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Would you like a cross-faction area?

  • MornaBaine
    MornaBaine
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    Knootewoot wrote: »
    Yes, but with the ability to attack other players. We could make all zones cross faction but these lvl 1-50 zones should be peacefull so we can't interfere with PvE. But 50+ zones should be cross faction and ability to kill others.

    Nope! No way are you going to get those who dislike PvP to EVER agree to this. LIMITED PvP options like dueling and an arena would be popular and really not cause objections.
    What WOULD be cool is if, upon entering the zone you were presented with the following 2 choices:
    PvE Only
    PvP enabled (and everybody would be able to attack EVERYBODY regardless of faction!)

    Believe me, there are days I would TOTALLY choose the PvP enabled option. I played on an open world PvP server for years and mostly loved it. Then there were days I just wanted to quest and get shi...stuff... done and getting attacked by other players was just fu-c...reallllly....annoying!

    As a roleplayer there are SO MANY cool things you can do and scenarios you can set up when you have PvP as an option. I'd really like to see that opened up.

    Edited by MornaBaine on November 17, 2014 2:40PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Alliel
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    They might as well do that since it is pretty confusing when a player is LFM to join their group in guild chat. then i get pretty excited to join, except i can't because they are not the same faction.
  • phreatophile
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    As some one earlier said, it has to be jerk-proof. There are a lot of players who will never set foot in an area where other players can attack them, because they've experienced or heard horror stories.

    As long as there are controlls on PVP to prevent griefing, it will work. Placing quest NPC's where they aren't gank bait would be a good start.

    If it was a big zone, allow no fighting w/i city limits with the exception of an arena. Either make it impossible, or have very powerfull enforcers who exile you from the city for a few weeks if you "throw the first punch"(fireball)

    Or whatever really, as long as there's a way to allow those who wish to be left alone to be left alone. There's a segment of the PVP population that loves to Gank PVE and/or RP players mainly because they enjoy making others miserable. As long as they are thwarted it can be fun.

    Perhaps make it a crime to attack other players outside of Cyrodill or wearing a guard tabard. If being witnessed meant it could cost a bunch of gold to gank somebody it would cut down on a lot of it, as a greifer would be hunted for their large bounty. I may be coming around, in spite of myself, about having PVP in this kind of area, LOL.

    If the "pirate town" was anything goes it would fit and make it a real risk. There could be establishments where fighting is strictly not tolerated and some where you can brawl anytime and some with a ring, so to speak, "You pays your coin and takes you chances".
  • diabeticDemon18
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    The way I can see it... they add on a new area to the map, I don't really know where, but somewhere (by area, I mean a few areas ie. An island, a new city-state or two, and then a city for scholars and bards, or something to that effect). The scholars/bards/mages/whatever area, is strictly neutral to all factions and races. No fighting. Period. Then, we have the city-state. The city-state is more of a general town like you would find in modern USA. A few bars, a bank, a few shops, and a town hall. You can pick fights/duels in these areas, but you always have the option to decline. The pirate area, is more like a common town where anyone can come up and gank you, but there are guards and people who disapprove of ganking may form teams to deal with these people. I think it could be pretty fun :)
  • Elloa
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    Blud wrote: »
    As long as the pvp stays in Cyrodiil or some arena.

    I know a lot of pvp-ers want open world pvp and chances to gank and grief, but I'm not interested in that. Who would keep the relative "law and order" in this RP scenario of yours, OP?

    There could be an arena in such an area that could allow cross-faction fighting.

    This. I'd be thrilled with a shaddy zone where all factions could meet, but no open PVP please (The Justice system PVP would be good though)
  • diabeticDemon18
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    Elloa wrote: »
    Blud wrote: »
    As long as the pvp stays in Cyrodiil or some arena.

    I know a lot of pvp-ers want open world pvp and chances to gank and grief, but I'm not interested in that. Who would keep the relative "law and order" in this RP scenario of yours, OP?

    There could be an arena in such an area that could allow cross-faction fighting.

    This. I'd be thrilled with a shaddy zone where all factions could meet, but no open PVP please (The Justice system PVP would be good though)

    Agreed ^^^^^
  • Woolenthreads
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    It strikes me that Cold Harbour should be cross faction. The story line leading up to it basically flat out says, "hey, you'll be working with people from all across Tamriel for this, because it's bigger than just the Allliance War..." and then... nope.

    Not quite, it's "You'll be working with Members of the Fighters Guild and Mages Guild, because the Alliance Factions don't trust each other"
    MornaBaine wrote: »
    Anvos wrote: »
    I would like to see cross faction queing for dungeons and trials, but I don't think we need a specific get together zone.

    Why not? I think half the appeal of such a cross-faction zone IS the ability to get to interact with members of other factions. It also just doesn't make sense to me that the ENTIRE WORLD is carved up and utterly controlled by 3 factions. How is such a thing even possible? It just makes no sense. We need a neutral territory, somewhere there the powers that be have simply said, "Oh no, we're not part of your silly little war. ANYONE may come here."

