be offered IN GAME for gold too...
Okay so based on your numbers:
Time - Normal - Potion
2hr - 1cp - 1.5cp
4hr - 2cp - 3cp
6hr - 3cp - 4.5cp
8hr - 4cp - 6cp
10hr - 5cp - 7.5cp
And of course the gap continues to widen from there...
They need to be readily available in game for gold, affordable prices like health or magicka pots. No super secret ingredient that jacks the price up to 500g a pot. Although even then this is a very slippery slope and we've reached it much faster than I'd anticipated.
Yeah, but whatever everyone fails to realize is that a true "Whale" doesn't have 10 hours to grind a video game 7 days a week. While powergamers who are not typically spending money in cash shops are playing 60-80+ hours a week.
I have a full time job, I don't have 10 hours a day to play ESO, I play on the weekends, I play after work, I sometimes do crafting and other stuff on my lunch so I don't have to do it later. I still think paying for XP is lazy and completely trivializes the game. Why bother questing and playing the content when I can use a shortcut. It's the same idea as using steroids. It's just a cheap shortcut because you can't be bothered to put the time and effort into developing your character. You want to throw some cash at it and be handed the levels and CP. It's disgusting.
Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
phreatophile wrote: »Honestly, I just think 50% is too much.
I don't mind if someone grinding at the same speed makes it to the end 10% faster than I do. I do care if they make it there twice as fast.
50% not 100%
There for 1.5X as fast not 2X as fast.
I'm wondering is half the rage in this thread comes from failure to understand how percentages work.
Attorneyatlawl wrote: »nimander99 wrote: »EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.
The game has a Champion System... your convenience items, in ESO, will have the effect of a faster endgame progression.
Now you tell us what that means, if you can buy a faster ENDGAME progression in the shop. Its pure Pay to Win. They may try to sell it as something else, but it is what it is.
Nobody is saying they can`t have normal XP potions, IF they don`t affect the Champion System.
We will see how hungry they are for money when they add it... a lot will leave if they make the move to Pay to Win and many potential new players will learn of the game`s direction and won`t come to play. Same as with most Pay to Win games.
'Nuff said.
A fabulous fairytale for people who think large endgame progression boosts are good to have on the cash shop...
Two people who are about the same skill level spend 4 hours a day trying to earn champion points. Player CoolGuyJoe has ESO+ and cash-shop XP pots from the crowns. Player TrulyTalented just uses ESO+ to keep up with new zone releases and support the game. CoolGuyJoe always has a 50% faster gain for champion points.
After two months of playing, TrulyTalented proudly achieves 300 champion points. Unfortunately, CoolGuyJoe has paid to win (p2w) and has 450 solely due to the faster xp gain at endgame, and now has three 120-point champion passives plus a lot of small extras from investing points in various areas.
Another few months go by, and the gap continues to widen. CoolGuyJoe is able to gain points even more quickly as his character gains power faster, while TrulyTalented is slowing down in comparison speed-wise between having less character power and not having the 50% gain up at all times. TrulyTalented is always behind, and continues to fall further with time, always being weaker than anyone else around his skill and activity level when fighting in raids or Cyrodiil AvA (pvp).
What is a self-respecting gamer? Someone that sits at the computer 8 hours a day eating pizza and drinking a case of Pepsi?
LOL... I'm really struggling to understand this concept.
-snip-
Clearly, as you have that kind of stereotypes.
How is devoting your life to being good at video games any different than devoting your life to football in order to play at the high leagues?
Can you imagine the outrage, if some baddie team won by tipping off the referee every match?
It's no different here. A competitive environment, and you are begging for cheats because you can't win otherwise. You should feel ashamed.
Your analogy is completely off. Sports often are pay to win, case in point the Yankees. The only thing that is shameful here is the sense of entitlement some people have just because they possibly put more hours/effort into a video game. I bet half or more also took advantage of exploitative grinding spots in Craglorn or elsewhere that are no longer available to players, yet still aren't content.
I don't watch American football, so can't comment on that. But usually paying to win a game is not considered ethical, or even legal in most cases.
I've had this argument before, so before you say "oh, but they have to pay to get the best players, so it's P2W derp derp".
1) On an individual level, you don't pay to be in a good team, it's the other way around. You don't pay to be good at what you do either.
2) You can actually expect a return on your investment if you purchase the right players. Most sports aren't non-profit.
