1.6 And Why The Sky Is Not Falling

  • Dave2836
    Dave2836
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    The system is broken. Can we all atleast agree on that?

    My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.

    The system is broken. I've witnessed even played a DK, Sorc, and NB whoop on mobs 4 lvls higher than them while my gimped templar is just progressing smoothly with adequate resistance.

    I've watched youtube videos of players taking on VR content solo that should be good for 4 person dungeons. The DK and vamp is a very powerful combo and makes the grind very easy.

    And now after a couple of months in this broken system that we have adapted to, our perception has become extremely skewed. This is comparable to body dysmorphia disease, where somehow we believe the physiques of Frank Zane and Arnold in their prime are attainable without the use of drugs.

    The system IS broken and it's about time we accept that fact, and get it fixed. And for those of you who have spent countless hours progressing under this broken system, I feel your resentment, but is that progress even worthy of keeping under this broken system? I'm a player who gimps their toon to find a challenge and a majority of my time is spent running from a wayshrine to where I last died.
  • Gemseed
    Gemseed
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    Wow, I go to work and come back to this. Might take a while to read through this entire thing, and I doubt it will be worthwhile.
  • Khivas_Carrick
    Khivas_Carrick
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    Dave2836 wrote: »
    The system is broken. Can we all atleast agree on that?

    My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.

    The system is broken. I've witnessed even played a DK, Sorc, and NB whoop on mobs 4 lvls higher than them while my gimped templar is just progressing smoothly with adequate resistance.

    I've watched youtube videos of players taking on VR content solo that should be good for 4 person dungeons. The DK and vamp is a very powerful combo and makes the grind very easy.

    And now after a couple of months in this broken system that we have adapted to, our perception has become extremely skewed. This is comparable to body dysmorphia disease, where somehow we believe the physiques of Frank Zane and Arnold in their prime are attainable without the use of drugs.

    The system IS broken and it's about time we accept that fact, and get it fixed. And for those of you who have spent countless hours progressing under this broken system, I feel your resentment, but is that progress even worthy of keeping under this broken system? I'm a player who gimps their toon to find a challenge and a majority of my time is spent running from a wayshrine to where I last died.

    What level are you? And this is also very largely depending on what skills you're using.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    StaticWax wrote: »
    and a majority of my time is spent running from a wayshrine to where I last died.

    Unlike players like yourself, quite a lot of people hate that.

    The second they find themselves dying constantly they turn the game off and play something else.
  • Joejudas
    Joejudas
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    StaticWax wrote: »
    and a majority of my time is spent running from a wayshrine to where I last died.

    Unlike players like yourself, quite a lot of people hate that.

    The second they find themselves dying constantly they turn the game off and play something else.

    and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Joejudas wrote: »
    StaticWax wrote: »
    and a majority of my time is spent running from a wayshrine to where I last died.

    Unlike players like yourself, quite a lot of people hate that.

    The second they find themselves dying constantly they turn the game off and play something else.

    and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!

    I'm answering the guy that says he loves dying, no idea what you are quoting me for.

    Not once have I said it's good rebalancing.

    In fact, the only change i've liked on the PTS is the mount one.
  • Joejudas
    Joejudas
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    Joejudas wrote: »
    StaticWax wrote: »
    and a majority of my time is spent running from a wayshrine to where I last died.

    Unlike players like yourself, quite a lot of people hate that.

    The second they find themselves dying constantly they turn the game off and play something else.

    and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!

    I'm answering the guy that says he loves dying, no idea what you are quoting me for.

    Not once have I said it's good rebalancing.

    In fact, the only change i've liked on the PTS is the mount one.

    i was just adding that i dont enjoy being gimped and dying either
  • Gemseed
    Gemseed
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    Joejudas wrote: »
    Joejudas wrote: »
    StaticWax wrote: »
    and a majority of my time is spent running from a wayshrine to where I last died.

    Unlike players like yourself, quite a lot of people hate that.

    The second they find themselves dying constantly they turn the game off and play something else.

    and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!

    I'm answering the guy that says he loves dying, no idea what you are quoting me for.

    Not once have I said it's good rebalancing.

