Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
nerevarine1138 wrote: »nerevarine1138 wrote: »Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
Have you tried changing up your actionbars instead of complaining that the exact same abilities aren't as effective as they used to be in combination?
I know that my bars look different now, and I'm pretty sure it's because I read the descriptions of my new abilities and started to figure out which ones are better-suited for my playstyle.
Since your the expert....what's your best SO clear time...since you think I know so little about how dps rotations work ?
Actually, I haven't had the time to hit SO yet, but I'm hoping to do it before 1.6 lands. I have one of those pesky "job" things that prevents me from being on at the times most people are raiding.
Of course, if you want the entire game to be built for the "hardcore" players, then you're asking ZO to ignore 95% of the playerbase. That sounds like bad business to me, but maybe you can explain how they can maintain a game that only you and your elitist friends play.
nerevarine1138 wrote: »nerevarine1138 wrote: »Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
Have you tried changing up your actionbars instead of complaining that the exact same abilities aren't as effective as they used to be in combination?
I know that my bars look different now, and I'm pretty sure it's because I read the descriptions of my new abilities and started to figure out which ones are better-suited for my playstyle.
Since your the expert....what's your best SO clear time...since you think I know so little about how dps rotations work ?
Actually, I haven't had the time to hit SO yet, but I'm hoping to do it before 1.6 lands. I have one of those pesky "job" things that prevents me from being on at the times most people are raiding.
Of course, if you want the entire game to be built for the "hardcore" players, then you're asking ZO to ignore 95% of the playerbase. That sounds like bad business to me, but maybe you can explain how they can maintain a game that only you and your elitist friends play.
So don't sit here and try and tell me I don't know what I'm talking about. We spent months making builds and farming gear to clear things like SO and they made it all for nothing. So your being selfish by trolling and flaming me for being angry about the fact I'm losing all my progress. Like I said though...It's ok because 1.6 will purge all the good players from the game and you can all have your little RP party without having any serious gamers ruin it for you .
Strawman much?nerevarine1138 wrote: »Pulling 1.4k dps on the live server and pulling 7k on the live server is a nerf. Nothing anyone does or says would prove to you that ZOS did anything wrong though....because the sign your pay check. It's ok though.
Have you tried changing up your actionbars instead of complaining that the exact same abilities aren't as effective as they used to be in combination?
I know that my bars look different now, and I'm pretty sure it's because I read the descriptions of my new abilities and started to figure out which ones are better-suited for my playstyle.
Since your the expert....what's your best SO clear time...since you think I know so little about how dps rotations work ?
Merlin13KAGL wrote: »There's way more to it than that.
It's not a simple 1:1 comparison of just one stat.
Every skill changed, gear changed...
Stats went up by a factor of 10 (from base), health went up by a factor of 11 (from the base, disregarding the 50% bonus before - it's a 10% bonus now instead)
Enchants did not go up by a factor of 10.
Food did not go up by a factor of 10. (The VR10 converted food is weaker than its VR5 live equivalent)
Potions did not go up by a factor of 10 (they went down further considering you have a 50% longer cooldown now.)
Regen's did not go up by a factor of 10.
Some things give you no friction at all. (I shouldn't be able to close a Cyro dolmen without even trying a little.)
Other things are insane (due to changes in skill functionality) (First glance Vet Group Dungeons, Resource capture, etc).
They pulled a 1.3 (?) all over again - introducing scaling at the same time they buffed bosses/Group Dungeons.
When testing a system, you don't modify 50 variables at once and then wonder why the result is different. That's exactly what they've done.
Because of this, you can't do a 1:1 (read that 10:1) comparison of DPS.
Because so many things have changed, expecting x10 DPS may or may not be right - I've dropped stuff with what appears to be crappy #'s and not dropped stuff with what appeared to be high #'s.
Some things need cranked up, others need cranked down. The problem with the implementation, is they won't know where to start.
It's the damned "Butterfly Effect."
(Anyone have video of Vet Group Dungeons / Trials / DSA yet, whether successful or downright tragic?)
I appreciate you taking the time to post a small sample, @Alphashado