Also, there is no entitlement in what I say. I'm not saying those who play the most should win, I'm saying those who are the most skilled should win (if this comes through a lot of practice, then so be it, if it is natural talent, then so be it).
The fact that the Champion System is as it is, an infinite grind, is an unfortunate byproduct of them wanting to extort players with XP Boosters.
Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
Attorneyatlawl wrote: »nimander99 wrote: »EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.
The game has a Champion System... your convenience items, in ESO, will have the effect of a faster endgame progression.
Now you tell us what that means, if you can buy a faster ENDGAME progression in the shop. Its pure Pay to Win. They may try to sell it as something else, but it is what it is.
Nobody is saying they can`t have normal XP potions, IF they don`t affect the Champion System.
We will see how hungry they are for money when they add it... a lot will leave if they make the move to Pay to Win and many potential new players will learn of the game`s direction and won`t come to play. Same as with most Pay to Win games.
'Nuff said.
A fabulous fairytale for people who think large endgame progression boosts are good to have on the cash shop...
Two people who are about the same skill level spend 4 hours a day trying to earn champion points. Player CoolGuyJoe has ESO+ and cash-shop XP pots from the crowns. Player TrulyTalented just uses ESO+ to keep up with new zone releases and support the game. CoolGuyJoe always has a 50% faster gain for champion points.
After two months of playing, TrulyTalented proudly achieves 300 champion points. Unfortunately, CoolGuyJoe has paid to win (p2w) and has 450 solely due to the faster xp gain at endgame, and now has three 120-point champion passives plus a lot of small extras from investing points in various areas.
Another few months go by, and the gap continues to widen. CoolGuyJoe is able to gain points even more quickly as his character gains power faster, while TrulyTalented is slowing down in comparison speed-wise between having less character power and not having the 50% gain up at all times. TrulyTalented is always behind, and continues to fall further with time, always being weaker than anyone else around his skill and activity level when fighting in raids or Cyrodiil AvA (pvp).
You forgot the end to that story:
TrulyTalented stops caring about progression and drops his ESO+ sub. CoolGuyJoe is disappointed his buddy isn't around for the new content and since he only really enjoys it with TrulyTalented, he also drops his ESO+ sub. They both use the sub money for games they can play together on Steam, reducing their play time with ESO to only a couple hours a day. They both eventually get so far behind those who have dedicated all of their play time to ESO, they simply stop playing since they're both eternally behind the power curve.
Player attrition cascades. Notoriety of the TES IP is damaged. Bethesda starts marketing TES VI, and neither TrulyTalented nor CoolGuyJoe buy it, based on a bad experience with ESO.
Attorneyatlawl wrote: »nimander99 wrote: »EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.
The game has a Champion System... your convenience items, in ESO, will have the effect of a faster endgame progression.
Now you tell us what that means, if you can buy a faster ENDGAME progression in the shop. Its pure Pay to Win. They may try to sell it as something else, but it is what it is.
Nobody is saying they can`t have normal XP potions, IF they don`t affect the Champion System.
We will see how hungry they are for money when they add it... a lot will leave if they make the move to Pay to Win and many potential new players will learn of the game`s direction and won`t come to play. Same as with most Pay to Win games.
'Nuff said.
A fabulous fairytale for people who think large endgame progression boosts are good to have on the cash shop...
Two people who are about the same skill level spend 4 hours a day trying to earn champion points. Player CoolGuyJoe has ESO+ and cash-shop XP pots from the crowns. Player TrulyTalented just uses ESO+ to keep up with new zone releases and support the game. CoolGuyJoe always has a 50% faster gain for champion points.
After two months of playing, TrulyTalented proudly achieves 300 champion points. Unfortunately, CoolGuyJoe has paid to win (p2w) and has 450 solely due to the faster xp gain at endgame, and now has three 120-point champion passives plus a lot of small extras from investing points in various areas.
Another few months go by, and the gap continues to widen. CoolGuyJoe is able to gain points even more quickly as his character gains power faster, while TrulyTalented is slowing down in comparison speed-wise between having less character power and not having the 50% gain up at all times. TrulyTalented is always behind, and continues to fall further with time, always being weaker than anyone else around his skill and activity level when fighting in raids or Cyrodiil AvA (pvp).
