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- = Sorcs were not nerfed = -

  • pppontus
    pppontus
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    ps pppontus likely doesn't play his sorc much and I'd bet certainly doesn't and hasn't raided on a sorc. He just keeps claiming otherwise to offset his obvious dk bias. I guess he could post all his "on my sorc" leaderboard screenies but I'm betting they are all on his dk.

    The only raid I've done in 1.6.

    YnRyQ2H.png

    As for the rest of your claim.

    wIG0K0U.png

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on March 13, 2015 8:29PM
  • Rook_Master
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    People cried and cried and cried about the Crit Surge changes. But now that Impen is gone, people are getting 7k+ heals with Wrecking Blow, etc. in AvA.

    Sorcs were not nerfed, they were just changed. 1.6 is a new game, you will have to adapt, or go the way of the dinosaur.

    I agree 100% with Magnus.
  • Ryuho
    Ryuho
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    Imo, from PVE perspective YES we can say sorc got some nerfs.. Especially they killed sorc tank build possibilty with using clann as healing source..

    But otherside, from PVP perspective.. sorc among jesus beam spammers imo is number 1 in current pvp system.. with cap removal, hardened shield is insane strong and spammable, crystal hits realy hard, mines provides insane defense vs melees.. Ofc we can argue that crystal is bleh (cast time), mines (who use them?) and omg they nerfed my crushing.. but come on, sorc in PVP is realy powerful and if u dont see it, u are just a bad sorc or one of those PVE addicted whos Qq to much..

    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Snit
    Snit
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    The most important sorc issues are for healer, tank and probably stamina specs.

    The classic magicka DPS (which I play) appears to be in decent shape -- we'll know more after enough time has passed for everyone to sort out specs and gear. Let's see what class mix guilds prefer for difficult content in a month or two.

    Healer sorcs bring nothing to the table in terms of class skills. They're just a means of transportation for a resto staff. That needs to change. Tank sorcs need some help with resource management, especially as the new "expert mage" perk was changed into something that is only meaningful for magicka builds.

    I'd like to see sorcs be competitive in multiple roles.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • LtCrunch
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    Ryuho wrote: »
    Imo, from PVE perspective YES we can say sorc got some nerfs.. Especially they killed sorc tank build possibilty with using clann as healing source.
    If only you could see my build in action. Maybe once I ding VR14 and get my gear and stat allocation finalized I'll share. Sorc tank has the potential to be the best tank in a group setting if you allow yourself to think slightly outside of the box.
    Edited by LtCrunch on March 13, 2015 3:44PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Snit
    Snit
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    Kypho wrote: »
    Magic build is OP compared to Stamina with any class.

    Have you even been to Cyrodiil in 1.6? :)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Merlin13KAGL
    Merlin13KAGL
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    pppontus wrote: »
    TehMagnus wrote: »
    Tankqull wrote: »
    TehMagnus wrote: »
    Tankqull wrote: »
    TehMagnus wrote: »
    Sorcs were nerfed. But there is a vocal minority that wants to keep sorcs nerfed. So they keep spreading this mis-information that "sorcs are fine" and obfuscating the entire conversations about the holistic sorc toolkit and the problems with it.

    It's not actually a vocal minority, any decent player that knows how to play will tell you sorcs are not worse than they where before. Some will even say they where buffed.

    well if you lose the last reason to be picked for pve (negate) without any ground winning in other pve resorts you stay the most unused class for pve.
    no matter if you call the loss a nerf or not - sorcs are garbage in pve if you are not joining the wrecking blow train.

    In 1.5, you didn't need negate, you could use Nova after Nova and overheal every and any content with a good templar. With the new ultimate limitations, the fights lasting longer and the nerf to healing + removal of softcaps, sorcs are more needed than before. Negate Might be nerfed but it still removes *** from the ground.

    sure it still removes *** from the ground but only once, the rest of the time you are "plagued" with a supbar DD or heal or an not even mentionable tank while the negate can be easily substituted by e.g. your allready mentioned Nova and gain a fully worthwhile healer, more DPS or a tough tank.

    Nova won't help you in 2nd boss of AA, it needs to be under the add and not under the party. Putting it down will negate the damage from the boss but won't negate the damage from the nullifier if he is outside of the Nova. A well placed negate will remove the AOE from nullfier though, that way the party doesn't have to move, and you don't waste DPS.

