Exactly as TehMagnus says, by posting all these NERF threads and crying you are all just making this problem worse for everyone as you make people think Sorcs are bad when they are not anymore. So if you get excluded, maybe look at how you caused that yourselves.
If forums were the easy and sure way to convince actual players, you'd see a lot more success in the many "sway opinion" campaigns happened in the last 20 years.
Nope. One day players... play and find out that in example the flaunted "DAoC reborn PvP game" can't sustain more than 40 people at a time.
One day players... play and then the $100M AAA title ends B2P before a year.
One day players... play and then they'll find out if a class is good or bad. No talking on the forums will change that.
Plus there's skill checks. Let's say that if even a moron can make his DK / templar effective to 90% of its capacity while it takes an Hodor player or similar to do the same on another class, then I doubt that class will earn lots of popularity within the general playerbase. Even if that class true potential was above DK / templars!
As I said already, I sincerely hope to be wrong. I happen to actually have invested 1 year of my life into this.
I have changed my mind completely on the class heal issue. I think Magicka Sorcs are in excellent shape in that regard, despite Surge being gutted. Conjured Ward is as good as a heal for Light Armor classes. Here is my thinking:
- I stack spell power, but I still have a decent amount of magicka. Depending on what is slotted, it's usually about 27 to 28k
- Hardened Ward gives me an instant shield of about 12k. Because it is zero mitigation, that is not like having 12k additional health (In 5L/1H/1M & 7,377 armor, I believe my armor mitigation is about 13%)
- Ward is therefore worth approximately 10k hit points. That's equivalent to 50% of my base health
That's not a bad heal, 50%. When you consider that magicka sorcs are usually in light armor and have poor mitigation, a shield is nearly as good as actual healing, in terms of time-to-live. Add in the fact that I can pre-cast one before combat, and I think it's pretty darned nice.
First caveat: It doesn't actually heal you. If I'm in a group with a healer, though, this gives them time to get to me. If I'm solo, I almost certainly have resto staff on the swap, so I can deal with it myself once I have literally stopped the bleeding with a Ward.
Second caveat: These shields do little good for stamina sorcs or for the occasional heavy armor sorc (and I didn't even know these were a thing until Teargrants tore me a new sorc-hole in Cyro a few days ago). For stamina sorcs, however, Rally provides a pretty good consolation prize.
In short, bind Hardened Ward to a mouse button in situations where you need self-healing and you'll find you don't miss the old Surge nearly as much.
Emma_Eunjung wrote: »
The biggest problem with Ward as a healing mechanic is that each cast overwrites the previous one. Your Max Health effectively becomes the Damage Point size of the Ward, and you are reduced to ZERO percent mitigation for the duration of the fight.
Emma_Eunjung wrote: »
The biggest problem with Ward as a healing mechanic is that each cast overwrites the previous one. Your Max Health effectively becomes the Damage Point size of the Ward, and you are reduced to ZERO percent mitigation for the duration of the fight.
But.. you're not at zero mitigation. My effective hit point bar with a ward up is 12k of unmitigated shield + 21k of slightly armored health. The second bit isn't great, but it's not zero.
Another way to think about it is this: If ward were converted to an instant heal for 50% of base health, would you prefer that? I would not. That would make me less survivable in some cases (no pre-cast) and more survivable in no cases.
Heavy Armor or Stam sorcs would disagree, and rightly so. But I'm not playing either of those.
AltusVenifus wrote: »Can only comment of PVP, but SORC is best PVP class now...
Heavy Armor or Stam sorcs would disagree, and rightly so. But I'm not playing either of those.
I remember when people played a class because they liked it. It did not mater if it was "weak" so long as they enjoyed it. Now days it seems to be all about the big numbers and that is not what a game is about. Games are meant to relax and forget your stress of the day not stress over that extra 10k dmg your not getting.
kokoandshinb14a_ESO wrote: »pugyourself wrote: »pugyourself wrote: »OP, do you have anything besides hot air to back up your assertions? Many posters have cast doubt on your assertions by providing combat numbers. Can you please screenshot some stats that back up your assertions?
Please provide and numbers provided by posters since I've seen none. All I see is people saying "my old build doesn't work" which, once again, is true for the other classes as well and doesn't mean the class was nerfed, just look at templar DPS, their old builds dun work, yet they are pulling insane DPS.
