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1.6 And Why The Sky Is Not Falling

  • Wahee
    Wahee
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    Joejudas wrote: »
    Stop tip toeing around the issue and trying to wordsmith this whole issue and answer the question ? Do you think it's fair to hurt the character progression of the people who put the most time into the game. Stop using political talking points like "rebalancing". Yes or no. It's ok though if this goes live like this a bunch of us will leave and everyone can have a happy completely boring 50 year character progression.

    Let's imagine a world in which you get what you want. 1.5 stats/gear + the champion system. Now fast foreword a year when people have significant CPs...

    -Stamina builds can infinitely dodge roll. They can also one shot players in PvP.

    -Tank builds can block 10+ attacks a second forever. Damage shields are so efficient that a single player can tank indefinitely with them.

    -Trials bosses die so fast that fights last under 10 seconds.

    -Resource pools are endless for everyone. Regen and cost reduction have made it so spamming your highest cost ability forever without a care in the world is the only way to play.

    -PvP is a horrifying mix of unkillable shield/heals players and people getting one shot.

    See what I did there? There are certain thresholds that you just can't push beyond without breaking the game. You can't have CP's add meaningful progression without lowering stats to make room for the increase in power. CP's are going to add meaningful progression, we all had to take an across the board nerf to make room. I think we will all live. You didn't "lose" any progression. You still have all of your gear that you worked for. You still maintain your level of power when compared to the rest of the playerbase.

    The only real issue I see is the time required to earn a CP. Right now it seems way too high.
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Soulshine
    Soulshine
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    Gemseed wrote: »
    Soulshine wrote: »
    And just what is the topic? Your insistence that anyone who finds the implementation of the CP system problematic is just some whiner who is saying the sky is falling? Good grief.

    The same could be stated for one of the countless threads by the same 3-4 people from the other side of the fence.

    Again, I've stated countless times that it is my opinion, take it or leave it.

    Is there only enough room in these boards for one point of view?

    If you disagree, then feel free to post why and we can discuss it like adults in this thread. If we continue to disagree, then we may just have to agree to disagree.

    I have actually given ample reasons in many of the threads others have posted about why I think the CP system has problems in it's current from, why it should be addressed before live, and most definitely why it is affecting people on different levels of progress in the game differently. Spending lots of time on PTS makes that very clear.

    If your position is so resoundingly black and white that all you have to say to anyone with a different view from yours is that they are essentially just alarmist, shortsighted and saying the sky is falling, it is you who is not allowing for proper discussion.

    Further, I think your answers to some people in the thread are also often trollish and indicative of passive aggressive attitude ( not to mention evasive as you never have responded to why your were playing this game when you felt the VR system was such a total failure either).

    Don't expect discussion when obviously you have only been looking for agreement.
  • Gemseed
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    CP does in fact seem a bit high as it stands. Again, I see where they're going with it, as a sort of system that just runs in the background during gameplay, that is never really meant to be maxed out. But being kind of the new end-all of advancement in late game, maybe it would be nice to "advance" more frequently?
  • StaticWax
    StaticWax
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    StaticWax wrote: »
    Lol - People complaining about a long character progression system.

    /facepalm

    It's an RPG... :#

    What, in the holiest of hells, does being a "role playing game" have to do with long character progression systems?

    The very basis of a roleplaying game is to play a role, it has nothing to do with grinding. That's extending content in an MMO.

    Single player RPG's don't tend to have months of grinding.

    Your comment is completely off target. Change RPG to MMO and you're on to a winner.

    What the...? Traditional (SP) RPGs in the context of computer/vid games don't have long character progression...??? I guess we'll just disagree.

    One person's grind is another's progression, there, guy. You're opinion is just that, an opinion.

    I wish nothing but joy for everyone.
  • Slurg
    Slurg
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    Gemseed wrote: »
    kongkim wrote: »
    +100 to OP.

    But keep in mind its mostly the same people crying on the forum. Just that they get the most "say" time. And not people like you :)

    I have immediately noticed that the most "vocal" of opponents have been the ones disagreeing in this thread, as was expected early on.

    At least we're all here now.

    Actually, we're missing a whole bunch of people who decided to rage quit at the first sign things were going to change in 1.6, before even seeing it on PTS. And then some more who rage quit over B2P.