    In fact, the only change i've liked on the PTS is the mount one.

    i was just adding that i dont enjoy being gimped and dying either

    I'm sure we're all aware.
  • Khivas_Carrick
    Khivas_Carrick
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    I don't feel gimped.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Gemseed
    Gemseed
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    I don't feel gimped.

    Well then, you're not elite enough.
  • Jando
    Jando
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    I think i vomited a little bit in my mouth reading the original post.

    I love this game, but if we don't strongly voice our opinion about the things we don't like, they won't change.

    I've been very vocal about my dissatisfaction with the proposed Champion System. There is nothing about an endless trickle of meaningless points that I find engaging.
    Edited by Jando on February 3, 2015 4:54AM
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Gemseed
    Gemseed
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    I think i vomited a little bit in my mouth reading the original post.

    Care to explain?
  • Jando
    Jando
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    Gemseed wrote: »
    I think i vomited a little bit in my mouth reading the original post.

    Care to explain?

    Felt very patronizing/soapboxy. But, I do agree that Veteran Ranks should go. But I think they should be replaced with a fast, powerful, and exciting champion system that is accessible and able to be completed by players that devote 50-100 additional hours of time. And yes, it should end.

    I think a lot of supporters of the current Champion system might like it in theory, but aren't really considering what it will feel like when it goes live, and how slow/unrewarding it will actually be.
    Edited by Jando on February 3, 2015 5:11AM
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • trimsic_ESO
    trimsic_ESO
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    Prior to adding new contents, the core mechanics of the game had to be fixed first. And this is all 1.6 is about. The main design flaws 1.6 is trying to fix are:
    - Build diversity: I was tired of all these light armor wearing clones
    - Game balance: I was tired of all these spammable utimates

    It's a pity that block casting is not addressed yet. And a special attention must be paid on the new damage shield meta 1.6 has brought to the game. No one should be able to have the best offense potential and the best defense potential at the same time.

    But 1.6 was needed along with the champion system, which brings long term objectives to the game. Some people are confused because they believe the Champion System is some sort of a new VR to grind. It's not. It's a continuous progression system that smoothly rewards people who play the game as it should be played.

    What is missing actually is great new gear. I hope this is something they plan to implement early this year, because this is the greatest source of motivation for paying a monthly sub or new DLCs.

  • Nihil
    Nihil
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    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.

    "As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."

    Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).

    Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.

    ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.
  • Joejudas
    Joejudas
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    Nihil wrote: »
    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.

    "As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."

    Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).

    Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.

    ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.

    I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.
  • Nihil
    Nihil
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    Joejudas wrote: »
    Nihil wrote: »
    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.

    "As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."

    Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).

    Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.

    ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.

    I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.

    And that could be a legitmate concern. The DPS gear designed for trials was very heavily based around the old meta crit or gtfo (basically). While the changes to armor actually favors spell damage / other stats ( they weren't hit by the alteration as bad). Add on top of this that the balance for crit on gear might be heavily based around with us starting off with 10 % crit, and the crit in the champion system(which I think is a little much in the champion system seeing as most other passive bonuses in the tree don't seem to match that strength).

    My personal opinion on that would increase crit rate to 3 % in armor (maxed armor) and reduce the crit rate in the champion system to about 8 % (7% if you want to keep current numbers but 8 sounded better). I think this might add some strength back into the crit stat for armor, while keeping numbers down the road similar.

    We all want to see the game thrive, and I see potential in the champion system ( if they can balance exp gain to be equivalent for all play styles, pvp will always be hard tho). It does add some long lasting progression to this game that was lacking before. It also adds a little faster progression then the old VR system ( but still a verticle progression at the start like others said), which might keep some casuals in the game to, which we need to keep the game alive as well.
    Edited by Nihil on February 3, 2015 8:05AM
  • KerinKor
    KerinKor
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    Dave2836 wrote: »
    The system is broken. Can we all atleast agree on that?

    My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.
    If your evidence for claiming the system is 'broken' is that your Templar on who you haven't spend a single Attribute Point is having a hard time doing on-level content then I think that's evidence of someone who needs to L2P, NOT that a game is broken.

    Edited by KerinKor on February 3, 2015 8:56AM
  • KerinKor
    KerinKor
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    Joejudas wrote: »
    Nihil wrote: »
    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.

    "As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."

    Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).

    Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.

    ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.

