Stop tip toeing around the issue and trying to wordsmith this whole issue and answer the question ? Do you think it's fair to hurt the character progression of the people who put the most time into the game. Stop using political talking points like "rebalancing". Yes or no. It's ok though if this goes live like this a bunch of us will leave and everyone can have a happy completely boring 50 year character progression.
And just what is the topic? Your insistence that anyone who finds the implementation of the CP system problematic is just some whiner who is saying the sky is falling? Good grief.
The same could be stated for one of the countless threads by the same 3-4 people from the other side of the fence.
Again, I've stated countless times that it is my opinion, take it or leave it.
Is there only enough room in these boards for one point of view?
If you disagree, then feel free to post why and we can discuss it like adults in this thread. If we continue to disagree, then we may just have to agree to disagree.
rawne1980b16_ESO wrote: »Lol - People complaining about a long character progression system.
/facepalm
It's an RPG...
What, in the holiest of hells, does being a "role playing game" have to do with long character progression systems?
The very basis of a roleplaying game is to play a role, it has nothing to do with grinding. That's extending content in an MMO.
Single player RPG's don't tend to have months of grinding.
Your comment is completely off target. Change RPG to MMO and you're on to a winner.
+100 to OP.
But keep in mind its mostly the same people crying on the forum. Just that they get the most "say" time. And not people like you
I have immediately noticed that the most "vocal" of opponents have been the ones disagreeing in this thread, as was expected early on.
At least we're all here now.
And just what is the topic? Your insistence that anyone who finds the implementation of the CP system problematic is just some whiner who is saying the sky is falling? Good grief.
The same could be stated for one of the countless threads by the same 3-4 people from the other side of the fence.
Again, I've stated countless times that it is my opinion, take it or leave it.
Is there only enough room in these boards for one point of view?
If you disagree, then feel free to post why and we can discuss it like adults in this thread. If we continue to disagree, then we may just have to agree to disagree.
I have actually given ample reasons in many of the threads others have posted about why I think the CP system has problems in it's current from, why it should be addressed before live, and most definitely why it is affecting people on different levels of progress in the game differently. Spending lots of time on PTS makes that very clear.
If your position is so resoundingly black and white that all you have to say to anyone with a different view from yours is that they are essentially just alarmist, shortsighted and saying the sky is falling, it is you who is not allowing for proper discussion.
Further, I think your answers to some people in the thread are also often trollish and indicative of passive aggressive attitude ( not to mention evasive as you never have responded to why your were playing this game when you felt the VR system was such a total failure either).
Don't expect discussion when obviously you have only been looking for agreement.
How ZOS sold the game to us PC users:
-"This will be always a sub based game,we dont want gates. This is TES."
-Updates every 4-6 weeks.
-Play as you want.
-Imperial city fall 2014.
-Spellcrafting, Wrothgar and Murkmire beginning 2015.
-"We will listen to your feedback."
-"This is not gonna be the tipical grinding mmo."
....Mindset?...Who?
Keep defending zos,they will give you some new pet.
How ZOS sold the game to us PC users:
-"This will be always a sub based game,we dont want gates. This is TES."
-Updates every 4-6 weeks.
-Play as you want.
-Imperial city fall 2014.
-Spellcrafting, Wrothgar and Murkmire beginning 2015.
-"We will listen to your feedback."
-"This is not gonna be the tipical grinding mmo."
....Mindset?...Who?
Keep defending zos,they will give you some new pet.
Prepare your excuses for the p2w items fall this year. Im curious to see how you will twist the reality to fit with zos decisions and make them look right.
ZOS_MichelleA wrote: »We are now reopening this thread, and would like to remind everyone to disagree respectfully and share your opinions constructively. We encourage everyone to take a look at our Code of Conduct again. Thank you for your patience.
We have all seen it as of late. The countless threads making drastic claims of how ZOS is inevitably ruining their own game by so called "nerfing" (that word loves to be uverused by some) and balancing current in-game systems to make way for future, long standing plans and additions (e.g. CP system) to their game.
I'm hear to state my personal opinion on why these claims are not only unfounded, and frankly short-sighted.
ESO Today
Today, and for the last year, ESO has been an interesting beast. Stamina builds, until very recently, were a barely viable way of producing results in end-game content, and the balance between builds was laughable at best.
I'm sure we can all remember a time when if you were not running full light armor with a staff in hand, you were hardly considered end-game viable.
On top of this, the need to grind out countless hours into an arbitrary VR system that only really serves as an equipment gateway, and "ultimate" abilities that are used just as often as any of your standard abilities.
And well, simply put, the games current PvE content is too easy.
So what did we do? We adapted and built ourselves around these faulty systems. We use overpowered raid gear, create a build that spams ultimate abilities, drag ourselves kicking and screaming through 14 levels of VR, and then block cast our way to victory.
Just because we do this today, doesnt mean it's the way it was meant to be...
ESO Tomorrow
What I, and many other see in 1.6 is a way of ESO reinventing itself as what it has always really wanted to be. What we have all really wanted it to be.
You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.
If things were left the way they were with a coating of CP on top, nothing would truly be better. In fact, a few month's down the road, once people acquired a modest amount of CP, things would be much, MUCH worse.
Just because we drudged through 14 VR's and built our characters around faulty systems, does not make it right.
