The system is broken. Can we all atleast agree on that?
My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.
The system is broken. I've witnessed even played a DK, Sorc, and NB whoop on mobs 4 lvls higher than them while my gimped templar is just progressing smoothly with adequate resistance.
I've watched youtube videos of players taking on VR content solo that should be good for 4 person dungeons. The DK and vamp is a very powerful combo and makes the grind very easy.
And now after a couple of months in this broken system that we have adapted to, our perception has become extremely skewed. This is comparable to body dysmorphia disease, where somehow we believe the physiques of Frank Zane and Arnold in their prime are attainable without the use of drugs.
The system IS broken and it's about time we accept that fact, and get it fixed. And for those of you who have spent countless hours progressing under this broken system, I feel your resentment, but is that progress even worthy of keeping under this broken system? I'm a player who gimps their toon to find a challenge and a majority of my time is spent running from a wayshrine to where I last died.
rawne1980b16_ESO wrote: »
rawne1980b16_ESO wrote: »
and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!
rawne1980b16_ESO wrote: »rawne1980b16_ESO wrote: »
and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!
I'm answering the guy that says he loves dying, no idea what you are quoting me for.
Not once have I said it's good rebalancing.
In fact, the only change i've liked on the PTS is the mount one.
rawne1980b16_ESO wrote: »rawne1980b16_ESO wrote: »
and not being able to do content that on the pts that i can on the live server because im required to grind cp points for 500 hours is rewarding and such a great re-balancing right. wrong!!!!!!!!!!!!!!
I'm answering the guy that says he loves dying, no idea what you are quoting me for.
Not once have I said it's good rebalancing.
In fact, the only change i've liked on the PTS is the mount one.
i was just adding that i dont enjoy being gimped and dying either
geoffreyb14_ESO wrote: »I think i vomited a little bit in my mouth reading the original post.
geoffreyb14_ESO wrote: »I think i vomited a little bit in my mouth reading the original post.
Care to explain?
So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.
"As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."
Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).
Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.
ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.
So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.
"As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."
Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).
Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.
ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.
I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.
If your evidence for claiming the system is 'broken' is that your Templar on who you haven't spend a single Attribute Point is having a hard time doing on-level content then I think that's evidence of someone who needs to L2P, NOT that a game is broken.The system is broken. Can we all atleast agree on that?
My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.
So you post this rubbish in every thread you can find, do you? Why don't you just leave as you threatened to do regularly over the last few days .. or perhaps just provide some PROOF of this flogged-to-death assertion of your?So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.
"As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."
Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).
Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.
ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.
I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.
So you post this rubbish in every thread you can find, do you? Why don't you just leave as you threatened to do regularly over the last few days .. or perhaps just provide some PROOF of this flogged-to-death assertion of your?
Some people keep repeating this like a mantra... "CPs are not VR ranks... They are not a grind... CPs are not VR ranks... They are not a grind..."trimsic_ESO wrote: »But 1.6 was needed along with the champion system, which brings long term objectives to the game. Some people are confused because they believe the Champion System is some sort of a new VR to grind. It's not. It's a continuous progression system that smoothly rewards people who play the game as it should be played.
Alphashado wrote: »And well, simply put, the games current PvE content is too easy.
Before the vastly overdone VR zones nerf me and a number of other guys were saying the game would have become trivial and unfun, just a "grind to VR 14".
And they didn't listen and now... people discover the game became too easy. Surprise, eh?Alphashado wrote: »You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.
I play one of those cracked eggs. I'd love to see an omelet made, but currently I have seen not a single PTS player having found a way to even smell it.Alphashado wrote: »The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.
Completely FALSE. It's months I only play with my guild mates in trials. I could still (pretend, as a sorc) being useful because I had vast stashes of Aether gear and other drops plus a couple of gold gear.
Come patch 1.6, I CANNOT "play the game as I have always have", because everyone else in the guild will have the time to grind those damn CPs and "un-nerf" themselves, while I cannot, so I'll remain a craptastic gimp with 70 CP, in now useless and nerfed Aether gear.Alphashado wrote: »You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.
Patch 1.6 was the one chance to get my class upped back to "worthwhile-to-play" status.
It's been rolled back, and now even Templars are going to do better all-round. Every single other class has two+ roles to choose. Every single other class can slot their native skills and do good.
So, please educate me about how "we" have all been balanced.
Actually don't.