    I think everyone who remains needs to log in to PTS and see for themselves before they judge. And also provide plenty of /feedback, both good and bad.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Gemseed
    Gemseed
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    Soulshine wrote: »
    Gemseed wrote: »
    Soulshine wrote: »
    And just what is the topic? Your insistence that anyone who finds the implementation of the CP system problematic is just some whiner who is saying the sky is falling? Good grief.

    The same could be stated for one of the countless threads by the same 3-4 people from the other side of the fence.

    Again, I've stated countless times that it is my opinion, take it or leave it.

    Is there only enough room in these boards for one point of view?

    If you disagree, then feel free to post why and we can discuss it like adults in this thread. If we continue to disagree, then we may just have to agree to disagree.

    I have actually given ample reasons in many of the threads others have posted about why I think the CP system has problems in it's current from, why it should be addressed before live, and most definitely why it is affecting people on different levels of progress in the game differently. Spending lots of time on PTS makes that very clear.

    If your position is so resoundingly black and white that all you have to say to anyone with a different view from yours is that they are essentially just alarmist, shortsighted and saying the sky is falling, it is you who is not allowing for proper discussion.

    Further, I think your answers to some people in the thread are also often trollish and indicative of passive aggressive attitude ( not to mention evasive as you never have responded to why your were playing this game when you felt the VR system was such a total failure either).

    Don't expect discussion when obviously you have only been looking for agreement.

    I play the game because it's a fun game. I don't have to enjoy every single aspect of the game for it to still be worthwhile to me.
  • Feidam
    Feidam
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    I've been playing on the PTS and while there are problems with 1.6 in general overall the whole patch is a step in the right direction.
    The champion system is not perfect as it stands now. I do think cp gain is a bit slow. I, however, do not think people with the mindset joejudas has will ever be happy with the champion system. It is essentially the new "leveling system" for end game. It is also a system that is not designed to give long term vets of the game extreme power bonuses thus deterring new players from pvp.

    So we get incremental and slow cp acquisition. Sure it can be tweaked some, but I caution anyone to not expect huge power gains based on their stated design for the system.
  • RazielSR
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    How ZOS sold the game to us PC users:

    -"This will be always a sub based game,we dont want gates. This is TES."
    -Updates every 4-6 weeks.
    -Play as you want.
    -Imperial city fall 2014.
    -Spellcrafting, Wrothgar and Murkmire beginning 2015.
    -"We will listen to your feedback."
    -"This is not gonna be the tipical grinding mmo."

    ....Mindset?...Who?

    Keep defending zos,they will give you some new pet.

    Prepare your excuses for the p2w items fall this year. Im curious to see how you will twist the reality to fit with zos decisions and make them look right.
    Edited by RazielSR on February 1, 2015 11:44PM
  • Gemseed
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    RazielSR wrote: »
    How ZOS sold the game to us PC users:

    -"This will be always a sub based game,we dont want gates. This is TES."
    -Updates every 4-6 weeks.
    -Play as you want.
    -Imperial city fall 2014.
    -Spellcrafting, Wrothgar and Murkmire beginning 2015.
    -"We will listen to your feedback."
    -"This is not gonna be the tipical grinding mmo."

    ....Mindset?...Who?

    Keep defending zos,they will give you some new pet.

    Wrong thread.

    I'm not defending ZOS as a whole. They have done some insanely dumb stuff with the game over the last year. What I am however defending is patch 1.6, which I feel is a small step in the right direction.

    You just sound disillusioned with ZOS as a whole.
  • Feidam
    Feidam
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    RazielSR wrote: »
    How ZOS sold the game to us PC users:

    -"This will be always a sub based game,we dont want gates. This is TES."
    -Updates every 4-6 weeks.
    -Play as you want.
    -Imperial city fall 2014.
    -Spellcrafting, Wrothgar and Murkmire beginning 2015.
    -"We will listen to your feedback."
    -"This is not gonna be the tipical grinding mmo."

    ....Mindset?...Who?

    Keep defending zos,they will give you some new pet.

    Prepare your excuses for the p2w items fall this year. Im curious to see how you will twist the reality to fit with zos decisions and make them look right.