And I actually provided some numbers as well as an explanation you seem to have fixed that states that DPS is no longer the most important thing in trials which is why small differences don't actually matter.
I've tested the system and the raids since 1.6 came on PTS and I've been testing the leaderboard system to see exactly what makes it tick, what do you or any other sorc that hasn't been raiding in 1.5 because they struggled to get a group have to back up your/their assertions about the viability of Sorcs in raids?
I saw some combat stats on page four of this thread. While not verbose, it's a lot more "evidence" than you have provided to back up your controversial assertions.
I noticed you backed off your thread title a bit and responded to another poster that because "Sorcs were useless then and are useless now" that somehow your thread title is accurate. Even if sorcs stayed the same and other classes were buffed, that's a de facto nerf for sorcs.
This thread deserves to be nerfed as it is an opinion piece masquerading as fact with absolutely no evidence to back up what you are saying. The title is designed simply to provoke the thousands of sorcs who are not happy about their class being nerfed.
The evidence has been posted in forums by people like @pppontus and there are plenty of good builds in Tamriel Foundry pulling 8-11k DPS (which is much more than the guys i've seen pull 3-6k Dps in AA and HRC), in this video: https://www.youtube.com/watch?v=ZPsWtB6spvI you can see templar stamina pulling 13K DPs which is more than most magicka sets from other classes will be pulled on that boss.
As for "the stats" in page 4, it's ridiculous you consider them as evidence since it concerns PVP sorcs and if there is one place where there is no contest that sorcs are OP, it's PVP. I commented tonight in teamspeak in a Hardcore PVP guild that people where complaining about sorcs on forums and everybody was just plain laughing out loud because of how ridiculously good they are in PVP.
I didn't back off my thread. Sorcs aren't nerfed it's a fact, and in worst case scenario which won't be proven for months, they will end up as useless as they used to be and in that case people should complain that changes are not enough, not that the class was nerfed since if you compare PVE or PVP, it's not true. You just can't play it as you used to, and if you refuse to conform that's your problem and not related to the class being nerfed.
As for 'this thread deserves bla bla bla" you're plain and simply refusing to acknowledge that it's not all about numbers and the leaderboard points aren't just about pulling top DPS which means skill and decent DPS will be more important than uber top DPS. I've been saying this over and over again, all you keep talking about is numbers. Makes me wonder if you're trying to argue or just complain a bit more that you don't like how sorcs are.
"Even if sorcs stayed the same and others classes where buffed": Only templar DPS seems stronger, all other classes are nerfed and Light armor is nerfed. Moreover, the fact you even think you can easily compare 1.5 to 1.6 means you understand nothing of the changes introduced into the game.
In then end, you've got people complaining about their old playstyle not working when others have prooven that the class is viable and capable of good DPS and utility in PVE as in PVP, and you raid leaders of top raiding guilds who have always said sorcs sucked and needed buff who are stating that sorcs aren't nerfed.
Keep believing what you want, I'm done talking to you. I doubt ZOS will buff sorcs and in any case with your set of mind, any buff they introduce will never be enough. At least meanwhile others will be enjoying themselves and partaking in raids.
The biggest concern is see here with this video is that the dps here isn't related to a Stam sorc.
The dps here is a representation of any class that specs into 2h weapon.
So perhaps what sorcs need is no stam based morphs, but instead have weapon skills based off their magika.
In fact in the era of togglemancy, how about we change one of the surge morphs into a 20sec buff that does just that.... makes sorcs who use melee weapons now scale their damage based off of magika rather that stamina?
Exactly right, you nailed it as it has nothing to do with sorc class skills. The OP throws up numbers that have no bearing on his assertions and then bashes another poster for their "fixation" with numbers. On paper, a stamina sorc is capable of putting up similar DPS in PvP through use of non-class skills, yet it is so lacking in terms of survivability and sustainability that the potential DPS doesn't matter.
By the rate of nonsensical responses, I think the OP is quickly working towards his 2,500 comments badge
I already have the badge.