    Just because something didn't work in 1.5 you can't just dismiss it in 1.6 and just because something worked in 1.5 doesn't mean it will in 1.6, especially not at the beginning.

    Exactly. Again, part of the problem is failure to adapt. Honestly, there's a reason why people in the "top" guilds say Sorcs weren't nerfed.

    Because it's people like us who know the ins and outs of every strategy, build and class in this game..

    And I'm not trying to be a jackass and say l2p, I'm really not.

    But most people who have spent months negating the 2nd boss don't even know that it's the nullifiers AOE they are negating. They do it because people who figured out the strategies told them to do it.

    Now it's a new playing field and time to relearn stuff. Not the time to ask for buffs before we even know the potential of what we have right now.
    As *luck would have it, my negate never worked that way in the first place. Stun and silence worked fine, but NPC's never had any issue dropping effects from the outside in when I'd put it down. (Was very odd.)

    So, the good news is, now that that utility is gone, I haven't even noticed... :|

    In regard to the subject at hand, even if it was as broken as some think, I personally refuse to be made obsolete.

    There is always a way.

    The class is not utterly broken. Utterly different, definitely.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • rfennell_ESO
    rfennell_ESO
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    pppontus wrote: »
    ps pppontus likely doesn't play his sorc much and I'd bet certainly doesn't and hasn't raided on a sorc. He just keeps claiming otherwise to offset his obvious dk bias. I guess he could post all his "on my sorc" leaderboard screenies but I'm betting they are all on his dk.

    The only raid I've done in 1.6.


    P.S: L2STFU when you have no clue.

    gee I have all those and I don't and haven't raided on sorc for months.

    But hey, grats on clearing AA. That proves so very much to everyone.



  • pppontus
    pppontus
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    pppontus wrote: »
    TehMagnus wrote: »
    Tankqull wrote: »
    TehMagnus wrote: »
    Tankqull wrote: »
    TehMagnus wrote: »
    Sorcs were nerfed. But there is a vocal minority that wants to keep sorcs nerfed. So they keep spreading this mis-information that "sorcs are fine" and obfuscating the entire conversations about the holistic sorc toolkit and the problems with it.

    It's not actually a vocal minority, any decent player that knows how to play will tell you sorcs are not worse than they where before. Some will even say they where buffed.

    well if you lose the last reason to be picked for pve (negate) without any ground winning in other pve resorts you stay the most unused class for pve.
    no matter if you call the loss a nerf or not - sorcs are garbage in pve if you are not joining the wrecking blow train.

    In 1.5, you didn't need negate, you could use Nova after Nova and overheal every and any content with a good templar. With the new ultimate limitations, the fights lasting longer and the nerf to healing + removal of softcaps, sorcs are more needed than before. Negate Might be nerfed but it still removes *** from the ground.

    sure it still removes *** from the ground but only once, the rest of the time you are "plagued" with a supbar DD or heal or an not even mentionable tank while the negate can be easily substituted by e.g. your allready mentioned Nova and gain a fully worthwhile healer, more DPS or a tough tank.

    Nova won't help you in 2nd boss of AA, it needs to be under the add and not under the party. Putting it down will negate the damage from the boss but won't negate the damage from the nullifier if he is outside of the Nova. A well placed negate will remove the AOE from nullfier though, that way the party doesn't have to move, and you don't waste DPS.

    Just because something didn't work in 1.5 you can't just dismiss it in 1.6 and just because something worked in 1.5 doesn't mean it will in 1.6, especially not at the beginning.

    Exactly. Again, part of the problem is failure to adapt. Honestly, there's a reason why people in the "top" guilds say Sorcs weren't nerfed.

    Because it's people like us who know the ins and outs of every strategy, build and class in this game..

    And I'm not trying to be a jackass and say l2p, I'm really not.

    But most people who have spent months negating the 2nd boss don't even know that it's the nullifiers AOE they are negating. They do it because people who figured out the strategies told them to do it.

    Now it's a new playing field and time to relearn stuff. Not the time to ask for buffs before we even know the potential of what we have right now.
    As *luck would have it, my negate never worked that way in the first place. Stun and silence worked fine, but NPC's never had any issue dropping effects from the outside in when I'd put it down. (Was very odd.)

