eventide03b14a_ESO wrote: »@Armitas The fact that he was ultimately victorious is meaningless. He had to put a lot of work into that and is probably a very skilled player. But that's the point. A sorcerer has to be skilled in PvP to be successful, a nightblade also has to have some skill to be successful. A DK is a faceroll and presumably you don't agree because you play one. You are terrified that they are going to do something that might actually make you have to work at PvP. Stop pretending like DK's are this nuanced class that takes skill to play.
Every 3.5 secs
> ~142 DPS. So yes, with the powers of math I can prove this is weak. Particularly on a DK with GDB. GDB can't heal more than 142 DPS??? lol.
eventide03b14a_ESO wrote: »That's not even the title of this thread...
@Xeniph That was a very well thought out and honest assessment of the ability. @Jahosefat I think that pretty much sums up all of the frustration people have with the DK and RS in particular.
The class is OP only because it doesn't suffer the penalties and restrictions other classes do. Other classes have trade offs for using their more powerful abilities like Bolt Escape, where the cost is extremely high, or the effects of the abilities are reduced, like the nightblade's Fear which only effects 2 targets unlike the 6 targets of most AoEs. Nightblades have Siphoning Attacks, which is great for replenishing magicka and stamina but reduces weapon and spell damage by a whopping 25%. Sorcerers have Dark Exchange which is great to get health and magicka back but depletes their stamina. These are only a few examples.
So what restrictions do DK's have for similar abilities? The answer is none. There is no penalty to cast any DK ability aside from the cost of the resource. GDB not only restores a large chunk of health right away but also increases HP and stamina regen for it's duration, with absolutely no penalty. Reflective Scales makes the DK invulnerable 90% of ranged attacks and can easily be recast every 4 seconds. Again with no penalty. Talons not only roots but also causes damage and of course has no penalty to the DK.
Basically what needs to happen is that either DK abilities need to start including some sort of penalty or the penalties should be removed from the other classes abilities to make them more competitive. DK's have excellent defense and excellent damage simultaneously which makes it very one sided when fighting them.
Same goes for ranged caster NB's. Just as I got the hang of the ridiculous fights against DK's, a nerf and a a fix made it a lot harder again.mike.gaziotisb16_ESO wrote: »The fixes to sharpened and cycle of life, as well as the nerfs to shield-stacking have hit Sorcs harder. As I've said before, I got a 25% drop in my damage output while my main damage ability for DK (Flame Whip) was unaffected.
Lava_Croft wrote: »Same goes for ranged caster NB's. Just as I got the hang of the ridiculous fights against DK's, a nerf and a a fix made it a lot harder again.mike.gaziotisb16_ESO wrote: »The fixes to sharpened and cycle of life, as well as the nerfs to shield-stacking have hit Sorcs harder. As I've said before, I got a 25% drop in my damage output while my main damage ability for DK (Flame Whip) was unaffected.
So you should only have to work if you are not a DK? Do you see how stupid your argument is yet, or are you going to double down and say something else?eventide03b14a_ESO wrote: »@Armitas The fact that he was ultimately victorious is meaningless. He had to put a lot of work into that and is probably a very skilled player. But that's the point. A sorcerer has to be skilled in PvP to be successful, a nightblade also has to have some skill to be successful. A DK is a faceroll and presumably you don't agree because you play one. You are terrified that they are going to do something that might actually make you have to work at PvP. Stop pretending like DK's are this nuanced class that takes skill to play.
That he won is kind of not meaningless. Puting a lot of work into a class is what you are suppose to do to win. PvP is not meant to be a face roll.
DK is easier to play for sure. You can copy a build and look awesome against other unskilled players but as soon as you meet a skilled player things change if you don't have skill yourself. It means you have to work to win, which is how pvp should be.
Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
Every faction does it and I don't fault them for doing so. It's up to ZOS to balance the classes not the players. The DKs can defend their position all they want, at the end of the day nothing is immune to the nerf bat and their time will come.Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
Gargragrond wrote: »
Every 3.5 secs
> ~142 DPS. So yes, with the powers of math I can prove this is weak. Particularly on a DK with GDB. GDB can't heal more than 142 DPS??? lol.
As as sustained way, no, but it is quite close - let's try those powers of math:
Let's say DK has 3300hp, and cast gdb at ~25% health in order to avoid disintegration.. i.e. dk casts it at 800hp, and gains (3300-800)*0.33 = 825 health. gdb cost 448 magicka, so the value is 1.84 health / magicka point.
If the dk has soft capped magicka regen, he gains 135 magicka every 2s, so gdb provides sustained healing of 135/2 * 1.84 = 124 hps. To reach 142hps, it's necessary to supplement the magicka with overcapping and/or cost reduction, which sacrifice stamina, which comes with whole other set of difficulties e.g. against fear-mongering nb's.
The curse is quite good dps vs. the healing provided by gdb in the long term.
Gargragrond wrote: »
Every 3.5 secs
> ~142 DPS. So yes, with the powers of math I can prove this is weak. Particularly on a DK with GDB. GDB can't heal more than 142 DPS??? lol.