    I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.
    So you post this rubbish in every thread you can find, do you? Why don't you just leave as you threatened to do regularly over the last few days .. or perhaps just provide some PROOF of this flogged-to-death assertion of your?
  • Joejudas
    Joejudas
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    im not logging into the pts you can do that yourself. and you could always provide proof to refute me
  • kijima
    kijima
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    KerinKor wrote: »
    So you post this rubbish in every thread you can find, do you? Why don't you just leave as you threatened to do regularly over the last few days .. or perhaps just provide some PROOF of this flogged-to-death assertion of your?

    Where does the line start behind you?

    Agreed.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Berinima
    Berinima
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    But 1.6 was needed along with the champion system, which brings long term objectives to the game. Some people are confused because they believe the Champion System is some sort of a new VR to grind. It's not. It's a continuous progression system that smoothly rewards people who play the game as it should be played.
    Some people keep repeating this like a mantra... "CPs are not VR ranks... They are not a grind... CPs are not VR ranks... They are not a grind..."

    Yet they fail to explain how this statement is true. Because sadly, it's not. Especially in the "lower" stages of the system (meaning the first couple of HUNDRED levels) the power growth is quite substantial. Right now, you need 400k XP to get one point and the benefit of one is pretty much the same than a VR rank. It is literally NO difference AT ALL.

    Also it DOES NOT smoothly reward people who play the game as it should be played. You like to PvP? Great, it does not reward enough XP to get a decent rate of CP. You like to do raids or dungeons? Great, it does not reward enough XP to get a decent rate of CP. You like to craft? Great, it does not reward any XP at all. You like to quest? Great, there is no content left to do so. Right now, the only way to feel a satisfying advancement is to do daylies or grind your balls off. You do not like to do that because you don't think this is how the game should be played? ZOS begs to differ.

    If you disagree, please fire up the PTS and try for yourself. Try and play the game how you think it should be played. Your CP gain doing so will be zero. Then try to actually get one. You will and it eventually might be at a decent rate but only as long as you are enlightened. And you NEED to grind to do that.

    That being said, the system has several great ideas. I am not bashing the BASIC CONCEPT behind the system. If it worked you would have a system that has removed the power growth from the items to a certain extent and put it into skill trees that everyone has access to. You could have a basic set of gear and simply respec your character to another role. The more CPs you have the easier that gets. That's amazing! But to achieve that they had to take away the power from the items to a certain degree. That renders end game gear not exactly pointless but is's far less substantial than before. While some people could think this is a good thing, others are freaking out about that because they worked hard to acquire that gear in the first place. It was neccessary to bring the system into play but it is quite invasive and not too smart in my opinion.

    Please guys, understand our (or at least my) motivation. It's a system that COULD benefit everyone in the long term. But with the implementation they have on the PTS it simply does not. It's sloppy and it's flawed. They failed to reward every playstyle the same, actually they are quite far from doing so at the moment. They do not handle the power gap that will occur over time properly. Again, they are very far from doing so. Actually, they are handling that problem not AT ALL. This is why we NEED to give them feedback. Blindlessly defending a system some of you might not even have tried out does not exactly help. As it is on the PTS right now it WILL cause severe problems and it WILL divide the player base. It can work but ZOS needs some help to vastly improve the system. In the current state it is NOT healthy for the game nor the community.


    Kind regards,
    Berinima
    Edited by Berinima on February 3, 2015 9:59AM
  • Grao
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    Interesting post, OP. I do agree with some of the points you made, but I dislike some of the generalization you used. I for one actually enjoyed leveling my character from vr1 to vr14, specially when it was still hard to do so. Don't forget, Zenimax made the end game content and the veteran ranks a lot easier because of the number of players complaining the content was too hard.

    I agree though that the game is not on the best spot today. We found ways to abuse the system through extremely high critical chance and ultimate generation and that is definitely a problem ZoS had to address; for having the guts to do so now, I applaud them - some numbers still need to be revised though and are being revised thanks to all our input about our experience s with 1.6. All those posts about the "nerfs"? Those are valid input as well.

