mike.gaziotisb16_ESO wrote: »No it does NOT show balance lol Because a sorc has to run away do something run away do something run away do something just to attempt to do stuff to a DK does not mean it is balanced. Especially when the DK just holds his shield and laughs then charges and Burning Talons you then whips you while holding his shield, then you dodge roll or BE to get away to repeat the process ALL while the DK regains stamina and health.
Why the hell not? It works. If it was the way you describe it I'd never be able ot kill a DK but I can.
Why do you expect to just stand there in front a strong melee warrior and not have to move around with the skills you are given? You were given Bolt Escape for a reason. Use it strategically to apply damage and stun and to put any needed distance between you.
A friend of mine described the fights between a DK and Sorc as fight between a Matador and a bull. The bull charges (Invasion) while the Matador faints and moves behind him (Streak) applying small jabs all the time that will eventually wear him out. I thought it was a brilliant description.Clearly you do not see the dilemma here. A class with little to no damage going against a class that has survived multiple nerfs and is still king of the ring is not balanced lol Sorcs need some serious love. I want DoT to be good and viable against a DK and other classes. If they want to stand there holding block in my DoT AoE then they should be punished for it. Much like people who want to stand in Bat swarms feel they shouldnt die...guess what you should lol
I've already said in previous posts that Sorcs need their damage increased to 1.4 levels to be more in balance with DKs and NBs. I've listed reasons and example as well as potential changes.
Bumping up the damage of Sorcs doesn't mean we have to nerf the most useful skill of a tank class so they can just die to anything ranged.As it sits right now, sorcs DoT is very VERY laughable. Block mitigates a good chunk of it at no stamina cost to them. If the DoT did not cost as much as it does AND drained stamina when being blocked then I would be happy(somewhat). Currently the ONLY means for a sorc to be viable outside of his negates in pvp is to use BE, VC (or SP depends on player), CF, MF, CW(last one is debatable).
WTF are you talking about. Block does not mitigate Liquid Lightning AoE or any magicka AoE in fact, or DoTs. Do you even PvP?
EDITED:No it does NOT show balance lol Because a sorc DK has to run away close gap do something run away close gap do something run away close gap do something just to attempt to do stuff to a DK Sorc does not mean it is balanced. Especially when the DK Sorc just holds his shield and laughs then charges Streaks and Burning Talons Encase/Mine's you then whips Curse/Fury's you while holding his shield, then you dodge roll or BE Damn, DK's cant escape to get away to repeat the process ALL while the DK Sorc regains stamina and health and magicka.
It had to be done...
What is the DK's current single target sustained DPS and how is this achieved while also a tank?pmn100b16_ESO wrote: »A "tanky class" that puts out near the highest dps in the game. In my experience of other mmo's, if you're a tanky class, your damage output is negligible, not up there with the best. That's the only issue I have with DKs. Keep your scales, keep your mitigations, keep your insta-heals, but the damage output needs to be lowered.
Yes I pvp lol why else would I be here[snip] about this stuff? If block does not mitigate the damage, then why do the numbers vary when shield is being used to block and when it isnt?
Also, no i do NOT expect to stand there in a melee classes face and win. You still dont get it. Yes it IS possible to kill a DK, but majority of the time they just out heal everything you can throw at them. Even with streaking through to do a little damage.
I think we can agree to disagree here. Because I feel that it is a pointless fight. Sorcs can kill DKs agreed, but it takes a long loooooooooong time. The only viable method is the slowest method(which can easily be outhealed by them). As for the DoT stuff I should of just said AoE damage. Not applied DoT that can be purged. Better?
No one uses mines :P the cost for them is just crazy especially with how easy it is to move around and avoid. Only really stupid people fall for them lol But I like what you did
mike.gaziotisb16_ESO wrote: »Yes I pvp lol why else would I be here [snip] about this stuff? If block does not mitigate the damage, then why do the numbers vary when shield is being used to block and when it isnt?
Go check again. It doesn't.Also, no i do NOT expect to stand there in a melee classes face and win. You still dont get it. Yes it IS possible to kill a DK, but majority of the time they just out heal everything you can throw at them. Even with streaking through to do a little damage.