    *cough*Eve-zero-sec*/cough*
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • Chuggernaut
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    Our characters are only faction heroes because we happen to help the people we washed on the the shore of. Real adventures should be able to sell their services to the highest bidder.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Tonturri
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    I'd love a zone, heck even just a spot or instance where I could see people from the other faction. I have a character who is traveling a little, and I'd love to RP with some people from other factions, but I wouldn't even be able to see them.
  • Breg_Magol
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    Big fat no to open world PVP. A lot of us would prefer not to be ego fodder for PVPers who won't stick to players who actually want to fight with them. There simply will not be any peaceful RP there if griefers can come bust it up anytime they like. The point of an idea like this one is social.

    Keep the aggressive antisocial behaviour in it's playpen. It's fun when you want to fight, though.

    There is already a mechanic in-game where an NPC can be in one of three states.

    1. Green -> interact-able but players can't kill them.
    2. Yellow -> interact-able and won't agro when in range of a player, however players can kill these NPC's.
    3. Red -> will agro and attack player if player gets within agro range.

    As the mechanic and logic is already there, I wonder how difficult it would be to have the same three mechanics available across the board, except make it an option for the player to set his status to green in relation to other players.

    This would effectively neuter anti-social players trying to grief other players .. you just make yourself non-PvP-able ...
    Edited by Breg_Magol on December 10, 2014 1:44AM
  • phreatophile
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    ^that would do the trick.
    Basically exactly like voluntary PvP in WOW. You're flagged for it or you're not.
  • Farorin
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    crislevin wrote: »
    Wouldn't island of eyevea a good place?

    Both the Mage's Guild and the Fighter's Guild with their neutral stance should have neutral territory where non-combat cross-faction interactions are possible. When we have the Dark Brotherhood and Thieves Guild, these guilds should as well. A Freeport Pirate Isle would be perfect.

    This would be great.

    Also, it seems really weird that they don't have any cross faction thing happening, it makes the game very difficult, most of my friends don't want to be in my faction, so I am left to try and find random people to help me with group content, as a result, I move through it slowly, and it lacks any real appeal.
  • ElfFromSpace
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    I'd like to be able to group up cross faction for PVE content. It would be a huge benefit to allow it from Coldharbor on. Plotwise Coldharbor is supposed to be a multifaction endeavor to it makes sense. Craglorn with the end game content would be great to allow people to group up cross faction making the finding of groups easier and people who have Vet characters seldom want to start over from scratch so they can play with friends from another faction, but the promise of cross faction end game content might help push some players who are level 30 something to hurry up and get to coldharbor.

    An organized dueling arena would also be fantastic!
    Former GM Elder Scrolls Exchange
  • TehMagnus
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    I like the idea of a 'cross-faction' city. Belkarth could've been this city, for example...... But they decided to have 3 craglorns, one for each alliance.

    I'm not sure if I like the idea of partying and adventuring together with other alliance's members, though... Having a city where all three factions meet but still being able to PVP and quest around would be nice.
    The city would have guards, though... That would do their best to prevent any type of conflict on the streets...

    I'm 100% for this.

    Belkarth should have been multifaction since the beginning,
  • AngryNord
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    I may be wrong but I think Wrothgar is going to be all factions, in the same zone, at the same time.

    Pretty Certain it'll be like Coldharbour and Craglorn.
  • MornaBaine
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    End game makes PERFECT sense to be where you can FINALLY have cross faction content. This harsh and utter separation of the factions just makes no sense to me. Frankly, it smacks of WoW....and you all probably know how I feel about THAT. :neutral_face:
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Akselmo
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    Hell yes! Somekind of tradehub where everyone can chill.

    Perfect for roleplayers too!
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • diabeticDemon18
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    Akselmo wrote: »
    Hell yes! Somekind of tradehub where everyone can chill.

    Perfect for roleplayers too!

    What this guy said^^^^

    I think a cross faction, FRIENDLY area (at least first) would be amazing. Somewhere I can go and meet characters who have been through the same things I have, other end level characters who finished all three sides of the war and found yourself disagreeing but agreeing with all of them. Where we may go to the tavern and flow in the endless rivers of ale; beast, man, and mer together as one.
    Edited by diabeticDemon18 on December 10, 2014 2:50PM
  • Whisper292
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    Morna, I love you.

    Any cross-faction area or zone would be great, but the den-of-iniquity idea is brilliant. I would want an entire zone too, complete with dungeons and quests, but no PVP.