    Mmo's change end of story. It happens and will continue to happen to every mmo ever made. A game company that is rigid and lacks flexibility will be a game company out of business. They are making changes to their game that they think will be lucrative. After all, they are a business. As players we have to adapt. However, if at anytime the game is no longer fun or interesting we have all the power to stop playing. Taking our money elsewhere.

    Personally, I like what I'm seeing atm. If at any time that changes I will go elsewhere. If they do succumb and add pay to win items then I will take money elsewhere.

    Back on topic, the new system has been on the test server for all of week. The final iteration of the patch not decided upon yet. If you really do not like it the please test the patch on the PTS. The more people giving level headed suggestions the better the patch will get. For those that like it the patch let them know that too. /feedback on the PTS is our friend.

    Edited by Feidam on February 1, 2015 11:57PM
  • Jyiiga
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    I hope you end up being right about balance, but as 1.6 currently stands on the PTS, it is just as broken as it was in the past.
  • eserras7b16_ESO
    eserras7b16_ESO
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    I'm also possitive about the changes I've seen so far. /agree
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Bouvin
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    Yep, except the PvPers get totally screwed.
  • Gemseed
    Gemseed
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    Bouvin wrote: »
    Yep, except the PvPers get totally screwed.

    Agree that PvP should reward more XP towards CP.

    PvE and PvP players should both gain XP towards CP at roughly the same rate.
  • ZOS_MichelleA
    ZOS_MichelleA
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    We are now reopening this thread, and would like to remind everyone to disagree respectfully and share your opinions constructively. We encourage everyone to take a look at our Code of Conduct again. Thank you for your patience.
    Edited by ZOS_MichelleA on February 2, 2015 1:14AM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Gemseed
    Gemseed
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    We are now reopening this thread, and would like to remind everyone to disagree respectfully and share your opinions constructively. We encourage everyone to take a look at our Code of Conduct again. Thank you for your patience.

    Thank you, Michelle. It is kind of a hot button topic around the forums lately, but we'll try to be more mindful, and play nice.
  • Alphashado
    Alphashado
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    Gemseed wrote: »
    We have all seen it as of late. The countless threads making drastic claims of how ZOS is inevitably ruining their own game by so called "nerfing" (that word loves to be uverused by some) and balancing current in-game systems to make way for future, long standing plans and additions (e.g. CP system) to their game.

    I'm hear to state my personal opinion on why these claims are not only unfounded, and frankly short-sighted.

    ESO Today

    Today, and for the last year, ESO has been an interesting beast. Stamina builds, until very recently, were a barely viable way of producing results in end-game content, and the balance between builds was laughable at best.

    I'm sure we can all remember a time when if you were not running full light armor with a staff in hand, you were hardly considered end-game viable.

    On top of this, the need to grind out countless hours into an arbitrary VR system that only really serves as an equipment gateway, and "ultimate" abilities that are used just as often as any of your standard abilities.

    And well, simply put, the games current PvE content is too easy.

    So what did we do? We adapted and built ourselves around these faulty systems. We use overpowered raid gear, create a build that spams ultimate abilities, drag ourselves kicking and screaming through 14 levels of VR, and then block cast our way to victory.

    Just because we do this today, doesnt mean it's the way it was meant to be...

    ESO Tomorrow

    What I, and many other see in 1.6 is a way of ESO reinventing itself as what it has always really wanted to be. What we have all really wanted it to be.

    You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.

    If things were left the way they were with a coating of CP on top, nothing would truly be better. In fact, a few month's down the road, once people acquired a modest amount of CP, things would be much, MUCH worse.

    Just because we drudged through 14 VR's and built our characters around faulty systems, does not make it right.

    What does CP Bring

    CP brings a new form of alternate advancement that doesnt require you having to constantly grind towards perfection. If you choose to grind CP, then all the power to you, but you're doing it wrong.

    The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.

    Now you'll feel more sense of progression in doing the things you normally do. To occasionally see that "Champion Point Available" pop up from time to time, and be able to slowly and surely build yourself towards those goals. It's a great sense of accomplishment.

    You were never intended to max out CP. It's not VR, and thank god for that

    Alternate advancement has been used, to great success, in many other games to date.

    Why VR Has To Go

    VR's are an unnecessary evil in ESO. Always have been. You've hit VR 14, and you finally have that sigh of relief. I know what it's like. I've been there. But none of us actually enjoyed it.