Their job is to tank and outheal, yours is to hit and move. Depending on how well you play, you can win or lose.I think we can agree to disagree here. Because I feel that it is a pointless fight. Sorcs can kill DKs agreed, but it takes a long loooooooooong time. The only viable method is the slowest method(which can easily be outhealed by them). As for the DoT stuff I should of just said AoE damage. Not applied DoT that can be purged. Better?
It should take a long time. If you could blast the tankier class in seconds, they'd be underpowered. I don't know why you have this expectation of killing them quickly.No one uses mines :P the cost for them is just crazy especially with how easy it is to move around and avoid. Only really stupid people fall for them lol But I like what you did
They are indeed a ridiculously expensive skill. They are still used in duels, which I think is what Bipolo was referencing, but the have very little usability in open PvP in my experience.
pmn100b16_ESO wrote: »What is the DK's current single target sustained DPS and how is this achieved while also a tank?pmn100b16_ESO wrote: »A "tanky class" that puts out near the highest dps in the game. In my experience of other mmo's, if you're a tanky class, your damage output is negligible, not up there with the best. That's the only issue I have with DKs. Keep your scales, keep your mitigations, keep your insta-heals, but the damage output needs to be lowered.
As an NB, I have overcharged magicka by about 150 and soft capped spell damage. My surprise attacks hit most v14 DKs for somewhere in the 500s region. I regularly see 450 hits from flame whip (I'm not a vamp). Thats not including the dot from talons (I can't include cripple dots as that's blockable now, hence never applied to your average DK). So just by spamming flame whip and talons, your average DK is putting out not far below your average magicka spec'd melee NB. A "tanky class" in any other game would not be anywhere near this damage output.
As for the 'while also a tank' argument. We all know you just run full light magicka builds to be a more than adequate tank. Capped magicka and relying on your class skills and passives for survivability is all that's needed to be a tank. But in this build you still have stupendous damage output.
The fact is, you can't call a DK a "tanky class" to justify all the survivability skills, and not mention the fact they still output massive amounts of damage. DK in their current form is not a "tanky class" by any MMO standard, they are an overpowered class.
Joy_Division wrote: »@Gorthax -
I do not have it wrong. I play a sorcerer, I don't play a "cookie cutter" build as you say, and I do not have a problem killing DKs any more than Templars. You keep saying sorcs COULD kill a DK "if that's their cup of tea" - which is a tacit acknowledgement that as presently constituted Sorcs are perfectly capable of killing DKs. But since sorcs can't kill them they way you WANT to (presumably blasting them to dust form the safety of 28 meters away), scales needs to be nerfed.
No, you should stop being so stubborn and learn to drink other types of tea.
mike.gaziotisb16_ESO wrote: »
Now for some context: For argument sake.
Lets assume Scales costs 368 magicka per cast.
Lets also assume there are 10 ranged players targeting a DK.
(arbitrary numbers to follow)
Also, said players all attack the DK with a projectile skill that hits for 300 damage and costs 150 resource.
DK uses scales, spending 368 magicka and reflecting 10 attacks. (300+35%=405 x10 =4050 damage)
Lets again assume all of these targets prefer to not receive any of this reflected damage and that the cost of dodge roll is half of it's unmodified cost of.
Dodge roll = 210 stamina.
210 x10 = 2100 stamina.
Let's combine the cost of 10 players attacking one, with Scales up, using a projectile. Then factor in the cost to avoid their own damage together.
150 x10 = 1500 resources for abilities.
+
2100 stamina
_______________
Total 3600 combination of resources.
I'm getting to the end of my tether with these silly things I read. Skills are not built to cater for stupidity. If 10 people are sitting there throwing projectiles at a reflecting DK , that's 10 people that deserve more than a humongous loss of resources, they deserve to die (in game ofc). Absolutely 0 sympathy given from this Sorc.
