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Would you like a cross-faction area?

  • MercutioElessar
    MercutioElessar
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    MornaBaine wrote: »
    Would you like a cross-faction area?

    Remember Darkness Falls from DAoC? Cross-Faction dungeon where you not only can fight mobs but the enemy faction? I want that for ESO.
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    Would you like a cross-faction area?

    Remember Darkness Falls from DAoC? Cross-Faction dungeon where you not only can fight mobs but the enemy faction? I want that for ESO.

    You kind of already have that. There are solo dungeons in Cyrodil as well as a lot of other PvE content. It's fun to run into some unexpected PvP while doing that content.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MercutioElessar
    MercutioElessar
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Would you like a cross-faction area?

    Remember Darkness Falls from DAoC? Cross-Faction dungeon where you not only can fight mobs but the enemy faction? I want that for ESO.

    You kind of already have that. There are solo dungeons in Cyrodil as well as a lot of other PvE content. It's fun to run into some unexpected PvP while doing that content.

    Yeah, but it's just sort of it. I like the idea of fighting my way trough a really big and possibly crowded dungeon instead of sitting in some caves with the low possibility of "meeting" e.g. a smurf.
    Edited by MercutioElessar on January 7, 2015 5:54PM
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Would you like a cross-faction area?

    Remember Darkness Falls from DAoC? Cross-Faction dungeon where you not only can fight mobs but the enemy faction? I want that for ESO.

    You kind of already have that. There are solo dungeons in Cyrodil as well as a lot of other PvE content. It's fun to run into some unexpected PvP while doing that content.

    Yeah, but it's just sort of it. I like the idea of fighting my way trough a really big and possibly crowded dungeon instead of sitting in some caves with the low possibility of "meeting" e.g. a smurf.

    LOL Okay, I see your point!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Enodoc
    Enodoc
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Would you like a cross-faction area?

    Remember Darkness Falls from DAoC? Cross-Faction dungeon where you not only can fight mobs but the enemy faction? I want that for ESO.

    You kind of already have that. There are solo dungeons in Cyrodil as well as a lot of other PvE content. It's fun to run into some unexpected PvP while doing that content.

    Yeah, but it's just sort of it. I like the idea of fighting my way trough a really big and possibly crowded dungeon instead of sitting in some caves with the low possibility of "meeting" e.g. a smurf.
    Imperial City will (theoretically) provide that sort of content.
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  • phreatophile
    phreatophile
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    Yeah, but it's just sort of it. I like the idea of fighting my way trough a really big and possibly crowded dungeon instead of sitting in some caves with the low possibility of "meeting" e.g. a smurf.

    Hopefully, a few updates from now, the Imperial City and the Imperial City Sewers will fill this void. Hopefully we are looking at an expansive and crowded area.

    Edit: I give up^ LOL
    Edited by phreatophile on January 7, 2015 6:09PM
  • ItsGlaive
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    Enodoc wrote: »
    Change "the Prophet" to "Cadwell" and you have exactly the story that is already given for how Silver and Gold work. When Vet Ranks are removed, having cross-faction for Silver and Gold will be much easier as there will be less of a difference between the difficulty of the content.
    **SPOILER**
    This more or less already happens with Meridia after the fight with Molag Bal.


    SNIP

    When Vet ranks are removed, I guess we'll all be level 50. At that point, it would be easy to open all alliances as max level zones, hopefully including home alliance zones.

    Edit: Endoc beat me to it. Oh, well.

    I didn't mean as end-game zones, I meant for the levelling process, right from the minute you begin.

    My idea is this: Each zone retains its respective level, you have a choice between three zones each time you progress to a new map. So for example I might choose to level in Daggerfall for my first area, but then for my second I need to choose the next up in difficulty, so I might go for Deshaan. Etc etc.

    It puts the choice back into the players hands, stops the game being so linear, and allows for cross-faction play. Which would make sense seeing as the most visible social structure most of us have in game - our guilds - are cross faction already.

    Then once you hit 50, everything opens up as a level 50 area.