    As it stands today, VR is little more than a equipment gating, which will still be a part of the game, but through standard gear progression. So if you hit VR14 today, and amassed all those great pieces, you'll still have all those great pieces tomorrow, as well as the +70 CP that someone who didn't struggle VR will not have (which, doing the math is a lot of CP)

    Again, it's a case of just because we've all became used to it, does not mean it's right.

    We Are Being Balanced, Thank God

    You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.

    As I stated earlier, PvE in this game, as it stands, is a joke. To implement systems directly over the current game would defeat the whole purpose. The only way to truly move forward is to tone down the broken systems we have today.

    Does this mean ZOS is catering to the new crowd and slapping vet's in the face? No. You still have your progression, that progression (as well as ALL PROGRESSION) has just been toned down slightly to make room for further growth.

    Somebody who is new will still have to go through the same amount of play time and effort to get to the same point you are today.

    And frankly, the differences are fairly negligible and blown out of proportion. Again, just my opinion.

    In Summation

    There is no secret conspiracy that ZOS is trying to ruin their game. They are developers who do genuinely want to have a fun, successful game. They are working towards that goal, and sometimes you need to take a look back at where you went wrong, and fix it.

    If you truly do not like something that is happening on the PTS, then report it. If enough people truly feel strongly enough about it, and report it in a mature manner, then I'm sure ZOS will take a second look at it. We do not need any more threads from the same 4-5 people about the same 2-3 things, anymore.

    I'm not expecting everyone to agree with this post. This is my personal opinion, but I hope some of us can at least agree on certain points. Please feel free to add, in a constructive manner.

    The last thing I want to do right now is support ZoS. I was a staunch supporter of theirs for over a year. Even to the point of being called a fanboi on occasion. Not anymore though. Things have changed. My opinion has changed. My regard for ZoS as a company with integrity has changed.

    That being said: I agree with almost every word of this post.

    I would understand all the panic if I went to the PTS and discovered that all three of my VR characters felt gimped. In fact, they did at first. Then I did some research. I carefully selected which Champion points to choose on all three characters. I studied the patch notes, watched a few videos, and read a few threads about each class and the changes that were made.

    I made a few changes. Changed a few morphs. Switched a few skills around and ya know what? All of a sudden none of those 3 characters felt gimped anymore. All of a sudden I was tearing through content just like I was (am) on the live server.

    People don't like change. It's human nature to be suspicious and mistrustful of the unknown. This is fueled by a very intense level of mistrust with ZoS right now.

    But chaos doesn't help anything. Informed, educated, tested feedback does. And 90% of the reaction we are seeing is overreaction based on untested information and opinions.

    Edited by Alphashado on February 2, 2015 2:04AM
  • Vahrokh
    Vahrokh
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    Alphashado wrote: »
    And well, simply put, the games current PvE content is too easy.

    Before the vastly overdone VR zones nerf me and a number of other guys were saying the game would have become trivial and unfun, just a "grind to VR 14".

    And they didn't listen and now... people discover the game became too easy. Surprise, eh?

    Alphashado wrote: »
    You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.

    I play one of those cracked eggs. I'd love to see an omelet made, but currently I have seen not a single PTS player having found a way to even smell it.

    Alphashado wrote: »
    The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.

    Completely FALSE. It's months I only play with my guild mates in trials. I could still (pretend, as a sorc) being useful because I had vast stashes of Aether gear and other drops plus a couple of gold gear.

    Come patch 1.6, I CANNOT "play the game as I have always have", because everyone else in the guild will have the time to grind those damn CPs and "un-nerf" themselves, while I cannot, so I'll remain a craptastic gimp with 70 CP, in now useless and nerfed Aether gear.

    Alphashado wrote: »
    You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.

    Patch 1.6 was the one chance to get my class upped back to "worthwhile-to-play" status.
    It's been rolled back, and now even Templars are going to do better all-round. Every single other class has two+ roles to choose. Every single other class can slot their native skills and do good.

    So, please educate me about how "we" have all been balanced.

    Actually don't.