When I drop an Absorption Field and people keep casting ground AoEs inside my field giving me 500hp and 370mgk for every single AoE I dispel, is that a case of skill over-efficiency or a case of over-stupidity? It was a rhetorical question.
I don't think this is a case of ignorance. I think some of the sorcs posting about this are very good sorcs that are more than capable of killing a dk.
The problem is that killing a DK (as a sorc) takes at least 5 minutes. The only reliable way to kill a DK as a sorc is to control distance and drain their resources over some extended period of time. And it takes this long not because the DK is good, but because RS is a counter to all major sorc dps (all 2: frags, crushing shock). Then you have to widdle down a character with great self-healing and resource management with the weakest DPS abilities available to a sorc. To balance this out sorcs should at least get a melee reflect
And I want someone to explain to me how "going melee" helps a sorc vs a DK? What melee is viable for a sorc? Crit charge with crit surge (this isn't even really melee)? And is completely countered by blocking. Uppercut? Great I'll stand next to the DK (who has way more healing potential than a melee sorc) where he can do full DPS. What "awesome" dk smashing melee do sorcs have access to?
It will be a glorious day when a real counter to RS scales is introduced. All the sorcs that have trudged through this RS BS will probably pop to the top of the ladders (because sorcs take way more skill to play than easy-mode DKs "I PRESS TWO BUTTONS AND LIVE THROUGH IT ALL" ).
Ooh 500 unblockable damage is weak ok then
That's not even the title of this thread...
mike.gaziotisb16_ESO wrote: »
Now for some context: For argument sake.
Lets assume Scales costs 368 magicka per cast.
Lets also assume there are 10 ranged players targeting a DK.
(arbitrary numbers to follow)
Also, said players all attack the DK with a projectile skill that hits for 300 damage and costs 150 resource.
DK uses scales, spending 368 magicka and reflecting 10 attacks. (300+35%=405 x10 =4050 damage)
Lets again assume all of these targets prefer to not receive any of this reflected damage and that the cost of dodge roll is half of it's unmodified cost of.
Dodge roll = 210 stamina.
210 x10 = 2100 stamina.
Let's combine the cost of 10 players attacking one, with Scales up, using a projectile. Then factor in the cost to avoid their own damage together.
150 x10 = 1500 resources for abilities.
+
2100 stamina
_______________
Total 3600 combination of resources.
I'm getting to the end of my tether with these silly things I read. Skills are not built to cater for stupidity. If 10 people are sitting there throwing projectiles at a reflecting DK , that's 10 people that deserve more than a humongous loss of resources, they deserve to die (in game ofc). Absolutely 0 sympathy given from this Sorc.
When I drop an Absorption Field and people keep casting ground AoEs inside my field giving me 500hp and 370mgk for every single AoE I dispel, is that a case of skill over-efficiency or a case of over-stupidity? It was a rhetorical question.
I don't think this is a case of ignorance. I think some of the sorcs posting about this are very good sorcs that are more than capable of killing a dk.
The problem is that killing a DK (as a sorc) takes at least 5 minutes. The only reliable way to kill a DK as a sorc is to control distance and drain their resources over some extended period of time. And it takes this long not because the DK is good, but because RS is a counter to all major sorc dps (all 2: frags, crushing shock). Then you have to widdle down a character with great self-healing and resource management with the weakest DPS abilities available to a sorc. To balance this out sorcs should at least get a melee reflect
So you can kill a DK, you admit there is a reliable way to kill them but your complaint is that it takes to long to do so and it's too much trouble?
If it takes 5 minutes to kill a DK, then the DK couldn't kill you in 5 minutes either.
lol I think you are missing the point. That 5 minutes invloves the sorc streaking/dodge rolling around clinging on to dear life hoping the DK the is overextending in his aggressiveness. Saying this was "reliable" was an overstatement. It is completely possible for a DK for go fully defensive and be completely unkillable by a sorc.
A sorc has to wait for the DK to make a few big mistakes in a row, or run them selves out of resources trying to catch the sorc. A DK can kill a sorc in about 5 seconds if the sorc makes a mistake. Playing a DK is much more forgiving and robust, and therefore is easier (hence so may people playing DK). I think the imbalance between the class populations in PVP more than proves this point.