    So, the good news is, now that that utility is gone, I haven't even noticed... :|

    In regard to the subject at hand, even if it was as broken as some think, I personally refuse to be made obsolete.

    There is always a way.

    The class is not utterly broken. Utterly different, definitely.

    Agree. That's what makes me so confused some days, people were so upset about the state of Sorcs in 1.5 (which I can kinda understand) but then the same people are often seen here complaining that too much changed. So backwards imo. The Sorc class needed big changes :p
  • Erock25
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    Brandalf wrote: »
    Ryuho wrote: »
    Imo, from PVE perspective YES we can say sorc got some nerfs.. Especially they killed sorc tank build possibilty with using clann as healing source.
    If only you could see my build in action. Maybe once I ding VR14 and get my gear and stat allocation finalized I'll share. Sorc tank has the potential to be the best tank in a group setting if you allow yourself to think slightly outside of the box.

    I tried hard to make Sorc Tank work pre-1.6 and while of course it works, it really had no advantages over other tanks. Could you maybe drop some hints about what synergy you are seeing with Sorc and Tank in 1.6? Would be much appreciated, @Brandalf .
    You earned the 500 LOLs badge.
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  • Robbmrp
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    The only thing I would actually consider a "Nerf" to Sorcerer's was the cool down added to Critical Surge. If they would have also updated it to NOT include DoT's then the cool down would be fine. Since a lot of Sorcs use DoT's it renders Crit Surge useless for healing. They need to remove DoT crits from the spell and then it would be more useful.
    NA Server - Kildair
  • pppontus
    pppontus
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    pppontus wrote: »
    ps pppontus likely doesn't play his sorc much and I'd bet certainly doesn't and hasn't raided on a sorc. He just keeps claiming otherwise to offset his obvious dk bias. I guess he could post all his "on my sorc" leaderboard screenies but I'm betting they are all on his dk.

    The only raid I've done in 1.6.


    P.S: L2STFU when you have no clue.

    gee I have all those and I don't and haven't raided on sorc for months.

    But hey, grats on clearing AA. That proves so very much to everyone.

    Thank you for your congratulations! Much appreciated. :)
  • rfennell_ESO
    rfennell_ESO
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    Robbmrp wrote: »
    The only thing I would actually consider a "Nerf" to Sorcerer's was the cool down added to Critical Surge. If they would have also updated it to NOT include DoT's then the cool down would be fine. Since a lot of Sorcs use DoT's it renders Crit Surge useless for healing. They need to remove DoT crits from the spell and then it would be more useful.

    This is the main nerf to sorcs, and non sorcs aren't capable of understanding it.

    I get about the same hps from power surge that I got with crit surge in 1.5.

    I guess the twisters of logic would say that's the same then!!! not a nerf!!!. Well I get the same hps abouts as 1.5 but I have 18k health versus 2.7k health. It's that bad... to the point of nearly being useless.
  • Valymer
    Valymer
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    TehMagnus wrote: »
    I had empathy before, in 1.5 where sorcs where utterly useless.

    But then:
    TehMagnus wrote: »
    At best you can say it still sucks as much as before

    So you basically admitted that sorcs are still useless.
  • TehMagnus
    TehMagnus
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    Robbmrp wrote: »
    The only thing I would actually consider a "Nerf" to Sorcerer's was the cool down added to Critical Surge. If they would have also updated it to NOT include DoT's then the cool down would be fine. Since a lot of Sorcs use DoT's it renders Crit Surge useless for healing. They need to remove DoT crits from the spell and then it would be more useful.

    This is the main nerf to sorcs, and non sorcs aren't capable of understanding it.

    I get about the same hps from power surge that I got with crit surge in 1.5.

    I guess the twisters of logic would say that's the same then!!! not a nerf!!!. Well I get the same hps abouts as 1.5 but I have 18k health versus 2.7k health. It's that bad... to the point of nearly being useless.

    The skill wasn't nerfed it was changed, so where dozens of others.
    Not all the builds revolve around Crit Surge and even if that skill was nerfed, it doesn't mean the whole class is nerfed since other combos can be more useful now.

    A class viability isn't determined by comparing Healing/damage/CC capacities between 1.5 and 1.6 it's determined by the overall usefulness of the class in 1.6 compared to the overall usefulness of the class in 1.5 (which was zero).