    PROVE it.
  • Joejudas
    Joejudas
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    ok...listen. i think that the fact im losing character progress or anyone losing character progress for the sake of helping someone else is a bad thing. always. I think i could deal with the nerfs and most people could if they awarded cp at a lower rate...maybe at a rate of somewhere between 100k-200k. Im still very upset about losing progress..and having the cp stay at 400k would be a deal breaker for me.
  • Alphashado
    Alphashado
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    Vahrokh wrote: »
    Alphashado wrote: »
    And well, simply put, the games current PvE content is too easy.

    Before the vastly overdone VR zones nerf me and a number of other guys were saying the game would have become trivial and unfun, just a "grind to VR 14".

    And they didn't listen and now... people discover the game became too easy. Surprise, eh?

    Alphashado wrote: »
    You know the old saying, 'You can't make an omelet without cracking a few eggs"? Well, sometimes that really is the case. And you'll never get that omelet unless you're willing to try.

    I play one of those cracked eggs. I'd love to see an omelet made, but currently I have seen not a single PTS player having found a way to even smell it.

    Alphashado wrote: »
    The idea of CP is you play the game as you always have. You do your Trials, play PvP, run dungeons, and clear up-coming DLC at the same pace you always have. But now there's more incentive in doing so.

    Completely FALSE. It's months I only play with my guild mates in trials. I could still (pretend, as a sorc) being useful because I had vast stashes of Aether gear and other drops plus a couple of gold gear.

    Come patch 1.6, I CANNOT "play the game as I have always have", because everyone else in the guild will have the time to grind those damn CPs and "un-nerf" themselves, while I cannot, so I'll remain a craptastic gimp with 70 CP, in now useless and nerfed Aether gear.

    Alphashado wrote: »
    You were not nerfed. He was not nerfed. I was not either. We have all been balanced in order to support the new systems, and make way for less broken mechanics.

    Patch 1.6 was the one chance to get my class upped back to "worthwhile-to-play" status.
    It's been rolled back, and now even Templars are going to do better all-round. Every single other class has two+ roles to choose. Every single other class can slot their native skills and do good.

    So, please educate me about how "we" have all been balanced.

    Actually don't.

    PROVE it.

    Yeah. I didn't say any of that. Please make sure that you are quoting the correct person.

    But as long as we're discussing it, please explain how you know FOR SURE that your guild is going to be gimped all of a sudden when you attempt a Trial in 1.6. Has your entire guild gone to the PTS, tried AA and failed miserably?

    I can understand concern about slow CP gains. But until we see a bunch of established guilds actually fail at trials in 1.6, then the entire blanket nerf mass hysteria is just theory and speculation. Myself and countless other people in other threads have found alot of the skill conversions in 1.6 to actually be quite OP. None of my 3 VR characters are struggling what so ever on 1.6 now that I understand all the skill changes.

    Edited by Alphashado on February 2, 2015 2:53AM
  • technohic
    technohic
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    As it stands now; you get a better rate of return on champion points via currently earned VR levels than you will at 400k a pop post 1.6 and I think that is a mistake. I also think nerfing gear and stats is also a mistake when you already are touching all PVE content anyway to where you could just make it harder 8 that's your intention

    Also think the need to improve PVP XP gain a lot as they always have needed.

    Other than that I agree with the OP. Just need to tweak what I mention. Balance among the classes is sure to be ongoing. Once VR levels are gone I will be more likely to check other classes out.
  • Elijah_Crow
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    Completely agree with the OP. This is not about someone's build or time spent playing. It's about what's good for the game.
  • Vahrokh
    Vahrokh
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    Alphashado wrote: »
    But as long as we're discussing it, please explain how you know FOR SURE that your guild is going to be gimped all of a sudden when you attempt a Trial in 1.6. Has your entire guild gone to the PTS, tried AA and failed miserably?

    It's not about "failing AA miserably", nor about "your guild is going to be gimped".
    My guild is awesome (not hard core but with awesome-lovely guys!) and they are more than capable of dragging a dead weight and still finish AA.
    But I am not a selfish sack of ego, happy to use them for my ends.
    I care to NOT be a dead weight.
    When we started, long ago, we were 3 sorcs in AA and HR and we felt useful, we pushed the guild ahead. Guild didn't have enough DPS to instakill AA boss #1, didn't have enough DPS to kill boss #2 using just 1 negate, same for 3rd boss (AA and HR).
    Then everybody geared up. Everybody else scaled, whereas we got nerf after nerf.
    Now *1* of us is ever "needed" and zero in Sanctum. We feel useless now.
    For a non selfish player, it feels terrible to feel useless.