As as sustained way, no, but it is quite close - let's try those powers of math:
Let's say DK has 3300hp, and cast gdb at ~25% health in order to avoid disintegration.. i.e. dk casts it at 800hp, and gains (3300-800)*0.33 = 825 health. gdb cost 448 magicka, so the value is 1.84 health / magicka point.
If the dk has soft capped magicka regen, he gains 135 magicka every 2s, so gdb provides sustained healing of 135/2 * 1.84 = 124 hps. To reach 142hps, it's necessary to supplement the magicka with overcapping and/or cost reduction, which sacrifice stamina, which comes with whole other set of difficulties e.g. against fear-mongering nb's.
The curse is quite good dps vs. the healing provided by gdb in the long term.
Does Health Regen as a stat and Dragon Blood's 20 second increase to it factor in anywhere?
At least NB's can and are forced to use melee class skills and be an S&B wearing Ambush -> Surprise attack monkey. This is a lot harder if not impossible for Sorcs.The damage of the sorc is too low at the moment which ever way you spin it. Garga knows this really. He's a very competent duellist.
Just because you choose to play your DK gimped doesn't mean the vast majority do. Even some of the wost players know to keep RS on. How can you say that DK's have no ranged ability? You didn't know that you can use the abilities in the destruction staff line? Or the bow line? Your comment makes no sense.People complain about their classes being nerfed so why do it to dragon knights? I do play one. Though I play my on way with a build that I made so its rough around the edges. Reflective scales and other DK skills do have penalties. Though I think penalties for using a class skill is dumb really. Relective scales needs to b constantly recast. 4 seconds is not long. Using that to keep ranged attackers at bay does nothing against close ranged ppl. Use talons then right? talons is short range and people can roll. duh. so don't act like you can't counter that. Green Dragons blood only gives a chunk percentage of the missing health and magicka cost is not on the inexpensive. so if im missing 2000 health I get about 800 back on cast. Which you can loose in a millisecond fighting in Cyrodiil. Specially with people cutting your heals in half all the time with NB skills, armor/weapon sets, or with bow. Dragon Knight skills are all close ranged. This is their penalty. They have to be in your face to hurt you with class skills. reflective scales is their only defense against every other class capable of ranged attacks. In my mind. It makes sense. What could be done is some of the penalties should be rebalanced on other classes but im only saying that because id wish people would stop hating on DKs. rebalance the penalties on other classes except the sorc. Scew your bolt escape. it still works like it use to. all you need to do is use it twice. who the *** could catch you after that? another sorc? Also needs that penalty so its not used in combat as an attack. Funny that it is called bolt escape and not bolt engage or bolt attack! haha. maybe it should just be called blink or just bolt. Then you could take off the penalty.
eventide03b14a_ESO wrote: »Every faction does it and I don't fault them for doing so. It's up to ZOS to balance the classes not the players. The DKs can defend their position all they want, at the end of the day nothing is immune to the nerf bat and their time will come.Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
eventide03b14a_ESO wrote: »Just because you choose to play your DK gimped doesn't mean the vast majority do. Even some of the wost players know to keep RS on. How can you say that DK's have no ranged ability? You didn't know that you can use the abilities in the destruction staff line? Or the bow line? Your comment makes no sense.
People complain about their classes being nerfed so why do it to dragon knights? I do play one. Though I play my on way with a build that I made so its rough around the edges. Reflective scales and other DK skills do have penalties. Though I think penalties for using a class skill is dumb really. Relective scales needs to b constantly recast. 4 seconds is not long. Using that to keep ranged attackers at bay does nothing against close ranged ppl. Use talons then right? talons is short range and people can roll. duh. so don't act like you can't counter that. Green Dragons blood only gives a chunk percentage of the missing health and magicka cost is not on the inexpensive. so if im missing 2000 health I get about 800 back on cast. Which you can loose in a millisecond fighting in Cyrodiil. Specially with people cutting your heals in half all the time with NB skills, armor/weapon sets, or with bow. Dragon Knight skills are all close ranged. This is their penalty. They have to be in your face to hurt you with class skills. reflective scales is their only defense against every other class capable of ranged attacks. In my mind. It makes sense. What could be done is some of the penalties should be rebalanced on other classes but im only saying that because id wish people would stop hating on DKs. rebalance the penalties on other classes except the sorc. Scew your bolt escape. it still works like it use to. all you need to do is use it twice. who the *** could catch you after that? another sorc? Also needs that penalty so its not used in combat as an attack. Funny that it is called bolt escape and not bolt engage or bolt attack! haha. maybe it should just be called blink or just bolt. Then you could take off the penalty.
Scew your bolt escape. it still works like it use to. all you need to do is use it twice. who the *** could catch you after that? another sorc? Also needs that penalty so its not used in combat as an attack. Funny that it is called bolt escape and not bolt engage or bolt attack! haha. maybe it should just be called blink or just bolt. Then you could take off the penalty.
When I think of the roles each class plays I see it like this.mike.gaziotisb16_ESO wrote: »
As much as those fixes were necessary (I reiterate that), Sorc damage is at the moment too low considering the lack of defensive mechanisms and quick heals built in the class. Basically the problem of the class becoming more glass and less cannon at the same time, as I usually put it.