They can do so by making items that don't effect progression. I will gladly buy mounts, pets and costumes that I find interesting in the store. I will buy DLC and even repair kits so I don't have to travel back to a city when I'm in the middle of a dungeon. But I will not buy my character advancement.eventide03b14a_ESO wrote: »A lot of people in this thread are math defunct. If one person was going to normally earn 1 CP in a 2 hour time, a 50% XP pot earns him 1.5 CP in that hour (not 2 or 4 or w/e number people are spouting out). Big frikin deal, grow up people. Boosters are not p2w, and the only people who think they are have never played a real p2w game.
And LOL at these folks who want the XP pots to be 10%...you guys need to wake up and realize that zos needs to actually SELL these pots, not have them sit in the store forever (which is what will happen if they are 10%) 50% booster is fine, and will bring income to zos. More income is more shiny things for you. Everyone wins, and without the need to sell armor and weapons. Be happy.
It was also mentioned, that these pots will most likely be offered IN GAME for gold too...
Okay so based on your numbers:
Time - Normal - Potion
2hr - 1cp - 1.5cp
4hr - 2cp - 3cp
6hr - 3cp - 4.5cp
8hr - 4cp - 6cp
10hr - 5cp - 7.5cp
And of course the gap continues to widen from there...
They need to be readily available in game for gold, affordable prices like health or magicka pots. No super secret ingredient that jacks the price up to 500g a pot. Although even then this is a very slippery slope and we've reached it much faster than I'd anticipated.
Yeah, but whatever everyone fails to realize is that a true "Whale" doesn't have 10 hours to grind a video game 7 days a week. While powergamers who are not typically spending money in cash shops are playing 60-80+ hours a week.
I have a full time job, I don't have 10 hours a day to play ESO, I play on the weekends, I play after work, I sometimes do crafting and other stuff on my lunch so I don't have to do it later. I still think paying for XP is lazy and completely trivializes the game. Why bother questing and playing the content when I can use a shortcut. It's the same idea as using steroids. It's just a cheap shortcut because you can't be bothered to put the time and effort into developing your character. You want to throw some cash at it and be handed the levels and CP. It's disgusting.
if you followed my posts, you would read that I don't think 50% or even 200% bonus in XP is enough of an incentive for me to blow wads of cash on this game. It just doesn't incentivize me to spend. ESO needs whales with this new B2P market or there will be limited content updates for everyone. So they need to find a way to capture the whales.
Attorneyatlawl wrote: »Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
Two great teams are coming up on a playoff game. One team decides they deserve to win and boosts up their batters with 'roids. Who has the statistical edge now? Just like XP pots over time where a guy ends up with 1500cp vs. someone else's 1000, even though they play similar amounts of time and are about the same skill level, simply because one paid up the toll to buy some 'roids (50% xp boost pots for endgame progression).
What exactly in this scenario encourages the new player to ever buy ESO or attempt to participate in competitive content? Maybe XP/AP boosters are not the answer, but ZOS must do something to level the playing field and give new players a chance or the player population in competitive areas like PvP will never go up and will eventually turn into a ghost town.
Attorneyatlawl wrote: »Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
Two great teams are coming up on a playoff game. One team decides they deserve to win and boosts up their batters with 'roids. Who has the statistical edge now? Just like XP pots over time where a guy ends up with 1500cp vs. someone else's 1000, even though they play similar amounts of time and are about the same skill level, simply because one paid up the toll to buy some 'roids (50% xp boost pots for endgame progression).
So now you have empirical evidence that athletes that use steroids are superior to those that don't and categorically outperform those that do not use drugs. Please provide a source because I am not buying this argument.
phreatophile wrote: »The two hour cooldown means w/100% possible uptime, which would be foolish, it's a 25% XP boost.those for the boosts, such as myself, would rather invest more money and less time into the game as we find our time more valuable.There always is, and it's about my game experience not somebody else's.
The sheer arrogance of these statements... so basically you want to tell us how much better you are, because $$$.
Newsflash: your time isn't any more valuable than mine, or the time of the person next to me.