    Point being, you couldn't be worse than you where in 1.5 since it was already an all time low and the class is in fact more useful in 1.6 so sorcs where not nerfed.
  • rfennell_ESO
    rfennell_ESO
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    Valymer wrote: »
    TehMagnus wrote: »
    I had empathy before, in 1.5 where sorcs where utterly useless.

    But then:
    TehMagnus wrote: »
    At best you can say it still sucks as much as before

    So you basically admitted that sorcs are still useless.

    Keep in mind he's saying sorcs are fine then says "we haven't raided yet".

    Derp.
  • LtCrunch
    LtCrunch
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    Erock25 wrote: »
    Brandalf wrote: »
    Ryuho wrote: »
    Imo, from PVE perspective YES we can say sorc got some nerfs.. Especially they killed sorc tank build possibilty with using clann as healing source.
    If only you could see my build in action. Maybe once I ding VR14 and get my gear and stat allocation finalized I'll share. Sorc tank has the potential to be the best tank in a group setting if you allow yourself to think slightly outside of the box.

    I tried hard to make Sorc Tank work pre-1.6 and while of course it works, it really had no advantages over other tanks. Could you maybe drop some hints about what synergy you are seeing with Sorc and Tank in 1.6? Would be much appreciated, @Brandalf .

    Sure, I'll PM you here shortly with some details.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • TehMagnus
    TehMagnus
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    Valymer wrote: »
    TehMagnus wrote: »
    I had empathy before, in 1.5 where sorcs where utterly useless.

    But then:
    TehMagnus wrote: »
    At best you can say it still sucks as much as before

    So you basically admitted that sorcs are still useless.


    No, I'm saying:
    - I don't know and that you can't know either after 1 or 2 weeks of play
    - In any case it's not a nerf. If you're useless before and useless after it's called status quo.
    Edited by TehMagnus on March 13, 2015 4:31PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Sorc is fine. I wish they would replace the pets with some other abilities (such as ones that better syngergize with the class such as any of the DK abilities), but I can live with them. In PVE I feel like I can do some decent damage while still providing tons of support.

    Sorcs are GODS in PVP.
  • Vahrokh
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    TehMagnus wrote: »
    In 1.5, you didn't need negate, you could use Nova after Nova and overheal every and any content with a good templar. With the new ultimate limitations, the fights lasting longer and the nerf to healing + removal of softcaps, sorcs are more needed than before. Negate Might be nerfed but it still removes *** from the ground.

    Imo what will happen is exactly what happened to pre-1.6: guilds and players will improve until negate is not needed any more again.

    Yesterday we have done 1 run at 2nd AA boss without a negate and succeeded. Killing adds works and now time is not harshly penalized in trials as it used to be.
    On last boss we had 1 dead sorc and missed 1 nova. Still brought her to 2% with 1 negate.
    Pretty sure that in due time we'll get back to "zero negate needed" situation.
  • TehMagnus
    TehMagnus
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    Vahrokh wrote: »
    TehMagnus wrote: »
    In 1.5, you didn't need negate, you could use Nova after Nova and overheal every and any content with a good templar. With the new ultimate limitations, the fights lasting longer and the nerf to healing + removal of softcaps, sorcs are more needed than before. Negate Might be nerfed but it still removes *** from the ground.

    Imo what will happen is exactly what happened to pre-1.6: guilds and players will improve until negate is not needed any more again.

    Yesterday we have done 1 run at 2nd AA boss without a negate and succeeded. Killing adds works and now time is not harshly penalized in trials as it used to be.
    On last boss we had 1 dead sorc and missed 1 nova. Still brought her to 2% with 1 negate.
    Pretty sure that in due time we'll get back to "zero negate needed" situation.

    Likely, and by that time, ZOS will have had all the time to adjust the class if it needs to be or players will have enough CP to make very good sorc damage dealers and till then, sorcs won't suffer since they will still be used.
  • Vahrokh
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    pppontus wrote: »
    Agree. That's what makes me so confused some days, people were so upset about the state of Sorcs in 1.5 (which I can kinda understand) but then the same people are often seen here complaining that too much changed. So backwards imo. The Sorc class needed big changes :p

    The confusion comes from one misunderstanding. 1.5 sorcs were as happy as angels about their class gameplay. Sure, subpar DPS made them worthless for TehMagnus pro-guilds but 99.9% are not pro nor play in pro guilds.
    Sure, you could spec in a 2 button boring thing. But the "I can DPS and heal and... and... and... and...." possibilities were fun and made the class a joy to play.