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/ <= 12K DPs
http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/ <= 11k DPS
http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/ <=12K DPS with 70 CP (so a couple K more I suppose with 90 & crit bonus)
These values are on par with most current magicka builds and are probably not fully optimized, there is also a strong chance people with even better builds are not sharing them, after all it took us months to release our exact FOO build for DKs.
http://tamrielfoundry.com/forum/classes/sorcerer-class/ <= A place to discuss builds & learn instead of complaining about imaginary nerfs.
Yep, and not a single one of those is a stamina sorc build which happens to be what I have been discussing. Go play a stamina sorc in PvP for 6+ months as I have, then you can come back and have an intelligent discussion on what sorcs need or don't need. Enjoy your DK and congrats on your post achievement?
Stamina Sorc is current PVP king, if it's not working for you, you must be doing something wrong. And you've been having this discussion mainly with yourself since this post is about PVE sorcs, not PVP sorcs who are clearly OP.
6 months + seems like an utter waste of your time if you're failing at your main class when most of others are succeeding and loving it
Emma_Eunjung wrote: »
The biggest problem with Ward as a healing mechanic is that each cast overwrites the previous one. Your Max Health effectively becomes the Damage Point size of the Ward, and you are reduced to ZERO percent mitigation for the duration of the fight.
My effective hit point bar with a ward up is 12k of unmitigated shield + 21k of slightly armored health.
They are actually more useful than before.
"But I die faster": Everybody in LA dies faster. Not a sorc nerf, global nerf.
"But Negate was nerfed": It wasn't really needed anywhere anyways in PVE and was overpowered in PVP (wher sorcs feel stronger than b4, those that know how to play anyways).
"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
" But I'm pullin less DPS than other classes:" What's the difference with 1.5?
" But the DPS difference is wider than before": It actually isn't when you're using a good build and it's a very subjective statement since all the values have changed and many people are still testing things.
Conclusion:
Sorc wasn't nerfed. At best you can say it still sucks as much as before, and IMO it's too soon to tell .
Now please stop spamming the forum with your QQ posts and biased polls. Ask for buffs I can understand, but crying and complaining about "nerfs" just because you're frustrated that you're still not OP is annoying and counter-productive. Remember that the game just basically relaunched and people are still testing stuff. Instead of complaining over here, your time would be better spent trying to create a good build or figuring out and giving feedback on some aspects that could help buffing the class a little bit.
Edit:
A class viability isn't determined by comparing Healing/damage/CC capacities between 1.5 and 1.6 it's determined by the overall usefulness of the class in 1.6 compared to the overall usefulness of the class in 1.5 and after less than 2 weeks of 1.6 it's too soon to say that Sorcs where nerfed in PVE since we are barely scratching the surface of the new leaderboard system.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »
The biggest problem with Ward as a healing mechanic is that each cast overwrites the previous one. Your Max Health effectively becomes the Damage Point size of the Ward, and you are reduced to ZERO percent mitigation for the duration of the fight.
My effective hit point bar with a ward up is 12k of unmitigated shield + 21k of slightly armored health.
That's fine some of the time, but what happens in practice with large groups of very tough mobs is that your 21K of Health dribbles away and the 12K Ward is all you've got. You're basically undead at that point, LOL, kept alive only by your Ward! If the mobs are weak, then they die before you do, if not...
kokoandshinb14a_ESO wrote: »kokoandshinb14a_ESO wrote: »pugyourself wrote: »pugyourself wrote: »OP, do you have anything besides hot air to back up your assertions? Many posters have cast doubt on your assertions by providing combat numbers. Can you please screenshot some stats that back up your assertions?
Please provide and numbers provided by posters since I've seen none. All I see is people saying "my old build doesn't work" which, once again, is true for the other classes as well and doesn't mean the class was nerfed, just look at templar DPS, their old builds dun work, yet they are pulling insane DPS.
And I actually provided some numbers as well as an explanation you seem to have fixed that states that DPS is no longer the most important thing in trials which is why small differences don't actually matter.
I've tested the system and the raids since 1.6 came on PTS and I've been testing the leaderboard system to see exactly what makes it tick, what do you or any other sorc that hasn't been raiding in 1.5 because they struggled to get a group have to back up your/their assertions about the viability of Sorcs in raids?
I saw some combat stats on page four of this thread. While not verbose, it's a lot more "evidence" than you have provided to back up your controversial assertions.