Learn to live with it.
eventide03b14a_ESO wrote: »They can do so by making items that don't effect progression. I will gladly buy mounts, pets and costumes that I find interesting in the store. I will buy DLC and even repair kits so I don't have to travel back to a city when I'm in the middle of a dungeon. But I will not buy my character advancement.eventide03b14a_ESO wrote: »A lot of people in this thread are math defunct. If one person was going to normally earn 1 CP in a 2 hour time, a 50% XP pot earns him 1.5 CP in that hour (not 2 or 4 or w/e number people are spouting out). Big frikin deal, grow up people. Boosters are not p2w, and the only people who think they are have never played a real p2w game.
And LOL at these folks who want the XP pots to be 10%...you guys need to wake up and realize that zos needs to actually SELL these pots, not have them sit in the store forever (which is what will happen if they are 10%) 50% booster is fine, and will bring income to zos. More income is more shiny things for you. Everyone wins, and without the need to sell armor and weapons. Be happy.
It was also mentioned, that these pots will most likely be offered IN GAME for gold too...
Okay so based on your numbers:
Time - Normal - Potion
2hr - 1cp - 1.5cp
4hr - 2cp - 3cp
6hr - 3cp - 4.5cp
8hr - 4cp - 6cp
10hr - 5cp - 7.5cp
And of course the gap continues to widen from there...
They need to be readily available in game for gold, affordable prices like health or magicka pots. No super secret ingredient that jacks the price up to 500g a pot. Although even then this is a very slippery slope and we've reached it much faster than I'd anticipated.
Yeah, but whatever everyone fails to realize is that a true "Whale" doesn't have 10 hours to grind a video game 7 days a week. While powergamers who are not typically spending money in cash shops are playing 60-80+ hours a week.
I have a full time job, I don't have 10 hours a day to play ESO, I play on the weekends, I play after work, I sometimes do crafting and other stuff on my lunch so I don't have to do it later. I still think paying for XP is lazy and completely trivializes the game. Why bother questing and playing the content when I can use a shortcut. It's the same idea as using steroids. It's just a cheap shortcut because you can't be bothered to put the time and effort into developing your character. You want to throw some cash at it and be handed the levels and CP. It's disgusting.
if you followed my posts, you would read that I don't think 50% or even 200% bonus in XP is enough of an incentive for me to blow wads of cash on this game. It just doesn't incentivize me to spend. ESO needs whales with this new B2P market or there will be limited content updates for everyone. So they need to find a way to capture the whales.
^ Seriously??Attorneyatlawl wrote: »Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
Two great teams are coming up on a playoff game. One team decides they deserve to win and boosts up their batters with 'roids. Who has the statistical edge now? Just like XP pots over time where a guy ends up with 1500cp vs. someone else's 1000, even though they play similar amounts of time and are about the same skill level, simply because one paid up the toll to buy some 'roids (50% xp boost pots for endgame progression).
So now you have empirical evidence that athletes that use steroids are superior to those that don't and categorically outperform those that do not use drugs. Please provide a source because I am not buying this argument.
Attorneyatlawl wrote: »Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
Two great teams are coming up on a playoff game. One team decides they deserve to win and boosts up their batters with 'roids. Who has the statistical edge now? Just like XP pots over time where a guy ends up with 1500cp vs. someone else's 1000, even though they play similar amounts of time and are about the same skill level, simply because one paid up the toll to buy some 'roids (50% xp boost pots for endgame progression).
So now you have empirical evidence that athletes that use steroids are superior to those that don't and categorically outperform those that do not use drugs. Please provide a source because I am not buying this argument.
There's a reason they're illegal: they give you an unfair advantage over others.
But in truth, the only reason they're illegal is because they're dangerous to your health.
Otherwise everyone would use them, and there would be no unfair advantages.
This is not the case with XP boosters however. Not everyone has thousands of $$$ to throw at the game, thus making it an unfair advantage (available only to a small portion of playerbase).
There is a difference. A person shouldn't feel proud because they have more money to burn and thus can make their character more powerful faster. They should be able to be proud of the time they invested in their character. I have a V14 and I have another character I am working on who is V7. I also have a V1 I might some day go back to. I am somehow managing just fine without XP boosts and working a full time job.Attorneyatlawl wrote: »Don't talk about sports then if you know nothing about how it works. The Yankees are a baseball team by the way.......
Two great teams are coming up on a playoff game. One team decides they deserve to win and boosts up their batters with 'roids. Who has the statistical edge now? Just like XP pots over time where a guy ends up with 1500cp vs. someone else's 1000, even though they play similar amounts of time and are about the same skill level, simply because one paid up the toll to buy some 'roids (50% xp boost pots for endgame progression).