TLDR: DKs are easy-mode class in ESO pvp because of RS and GDB. Sorcs can occasionally kill DKs but it is generally much easier for DKs to kill a sorc, because of essentially one very strong skill. How can you argue that is balanced in any way?
mike.gaziotisb16_ESO wrote: »
Now for some context: For argument sake.
Lets assume Scales costs 368 magicka per cast.
Lets also assume there are 10 ranged players targeting a DK.
(arbitrary numbers to follow)
Also, said players all attack the DK with a projectile skill that hits for 300 damage and costs 150 resource.
DK uses scales, spending 368 magicka and reflecting 10 attacks. (300+35%=405 x10 =4050 damage)
Lets again assume all of these targets prefer to not receive any of this reflected damage and that the cost of dodge roll is half of it's unmodified cost of.
Dodge roll = 210 stamina.
210 x10 = 2100 stamina.
Let's combine the cost of 10 players attacking one, with Scales up, using a projectile. Then factor in the cost to avoid their own damage together.
150 x10 = 1500 resources for abilities.
+
2100 stamina
_______________
Total 3600 combination of resources.
I'm getting to the end of my tether with these silly things I read. Skills are not built to cater for stupidity. If 10 people are sitting there throwing projectiles at a reflecting DK , that's 10 people that deserve more than a humongous loss of resources, they deserve to die (in game ofc). Absolutely 0 sympathy given from this Sorc.
When I drop an Absorption Field and people keep casting ground AoEs inside my field giving me 500hp and 370mgk for every single AoE I dispel, is that a case of skill over-efficiency or a case of over-stupidity? It was a rhetorical question.
I don't think this is a case of ignorance. I think some of the sorcs posting about this are very good sorcs that are more than capable of killing a dk.
The problem is that killing a DK (as a sorc) takes at least 5 minutes. The only reliable way to kill a DK as a sorc is to control distance and drain their resources over some extended period of time. And it takes this long not because the DK is good, but because RS is a counter to all major sorc dps (all 2: frags, crushing shock). Then you have to widdle down a character with great self-healing and resource management with the weakest DPS abilities available to a sorc. To balance this out sorcs should at least get a melee reflect
So you can kill a DK, you admit there is a reliable way to kill them but your complaint is that it takes to long to do so and it's too much trouble?
If it takes 5 minutes to kill a DK, then the DK couldn't kill you in 5 minutes either.
That 5 minutes invloves the sorc streaking/dodge rolling around clinging on to dear life hoping the DK the is overextending in his aggressiveness. Saying this was "reliable" was an overstatement. It is completely possible for a DK for go fully defensive and be completely unkillable by a sorc.
That is exactly what pvp should be like. A fight for your life. This isn't pve where you stand around pew pewing something that doesn't think. You have perfectly described what balanced pvp looks like.
Except it's only the sorcerer who is fighting for their life.mike.gaziotisb16_ESO wrote: »
Now for some context: For argument sake.
Lets assume Scales costs 368 magicka per cast.
Lets also assume there are 10 ranged players targeting a DK.
(arbitrary numbers to follow)
Also, said players all attack the DK with a projectile skill that hits for 300 damage and costs 150 resource.
DK uses scales, spending 368 magicka and reflecting 10 attacks. (300+35%=405 x10 =4050 damage)
Lets again assume all of these targets prefer to not receive any of this reflected damage and that the cost of dodge roll is half of it's unmodified cost of.
Dodge roll = 210 stamina.
210 x10 = 2100 stamina.
Let's combine the cost of 10 players attacking one, with Scales up, using a projectile. Then factor in the cost to avoid their own damage together.
150 x10 = 1500 resources for abilities.
+
2100 stamina
_______________
Total 3600 combination of resources.
I'm getting to the end of my tether with these silly things I read. Skills are not built to cater for stupidity. If 10 people are sitting there throwing projectiles at a reflecting DK , that's 10 people that deserve more than a humongous loss of resources, they deserve to die (in game ofc). Absolutely 0 sympathy given from this Sorc.