    I also agree that the veteran system has to go (even though I enjoyed leveling through them and doing all the quests). It was simply a failed progression as the game "ends" with Molag Bal being defeated. Unfortunately that "feel" many experienced of being "forced" to rank on the veteran system was a design flaw on the story telling level of the game. We all saw Molag Bal falling as the "end" of the adventure. What came after it just didn't feel important or live up to the first 50 levels of the game.

    So now the problem is balancing the Champion System and retiring the veteran ranks. We are getting the Champion points now and yet we have no idea when the veteran system will go! Why? Because Zenimax has been very tight lipped about it. So we complain about the transition between the two systems because again ZoS us failing to communicate their intentions, reasons and plans to this community.

    It is true, gamers can be very short sighted, we are always after the next piece of candy and the next shiny, Zenimax has to take that into consideration and make some announcements because ESO is hastily loosing its "shine". It is not a new game anymore, we have no clue when new content will be released, we don't get answers from ZoS. And the next piece of candy is coming...
    Edited by Grao on February 3, 2015 1:17PM
  • nalimoleb14_ESO
    nalimoleb14_ESO
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    Vahrokh wrote: »
    Alphashado wrote: »
    And well, simply put, the games current PvE content is too easy.

    Before the vastly overdone VR zones nerf me and a number of other guys were saying the game would have become trivial and unfun, just a "grind to VR 14".

    And they didn't listen and now... people discover the game became too easy. Surprise, eh?

    Alphashado wrote: »
    You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.

    I play one of those cracked eggs. I'd love to see an omelet made, but currently I have seen not a single PTS player having found a way to even smell it.

    Alphashado wrote: »
    The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.

    Completely FALSE. It's months I only play with my guild mates in trials. I could still (pretend, as a sorc) being useful because I had vast stashes of Aether gear and other drops plus a couple of gold gear.

    Come patch 1.6, I CANNOT "play the game as I have always have", because everyone else in the guild will have the time to grind those damn CPs and "un-nerf" themselves, while I cannot, so I'll remain a craptastic gimp with 70 CP, in now useless and nerfed Aether gear.

    Alphashado wrote: »
    You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.

    Patch 1.6 was the one chance to get my class upped back to "worthwhile-to-play" status.
    It's been rolled back, and now even Templars are going to do better all-round. Every single other class has two+ roles to choose. Every single other class can slot their native skills and do good.

    So, please educate me about how "we" have all been balanced.

    Actually don't.

    PROVE it.

    @Vahrokh *SLOW CLAP*
  • Nihil
    Nihil
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    Joejudas wrote: »
    Nihil wrote: »
    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.

    "As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."

    Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).

    Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.

    ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.

    I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.

    Gah I spent hours searching for the thread and when I found it noticed you had already saw it but I will ask anyways. With in your trial runs did you have people designated to keep different debuffs on the bossese? With 1.6 they were suppose to be upping mobs damage mitigation so that could be a factor if we are no longer use to applying debuffs to armor / spell resistence anymore (as the old damage mitigation was ~ 10%).

    thread comment:
    Castle wrote: »
    Armor and Spell Resistance on MOBs is set pretty low on the LIVE servers, being ~10% mitigation at a given level.

    For patch 1.6 we're going to be changing this to help make abilities which debuff these stats more meaningful. The base mitigation a Mob will have due to Armor or Spell Resistance will be increased to 18%. Additionally, in general, Mage type mobs will have twice the base Spell Resistance while Tank type mobs have twice the base Armor value. Skirmisher type mobs had 1/3 higher value than base in both. Specific mobs, particularly "Boss" style mobs, may have their own individual modifiers and can have more or less mitigation.

    Hope this info helps!

    Note: I am not trying to say you don't know your stuff, but if this was added in (as it isn't in the patch notes) and not taken into account this could add another 26% + mitigation on some enemies. While our debuffs won't lower it to the point it was before, we do know that some enemies are also going to now be taking less damage from physical vs magic. I really am just trying to help, because the more information we can get the better we can help improve the update before it goes live (fix armor sets / imporve exp in the lower achieving areas).
    Edited by Nihil on February 3, 2015 3:33PM
  • Digiman
    Digiman
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    Aside from some issues with bugs, gameplay and skill balancing the game has been quite fun and have enjoyed paying to play.