I noticed you backed off your thread title a bit and responded to another poster that because "Sorcs were useless then and are useless now" that somehow your thread title is accurate. Even if sorcs stayed the same and other classes were buffed, that's a de facto nerf for sorcs.
This thread deserves to be nerfed as it is an opinion piece masquerading as fact with absolutely no evidence to back up what you are saying. The title is designed simply to provoke the thousands of sorcs who are not happy about their class being nerfed.
The evidence has been posted in forums by people like @pppontus and there are plenty of good builds in Tamriel Foundry pulling 8-11k DPS (which is much more than the guys i've seen pull 3-6k Dps in AA and HRC), in this video: https://www.youtube.com/watch?v=ZPsWtB6spvI you can see templar stamina pulling 13K DPs which is more than most magicka sets from other classes will be pulled on that boss.
As for "the stats" in page 4, it's ridiculous you consider them as evidence since it concerns PVP sorcs and if there is one place where there is no contest that sorcs are OP, it's PVP. I commented tonight in teamspeak in a Hardcore PVP guild that people where complaining about sorcs on forums and everybody was just plain laughing out loud because of how ridiculously good they are in PVP.
I didn't back off my thread. Sorcs aren't nerfed it's a fact, and in worst case scenario which won't be proven for months, they will end up as useless as they used to be and in that case people should complain that changes are not enough, not that the class was nerfed since if you compare PVE or PVP, it's not true. You just can't play it as you used to, and if you refuse to conform that's your problem and not related to the class being nerfed.
As for 'this thread deserves bla bla bla" you're plain and simply refusing to acknowledge that it's not all about numbers and the leaderboard points aren't just about pulling top DPS which means skill and decent DPS will be more important than uber top DPS. I've been saying this over and over again, all you keep talking about is numbers. Makes me wonder if you're trying to argue or just complain a bit more that you don't like how sorcs are.
"Even if sorcs stayed the same and others classes where buffed": Only templar DPS seems stronger, all other classes are nerfed and Light armor is nerfed. Moreover, the fact you even think you can easily compare 1.5 to 1.6 means you understand nothing of the changes introduced into the game.
In then end, you've got people complaining about their old playstyle not working when others have prooven that the class is viable and capable of good DPS and utility in PVE as in PVP, and you raid leaders of top raiding guilds who have always said sorcs sucked and needed buff who are stating that sorcs aren't nerfed.
Keep believing what you want, I'm done talking to you. I doubt ZOS will buff sorcs and in any case with your set of mind, any buff they introduce will never be enough. At least meanwhile others will be enjoying themselves and partaking in raids.
The biggest concern is see here with this video is that the dps here isn't related to a Stam sorc.
The dps here is a representation of any class that specs into 2h weapon.
So perhaps what sorcs need is no stam based morphs, but instead have weapon skills based off their magika.
In fact in the era of togglemancy, how about we change one of the surge morphs into a 20sec buff that does just that.... makes sorcs who use melee weapons now scale their damage based off of magika rather that stamina?
Exactly right, you nailed it as it has nothing to do with sorc class skills. The OP throws up numbers that have no bearing on his assertions and then bashes another poster for their "fixation" with numbers. On paper, a stamina sorc is capable of putting up similar DPS in PvP through use of non-class skills, yet it is so lacking in terms of survivability and sustainability that the potential DPS doesn't matter.
By the rate of nonsensical responses, I think the OP is quickly working towards his 2,500 comments badge
I already have the badge.
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/ <= 12K DPs
http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/ <= 11k DPS
http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/ <=12K DPS with 70 CP (so a couple K more I suppose with 90 & crit bonus)
These values are on par with most current magicka builds and are probably not fully optimized, there is also a strong chance people with even better builds are not sharing them, after all it took us months to release our exact FOO build for DKs.
http://tamrielfoundry.com/forum/classes/sorcerer-class/ <= A place to discuss builds & learn instead of complaining about imaginary nerfs.
Yep, and not a single one of those is a stamina sorc build which happens to be what I have been discussing. Go play a stamina sorc in PvP for 6+ months as I have, then you can come back and have an intelligent discussion on what sorcs need or don't need. Enjoy your DK and congrats on your post achievement?