    Patch 1.6 addresses exactly ZERO of this. We got "sold" a lot of cheap talk about pets... and that's it.
  • Joejudas
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    Completely agree with the OP. This is not about someone's build or time spent playing. It's about what's good for the game.

    so alienating a piece of the community to benefit everyone else is ok ? It is exactly about that. The people who spent the most time playing the game are getting hit the hardest by this. Its also a bandaid....the new system will be more unbalanced than the current one is now in under a month.
  • Feidam
    Feidam
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    Sorcs seem to be doing quite well on the PTS. Looks like some magicka sorc characters are switching to the necropence armor set. Go to Tamriel foundry. Nybling is running a sorc build pulling 12k dps. You shouldn't feel carried.

    Through my own testing with the new stats changing up your gear set makes a lot of difference.

    I get the argument some do not want to change or feel they shouldn't have to change up gear, builds, etc. However, it seems this is just going to be a realty for 1.6. We do have a few weeks before 1.6 goes live so we can start collecting mats / or drops for the future set we want now.
    Edited by Feidam on February 2, 2015 5:10AM
  • Joejudas
    Joejudas
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    Feidam wrote: »
    Sorcs seem to be doing quite well on the PTS. Looks like some magicka sorc characters are switching to the necropence armor set. Go to Tamriel foundry. Nybling is running a sorc build pulling 12k dps. You shouldn't feel carried.

    Through my own testing with the new stats changing up your gear set makes a lot of difference.

    I get the argument some do not want to change or feel they shouldn't have to change up gear, builds, etc. However, it seems this is just going to be a realty for 1.6. We do have a few weeks before 1.6 goes live so we can start collecting mats / or drops for the future set we want now.

    Don't forget it took us months on a paid sub to get those builds. Do you think we will put months into it again....to take another nerf when the other shoe drops in 1.7. Nope.
  • Gemseed
    Gemseed
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    Joejudas wrote: »
    Feidam wrote: »
    Sorcs seem to be doing quite well on the PTS. Looks like some magicka sorc characters are switching to the necropence armor set. Go to Tamriel foundry. Nybling is running a sorc build pulling 12k dps. You shouldn't feel carried.

    Through my own testing with the new stats changing up your gear set makes a lot of difference.

    I get the argument some do not want to change or feel they shouldn't have to change up gear, builds, etc. However, it seems this is just going to be a realty for 1.6. We do have a few weeks before 1.6 goes live so we can start collecting mats / or drops for the future set we want now.

    Don't forget it took us months on a paid sub to get those builds. Do you think we will put months into it again....to take another nerf when the other shoe drops in 1.7. Nope.

    Some would call getting rid of VR's a nerf, others would call it a blessing. Plus, it's been in the making for many months prior (remember the 4 step plan)

    Again, how does that shock you?
  • Joejudas
    Joejudas
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    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks
  • Gemseed
    Gemseed
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    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    You really do have this uncanny way of twisting everybody's words around, don't you?

    I hate to say this, joe, but I'll most likely be opting out of responding to most of your messeges from here on. Frankly, there is no point talking to you.

    I hope you enjoy the remainder of your time in ESO.
  • Alphashado
    Alphashado
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    Joejudas wrote: »
    So when in the last 10 months did a single person at ZOS say " When 1.6 goes live we will be taking away your character progression " ? The 4 step plan your misinterpreting doesn't say a single thing about getting rid of character progress. Also since you opened the door I'll walk through it....your also bringing validity to my suspicion that another nerf will come when the vr goes away in 1.7. Thanks

    With your frame of thought, obviously the removal of Vet Ranks is going to be removing character progression. No need to be suspicious about it. It's going to happen.

    They are supposed to create seasonal gear that will take the place of Vet Gear. And since everyone is getting dropped down to level 50, obviously you are going to see that as some kind of nerf even though the mobs will be readjusted accordingly.

    But you will see this as robbing you of your progression. Some people will. It's the nature of the beast we call change. Not everyone can be happy.

    Edited by Alphashado on February 2, 2015 6:00AM
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