    With B2P I feel a sigh of relief as old friends and family will come back to check it out and newer ones are able to try.
  • Khivas_Carrick
    Khivas_Carrick
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    As a Templar I am cracking and making many omelets and it smells great
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Dave2836
    Dave2836
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    What level are you? And this is also very largely depending on what skills you're using.

    Atm 21.
    KerinKor wrote: »
    Dave2836 wrote: »
    The system is broken. Can we all atleast agree on that?

    My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.
    If your evidence for claiming the system is 'broken' is that your Templar on who you haven't spend a single Attribute Point is having a hard time doing on-level content then I think that's evidence of someone who needs to L2P, NOT that a game is broken.

    The idea is that I SHOULD NOT have gotten as far as I have playing as I did. I gimped my character for a several reasons, learning to play without overly relying on skills is one of them. For the most part, i use puncturing strikes and mutagen. Relying on these two skils with an attributeless build should not have progressed farther than lvl 10.

    Whats the point in attribute points if they aren't vital to progression of overall character development? A min max player considers overall efficiency and efficacy of character building, I focus on tactical challenge and luck.
  • Alphashado
    Alphashado
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    Joejudas wrote: »
    im not logging into the pts you can do that yourself. and you could always provide proof to refute me

    There has been a ton of proof to refute you and you just continue to disregard it.

    You've been saying trial gear is nerfed and useless -
    Many people have explained to you that crit was reduced because spell power was increased and mob resistances have changed. The reduction in crit will not effect your dps very much. Example below:

    ""They did not nerf endgame sets. They had to rebalance crit % because they changed how impen works, and a few other things regarding crit. If you notice, you are getting more than 10x the value of some stats, particularly spell power. The sets are not nerfed at all. They simply rebalanced the value of crit %. They also rebalanced what piece of the pie of your overall character is contributed to from sets, and from enchants, etc. Enchants will not be 10x the amount, this is because of rebalancing. There is no nerfing going on. They simply rebalanced the places you get different stats from.""

    You've said that monsters have their health increased more than ours -
    I supplied you with a test (with pictures and all the math involved) clearly demonstrating that if anything, the mobs in 1.6 have less than we do now.
    http://forums.elderscrollsonline.com/discussion/149710/stat-comparison-from-live-to-pts-1-6-is-it-really-a-blanket-nerf-doesnt-look-like-it/p1
    Your comment was that my post was irrelevant.

    You've said that certain builds were nerfed and you now get 60% of your old DPS-
    Several examples have been given to prove that the classes are just as powerful, if not MORE powerful in 1.6 as long as you are willing to change a few skills around. I also demonstrated this to you here.http://forums.elderscrollsonline.com/discussion/149710/stat-comparison-from-live-to-pts-1-6-is-it-really-a-blanket-nerf-doesnt-look-like-it/p1
    and herehttp://forums.elderscrollsonline.com/discussion/149710/stat-comparison-from-live-to-pts-1-6-is-it-really-a-blanket-nerf-doesnt-look-like-it/p2

    Every single concern you have raised has indeed been explained and proven with facts, yet you stubbornly refuse to acknowledge it.

    Edited by Alphashado on February 3, 2015 6:34PM
  • Gorthax
    Gorthax
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    Gorthax wrote: »
    Joejudas wrote: »
    we are all the same crazy people who called bull crap before they lied about undaunted exp, and tracking exp, and the 180 day thing...and everytime we were right. this issue is actually way more cut and dry...but some people dont want to lose their parking spots at zos headquarters i guess.

    We and some people. Them and us. Stop trying to simplify everything into some strange world where a bunch of ZOS fanboys stand against some elite crowd.

    People have lots of opinions, respect them, give your own. Stop throwing strawmen all over the place.

    oh god...I feel bad for you. Playing a game that comes out every year with nothing new added to it, just selling the same ol same ol junk lol its ok friend :D we all have that one weakness :P Mine happens to be tetris.

    Not sure I follow you. I took a break after hittin 50, didn't like the vr cross faction concept very much. Came back after a few months and found that both my motivation and the game had improved alot.

    Might do the same again if I get bored. Don't assume too much friend. As I tried to point out earlier the world isn't black or white and neither is the playerbase ;)

    @myrbostadb16_ESO3‌ for some reason the forum quoted the wrong person >_> I was trying to quote the person who mentioned CoD lol not you :P
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