So now you have empirical evidence that athletes that use steroids are superior to those that don't and categorically outperform those that do not use drugs. Please provide a source because I am not buying this argument.
There's a reason they're illegal: they give you an unfair advantage over others.
But in truth, the only reason they're illegal is because they're dangerous to your health.
Otherwise everyone would use them, and there would be no unfair advantages.
This is not the case with XP boosters however. Not everyone has thousands of $$$ to throw at the game, thus making it an unfair advantage (available only to a small portion of playerbase).
Not that I want to take sides but is that any worse than saying not everyone has thousands of hours to play games?
just asking, don't hurt me.
A lot of people in this thread are math defunct. If one person was going to normally earn 1 CP in a 2 hour time, a 50% XP pot earns him 1.5 CP in that time frame (not 2 or 4 or w/e number people are spouting out). Big frikin deal, grow up people. Boosters are not p2w, and the only people who think they are have never played a real p2w game.
And LOL at these folks who want the XP pots to be 10%...you guys need to wake up and realize that zos needs to actually SELL these pots, not have them sit in the store forever (which is what will happen if they are 10%) 50% booster is fine, and will bring income to zos. More income is more shiny things for you. Everyone wins, and without the need to sell armor and weapons. Be happy.
It was also mentioned, that these pots will most likely be offered IN GAME for gold too...
Attorneyatlawl wrote: »Other than destroying the game's integrity as a hobbyist match of skill, that is patently false. Two people of equal skill collide, one guy has 1500 champ points and the other has 1000 because he didn't pay up. The 1500 guy factually and objectively has the statistical edge.
Attorneyatlawl wrote: »nimander99 wrote: »EXP boost pots are not p2w they are convenience items for people who don't have 6 hours a day to play ESO. Time can have price on it.
The game has a Champion System... your convenience items, in ESO, will have the effect of a faster endgame progression.
Now you tell us what that means, if you can buy a faster ENDGAME progression in the shop. Its pure Pay to Win. They may try to sell it as something else, but it is what it is.
Nobody is saying they can`t have normal XP potions, IF they don`t affect the Champion System.
We will see how hungry they are for money when they add it... a lot will leave if they make the move to Pay to Win and many potential new players will learn of the game`s direction and won`t come to play. Same as with most Pay to Win games.
'Nuff said.
A fabulous fairytale for people who think large endgame progression boosts are good to have on the cash shop...
Two people who are about the same skill level spend 4 hours a day trying to earn champion points. Player CoolGuyJoe has ESO+ and cash-shop XP pots from the crowns. Player TrulyTalented just uses ESO+ to keep up with new zone releases and support the game. CoolGuyJoe always has a 50% faster gain for champion points.
After two months of playing, TrulyTalented proudly achieves 300 champion points. Unfortunately, CoolGuyJoe has paid to win (p2w) and has 450 solely due to the faster xp gain at endgame, and now has three 120-point champion passives plus a lot of small extras from investing points in various areas.
Another few months go by, and the gap continues to widen. CoolGuyJoe is able to gain points even more quickly as his character gains power faster, while TrulyTalented is slowing down in comparison speed-wise between having less character power and not having the 50% gain up at all times. TrulyTalented is always behind, and continues to fall further with time, always being weaker than anyone else around his skill and activity level when fighting in raids or Cyrodiil AvA (pvp).
Statements like " it should only be about skill" are always bandied about and the fact is it is always about skill, especially in PvP. Grinding PvE mobs for hours on end isn't a reflection of skill and neither is your gear or amount of CP's. True skill will always win out when the rubber meets the road.
Other than destroying the game's integrity as a hobbyist match of skill, that is patently false. Two people of equal skill collide, one guy has 1500 champ points and the other has 1000 because he didn't pay up. The 1500 guy factually and objectively has the statistical edge.
So I don't feel sorry for the other guy who can't afford or refuses to buy pots, but can spend a ridiculous amount of time farming CP to get to a thousand. Why am I supposed to feel bad for him? Because the other guy had an unfair advantage in a non-competitive MMO. Nope. Sorry.
If someone who had been on a waiting list for 2 years for a heart transplant got bumped by someone who had been waiting a month but had more money, then I would feel sorry for the person who got bumped. Why? Because one is reality and one is a completely fictional hobby.