    I have seen so many people wanting cross-faction areas and so few people against them, I really don't understand why ZOS hasn't implemented this already, or at least mentioned that something was in the works.
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • kongkim
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    Nah no need. We are at war with them. If any thing i like to kill people from the other lands. not help them.
  • MornaBaine
    MornaBaine
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    kongkim wrote: »
    Nah no need. We are at war with them. If any thing i like to kill people from the other lands. not help them.

    And with a cross faction area you could still do exactly that.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • diabeticDemon18
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    MornaBaine wrote: »
    kongkim wrote: »
    Nah no need. We are at war with them. If any thing i like to kill people from the other lands. not help them.

    And with a cross faction area you could still do exactly that.

    Exactly, and just as with the American Civil War, you might have brothers who ventured off to fight in the separate factions, if they found each other fighting and recognized each other they would often times not fight with each other. There were many people on the Union side who sympathized with the South, there are always people in wars who do not favor either side. Why can't we have an area where those people can find peace?
  • MornaBaine
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    [

    *cough*Eve-zero-sec*/cough*

    Played EvE for awhile and it was cool but just didn't capture my interest in the long term. Plus it is my undying and fervent wish that CCP's offices all go up in flames and their company is utterly destroyed because of what they did to World of Darkness. Those *insert long string of sure to be censored colorful descriptives here* NEVER get another dime from me. NEVER.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Elf_Boy
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    I would like to see cross faction grouping started. As promised.

    This would be facilitated by an area where all three factions could meet and inter mingle.

    The Fallen City would seem to be the logical place within the existing world.

    An island owned and operated by the UnDaunted would be the next most ideal place.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • MornaBaine
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    So, existing areas that would make sense to be cross faction? So far I can think of a few that people have mentioned.
    Craglorn
    Coldharbour
    Eyevea
    Stros M'kai

    The first two seem pretty obvious as they are end game and near-end game areas. But Eyevea makes sense simply because it is the Mage's island and, of course, the Mage's Guild is neutral. You could even explain the lack of PvP there by simply saying the Mage's Guild has put powerful magics in place that simply do not allow people to attack each other. Though a really cool "magical" dueling arena in order to "practice" would be pretty darned cool.

    Now Stros M'kai is a starter area BUT it's almost a perfect fit for what I originally envisioned, a lawless pirate island where anything goes. Even once you leveled past it, it would still be a really fun place to come back to for roleplay purposes and it could serve as your first taste of cross faction play...which might help spur you on to finish leveling so you can get to the awesome end game cross faction areas!

    Plus, think of how much fun you could have making enemies there...which you could then hunt down in Cyrodiil! ;)
    Edited by MornaBaine on December 11, 2014 12:56PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • BugCollector
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    Blud wrote: »
    There could be an arena in such an area that could allow cross-faction fighting.

    Yes! Would be amazing! But then we should be able to fight people from our alliance as well (friends and guildies).
    May knowledge guide you to enlightenment
  • MornaBaine
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    Blud wrote: »
    There could be an arena in such an area that could allow cross-faction fighting.

    Yes! Would be amazing! But then we should be able to fight people from our alliance as well (friends and guildies).

    I always think of that as a given when discussing arenas... then I remember we're dealing with ZOS. So yeah, good point. I also want to see dueling precisely BECAUSE we need ways to fight with those of our own faction.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • jeanette
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    I'd love to be able to chat with player from other factions and trade illegal items. "Oh hey, dude, I recognize you. Ah, that's right, I killed you 50 times in cyrodiil you noob, better watch out cuz imma get ya tomorrow!". Nah, just messing around. I love the idea! It would probably be a place full of life where I can play my lute (I have some serious lute skills) and have people dancing!
  • diabeticDemon18
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    jeanette wrote: »
    I'd love to be able to chat with player from other factions and trade illegal items. "Oh hey, dude, I recognize you. Ah, that's right, I killed you 50 times in cyrodiil you noob, better watch out cuz imma get ya tomorrow!". Nah, just messing around. I love the idea! It would probably be a place full of life where I can play my lute (I have some serious lute skills) and have people dancing!

    Even if it did end up where people could just sit and trash talk, that would still be fun!!! Trash talking is a part of competition and is fun to do in any multiplayer game lol I wouldn't do it, because I'm the noob who would die a lot but it would still be fun to talk to the other factions!
  • MrGhosty
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    I would love to see a faction neutral equivalent of Rawlkha on the AD side where when you were looking for a set piece or looking to sell high end stuff you could go there to pawn your wares. This would also be a perfect setting to have instanced dueling that other players could spectate (instanced like a dungeon to keep performance at peak) and a large open space in the center for players to hang out, hawk their goods, play the lute or whatever.

    It also makes no sense why after completing a faction zone we couldn't all end up somewhere like Craglorn or the other post 1-50 zones where grouping was no longer locked by faction.

    Barring this being possible we need Guild zone instancing, the lore is already there (pockets of oblivion) and make it possible for guilds to setup a neutral zone to make trading simpler, guild events, etc.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
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