    "Play as you want" :D
    Allow cross-platform transfers and merges
  • Enodoc
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    Xabien wrote: »
    Enodoc wrote: »
    Change "the Prophet" to "Cadwell" and you have exactly the story that is already given for how Silver and Gold work. When Vet Ranks are removed, having cross-faction for Silver and Gold will be much easier as there will be less of a difference between the difficulty of the content.
    **SPOILER**
    This more or less already happens with Meridia after the fight with Molag Bal.


    SNIP

    When Vet ranks are removed, I guess we'll all be level 50. At that point, it would be easy to open all alliances as max level zones, hopefully including home alliance zones.

    Edit: Endoc beat me to it. Oh, well.

    I didn't mean as end-game zones, I meant for the levelling process, right from the minute you begin.

    My idea is this: Each zone retains its respective level, you have a choice between three zones each time you progress to a new map. So for example I might choose to level in Daggerfall for my first area, but then for my second I need to choose the next up in difficulty, so I might go for Deshaan. Etc etc.

    It puts the choice back into the players hands, stops the game being so linear, and allows for cross-faction play. Which would make sense seeing as the most visible social structure most of us have in game - our guilds - are cross faction already.

    Then once you hit 50, everything opens up as a level 50 area.

    "Play as you want" :D

    That makes no sense storywise though. Each zone within the alliances follows on from the previous one in the story.
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  • DeLindsay
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    ALL Group Zones should be cross Faction (Mage's Guild prevents PvP) and ALL Instanced content should be cross Faction (Trials, Dungeons, group Zone Delves). Paul Sage said the week Craglorn came out they were working on it... I see it takes a long time for them to do their work.
  • ItsGlaive
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    Enodoc wrote: »
    Xabien wrote: »
    Enodoc wrote: »
    Change "the Prophet" to "Cadwell" and you have exactly the story that is already given for how Silver and Gold work. When Vet Ranks are removed, having cross-faction for Silver and Gold will be much easier as there will be less of a difference between the difficulty of the content.
    **SPOILER**
    This more or less already happens with Meridia after the fight with Molag Bal.


    SNIP

    When Vet ranks are removed, I guess we'll all be level 50. At that point, it would be easy to open all alliances as max level zones, hopefully including home alliance zones.

    Edit: Endoc beat me to it. Oh, well.

    I didn't mean as end-game zones, I meant for the levelling process, right from the minute you begin.

    My idea is this: Each zone retains its respective level, you have a choice between three zones each time you progress to a new map. So for example I might choose to level in Daggerfall for my first area, but then for my second I need to choose the next up in difficulty, so I might go for Deshaan. Etc etc.

    It puts the choice back into the players hands, stops the game being so linear, and allows for cross-faction play. Which would make sense seeing as the most visible social structure most of us have in game - our guilds - are cross faction already.

    Then once you hit 50, everything opens up as a level 50 area.

    "Play as you want" :D

    That makes no sense storywise though. Each zone within the alliances follows on from the previous one in the story.

    But the majority of the quests within them are largely self-contained within that zone. A little bit of fiddling with the connecting quest (which is usually simply "meet X in X area") and they're uncoupled.
    Allow cross-platform transfers and merges
  • newtinmpls
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    I agree with JessieColt, I would like to be able to group across factions for "group" dungeons in PvE. I suppose it could be most easily justified be attaching it to "neutral" groups like the Fighters or Mages guides.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • MercutioElessar
    MercutioElessar
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    Enodoc wrote: »
    MornaBaine wrote: »
    MornaBaine wrote: »
    Would you like a cross-faction area?

    Remember Darkness Falls from DAoC? Cross-Faction dungeon where you not only can fight mobs but the enemy faction? I want that for ESO.

    You kind of already have that. There are solo dungeons in Cyrodil as well as a lot of other PvE content. It's fun to run into some unexpected PvP while doing that content.

    Yeah, but it's just sort of it. I like the idea of fighting my way trough a really big and possibly crowded dungeon instead of sitting in some caves with the low possibility of "meeting" e.g. a smurf.
    Imperial City will (theoretically) provide that sort of content.


    Hopefully :)
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • Nephin
    Nephin
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    It would be great to have such an area. Actually more zones would be even better.
    after the cross faction vet zones are done and/or you hit v12 the entire map should be shared.

    Or this. Yes. Yumm. :)

    Edited by Nephin on January 8, 2015 4:51PM
  • MornaBaine
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    Because of the Alliance War I don't think it would make sense to have a completely open world. BUT there should be a neutral cross-faction area, WITH cross-faction content, in every level range. Then, at end game, you should have quests to infiltrate the other factions OR even have neutral quests from the Mage's guild and yes, maybe even Cadwell, as reasons why you would go do new content in the other faction zones. AND, at that point, those zones should be "open" to a certain degree, like you can actually see and communicate with the other faction's players. Maybe even with some limited (and optional) PvP options.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Ethona
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    Cross-faction zone where within the towns/cities we can't fight each other but once we step out... the shadows, they move! in no way would i want to team up with the enemy outside of my guilds. however, i'd love to be able to dungeon with my guild members regardless of their faction. So many times I wanted to help them, but the game said NO NO NO NO you can't! Perhaps I'm hearing voices eh.
  • Metrobius
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    Honestly, the factions in ESO make so little sense that this should already be in game. You can't use arbitrary limitations to encourage faction loyalty.
  • MornaBaine
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    Metrobius wrote: »
    Honestly, the factions in ESO make so little sense that this should already be in game. You can't use arbitrary limitations to encourage faction loyalty.

    I certainly agree with this to a large extent. But just as in the real world it would be perilous indeed to visit nations with which we are at war. So while I think some cross-faction content and areas make perfect sense I don't think the world should be "wide open"... other lands should be within reach, but it should be dangerous indeed to go to them.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Draehl
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    Cross faction PvEvP Craglorn. I would like this more than Cyrodiil.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • LtCrunch
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    If we see a cross-faction area it needs to be PVP enabled. Otherwise it would be completely jarring, backwards, and out of place. IMO.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Joejudas
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    I can already think of some people from DC and EP who I would love to team up with for end game stuff. Also the leader boards would def be more interesting....and your PvP buffs for PvE probably would be solved
  • MornaBaine
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    Brandalf wrote: »
    If we see a cross-faction area it needs to be PVP enabled. Otherwise it would be completely jarring, backwards, and out of place. IMO.

    I disagree. A NEUTRAL area would be perfectly suitable for PvE. I DO think it will make more sense when they finally get dueling in at least though.
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  • Cathexis
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    It would be nice if they put in faction alignments or guild alignments...say for example if players received a PvP salary which would reflect faction imbalances (eg if AD is short handed, it would pay better to play as AD)... Or for guild alignments, players could represent themselves as a mages/fighters guild player to do cross faction pve...just throwing ideas around
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  • LtCrunch
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    MornaBaine wrote: »
    Brandalf wrote: »
    If we see a cross-faction area it needs to be PVP enabled. Otherwise it would be completely jarring, backwards, and out of place. IMO.

    I disagree. A NEUTRAL area would be perfectly suitable for PvE. I DO think it will make more sense when they finally get dueling in at least though.


    The area may be neutral but we are not. We all serve our respective factions in various ways and mingling with the enemy isn't something that would be socially acceptable, especially in such a setting.
    NerdSauce Gaming
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  • TheShadowScout
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    To be valid, any "cross-fraction" area would need to include some fluff to make it plausible that the members of the warring fractions work together. Like, say, coldharbour... or craglorn and the trouble with the celestrials... pity they didn't make those one cross fraction cooperative. But... there are other daedric princes that could threaten nirn... and require all fractions to work together under the aegis of the fighters and mages guild... while their fellows bash each others head in fighting over the imperial city.

    Alternately there could be a mixed region, like a pirate island. All fractions, guard-enforced "neutrality" in the main harbor city hub... as in, other fraction players are "yellow", and if you attack them, the guards attack you. And outside the city... well... it could be up to the players. Hunt enemy fraction players? Group with them and do PvE quests? Ungroup and gank the lone AD player at the end?

    Oh, the possibilities!
  • AleriSadasIndoril
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    Now we have the Daggerfall Covenant, Ebonheart Pact and the Dominion Almeri all have a connection to Cyrodiil (PvP).

    In my opinion all new future areas should be Faction FREE!!!
    Also for ZOS it would be easier to develop a living/consistent world, if the rest of Tamriel is open for everybody.

    I have a V-Char in Ebonheart and my wife has a Dominion V-Char, after the victory over Litte Mo - why we are not able - to meet us for common Tamriel adventures?

    Edited by AleriSadasIndoril on January 9, 2015 9:13AM
    Aleri Sadas Indoril: - Sorcerer - Dunmer- Ebonheart Pact
    Aléri Sadas Indoril: - Templar -Dunmer- Ebonheart Pact
    Valérie Sadas Indoril: - Templar - Dunmer- Daggerfall Covenant
    Valérie Colomba: - Dragonknight - Redguard- Daggerfall Covenant
    S'sháni: - Nightblade - Khajiit - Aldmeri Dominion
    Shánij: - Templar - Khajiit - Aldmeri Dominion - Werewolf (immer einen Biss frei)
    Valéri Indoril - Templar - Dunmer - Aldmeri Dominion
  • Enodoc
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    Brandalf wrote: »
    MornaBaine wrote: »
    Brandalf wrote: »
    If we see a cross-faction area it needs to be PVP enabled. Otherwise it would be completely jarring, backwards, and out of place. IMO.
    I disagree. A NEUTRAL area would be perfectly suitable for PvE. I DO think it will make more sense when they finally get dueling in at least though.
    The area may be neutral but we are not. We all serve our respective factions in various ways and mingling with the enemy isn't something that would be socially acceptable, especially in such a setting.
    What about members of the Mages Guild (and Fighters Guild)? Despite being in different alliances, they're not going to go and attack each other if they happen to meet up in Eyevea (or the Earth Forge).

    Similarly, in Coldharbour, all the leaders have agreed to sanction the invasion due to the threat posed by Molag Bal, and in Coldharbour we are again working under the Guilds.

    Craglorn would be the only Neutral zone where (opt-in) PvP could be logical; faction differences should be put aside because the Celestial threat is more important, but since there is no overall neutrality ruling by the Guilds, skirmishes may break out.
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  • MornaBaine
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    To be valid, any "cross-fraction" area would need to include some fluff to make it plausible that the members of the warring fractions work together. Like, say, coldharbour... or craglorn and the trouble with the celestrials... pity they didn't make those one cross fraction cooperative. But... there are other daedric princes that could threaten nirn... and require all fractions to work together under the aegis of the fighters and mages guild... while their fellows bash each others head in fighting over the imperial city.

    Alternately there could be a mixed region, like a pirate island. All fractions, guard-enforced "neutrality" in the main harbor city hub... as in, other fraction players are "yellow", and if you attack them, the guards attack you. And outside the city... well... it could be up to the players. Hunt enemy fraction players? Group with them and do PvE quests? Ungroup and gank the lone AD player at the end?

    Oh, the possibilities!

    Exactly. There are indeed tons of possibilities/reasons as to why a specific area would be cross-faction. Now if your character is a complete jingoist with an undying hatred of the opposing factions doesn't mean he or she would not study among them in Eyevea in order to gain greater magical power... wouldn't mingle with them on a wild and lawless pirate island in order to obtain black market goods...wouldn't fight menacing Daedric forces with them... perhaps all the while telling them what they think of them Abner Tharn style!
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  • MornaBaine
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    Okay so we now know that IF they do this it'll be DLC. Fine. Just DO IT ALREADY. :neutral_face:
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Jogi1
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    Main problem for cross faction areas would be trash talk, if you could get the [censored] on each side to actually behave, then it could have some benefits, but I doubt they will.


    This

    Agree

    All ready there are players raging about other factions, spitting to their drink etc. I see them as immature players who don't realize that this is only a game. These are the players, whom I'd like to see growing up, realizing something that they need to get over some random rage of other players, hating for nothing. Where do these kind of players grow up???
    "Anon us most soon again, for sooth."
    Lord Rugdumph gro-Shurgak
  • Wolfsspinne
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    other...
    I'd like to see a non-faction free-4-all Cyrodiil campaign.
    Well there could be player-made faction.
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