Temp = Healer
DK = Tank
NB = dps
Sorc = ?... negate?
Yeah sorcs need looking at for sure.
Gargragrond wrote: »
If the dk has soft capped magicka regen, he gains 135 magicka every 2s, so gdb provides sustained healing of 135/2 * 1.84 = 124 hps. To reach 142hps, it's necessary to supplement the magicka with overcapping and/or cost reduction, which sacrifice stamina, which comes with whole other set of difficulties e.g. against fear-mongering nb's.
The curse is quite good dps vs. the healing provided by gdb in the long term.
Does Health Regen as a stat and Dragon Blood's 20 second increase to it factor in anywhere?
The ability in question affects ALL ranged projectiles. Weapon and class skills alike. So if you feel like defending or condemning it, do us all a favor and try to remain on task and objective.
And I don't give five *** if you can't understand that a bow and a staff have ranged abilities that...*NEWS FLASH* DKs actually get bonus damage with fire! How long have you been a DK?? Are you honestly that clueless to the strengths of you class??eventide03b14a_ESO wrote: »Just because you choose to play your DK gimped doesn't mean the vast majority do. Even some of the wost players know to keep RS on. How can you say that DK's have no ranged ability? You didn't know that you can use the abilities in the destruction staff line? Or the bow line? Your comment makes no sense.
I said they have not ranged class ability. CLASS ABILTIY. sure they have stone fist or chains but they arnt something you spam for damage and usually have shorter ranged than most other CLASS ABILTIES
And I don't give two *** if I play gimped. if the person keeps RS on all the time hit them in the face with a melee. damn. its that simple.
Lava_Croft wrote: »Same goes for ranged caster NB's. Just as I got the hang of the ridiculous fights against DK's, a nerf and a a fix made it a lot harder again.mike.gaziotisb16_ESO wrote: »The fixes to sharpened and cycle of life, as well as the nerfs to shield-stacking have hit Sorcs harder. As I've said before, I got a 25% drop in my damage output while my main damage ability for DK (Flame Whip) was unaffected.
Lava_Croft wrote: »At least NB's can and are forced to use melee class skills and be an S&B wearing Ambush -> Surprise attack monkey. This is a lot harder if not impossible for Sorcs.The damage of the sorc is too low at the moment which ever way you spin it. Garga knows this really. He's a very competent duellist.
They have not been hit nearly as hard as sorcerers. What nerfing are you referring to specifically? And please keep in mind that fixing bugs and broken mechanics is not a nerf.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »Every faction does it and I don't fault them for doing so. It's up to ZOS to balance the classes not the players. The DKs can defend their position all they want, at the end of the day nothing is immune to the nerf bat and their time will come.Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
Lol. What do you mean "their time will come"? They have been directly nerfed more than any class since launch.
It's been "their time" since April
eventide03b14a_ESO wrote: »So you should only have to work if you are not a DK? Do you see how stupid your argument is yet, or are you going to double down and say something else?eventide03b14a_ESO wrote: »@Armitas The fact that he was ultimately victorious is meaningless. He had to put a lot of work into that and is probably a very skilled player. But that's the point. A sorcerer has to be skilled in PvP to be successful, a nightblade also has to have some skill to be successful. A DK is a faceroll and presumably you don't agree because you play one. You are terrified that they are going to do something that might actually make you have to work at PvP. Stop pretending like DK's are this nuanced class that takes skill to play.
That he won is kind of not meaningless. Puting a lot of work into a class is what you are suppose to do to win. PvP is not meant to be a face roll.
DK is easier to play for sure. You can copy a build and look awesome against other unskilled players but as soon as you meet a skilled player things change if you don't have skill yourself. It means you have to work to win, which is how pvp should be.
eventide03b14a_ESO wrote: »And I don't give five *** if you can't understand that a bow and a staff have ranged abilities that...*NEWS FLASH* DKs actually get bonus damage with fire! How long have you been a DK?? Are you honestly that clueless to the strengths of you class??eventide03b14a_ESO wrote: »Just because you choose to play your DK gimped doesn't mean the vast majority do. Even some of the wost players know to keep RS on. How can you say that DK's have no ranged ability? You didn't know that you can use the abilities in the destruction staff line? Or the bow line? Your comment makes no sense.
I said they have not ranged class ability. CLASS ABILTIY. sure they have stone fist or chains but they arnt something you spam for damage and usually have shorter ranged than most other CLASS ABILTIES
And I don't give two *** if I play gimped. if the person keeps RS on all the time hit them in the face with a melee. damn. its that simple.
It amuses me to read all those posts of people doing maths about gdb healing the players back to full.
Have you ever heard of the disease enchant?
In most scenario, gdb must be spammed 5-6times to get back above 75% hps if the player was under 25% hps.
Have you ever heard of lethal arrow x2?
Without a purge, gdb has almost no effect.
95% of the time, if a dragonknight gets in melee combat with multiple enemies which he always does, he will get one or the other and all of your very complex maths will be wrong and unappropriated.