What does CP Bring
CP brings a new form of alternate advancement that doesnt require you having to constantly grind towards perfection. If you choose to grind CP, then all the power to you, but you're doing it wrong.
The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.
Now you'll feel more sense of progression in doing the things you normally do. To occasionally see that "Champion Point Available" pop up from time to time, and be able to slowly and surely build yourself towards those goals. It's a great sense of accomplishment.
You were never intended to max out CP. It's not VR, and thank god for that
Alternate advancement has been used, to great success, in many other games to date.
Why VR Has To Go
VR's are an unnecessary evil in ESO. Always have been. You've hit VR 14, and you finally have that sigh of relief. I know what it's like. I've been there. But none of us actually enjoyed it.
As it stands today, VR is little more than a equipment gating, which will still be a part of the game, but through standard gear progression. So if you hit VR14 today, and amassed all those great pieces, you'll still have all those great pieces tomorrow, as well as the +70 CP that someone who didn't struggle VR will not have (which, doing the math is a lot of CP)
Again, it's a case of just because we've all became used to it, does not mean it's right.
We Are Being Balanced, Thank God
You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.
As I stated earlier, PvE in this game, as it stands, is a joke. To implement systems directly over the current game would defeat the whole purpose. The only way to truly move forward is to tone down the broken systems we have today.
Does this mean ZOS is catering to the new crowd and slapping vet's in the face? No. You still have your progression, that progression (as well as ALL PROGRESSION) has just been toned down slightly to make room for further growth.
Somebody who is new will still have to go through the same amount of play time and effort to get to the same point you are today.
And frankly, the differences are fairly negligible and blown out of proportion. Again, just my opinion.
In Summation
There is no secret conspiracy that ZOS is trying to ruin their game. They are developers who do genuinely want to have a fun, successful game. They are working towards that goal, and sometimes you need to take a look back at where you went wrong, and fix it.
If you truly do not like something that is happening on the PTS, then report it. If enough people truly feel strongly enough about it, and report it in a mature manner, then I'm sure ZOS will take a second look at it. We do not need any more threads from the same 4-5 people about the same 2-3 things, anymore.
I'm not expecting everyone to agree with this post. This is my personal opinion, but I hope some of us can at least agree on certain points. Please feel free to add, in a constructive manner.
Alphashado wrote: »And well, simply put, the games current PvE content is too easy.
Alphashado wrote: »You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.
Alphashado wrote: »The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.
Alphashado wrote: »You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.
Alphashado wrote: »And well, simply put, the games current PvE content is too easy.
Before the vastly overdone VR zones nerf me and a number of other guys were saying the game would have become trivial and unfun, just a "grind to VR 14".
And they didn't listen and now... people discover the game became too easy. Surprise, eh?Alphashado wrote: »You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.
I play one of those cracked eggs. I'd love to see an omelet made, but currently I have seen not a single PTS player having found a way to even smell it.Alphashado wrote: »The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.
Completely FALSE. It's months I only play with my guild mates in trials. I could still (pretend, as a sorc) being useful because I had vast stashes of Aether gear and other drops plus a couple of gold gear.
Come patch 1.6, I CANNOT "play the game as I have always have", because everyone else in the guild will have the time to grind those damn CPs and "un-nerf" themselves, while I cannot, so I'll remain a craptastic gimp with 70 CP, in now useless and nerfed Aether gear.Alphashado wrote: »You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.
Patch 1.6 was the one chance to get my class upped back to "worthwhile-to-play" status.
It's been rolled back, and now even Templars are going to do better all-round. Every single other class has two+ roles to choose. Every single other class can slot their native skills and do good.
So, please educate me about how "we" have all been balanced.
Actually don't.
PROVE it.
Alphashado wrote: »But as long as we're discussing it, please explain how you know FOR SURE that your guild is going to be gimped all of a sudden when you attempt a Trial in 1.6. Has your entire guild gone to the PTS, tried AA and failed miserably?
swjbusinesscub18_ESO wrote: »Completely agree with the OP. This is not about someone's build or time spent playing. It's about what's good for the game.
Sorcs seem to be doing quite well on the PTS. Looks like some magicka sorc characters are switching to the necropence armor set. Go to Tamriel foundry. Nybling is running a sorc build pulling 12k dps. You shouldn't feel carried.
Through my own testing with the new stats changing up your gear set makes a lot of difference.
I get the argument some do not want to change or feel they shouldn't have to change up gear, builds, etc. However, it seems this is just going to be a realty for 1.6. We do have a few weeks before 1.6 goes live so we can start collecting mats / or drops for the future set we want now.
Sorcs seem to be doing quite well on the PTS. Looks like some magicka sorc characters are switching to the necropence armor set. Go to Tamriel foundry. Nybling is running a sorc build pulling 12k dps. You shouldn't feel carried.
Through my own testing with the new stats changing up your gear set makes a lot of difference.
I get the argument some do not want to change or feel they shouldn't have to change up gear, builds, etc. However, it seems this is just going to be a realty for 1.6. We do have a few weeks before 1.6 goes live so we can start collecting mats / or drops for the future set we want now.
Don't forget it took us months on a paid sub to get those builds. Do you think we will put months into it again....to take another nerf when the other shoe drops in 1.7. Nope.
So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks