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Its not enjoyable at all anymore.

  • Reverb
    Reverb
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    roechacca wrote: »
    Stop speaking for all DC . This Molag Bal faction RP is completely rediculous . DC players are extremely diverse in opinion as to who the enemy is at the moment .

    To be fair, it can't be that diverse. There are only two opposing sides to choose from.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Roechacca
    Roechacca
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    It's time to put down the Chimpstick

    GTF_monkey1.jpg
  • Roechacca
    Roechacca
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    Staff is supposed to be used in epic ways .

    gandalf_and_the_balrog_by_gonzalokenny-d5g5kw1.jpgNot huddled in a group in the corner healing the grass over N over .
  • Darnathian
    Darnathian
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    Columba wrote: »
    Darnathian wrote: »
    Columba wrote: »
    Darnathian wrote: »
    Columba wrote: »
    It's only getting old because of the incessant lagsploiting by certain EP players. i don't mind being outnumbered - that's part of the game. however, when certain players resort to spamming impulse and healing springs to purposely lag out fights, it does, indeed get old. There's no real skill in intentionally lagging out the game, and even less skill when you have overwhelming advantages in numbers.

    Where do you come up with this? Every comment you make has no basis. If it was exploiting people would be banned. People use what works. It's called using the tools they give us. Just like archers who hide in stealth. I don't get mad. Just laugh and take thier keeps. :)
    Do you really believe that eso intended the spamming to be used solely lag out the game, lol? That's what these players bragged about doing. I don't think that's intended, hence spamlagging is an exploit. Case closed.
    Again rubbish. If they want it changed then they will. Just like those that use snipe macros. Cough cough

    Don't hate of people for using what works. Maybe we should just duel for keeps? Lol.

    Well if you have to chimp spam outside of combat to intentionally lag out the game, have at it. A large group of EP lagsploiters bragged about purposely lagging out the game on this forum, lol.

    Lol. Once again ignorance. All the top pvp guilds do the same thing. ITs called tactics. It's seems like a exploit to those who hang in the shadows. Stealth on my friend
  • Columba
    Columba
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    Not all. Not the decent groups, and certainly not away from the battles. Chimp on!
  • Darnathian
    Darnathian
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    Columba wrote: »
    Not all. Not the decent groups, and certainly not away from the battles. Chimp on!
    What's your class? Lol

    There is a "chimp" way to play every class. It's called winning. Thousands of players. Of course the best builds will be used. I will say what everyone else thinks. Chump on
  • Columba
    Columba
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    Not all. Not the decent groups, and certainly not away from the battles. Chimp on!
    Darnathian wrote: »
    Columba wrote: »
    Not all. Not the decent groups, and certainly not away from the battles. Chimp on!
    What's your class? Lol

    There is a "chimp" way to play every class. It's called winning. Thousands of players. Of course the best builds will be used. I will say what everyone else thinks. Chump on

    lol lagging out the server isn't a tactic, son. Has nothing to do with any class. Any class can lagsploit. Chimp on.

    Edited by Columba on December 31, 2014 12:31AM
  • Grim13
    Grim13
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    **PSA**

    No chimps were harmed in the typing of any of Columba's responses.

    Just thought y'all should know.
  • Columba
    Columba
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    Grim13 wrote: »
    **PSA**

    No chimps were harmed in the typing of any of Columba's responses.

    Just thought y'all should know.

    Well....I am certain that some chimps' feelings were hurt. I know it's true because some chimps send me whine whispers in game.
  • RinaldoGandolphi
    RinaldoGandolphi
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    The stacking impulse bat swarm spamming is lame, however its a viable tactic like anything else.

    After the next update though I don't think it will be as viable due to the 6 target limit being removed will make them much easier to kill.

    Of course then their will be other things to complain about I suppose ;)

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xsorus
    Xsorus
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    Its not going to be viable, hence why Crystallized is pushing to hit 50 before the patch so he can quit.

  • Columba
    Columba
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    Its not going to be viable, hence why Crystallized is pushing to hit 50 before the patch so he can quit.

    Lol won't that be a terrible shame!??

  • Bouvin
    Bouvin
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    Used to be somewhat even. But now its as if EP is literally steamrolling every campaign now..

    They are controlling Thorn, Even controlling Haderus.

    Any encounter against them is nothing but a complete *** over because 90% of them are Batswarm DKs Spamming scales 99% of the time (they do sometimes drop it... but rarely) and almost always a zerg of them doing it all at once that the other factions have no real chance against.

    there is no point in paying for a game when all you are doing is getting your ass handed too anymore.

    I would say "but there is still PvE" but sadly its begun to affect that as well..

    im stayingish untill 1.6... if no improvement from that i have had enough. ZOS is doing nothing to fix these issues.

    Don't forget the bows. They are Bat Swarming, Banner Dropping, Sniping, DKs with Scales up 99% of the time :)
  • Bouvin
    Bouvin
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    sirston wrote: »
    Im DK EP Vamp that does batswarm's and reflect because its how I play....and I also do talons and lava whip and will continue too.

    Until DK gets the nerf hammer any everyone else swaps to whatever the new flavor of the month is :)
  • frozywozy
    frozywozy
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    Ghostbane wrote: »
    A few months ago, yes, there were calls for people to reroll to EP. My guild at the time, Venatus, called for a paid faction change. We pledged to change to EP if such a feature came about. ( Much too lazy to level an alt, same with the rest of them ) The feature never came.

    An AD guild amongst others did spend a lot time to level EP alts, fair play to them. This wasn't some 'traitorous' action. It was to help balance a completely crappy experience. I'm in a GMT timezone, when I logged in back then in the morning time ( night time for Aussies ), the map was pure yellow. What scroll temple is being assaulted today? In reality, there was not much for any AD user to do on logging in other than push for the scrolls due to the mass population and lack of courtesy.

    Now the rebalancing factor has overshot. You know what? Good! There is stuff to do. I understand this maybe an unpopular yellow opinion, but I actually enjoy a challenge. If you found outnumbering a faction 4 to 1 every day being entertainment, I wonder what you got out of the game.

    Yes, EP Zergs in taking everything that isn't nailed down ( some mornings that and the nails )
    Yes, it is frustrating.

    Do they do it every day? No.

    On the days they *do* do it, AD experiences something it is not quite used too. A challenge. A few months ago zone teamwork in those hours consisted of 'pwn the newbs, get teh scroll lol'. Now, it is refreshing to form a pug group, meet new people to fill out simple objectives of getting your stuff back against opposing odds.

    This may not be my opinion every morning, everyone has a bad day. But thats generally it.

    In conclusion, don't roll on former AD players because they wanted to make things more challenging for them/help the game/try something new. They are paying money each month just like you.

    Wow, well done sir.

    Frozn - Stamdk - AR50
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    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Columba
    Columba
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    don't really care where they roll. It's the pulse monkey spamming that annoys the rest of us. We used to laugh at AD because of their lagsploitation. Now EP gets the derision.
  • Perichor
    Perichor
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    Ghostbane wrote: »
    A few months ago, yes, there were calls for people to reroll to EP. My guild at the time, Venatus, called for a paid faction change. We pledged to change to EP if such a feature came about. ( Much too lazy to level an alt, same with the rest of them ) The feature never came.

    An AD guild amongst others did spend a lot time to level EP alts, fair play to them. This wasn't some 'traitorous' action. It was to help balance a completely crappy experience. I'm in a GMT timezone, when I logged in back then in the morning time ( night time for Aussies ), the map was pure yellow. What scroll temple is being assaulted today? In reality, there was not much for any AD user to do on logging in other than push for the scrolls due to the mass population and lack of courtesy.

    Now the rebalancing factor has overshot. You know what? Good! There is stuff to do. I understand this maybe an unpopular yellow opinion, but I actually enjoy a challenge. If you found outnumbering a faction 4 to 1 every day being entertainment, I wonder what you got out of the game.

    Yes, EP Zergs in taking everything that isn't nailed down ( some mornings that and the nails )
    Yes, it is frustrating.

    Do they do it every day? No.

    On the days they *do* do it, AD experiences something it is not quite used too. A challenge. A few months ago zone teamwork in those hours consisted of 'pwn the newbs, get teh scroll lol'. Now, it is refreshing to form a pug group, meet new people to fill out simple objectives of getting your stuff back against opposing odds.

    This may not be my opinion every morning, everyone has a bad day. But thats generally it.

    In conclusion, don't roll on former AD players because they wanted to make things more challenging for them/help the game/try something new. They are paying money each month just like you.

    THANK YOU FOR THINKING CLEARLY i wish there were 2 more just like you
  • TheLaw
    TheLaw
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    We really need small-scale, competitive and skill based PVP. The zergfest is getting boring.
    -= Shahrzad the Great |Sorc| =-
  • Etaniel
    Etaniel
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    Columba wrote: »
    don't really care where they roll. It's the pulse monkey spamming that annoys the rest of us.

    You need to find something else to say on these forums than "pulse monkey lagspammers", every single one of the threads on this forum has you complaining about it. We get it.

    There is a difference between people who spam impulse and those who lag the server. You won't lag the server by yourself if you use impulse + bats.

    Lagging the server is done when any aoe is spammed by a lot of people in a tight space, which is exactly why it often happens on keep flags, because it is a really tight space. When trains are so coordinated that they can run 20 people in a 2 meter radius and they spam springs/impulse/whatever it lags out the server.

    It may happen when randoms are in so large numbers that they start lagging the server unintentionnaly, or when guilds stack up too much when there's already loads of people around. It is not intentional every time !
    Darnathian wrote: »
    Lol. Once again ignorance. All the top pvp guilds do the same thing. ITs called tactics. It's seems like a exploit to those who hang in the shadows. Stealth on my friend

    Pff plz, when you can't take a keep without melting the servers, you're not a top guild.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • sirston
    sirston
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    Bouvin wrote: »
    sirston wrote: »
    Im DK EP Vamp that does batswarm's and reflect because its how I play....and I also do talons and lava whip and will continue too.

    Until DK gets the nerf hammer any everyone else swaps to whatever the new flavor of the month is :)

    lol No my good sir ill stay the same most likely unless heavy armor is fixed.
    Whitestakes Revenge
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    Sirston
    Magickia Dragonknight


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    victoria aut mors
  • RadioheadSh0t
    RadioheadSh0t
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    Galalin wrote: »
    woodsro wrote: »
    There is a real chance, its called NOT fighting them head on.

    Before I come commit to defending a keep, I survey the situation, how many defenders vs how many attackers.

    If they break the outter wall and are swarming in and we are vastly outnumbered, I don't run to the inner, I vanish and escape all together leave. Its always better to live to fight another day then to die. If you don't get killed that = no ap gained from your death. You can regain the keep later.

    Furthermore, when EP has these huge zergs at a keep attacking, they hardly have any defenses behind them so instead of defending attack a keep behind them. They will take ours, we will take theirs. They will come back for theirs and we take ours back, rinse and repeat a game of annoying them.

    I'm just one solo person, folks don't lists to me, I don't expect them too. I have read The Art of War, I have read Irwin Rommells Infantry Attacks, you have to use superior tactics when outnumbered. You have to play a game of choices, the more choices your adversary is presented with, the greater the odds he makes the wrong one.

    This is the principle of how these tactics work. Next time a huge EP zerg attacks one of our keeps, the rest of the DC pop just needs to go behind them and attack one of theirs, either they divert resources to defend behind them or we trade keeps, either way is a win and will annoy them, they wont stop these huge groups until DC gives them a reason to commit considerable forces to defend their rear positions, once we do that, the zergs get smaller.

    all this literally doesnt matter when your faction has no organization to begin with..

    AD is full of people who dont know how to, and actually dont WANT to actually get tactical.

    today on Haderus, we out numbered that one zerg with at least 5/1 but they had no problems controlling the map, the few people in group had no idea what they were doing and 50% refused to do anything crown was saying..

    AD has no PvP guilds really anymore.

    I think i may have been part of that EP zerg you are reffering to.

    Dont let it discourage you. The fact i have seen so many new faces is a good thing it means PvP is growing.


    Embrace and teach what we refer to as greenies and grow as a guild/faction on haderus.

    We have played together on haderus for months... most of the time vastly outnumbered.... sometimes very frustrated. We kept at it practiced fighting outnumbered (not by choice) and got better.

    You guys improved and adapted i watched as your tactics got better. It wont happen over night but keep at it

    PvP is only growing for EP... Because of the steam sale skyrim players picking EP.

    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Columba
    Columba
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    pulse chimps unite! lol
  • miahq
    miahq
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    1) pulse spamming... Honestly if the want to break up zergs they just need to add like a 5% splash damage to allies from AoE. I mean that's not a lot, on 1000 damage attack that's only like 50. But when you add that up with 10 people doing it in a clump, the zerg becomes a death sentence. Think that's a bad idea? Wait until they just nerf down the damage instead. Because that's usually their answer to most complaints.

    2) as many people have pointed out, strategy always wins. Unfortunately too many people aren't interested in strstegy, they just want to mindlessly go around killing everything. And they complain about every little inconvenience, like how it's not fair they can't just respawn exactly where they died.

    If they send everything to your keep to take it, why not move to assault their keep with a smaller force while leaving defenders to hold back their attack? With a little coordination and speed, you can take their rear fort, cut off porting for them, and split their forces attacking you as some move back to defend/retake their recently fallen keep. If you hold back a little until they split their forces, they may underestimate what they need to keep for the attack and pull too many away. Then you can sweep the remaining attackers and move to strike the group that split to retake their keep from the rear...

    ... Of course, that plan only works if you have organization, tactics, and a little luck. So maybe I'm asking too much.
  • frozywozy
    frozywozy
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    miahq wrote: »
    1) pulse spamming... Honestly if the want to break up zergs they just need to add like a 5% splash damage to allies from AoE. I mean that's not a lot, on 1000 damage attack that's only like 50. But when you add that up with 10 people doing it in a clump, the zerg becomes a death sentence. Think that's a bad idea? Wait until they just nerf down the damage instead. Because that's usually their answer to most complaints.

    2) as many people have pointed out, strategy always wins. Unfortunately too many people aren't interested in strstegy, they just want to mindlessly go around killing everything. And they complain about every little inconvenience, like how it's not fair they can't just respawn exactly where they died.

    If they send everything to your keep to take it, why not move to assault their keep with a smaller force while leaving defenders to hold back their attack? With a little coordination and speed, you can take their rear fort, cut off porting for them, and split their forces attacking you as some move back to defend/retake their recently fallen keep. If you hold back a little until they split their forces, they may underestimate what they need to keep for the attack and pull too many away. Then you can sweep the remaining attackers and move to strike the group that split to retake their keep from the rear...

    ... Of course, that plan only works if you have organization, tactics, and a little luck. So maybe I'm asking too much.

    ^This.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Columba
    Columba
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    lagging out the server isn't strategy. i agree with #1 or simply put a decent cool down on chimp spam.
  • Roechacca
    Roechacca
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    I'm gonna name my DK Chimptastic N go full HarryPulsePotter wand on everyone .
  • NordJitsu
    NordJitsu
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    Provide some type of proof or at least supporting argumentation that people are intentionally causing lag or stop making the claim.

    People stack and spam impulse because AOE caps make it the best strategy. If that causes lag for you, it's probably your system (turn down your settings.) I personally never have poor performance in cyrodiil.

    If it is in fact causing server side lag, that would negatively affect the "chimps" as much as you. Which would make it a dumb strategy.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • miahq
    miahq
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    NordJitsu wrote: »
    Provide some type of proof or at least supporting argumentation that people are intentionally causing lag or stop making the claim.

    People stack and spam impulse because AOE caps make it the best strategy. If that causes lag for you, it's probably your system (turn down your settings.) I personally never have poor performance in cyrodiil.

    If it is in fact causing server side lag, that would negatively affect the "chimps" as much as you. Which would make it a dumb strategy.

    The lag is unintentional, I don't think many if any at all are really bunching up aiming for that on others computers. But, honestly even without the caps I'm sure you'll still see zerg balls, it will just make busting them a bit easier, assuming you do it from a distance. It's weird, it's almost organic how they form.
  • NordJitsu
    NordJitsu
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    miahq wrote: »
    NordJitsu wrote: »
    Provide some type of proof or at least supporting argumentation that people are intentionally causing lag or stop making the claim.

    People stack and spam impulse because AOE caps make it the best strategy. If that causes lag for you, it's probably your system (turn down your settings.) I personally never have poor performance in cyrodiil.

    If it is in fact causing server side lag, that would negatively affect the "chimps" as much as you. Which would make it a dumb strategy.

    The lag is unintentional, I don't think many if any at all are really bunching up aiming for that on others computers. But, honestly even without the caps I'm sure you'll still see zerg balls, it will just make busting them a bit easier, assuming you do it from a distance. It's weird, it's almost organic how they form.

    Well I don't consider all groups to be zergs. Just the bull rushing single strategy type.

    You'll still get those after 1.6, because lemmings.

    But lifting the AoE caps will cause many players to spread out or get punished by being whipped by smaller groups with better play. As people spread out, AoE will become less valuable. That means single target will become more popular. You'll end up with more diverse strategies and more opportunities for various team builds to succeed. The organized groups wi be able to differentiate themselves from the zergs.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Roechacca
    Roechacca
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    It was stated a while ago that if a defending team at a keep lagged the server with healing springs over an over in large groups , seige equipment would not function in the lag storm , helping the defending teams keep walls up and preventing reinforcements from getting in . That is the only case in causing lag would have an advantage .
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