    All what PvE sorcs asked was: keep the class the same, just spice up DPS a little.

    What changed is that ZoS totally changed the class. Sure, now we have plenty of diverse spells to play with... but in the end it's "DoT 1 DoT 2 DoT 3 / Instant 1 Instant 2 Instant 3", but the awesome ability to do SO MANY THINGS in any given fight is gone.

    Now, we could still use some PvE DPS spicing up (as in pre-1.6) but we completely lost the versatile gameplay.

    I could basically play all roles-in-one in an arena run, could be called-at-a-snap to off-heal during a trial fight. Now it's all gone.
    Edited by Vahrokh on March 13, 2015 5:16PM
  • seanvwolf
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    People cried and cried and cried about the Crit Surge changes. But now that Impen is gone, people are getting 7k+ heals with Wrecking Blow, etc. in AvA.

    Sorcs were not nerfed, they were just changed. 1.6 is a new game, you will have to adapt, or go the way of the dinosaur.

    I agree 100% with Magnus.

    That's only if you don't have a DoT taking up the .25 sec cooldown. Crit Surge WAS nerfed. The builds that base off of crit surge are as a result nerfed. Sorc overall wasn't nerfed, but it is certainly within peoples right to complain about what they had felt comfortable playing with having been changed. Before, crit surge was considered the draw to creating a build that maybe had less damage but more survivability. Now, crit surge offers little in that regard on both fronts that can't be accomplished using another skill.

    That being said, I will say that I am still enjoying my sorcerer.
    Edited by seanvwolf on March 13, 2015 5:27PM
  • Psychobunni
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    Vahrokh wrote: »
    Sorcs are overpowered. And they are the loudest group of whiners on the forums. Their whole strategy is to complain loud and long, "pretending" they're broken, so as to keep their ridiculously powerful status.

    The only ones fooled by this garbage is ZOS. Problem is, it's working.

    Anyone who has played the game for any reasonable amount of time (so ZOS is out right away) knows that a good sorcerer is basically unbeatable, unless completely outnumbered. And in a lot of those cases, they can just bolt escape away to safety. Unless of course another sorc is chasing them.

    They're a smart bunch though, i'll give them that. Their ploy works like a charm with the idiots over at ZOS.

    I don't think a single PvP sorc has posted on the forums since patch 1.6. It's all about PvE issues.

    I don't think PVP players actually read OP's concerning sorc's. Even when PVE is in the title itself :/

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Vahrokh
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    That definitely isn't the case. The point however remains. Sorcs need to be gutted in PVP.

    Selfishly speaking, I couldn't care the least. ESO PvP disgusted me enough I wouldn't touch it with a stick.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on March 15, 2015 5:12PM
  • Nightreaver
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    TehMagnus wrote: »
    Sorcs weren't overnerfed. They are still very strong in PVP when played by SKILLED players and they still suck in PVE, nothing new here
    So just yesterday you tell us that Sorcerers suck in PvE and they weren't OVERnerfed.

    Ok, did I miss an update today? What changed between yesterday and today?
    TehMagnus wrote: »
    " But I'm pullin less DPS than other classes:" What's the difference with 1.5?
    No difference. It wasn't acceptable then and it isn't now.
    Well ok, that's not completely true. It is acceptable to the classes that do more DPS than Sorcerers.
    TehMagnus wrote: »
    I don't really see why care if the DPS of the sorc is 2-3k below others
    Awesome, so if that is not a problem for other people then there is no reason for Sorcerers shouldn't be 2-3K ahead of classes that are already the best at Tanking and Healing.
    TehMagnus wrote: »
    People who can't stand the fact they need to change their way to play have no empathy from me since we're all in the same boat.
    Speaking only for myself I have absolutely no problem accepting changes. I can honestly say I enjoy playing the class more now than I did in 1.5
    I can accept nerfs (yes there were some, all classes got them to some degree while getting buffed in other areas) as long as they resulted in better game balance. But at least in the case of Sorcerers that didn't happen, they still remain behind.