PROVE it.
So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
Sorry if someone else has already responded to this better then I will. But we were told that some numbers would change in our gear and sets ~ 5months ago on august 20th quote from the roads ahead champion system.
"As an example, we believe the Champion System may entirely remove the concept of soft caps from the game. In order to do that, we have to make sure sets, potions, abilities, and passives still feel effective, but they may need to have their numbers adjusted. In fact, to add more granularity to the system, a great deal of the numbers you’re used to now may have to change. The idea is that we want everyone to still feel just as powerful with their current characters, but to also allow more opportunities for visible growth while still feeling challenged."
Sense that day I have only upgraded gear to purple as I knew the change was going to possible make some sets obsolete. While I do agree with the concept you have put forward about raid gear shouldn't be weaker then counterparts (at the same level / qualty they should have = set bonuses).
Your view on how long a champion point could also be a valid one, but maybe instead of looking it as how much exp is needed, they should look at how exp is earned amongst the different playing styles. I haven't fully evaluated the enlightenment system so I can't comment on that. If they want this to be a lasting system, one that isn't meant to be maxed out, then there will always be some friction. We as players are use to feeling like we need every last % to be competative, where in most cases if you are the better player, know the mechanics better, and are flexable, you will still be better then the ones who just read guides.
ESO has had one thing very lacking sense the beginning when you look at other MMO's, and it is a time sink "carrot". With their philosophy of not restricting how many times you can run a dungeon, not requiring x gear the drops from y dungeon to complete z raid, they have made it easier to access the content in general. But by not creating artificial time sinks (till the undaunted dailies) they have also made it that it is easier to burn through the content, and once you get the gear, what progression can these players do to push them into wanting to still develop those characters? This might be there attempt to try and provide the progression other games achieve in gear and artificial time sinks to obtain said gear.
I agree with most of the ideas you put forward. My only gripe with that quote is there are alot of us who aren't as powerful as in 1.6 and it will take a ton of exp grinding to get it back. I want this game to be successful or I wouldn't be here making my case. I'm just worried about this and the way it's going to be for us after 1.6. Alot of us are questioning whether running Trials is even worth it with the gear being like it is now.
Armor and Spell Resistance on MOBs is set pretty low on the LIVE servers, being ~10% mitigation at a given level.
For patch 1.6 we're going to be changing this to help make abilities which debuff these stats more meaningful. The base mitigation a Mob will have due to Armor or Spell Resistance will be increased to 18%. Additionally, in general, Mage type mobs will have twice the base Spell Resistance while Tank type mobs have twice the base Armor value. Skirmisher type mobs had 1/3 higher value than base in both. Specific mobs, particularly "Boss" style mobs, may have their own individual modifiers and can have more or less mitigation.
Hope this info helps!
Khivas_Carrick wrote: »What level are you? And this is also very largely depending on what skills you're using.
If your evidence for claiming the system is 'broken' is that your Templar on who you haven't spend a single Attribute Point is having a hard time doing on-level content then I think that's evidence of someone who needs to L2P, NOT that a game is broken.The system is broken. Can we all atleast agree on that?
My templar is getting his @## kicked, not because the content is too tough, it's probably just right for the templar, I just haven't spent single attribute point yet and I keep atleast 3 skill points free at all times. I haven't progressed very far either, about to free abnur from his shackles, but I feel the difficulty is just right at lvl 21.
im not logging into the pts you can do that yourself. and you could always provide proof to refute me
myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »we are all the same crazy people who called bull crap before they lied about undaunted exp, and tracking exp, and the 180 day thing...and everytime we were right. this issue is actually way more cut and dry...but some people dont want to lose their parking spots at zos headquarters i guess.
We and some people. Them and us. Stop trying to simplify everything into some strange world where a bunch of ZOS fanboys stand against some elite crowd.
People have lots of opinions, respect them, give your own. Stop throwing strawmen all over the place.
oh god...I feel bad for you. Playing a game that comes out every year with nothing new added to it, just selling the same ol same ol junk lol its ok friendwe all have that one weakness :P Mine happens to be tetris.
Not sure I follow you. I took a break after hittin 50, didn't like the vr cross faction concept very much. Came back after a few months and found that both my motivation and the game had improved alot.
Might do the same again if I get bored. Don't assume too much friend. As I tried to point out earlier the world isn't black or white and neither is the playerbase