We have all seen it as of late. The countless threads making drastic claims of how ZOS is inevitably ruining their own game by so called "nerfing" (that word loves to be uverused by some) and balancing current in-game systems to make way for future, long standing plans and additions (e.g. CP system) to their game.
I'm hear to state my personal opinion on why these claims are not only unfounded, and frankly short-sighted.
ESO Today
Today, and for the last year, ESO has been an interesting beast. Stamina builds, until very recently, were a barely viable way of producing results in end-game content, and the balance between builds was laughable at best.
I'm sure we can all remember a time when if you were not running full light armor with a staff in hand, you were hardly considered end-game viable.
On top of this, the need to grind out countless hours into an arbitrary VR system that only really serves as an equipment gateway, and "ultimate" abilities that are used just as often as any of your standard abilities.
And well, simply put, the games current PvE content is too easy.
So what did we do? We adapted and built ourselves around these faulty systems. We use overpowered raid gear, create a build that spams ultimate abilities, drag ourselves kicking and screaming through 14 levels of VR, and then block cast our way to victory.
Just because we do this today, doesnt mean it's the way it was meant to be...
ESO Tomorrow
What I, and many other see in 1.6 is a way of ESO reinventing itself as what it has always really wanted to be. What we have all really wanted it to be.
You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.
If things were left the way they were with a coating of CP on top, nothing would truly be better. In fact, a few month's down the road, once people acquired a modest amount of CP, things would be much, MUCH worse.
Just because we drudged through 14 VR's and built our characters around faulty systems, does not make it right.
What does CP Bring
CP brings a new form of alternate advancement that doesnt require you having to constantly grind towards perfection. If you choose to grind CP, then all the power to you, but you're doing it wrong.
The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.
Now you'll feel more sense of progression in doing the things you normally do. To occasionally see that "Champion Point Available" pop up from time to time, and be able to slowly and surely build yourself towards those goals. It's a great sense of accomplishment.
You were never intended to max out CP. It's not VR, and thank god for that
Alternate advancement has been used, to great success, in many other games to date.
Why VR Has To Go
VR's are an unnecessary evil in ESO. Always have been. You've hit VR 14, and you finally have that sigh of relief. I know what it's like. I've been there. But none of us actually enjoyed it.
As it stands today, VR is little more than a equipment gating, which will still be a part of the game, but through standard gear progression. So if you hit VR14 today, and amassed all those great pieces, you'll still have all those great pieces tomorrow, as well as the +70 CP that someone who didn't struggle VR will not have (which, doing the math is a lot of CP)
Again, it's a case of just because we've all became used to it, does not mean it's right.
We Are Being Balanced, Thank God
You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.
As I stated earlier, PvE in this game, as it stands, is a joke. To implement systems directly over the current game would defeat the whole purpose. The only way to truly move forward is to tone down the broken systems we have today.
Does this mean ZOS is catering to the new crowd and slapping vet's in the face? No. You still have your progression, that progression (as well as ALL PROGRESSION) has just been toned down slightly to make room for further growth.
Somebody who is new will still have to go through the same amount of play time and effort to get to the same point you are today.
And frankly, the differences are fairly negligible and blown out of proportion. Again, just my opinion.
In Summation
There is no secret conspiracy that ZOS is trying to ruin their game. They are developers who do genuinely want to have a fun, successful game. They are working towards that goal, and sometimes you need to take a look back at where you went wrong, and fix it.
If you truly do not like something that is happening on the PTS, then report it. If enough people truly feel strongly enough about it, and report it in a mature manner, then I'm sure ZOS will take a second look at it. We do not need any more threads from the same 4-5 people about the same 2-3 things, anymore.
I'm not expecting everyone to agree with this post. This is my personal opinion, but I hope some of us can at least agree on certain points. Please feel free to add, in a constructive manner.