The most important sorc issues are for healer, tank and probably stamina specs.
The classic magicka DPS (which I play) appears to be in decent shape -- we'll know more after enough time has passed for everyone to sort out specs and gear. Let's see what class mix guilds prefer for difficult content in a month or two.
Healer sorcs bring nothing to the table in terms of class skills. They're just a means of transportation for a resto staff. That needs to change. Tank sorcs need some help with resource management, especially as the new "expert mage" perk was changed into something that is only meaningful for magicka builds.
I'd like to see sorcs be competitive in multiple roles.
Artemiisia wrote: »first wanna start this with saying to TehMagnus, maybe first post should had been more objective and constructive instead of bashing the sorc community like that, there are some feelings involved with this and for you to do that kinda like sticking it to the man.
Artemiisia wrote: »Many players in this game is casual players and for those that plays sorc, have probably had lots of raging on how they lack dps in their groups, and many have trouble getting invites for pug groups like gold key pledges.
Artemiisia wrote: »Casual players have one issue more that I know for a fact nobody in Hodor has, is the mats, gold and time, to grind for new gear sets and such. So when u bash on them about wearing the same gear, there might be a reason behind it, maybe take the high road, especially when being a front figure in this game pve pact wise.
Artemiisia wrote: »For me personally though, as much as I dislike how you approached it, I agree with you.
IMO no class or build should do even remotely competetive DPS using only 1 attack and 1 buff, that just takes skill out of combat and promotes the "button mashing" type gameplay that has plagued ESO for a long time. And yes, I'm aware 2H does this at the moment and really hope they nerf Wrecking Blow.
You can still be versatile, but versatility is a tradeoff from higher DPS, again as it should be. I don't see why you couldn't run something like:
Inner Light, Liquid Lightning, Impulse, Force Pulse, Crystal Fragments.
Inner Light, Hardened Ward, Healing Springs, Thundering Presence, Spell Symmetry/Entropy/Surge
And have enormous survivability (Ward), capability to offheal (Healing Springs) and at the same time good Single Target and AOE DPS. That should work well for mostly everything if you want to be a jack-of-all-trades. It's a little bit of a tradeoff but really.. not much
So I am right when I say they werent nerfed :-). And in any case it's too soon to tell.
IMO no class or build should do even remotely competetive DPS using only 1 attack and 1 buff, that just takes skill out of combat and promotes the "button mashing" type gameplay that has plagued ESO for a long time. And yes, I'm aware 2H does this at the moment and really hope they nerf Wrecking Blow.
You can still be versatile, but versatility is a tradeoff from higher DPS, again as it should be. I don't see why you couldn't run something like:
Inner Light, Liquid Lightning, Impulse, Force Pulse, Crystal Fragments.
Inner Light, Hardened Ward, Healing Springs, Thundering Presence, Spell Symmetry/Entropy/Surge
And have enormous survivability (Ward), capability to offheal (Healing Springs) and at the same time good Single Target and AOE DPS. That should work well for mostly everything if you want to be a jack-of-all-trades. It's a little bit of a tradeoff but really.. not much
1) We did not choose to be limited to six buttons, ZoS imposed this "modern era of monkeys" limitations, many MMOs give a lot more freedom.
2) Except for 2 abilities this is my 1.5 spec. I did not use defenses in trials (used execute instead) and used Elemental Ring instead of Liquid Lightning. Now, I have used that spec post 1.6 in my first trial. It delivered 5k DPS
That's a bit too much of a trade off, don't you think? Unless using Liquid Lightning is the factor that turns 5k into say 8k of course.
3) I'd always warn people who do Hel Ra to be careful speccing force pulse and using liquid lightning.
Crushing shock is nerfed indeed but makes right side flame casters a breeze to kill.
Elemental Ring works oh-so-awesomely-better with those many NPCs running all around.
They are actually more useful than before.
"But I die faster": Everybody in LA dies faster. Not a sorc nerf, global nerf.
"But Negate was nerfed": It wasn't really needed anywhere anyways in PVE and was overpowered in PVP (wher sorcs feel stronger than b4, those that know how to play anyways).
"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
" But I'm pullin less DPS than other classes:" What's the difference with 1.5?
" But the DPS difference is wider than before": It actually isn't when you're using a good build and it's a very subjective statement since all the values have changed and many people are still testing things.
Conclusion:
Sorc wasn't nerfed. At best you can say it still sucks as much as before, and IMO it's too soon to tell.
Now please stop spamming the forum with your QQ posts and biased polls. Ask for buffs I can understand, but crying and complaining about "nerfs" just because you're frustrated that you're still not OP is annoying and counter-productive. Remember that the game just basically relaunched and people are still testing stuff. Instead of complaining over here, your time would be better spent trying to create a good build or figuring out and giving feedback on some aspects that could help buffing the class a little bit.