When I drop an Absorption Field and people keep casting ground AoEs inside my field giving me 500hp and 370mgk for every single AoE I dispel, is that a case of skill over-efficiency or a case of over-stupidity? It was a rhetorical question.
I don't think this is a case of ignorance. I think some of the sorcs posting about this are very good sorcs that are more than capable of killing a dk.
The problem is that killing a DK (as a sorc) takes at least 5 minutes. The only reliable way to kill a DK as a sorc is to control distance and drain their resources over some extended period of time. And it takes this long not because the DK is good, but because RS is a counter to all major sorc dps (all 2: frags, crushing shock). Then you have to widdle down a character with great self-healing and resource management with the weakest DPS abilities available to a sorc. To balance this out sorcs should at least get a melee reflect
So you can kill a DK, you admit there is a reliable way to kill them but your complaint is that it takes to long to do so and it's too much trouble?
If it takes 5 minutes to kill a DK, then the DK couldn't kill you in 5 minutes either.
That 5 minutes invloves the sorc streaking/dodge rolling around clinging on to dear life hoping the DK the is overextending in his aggressiveness. Saying this was "reliable" was an overstatement. It is completely possible for a DK for go fully defensive and be completely unkillable by a sorc.
That is exactly what pvp should be like. A fight for your life. This isn't pve where you stand around pew pewing something that doesn't think. You have perfectly described what balanced pvp looks like.
Reliable was an overstatement on your part? So I guess you mean mostly reliable which is again a good sign of balance.
Weak? He said he won and complained that it took to long and was too much trouble. He even said there is a reliable way to kill dks. It doesn't seem like he wants balance it seems like he doesn't want to be troubled for his kills.
That is exactly what pvp should be like. A fight for your life. This isn't pve where you stand around pew pewing something that doesn't think. You have perfectly described what balanced pvp looks like.
So sorcs should be weak, and DK should be ungodly and high dps at the same time? Sounds balanced to me! thread closed!
eventide03b14a_ESO wrote: »Except it's only the sorcerer who is fighting for their life.
eventide03b14a_ESO wrote: »Except it's only the sorcerer who is fighting for their life.mike.gaziotisb16_ESO wrote: »
Now for some context: For argument sake.
Lets assume Scales costs 368 magicka per cast.
Lets also assume there are 10 ranged players targeting a DK.
(arbitrary numbers to follow)
Also, said players all attack the DK with a projectile skill that hits for 300 damage and costs 150 resource.
DK uses scales, spending 368 magicka and reflecting 10 attacks. (300+35%=405 x10 =4050 damage)
Lets again assume all of these targets prefer to not receive any of this reflected damage and that the cost of dodge roll is half of it's unmodified cost of.
Dodge roll = 210 stamina.
210 x10 = 2100 stamina.
Let's combine the cost of 10 players attacking one, with Scales up, using a projectile. Then factor in the cost to avoid their own damage together.
150 x10 = 1500 resources for abilities.
+
2100 stamina
_______________
Total 3600 combination of resources.
I'm getting to the end of my tether with these silly things I read. Skills are not built to cater for stupidity. If 10 people are sitting there throwing projectiles at a reflecting DK , that's 10 people that deserve more than a humongous loss of resources, they deserve to die (in game ofc). Absolutely 0 sympathy given from this Sorc.
When I drop an Absorption Field and people keep casting ground AoEs inside my field giving me 500hp and 370mgk for every single AoE I dispel, is that a case of skill over-efficiency or a case of over-stupidity? It was a rhetorical question.
I don't think this is a case of ignorance. I think some of the sorcs posting about this are very good sorcs that are more than capable of killing a dk.
The problem is that killing a DK (as a sorc) takes at least 5 minutes. The only reliable way to kill a DK as a sorc is to control distance and drain their resources over some extended period of time. And it takes this long not because the DK is good, but because RS is a counter to all major sorc dps (all 2: frags, crushing shock). Then you have to widdle down a character with great self-healing and resource management with the weakest DPS abilities available to a sorc. To balance this out sorcs should at least get a melee reflect
So you can kill a DK, you admit there is a reliable way to kill them but your complaint is that it takes to long to do so and it's too much trouble?