Stamina Sorc is current PVP king, if it's not working for you, you must be doing something wrong. And you've been having this discussion mainly with yourself since this post is about PVE sorcs, not PVP sorcs who are clearly OP.
6 months + seems like an utter waste of your time if you're failing at your main class when most of others are succeeding and loving it
I'm curious to know what the current meta is for stam based pvp sorcs.
Atropos over at tamriel has been very slow to a knowledge his reaver for 1.6.
I keep hearing about some guy named
Sabre ali (is this a sypher alt? As all his surnames are Ali) who was a pvp beast sorc, but has switch classes in 1.6.
The way I see it for stam sorcs atm is zero differentiation between a 2h dk, temp, or nb, as the bulk of the damage will be from wrecking blow.
Imo, I'd really like to see a shield morph that's stam based, along with some of the other suffer I posted earlier and other threads.
Lastly, what irritates me to no end is that destruction staff powers seem to emulate and be in line with the types of casting powers associated with a wizard.
PS
The real solution for the game Imo, is to have different class specific powers within the weapon lines themselves.
So sorcs let's say when using a 2h, maybe don't open the uppercut line, but open up a lightning based melee power that stuns, does comp wb dps, but uses magic pool and spell damage for its coeffients.
#negateisnotuseless #sorclove
https://www.youtube.com/watch?v=9uCFFSELXzE
Ok.. I thought it was fun at least.
Have been having some great fun with a double sorc dps team lately!
They are actually more useful than before.
"But I die faster": Everybody in LA dies faster. Not a sorc nerf, global nerf.
"But Negate was nerfed": It wasn't really needed anywhere anyways in PVE and was overpowered in PVP (wher sorcs feel stronger than b4, those that know how to play anyways).
"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
" But I'm pullin less DPS than other classes:" What's the difference with 1.5?
" But the DPS difference is wider than before": It actually isn't when you're using a good build and it's a very subjective statement since all the values have changed and many people are still testing things.
Conclusion:
Sorc wasn't nerfed. At best you can say it still sucks as much as before, and IMO it's too soon to tell .
Now please stop spamming the forum with your QQ posts and biased polls. Ask for buffs I can understand, but crying and complaining about "nerfs" just because you're frustrated that you're still not OP is annoying and counter-productive. Remember that the game just basically relaunched and people are still testing stuff. Instead of complaining over here, your time would be better spent trying to create a good build or figuring out and giving feedback on some aspects that could help buffing the class a little bit.
Edit:
A class viability isn't determined by comparing Healing/damage/CC capacities between 1.5 and 1.6 it's determined by the overall usefulness of the class in 1.6 compared to the overall usefulness of the class in 1.5 and after less than 2 weeks of 1.6 it's too soon to say that Sorcs where nerfed in PVE since we are barely scratching the surface of the new leaderboard system.
"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
jwboudreau1b16_ESO wrote: »"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
Also, this isn't really true. My DK, Templar, and NB build from 1.5 are just as effective, if not more effective, with the 1.6 launch. People are upset because Sorcerers now don't really have a reasonable self heal and light armour is far squishier than it was before. Both of these differences mean that running dungeons is very difficult.
The only successful solo builds that I've seen post 1.6 have included the use of pets, which is fine, but a lot of people aren't fans of pets.
my clanfear still tanks world bosses nicely. I have soloed all but two world bosses in DC and also soled every DC public dungeon. Specs do have an awesome heal. Dark exchange not only restores health but magicka as well.jwboudreau1b16_ESO wrote: »"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
Also, this isn't really true. My DK, Templar, and NB build from 1.5 are just as effective, if not more effective, with the 1.6 launch. People are upset because Sorcerers now don't really have a reasonable self heal and light armour is far squishier than it was before. Both of these differences mean that running dungeons is very difficult.
The only successful solo builds that I've seen post 1.6 have included the use of pets, which is fine, but a lot of people aren't fans of pets.
I have created a build that looks promising for soloing. I am testing it in delves of increasing level and public dungeons. So far I have found 3 remarks:
1) Clanfear looks way, less resilient than I recall it used to be. Used to tank outdoor bosses with it, now it just dies.