Edit:
A class viability isn't determined by comparing Healing/damage/CC capacities between 1.5 and 1.6 it's determined by the overall usefulness of the class in 1.6 compared to the overall usefulness of the class in 1.5 and after less than 2 weeks of 1.6 it's too soon to say that Sorcs where nerfed in PVE since we are barely scratching the surface of the new leaderboard system.
PainfulFAFA wrote: »I agree with OP.
SOrcs are nice atm and I love that any activation of any spell gives the 35% proc for crystal frag.
The healing passives of Dark Magic is nice so constantly procing crystal frags and using it will insta heal you for what 2k-8k?
Oh and let's not forget surge which heals for every critical attack ( including weapon and spell crits)
And then the handy dandy ward for that extra protection
I don't understand where all this Sorc nerf drama came out but after pveing and pvping I've figured out good combos for Sorc. I'm currently using dual wield (for single target) and bow(for aoe) with 4 light 3 medium and it's nice
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
PainfulFAFA wrote: »I agree with OP.
SOrcs are nice atm and I love that any activation of any spell gives the 35% proc for crystal frag.
The healing passives of Dark Magic is nice so constantly procing crystal frags and using it will insta heal you for what 2k-8k?
Oh and let's not forget surge which heals for every critical attack ( including weapon and spell crits)
And then the handy dandy ward for that extra protection
I don't understand where all this Sorc nerf drama came out but after pveing and pvping I've figured out good combos for Sorc. I'm currently using dual wield (for single target) and bow(for aoe) with 4 light 3 medium and it's nice
as it cant crit, all you see is inbetween 1.1 and 1.5k heals with 26.7k magica its currently heals me for 1488HP
This might be a dumb question, but can someone explain to me what this cooldown on critical surge is? I did't take that morph and I didn't see anything in the tooltip indicating a cooldown.The only thing I would actually consider a "Nerf" to Sorcerer's was the cool down added to Critical Surge. If they would have also updated it to NOT include DoT's then the cool down would be fine. Since a lot of Sorcs use DoT's it renders Crit Surge useless for healing. They need to remove DoT crits from the spell and then it would be more useful.
PainfulFAFA wrote: »PainfulFAFA wrote: »I agree with OP.
SOrcs are nice atm and I love that any activation of any spell gives the 35% proc for crystal frag.
The healing passives of Dark Magic is nice so constantly procing crystal frags and using it will insta heal you for what 2k-8k?
Oh and let's not forget surge which heals for every critical attack ( including weapon and spell crits)
And then the handy dandy ward for that extra protection
I don't understand where all this Sorc nerf drama came out but after pveing and pvping I've figured out good combos for Sorc. I'm currently using dual wield (for single target) and bow(for aoe) with 4 light 3 medium and it's nice
as it cant crit, all you see is inbetween 1.1 and 1.5k heals with 26.7k magica its currently heals me for 1488HP
Oops that's true but for the other abilities such as daedric mine and shattering wall the heals is nice.
Defensive run ( rune prison morph) is so awesome I can run around on my horse w/o worrying about any ganker.
But to your point, I believe the dark magic passive scales off your HP (8% HP each time enemy is affected by a dark magic Ability) and not magicka.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rfennell_ESO wrote: »
As far as greatest whiner, when whining about whining I doubt anyone will be able to give you competition in that role.scy22b14_ESO wrote: »Sorcs are overpowered. And they are the loudest group of whiners on the forums. .
If you're claiming there were no nerfs then no you would be wrong.So I am right when I say they werent nerfed :-). And in any case it's too soon to tell.
You claim that Sorcerers should be content being a few thousand behind in DPS while complaining that the gap has narrowed leaving DKs are only a few thousand ahead in DPS????? You're claiming that DKs have been overnerfed while they still remain ahead of the other classes? You say we don't see DKs whining but seriously what do DKs have to whine about? That they are only the best in 2 roles and not all 3? What possible difference could the number of nerfs make if it still leaves you in the top position of multiple roles?DKs where over-nerfed and you don't see us crying about it on the forums!
The most important sorc issues are for healer, tank and probably stamina specs.
Lol. Tehmagnus and pppontus. You guys are f..... awesome. You hijacked all sorcerer threads in this forum. Because of you guys i found the right way and i lost my hope that Zos will fix sorcs. I rerolled a Dk and he is a monster.Ty very much guys...
Yolokin_Swagonborn wrote: »
I dont care why are you doing this. Honestly i dont care if sorcs are fine or not. If great tehmagnus says "sorcs are fine" than sorcs are fine. Shut up l2p like tehmagnus you whining sorcerers.
It doesn't make sense why legitimate threads about sorc issues have been closed or moved yet this one is being allowed to persist.
There is no constructive content given by the OP and nothing of value added to the discussion. I played a stamina based sorc exclusively for 6+ months in PvP and I can assure you that stamina sorcs are no longer competitive in PvP. I have provided factual posts as to why that is and I have challenged anyone who disagrees to compile a comprehensive list of sorc class skills that provide a benefit equal to or greater than what other class stamina builds have to offer. To date, my challenge has gone unanswered.