If it takes 5 minutes to kill a DK, then the DK couldn't kill you in 5 minutes either.
That 5 minutes invloves the sorc streaking/dodge rolling around clinging on to dear life hoping the DK the is overextending in his aggressiveness. Saying this was "reliable" was an overstatement. It is completely possible for a DK for go fully defensive and be completely unkillable by a sorc.
That is exactly what pvp should be like. A fight for your life. This isn't pve where you stand around pew pewing something that doesn't think. You have perfectly described what balanced pvp looks like.
Reliable was an overstatement on your part? So I guess you mean mostly reliable which is again a good sign of balance.
Actually, it is reflected. The channel isn't, but the projectile at the end of it is. So I suppose we could both be right if someone only did a partially charged heavy.
It would seem that some folks in this thread are not actually reading the well thought out and constructive posts.
Look I get it, I have a v14 DK. I too absolutely LOVE Scales when I am playing her. The more coherent and constructive posts are not calling for blanket nerfs, simply asking for an adjustment.
Also, I agree that Lethal arrow in it's current form is just silly with the heal debuff stacking. But very few people are actually taking about the bow, though everyone who cites "L2P" and other nonsense seem to be focusing on it.
And stop with the " DK's need a counter to snipe" because all classes have to deal with it. Even without Scales, you would be no worse off than any other class. You still have a heal and a shield without even having a specific weapon requirement, and only the Templar can match that.
I also agree that folks who only slot projectile abilities, need to adjust a bit. The fact is the skill is too broad. In it's current form it nearly neuters 2 weapon skill lines, except for 3 aoe. Heck, even DW has a skill that's reflected. This is to include Light and Heavy attacks. In fact, the only ranged weapon that is not reflected is a resto staff.
Now for some context: For argument sake.
Lets assume Scales costs 368 magicka per cast.
Lets also assume there are 10 ranged players targeting a DK.
(arbitrary numbers to follow)
Also, said players all attack the DK with a projectile skill that hits for 300 damage and costs 150 resource.
DK uses scales, spending 368 magicka and reflecting 10 attacks. (300+35%=405 x10 =4050 damage)
Lets again assume all of these targets prefer to not receive any of this reflected damage and that the cost of dodge roll is half of it's unmodified cost of.
Dodge roll = 210 stamina.
210 x10 = 2100 stamina.
Let's combine the cost of 10 players attacking one, with Scales up, using a projectile. Then factor in the cost to avoid their own damage together.
150 x10 = 1500 resources for abilities.
+
2100 stamina
_______________
Total 3600 combination of resources.
All for the low cost of 368 magicka. Now that is a scenario in a perfect world, but it is completely possible. Heck, it can increase exponentially as the number of attackers grow, such as at a Keep defense. And with the ability to overwrite itself, while not mana efficient, is completely plausible.
Absofriggenlutely Scales needs either a rate limit on the numbers of projectiles it can reflect per cast, or it's cost need to be increased to bring it more in line with the resources it is able to negate and the damage it is capable of reflecting. UNLESS you ask any DK, including myself when I am playing her.
Come to think about it, just revert it back to consuming stamina/magicka based on the base cost of the ability reflected, like it used to.
All the DK's can defend the skill all they want to. But WE, I include myself, know for a fact it is OP atm and giggle every time we cast it.
There is another option though, change Defensive Stance in the 1h line to last 4 seconds and reflect all projectiles without the bonus damage.
At least then the class diversification in pvp would broaden more.
And no, I am not whining. Rather trying to shed some light on the potential of the ability, where otherwise may have not been considered.
When I think of the roles each class plays I see it like this.mike.gaziotisb16_ESO wrote: »
As much as those fixes were necessary (I reiterate that), Sorc damage is at the moment too low considering the lack of defensive mechanisms and quick heals built in the class. Basically the problem of the class becoming more glass and less cannon at the same time, as I usually put it.