2) Your heal now is a shield. The days of healing springs etc. are gone. This looks cute, it's like ZoS have copied by Dragon Age Inquisition (where they removed any healing and now "healers" just apply shields). But the high spells mana costs can quickly spell your death. Old sorc DPS was lower in my patch <= 1.5 "survivalist solo everything" but I'd never die.
Now it's a timed DPS race, you either kill quick or you die.
3) ALL of these builds, beginning with Pppontus and ending with... well... everyone else bar few exceptions, TOTALLY RELY on very intelligently allocated Martial Knowledge + Adroitness set (+ Cyrodil's Light rings).
ZoS SHALL nerf and remove this synergy. Because from a design point of view, it's unacceptable to have THE ONE combo to dominate them all. They will nerf it and then suddenly even TehMagnus and Pppontus will lose an additional 2-3k DPS and at this point sorcs will be doing half the damage the other classes do. Because there are other +spell damage sets, but they don't come close with their bonus, nor you can "magically" fit so many +spell damage bonuses on a single character with those other sets any more.
So what shall happen next? That TehMagnus plays a DK / Templar so he won't get affected at all. Pppontus will switch to another of his VR14 characters.
And we, the real sorcs with high emotional attachment to our character, won't have any fall back and we will get the hard bone.
I remember when people played a class because they liked it. It did not mater if it was "weak" so long as they enjoyed it. Now days it seems to be all about the big numbers and that is not what a game is about. Games are meant to relax and forget your stress of the day not stress over that extra 10k dmg your not getting.
I have changed my mind completely on the class heal issue. I think Magicka Sorcs are in excellent shape in that regard, despite Surge being gutted. Conjured Ward is as good as a heal for Light Armor classes. Here is my thinking:
- I stack spell power, but I still have a decent amount of magicka. Depending on what is slotted, it's usually about 27 to 28k
- Hardened Ward gives me an instant shield of about 12k. Because it is zero mitigation, that is not like having 12k additional health (In 5L/1H/1M & 7,377 armor, I believe my armor mitigation is about 13%)
- Ward is therefore worth approximately 10k hit points. That's equivalent to 50% of my base health
That's not a bad heal, 50%. When you consider that magicka sorcs are usually in light armor and have poor mitigation, a shield is nearly as good as actual healing, in terms of time-to-live. Add in the fact that I can pre-cast one before combat, and I think it's pretty darned nice.
First caveat: It doesn't actually heal you. If I'm in a group with a healer, though, this gives them time to get to me. If I'm solo, I almost certainly have resto staff on the swap, so I can deal with it myself once I have literally stopped the bleeding with a Ward.
Second caveat: These shields do little good for stamina sorcs or for the occasional heavy armor sorc (and I didn't even know these were a thing until Teargrants tore me a new sorc-hole in Cyro a few days ago). For stamina sorcs, however, Rally provides a pretty good consolation prize.
In short, bind Hardened Ward to a mouse button in situations where you need self-healing and you'll find you don't miss the old Surge nearly as much.
jwboudreau1b16_ESO wrote: »"But x Skill was nerfed": It wasn't nerfed it was changed as where many others. If you expect to use the same build from 1.5 and have it still work in 1.6, you can be damn sure it won't work, then again, it's the same for other classes, not Sorc nerf, just a new game.
Also, this isn't really true. My DK, Templar, and NB build from 1.5 are just as effective, if not more effective, with the 1.6 launch. People are upset because Sorcerers now don't really have a reasonable self heal and light armour is far squishier than it was before. Both of these differences mean that running dungeons is very difficult.
The only successful solo builds that I've seen post 1.6 have included the use of pets, which is fine, but a lot of people aren't fans of pets.
3) ALL of these builds, beginning with Pppontus and ending with... well... everyone else bar few exceptions, TOTALLY RELY on very intelligently allocated Martial Knowledge + Adroitness set (+ Cyrodil's Light rings).
ZoS SHALL nerf and remove this synergy. Because from a design point of view, it's unacceptable to have THE ONE combo to dominate them all. They will nerf it and then suddenly even TehMagnus and Pppontus will lose an additional 2-3k DPS and at this point sorcs will be doing half the damage the other classes do. Because there are other +spell damage sets, but they don't come close with their bonus, nor you can "magically" fit so many +spell damage bonuses on a single character with those other sets any more.