    But to say we're all in the same boat? Maybe in the sense that Sorcerers are down below sweating in the engine room while you're up sunning yourself sipping umbrella drinks from the poolside then sure. But to imply Sorcerers are in the same state as DK's and Temps? No, not buying that.
    TehMagnus wrote: »

    Conclusion:
    At best you can say it still sucks as much as before

    Well I guess that pretty much sums it up doesn't it?

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • TehMagnus
    TehMagnus
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    TehMagnus wrote: »
    Sorcs weren't overnerfed. They are still very strong in PVP when played by SKILLED players and they still suck in PVE, nothing new here
    So just yesterday you tell us that Sorcerers suck in PvE and they weren't OVERnerfed.

    Ok, did I miss an update today? What changed between yesterday and today?
    TehMagnus wrote: »
    " But I'm pullin less DPS than other classes:" What's the difference with 1.5?
    No difference. It wasn't acceptable then and it isn't now.
    Well ok, that's not completely true. It is acceptable to the classes that do more DPS than Sorcerers.
    TehMagnus wrote: »
    I don't really see why care if the DPS of the sorc is 2-3k below others
    Awesome, so if that is not a problem for other people then there is no reason for Sorcerers shouldn't be 2-3K ahead of classes that are already the best at Tanking and Healing.
    TehMagnus wrote: »
    People who can't stand the fact they need to change their way to play have no empathy from me since we're all in the same boat.
    Speaking only for myself I have absolutely no problem accepting changes. I can honestly say I enjoy playing the class more now than I did in 1.5
    I can accept nerfs (yes there were some, all classes got them to some degree while getting buffed in other areas) as long as they resulted in better game balance. But at least in the case of Sorcerers that didn't happen, they still remain behind.

    But to say we're all in the same boat? Maybe in the sense that Sorcerers are down below sweating in the engine room while you're up sunning yourself sipping umbrella drinks from the poolside then sure. But to imply Sorcerers are in the same state as DK's and Temps? No, not buying that.
    TehMagnus wrote: »

    Conclusion:
    At best you can say it still sucks as much as before

    Well I guess that pretty much sums it up doesn't it?

    So I am right when I say they werent nerfed :-). And in any case it's too soon to tell.
  • pppontus
    pppontus
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    Vahrokh wrote: »
    pppontus wrote: »
    Agree. That's what makes me so confused some days, people were so upset about the state of Sorcs in 1.5 (which I can kinda understand) but then the same people are often seen here complaining that too much changed. So backwards imo. The Sorc class needed big changes :p

    The confusion comes from one misunderstanding. 1.5 sorcs were as happy as angels about their class gameplay. Sure, subpar DPS made them worthless for TehMagnus pro-guilds but 99.9% are not pro nor play in pro guilds.
    Sure, you could spec in a 2 button boring thing. But the "I can DPS and heal and... and... and... and...." possibilities were fun and made the class a joy to play.

    All what PvE sorcs asked was: keep the class the same, just spice up DPS a little.

    What changed is that ZoS totally changed the class. Sure, now we have plenty of diverse spells to play with... but in the end it's "DoT 1 DoT 2 DoT 3 / Instant 1 Instant 2 Instant 3", but the awesome ability to do SO MANY THINGS in any given fight is gone.

    Now, we could still use some PvE DPS spicing up (as in pre-1.6) but we completely lost the versatile gameplay.

    I could basically play all roles-in-one in an arena run, could be called-at-a-snap to off-heal during a trial fight. Now it's all gone.

    IMO no class or build should do even remotely competetive DPS using only 1 attack and 1 buff, that just takes skill out of combat and promotes the "button mashing" type gameplay that has plagued ESO for a long time. And yes, I'm aware 2H does this at the moment and really hope they nerf Wrecking Blow.

    You can still be versatile, but versatility is a tradeoff from higher DPS, again as it should be. I don't see why you couldn't run something like:

    Inner Light, Liquid Lightning, Impulse, Force Pulse, Crystal Fragments.
    Inner Light, Hardened Ward, Healing Springs, Thundering Presence, Spell Symmetry/Entropy/Surge

    And have enormous survivability (Ward), capability to offheal (Healing Springs) and at the same time good Single Target and AOE DPS. That should work well for mostly everything if you want to be a jack-of-all-trades. It's a little bit of a tradeoff but really.. not much :wink:
  • Artemiisia
    Artemiisia
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    first wanna start this with saying to TehMagnus, maybe first post should had been more objective and constructive instead of bashing the sorc community like that, there are some feelings involved with this and for you to do that kinda like sticking it to the man.

