so posting about a gaints health means it not a nerf....this post is completely irrelevant
so posting about a gaints health means it not a nerf....you want me to post video of my 60 percent dps nerf...or my armor thats nerfed....and my weapon dmg thats nerfed....i can if you want. but if you logged into the pts you would already know that
There have been several very well argued, fact-full posts from Templars and others showing how this update which ZOS claimed was to "buff weaker skills and not nerfs" are at times huge nerfs-to-the-ground .. Radiant Aura is clearly now worthless and builds based on use it are seriously if not fatally undermined.Alphashado wrote: »Please prove otherwise then. All I see are a bunch of people screaming and crying and throwing a temper tantrum all based on rumor and speculation. Yes, some skills were nerfed. Other skills were buffed. That does not equal a blanket nerf. It's easy for you and people like you to come here and rant and rave about this and that.
Alphashado wrote: »We all understand there is some concern about 1.6 being a blanket nerf. Understandably so, people are focused on stat reductions veiled by the overall increase. However I am interested in facts, not rumor or speculation. This is just one small test that I conducted to compare health on both me and the same mob on live vs PTS (1.6)
Please feel free to offer similar comparisons with data to back up your claims. We all know that there are nerfs in 1.6 We all know that some skills were substantially buffed in 1.6 What we don't know is how the Environment was changed to match us.
Here is a small comparison I just did:
I opened both the live version and the PTS. I logged into the same character (V14 Templar), removed all buffs including food. He is wearing the exact same gear in both versions. One is using thief mundis, the other is using shadow. Neither contribute to health. There are no pts in the Champion tree on the PTS Templar that added any health. So this conversion is w/o any CP influence.
I went to the same Giant encampment in Eastmarch and parked both versions of my Templar in front of the same Giant.
Unbuffed Templar on the live version has 1,833 health. As you can see, the Giant has 7,283 health.
Unbuffed Templar on the PTS with the same gear has 13,304 health. As you can see, the same Giant on the PTS has 52,434 health.
So the Templar's health is multiplied by roughly 7.3
While the Giant's health is only multiplied by roughly 7.2
As you can see, it's a pretty damned even conversion.
If anything, the Giant has slightly less of a modifier than the Templar.
So in regards to health conversion anyways, I don't see any kind of nerf. DPS/Mitigation/healing are entirely different tests and please contribute any results you may have with solid data here for discussion.
fromtesonlineb16_ESO wrote: »There have been several very well argued, fact-full posts from Templars and others showing how this update which ZOS claimed was to "buff weaker skills and not nerfs" are at times huge nerfs-to-the-ground .. Radiant Aura is clearly now worthless and builds based on use it are seriously if not fatally undermined.Alphashado wrote: »Please prove otherwise then. All I see are a bunch of people screaming and crying and throwing a temper tantrum all based on rumor and speculation. Yes, some skills were nerfed. Other skills were buffed. That does not equal a blanket nerf. It's easy for you and people like you to come here and rant and rave about this and that.
thomas.k.grayb14_ESO wrote: »Alphashado wrote: »We all understand there is some concern about 1.6 being a blanket nerf. Understandably so, people are focused on stat reductions veiled by the overall increase. However I am interested in facts, not rumor or speculation. This is just one small test that I conducted to compare health on both me and the same mob on live vs PTS (1.6)
Please feel free to offer similar comparisons with data to back up your claims. We all know that there are nerfs in 1.6 We all know that some skills were substantially buffed in 1.6 What we don't know is how the Environment was changed to match us.
Here is a small comparison I just did:
I opened both the live version and the PTS. I logged into the same character (V14 Templar), removed all buffs including food. He is wearing the exact same gear in both versions. One is using thief mundis, the other is using shadow. Neither contribute to health. There are no pts in the Champion tree on the PTS Templar that added any health. So this conversion is w/o any CP influence.
I went to the same Giant encampment in Eastmarch and parked both versions of my Templar in front of the same Giant.
Unbuffed Templar on the live version has 1,833 health. As you can see, the Giant has 7,283 health.
Unbuffed Templar on the PTS with the same gear has 13,304 health. As you can see, the same Giant on the PTS has 52,434 health.
So the Templar's health is multiplied by roughly 7.3
While the Giant's health is only multiplied by roughly 7.2
As you can see, it's a pretty damned even conversion.
If anything, the Giant has slightly less of a modifier than the Templar.
So in regards to health conversion anyways, I don't see any kind of nerf. DPS/Mitigation/healing are entirely different tests and please contribute any results you may have with solid data here for discussion.
And this is why they did the conversion to larger numbers, so that people see a bigger number and go "WOW, I've got more numbers," and end up missing what actually happened. Good thing other people have broken down why its a massive nerf across the board, now if you could only figure out how to use a search function and comprehend.
posting a video from one of the games biggest fanboys( even though hes a cool dude) and one of the games biggest a holes in fearturbo isnt proof of anything.
so we tested trials bosses...and they dont die in 60 secs like you claim. and you cant dish out the same dps...as you yourself just said...because its modified. its cool you decided to find the one build in the whole game that kills adds quickly and claim that its not a blanket nerf for the whole game. cause it is. i forgot though you dont care about the end game folks who put all the time in. we dont matter to you
People complained VR was too hard, so they nerfed it. Then people complain that they nerf it too much, but when it appears that the game will get a little harder, they complain some more. As long as the game is fair in PvP, I don't really care how hard PvE is.
People complained VR was too hard, so they nerfed it. Then people complain that they nerf it too much, but when it appears that the game will get a little harder, they complain some more. As long as the game is fair in PvP, I don't really care how hard PvE is.
I don't give argonian craps about pve either, however it doesn't entitle me to all the fairness either. Classes need to be fairly balanced in both instances, or there will be lopsided amounts of classes, like now... I finish DK quests really fast, but the sorc pop has dropped quite substantially, which is weird, cuz more sorcs I have in my group, the better.
Can you still kill things as quickly after your so-called 'nerf' than before-hand, if the answer is 'yes' it's entirely NOT a nerf.
Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
nerevarine1138 wrote: »Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
Have you tried changing up your actionbars instead of complaining that the exact same abilities aren't as effective as they used to be in combination?
I know that my bars look different now, and I'm pretty sure it's because I read the descriptions of my new abilities and started to figure out which ones are better-suited for my playstyle.
nerevarine1138 wrote: »Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
Have you tried changing up your actionbars instead of complaining that the exact same abilities aren't as effective as they used to be in combination?
I know that my bars look different now, and I'm pretty sure it's because I read the descriptions of my new abilities and started to figure out which ones are better-suited for my playstyle.
Since your the expert....what's your best SO clear time...since you think I know so little about how dps rotations work ?