    Many players in this game is casual players and for those that plays sorc, have probably had lots of raging on how they lack dps in their groups, and many have trouble getting invites for pug groups like gold key pledges.

    Casual players have one issue more that I know for a fact nobody in Hodor has, is the mats, gold and time, to grind for new gear sets and such. So when u bash on them about wearing the same gear, there might be a reason behind it, maybe take the high road, especially when being a front figure in this game pve pact wise.

    For me personally though, as much as I dislike how you approached it, I agree with you.

    I love my new sorc 100x more then before, I actually have to use rotation, I have like 8 skills now I can use for dps and more ultimates to choose from, thats actually worth more then negate. Still needs some tweaking and I know when I get 9 CP points more ill finally get those 12% crit as well, and then dps will wake up even more without doing anything new.

    The thing with the new system is all classes got "nerf" somehow, but the power is hidden in the champion point system that people will have to "grind" to get or just play the game, and it will come back again.

    The other thing about the system, once u have like 1.000 points, you will have 8 chars with great power :))

  • cozmon3c_ESO
    cozmon3c_ESO
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    Vahrokh wrote: »
    Sorcs are overpowered. And they are the loudest group of whiners on the forums. Their whole strategy is to complain loud and long, "pretending" they're broken, so as to keep their ridiculously powerful status.

    The only ones fooled by this garbage is ZOS. Problem is, it's working.

    Anyone who has played the game for any reasonable amount of time (so ZOS is out right away) knows that a good sorcerer is basically unbeatable, unless completely outnumbered. And in a lot of those cases, they can just bolt escape away to safety. Unless of course another sorc is chasing them.

    They're a smart bunch though, i'll give them that. Their ploy works like a charm with the idiots over at ZOS.

    I don't think a single PvP sorc has posted on the forums since patch 1.6. It's all about PvE issues.

    post all the time about sorcs.

    perspective from a pvp sorc since 1.6

    Background
    -i stack magicka and magicka cost reduction to the brim.
    -light armor 7/7, cause i dont have undaunted passives unlocked.

    How Sorc Feels PVPing.
    -I feel like i can hit harder, but still not as hard as a two hander or bow Stam builds.
    -i get 2 shot by bows all the damn time, no chance to fight back. i have even been one shot by a bow heavy attack from stealth.
    -Stam is gone in seconds while blocking, even just blocking smartly to stop cc ability.
    -my frags hit for about 11k crits (again stacked full magicka, also im utilizing taht new master mage passive for spell damage increase (barely noticable)).
    -people who dont defend against my easily defendable bomb burst rotation usually blow the f up (hense where you think we are OP) but we are not OP, just hold block for the explosion and you will barely take a hit to your health bar, stack 1 sheild before the explosion and take no damage to your health.
    -Nothing is more fun then getting smacked around by wrecking blow spam with a range longer then the length of their two handers in there hand, you think your out of range of them then, look at me i got hit by nothing and am flying through the air. roll dodge barely works against WB and block it once and your out of stam.
    -Bolt escape works like *** now. heres why, charges are 21m and bolt is ...... well the tool tip doesnt even say but its sure as hell not 21m. bow builds (the longest ranged weapon in the game mind you) can run faster then bolt with a combination of dodge roll, a 40% speed buff and the passives that increase run speed in medium armor. now again i say, whos dumb idea was it to make the longest ranged weapon in the game have the fast maneuverability/runspeed.
    -i die 4 times as much as i did in 1.5, its frustrating, i feel nerfed on the survivability front for this reason. max magicka build damage doesnt compare to max stamina build damage output, i would gladly give up some damage for some survivability but then i just cant kill people and even now its tough to kill people. we have counters with our sheilds but then have just as many counters with there class abilities and the new vigor.

    i feel light armor was nerfed to much but thats up for debate i suppose, maybe people just do to much damage with stam builds (i dont have these issues of getting 2 shot by magicka builds, something is out of wack imo)

    So overall sorcs are not OP, they just have a new toolkit that is delayed damage and is easily defendable that people just dont defend against it yet, give it a week. My survivability as a sorc is way off the charts lower then 1.5 if i want to kill people. Our maneuverability has many hard counters now and makes bolt escape not much of an escape tool anymore.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
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