I completely agree, but I think you are being too kind to the grouping system. In some ways it's actually worse. When the game first came out I could usually get a group using the LFG system within 10 minutes or so. Now it's as though it doesn't work at all.ESO has many strong points, most of which are more than efficient to keep me subbed. I love their skill variety, UI, crafting, VR ranks and so on. But it does have some severe issues that can be more than tedious to a portion of the player base given the generally large scope of some of them:
1. Cadwell's Silver/Gold: This is probably the bane of anyone who wants to experience another faction content on an alt. It may be fun on one character but if you create another then it seems like a really long repeat. Then there are those who simply do not want to partake in solo-quest oriented content. The fact that it is practically essentially to leveling VR ranks is a real stump for those who want an alternative. I'm not saying I want it scrapped or anything, but another option to rank in VR levels would be nice.
2. Grouping Mechanics: It is better now than it was before, but it is still in need of a few more tweaks. Grouping should be as painless as possible for those who want to.
3. Lag/server responsiveness etc.: Most prominent in Cyrodil, lag also happens in certain situations even in PvE to the point that it becomes hazardous to your gameplay sometimes when all of a sudden you find yourself dead by a boss in a VR dungeon that tried oh so hard to complete. Not cool. Not fun. Please fix it for those who have the problem.
I could list a few more, but I think those are the "Big 3" that should be addressed imo. But other than that (and certain skill imbalances, bugs, forced grouping in Craglorn, forced soloing in main quests, etc.....) the future looks bright with the promise of the champion system and the justice system. Hopefully other additions/fixes will arrive to make this game even better than it already is.
Lord Xanhorn wrote: »So WoWs latest xpac just launched and it was a disaster on high pop servers so I decided to resub to ESO while they figured out the issues. So I must say this game is way more fun leveling and in combat. The customization options and crafting are amazing. The problem I see is there are not enough options to progress. With a level cap of 150 more or less, questing gets to be such a drain and eventually just becomes tedious. There needs to be alternative options. Running 4 man dungeons, PVP, crafting, gathering, dolmens, world bosses all should give more XP. If I can do a 4 man dungeon in 30 minutes and I can do 6 quests in the same 30 minutes, they should give the same XP. As it is now, the only viable way to level is questing. After the first 50 levels, the idea of starting over in a whole new zone starting at VR1 to do the same thing is a real drain. This is why I quit the first time.
See... everyone acts like ESO is the only game that has bugs with new content. Even WoW failed and created a disaster. EVERY GAME HAS DISASTERS PEOPLE
While I agree that it would be fun in theory and make it more like the other TES games, it wouldn't work in ESO just because of lag and latency. It would actually be a nightmareStop using soft targeting. You can't dodge many single target attacks even when I see them coming; mostly from world and dungeon bosses. I prefer actual aiming mechanics like in a first person shooter MMO like Destiny for example.
If I'm understanding this correctly you want toggled abilities to remain when you swap weapons? If that's the case I have to disagree. They are toggles for reason. There are plenty of buffs that do not toggle and remain after you swap.Non-persistent swap bar (I believe this was done because the abilities are so out of balance.) I have to waste two slots on my swap bar because I do mostly solo PVE, and I love my pets.
Every MMO is like this. I think they should implement sharing guild bank resources though.You can't buy crafting items from vendors; you must use the guild stores, or find them yourself.
I too find this extremely irritating. But then again I think....It is impossible to compare prices between guild stores unless you want to travel to each one.
....We should have an auction house anyway.No auction house for solo players. I explained in a previous post of how an auction could work and not blow up the game’s economy.
All of these are fine suggestions.Can't craft jewelry, you have to buy them.
Can’t craft armor repair kits.
Can’t add traits to items that don’t have any, so the useless.
I think you're supposed to be "back in time" or some such nonsense, but honestly the whole thing is dumb anyway.The Cadwell quests dialog are screwed up and constantly revers to you being soulless when you aren’t.
Why? Achievements are just fluff, at least with the dye they have a purpose. No Elder Scrolls game has every awarded skill points for completing an achievement. It's always been based on gaining a level. At least they got that part right.The game relies on shards to gain skill points instead of using achievements get skill points. Achievement makes more sense; want more skill points then start killing those group dungeon bosses, or catch that rare fish, or craft a rare armor set, but make the player really earn the skill point.
Achievements have no use other than giving you dyes for armor.
Sell it to whom? You can sell it to NPCs and if you can't sell it to players then just don't dye it and let them dye it. This actually seems trivial.You can’t sell armor once you dyed it, so you can’t sell that legendary armor you worked so hard to craft.
Okay. Why?Treasure chests and crafting items should be phased to each player.
I agree 100% most of the loot is junk. Even purple items are often only good for the mat from breaking it down.Most loot is worthless for the amount of effort you spend in getting it; I'm referring to the world and dungeon bosses. It really sucked when I fought a Storm Atronach World boss for 20 minutes and then got a Mc Donald’s gift certificate as a reward?
I personally feel like they did a good job with making it obvious on the map which one was active and or not. You can use the marker and put a blue diamond on where you want to go if it's that confusing. Also the journal has a "find on map" button.The game displays too many quest markers; I like to just have one active quest on my map, and hide the inactive ones so that I can’t see them.
Every TES game has done this the exact same way. You have a map and you fill in markers as you progress. Would you buy a map at a store that didn't mark cities and roads?The map that shows the entire world without discovering it first; I would like a map that expands as I explore the world.
Skyrim was the same way.I can't figure out how to get rid of the clues icons over hidden items, so if there is an option to do this, I would like to know; It’s not very challenging to find a clue if you have a big white arrow bouncing over it.
The game baby feeds too much data to the point that you really don't need to read any of the conversations or books, just click, click, and click, and then follow the white rabbits (I mean arrows
Why? I get that some people are antisocial but I like grouping. 99% of the quests are solo anyway.All quests should be SOLO only with the exception of world bosses and public dungeon bosses, and the areas between the quest objectives. Once I enter a quest zone, like entering a house, there will be no other players in my way.
You have been playing too many single player RPGs I think. This isn't Baldur's Gate and people don't have to defer to a leader.All group members should be phased with the group leader and the group leader makes all the decisions in the quest. The rest of the group sees and hears the conversations and the choices made by the group leader
I agree this would be nice.No built in VIOP.
Now I know you haven't played MMOs in the past because this is the easiest way of griefing other players. I remember back in the day this game called EverQuest. If you wanted to be a complete jerk all you had to do was get a train of a dozen monsters and lead them to an unsuspecting group. It's actually a good thing this doesn't exist in modern MMOs. Also the mobs didn't leash. They followed you straight to the zone line.World Bosses that don’t follow you to hell and back: they just turn around and go back home and regain ALL their health again.
The World Bosses run by you (ignoring you) after they are done chasing another player. The bosses return to their starting position and wait for you to attack; just isn’t realistic logic. They should attack you if you are within range
Meh. I'm not sure they actually intended them to be very helpful anyway.The NPCs are worthless. So I have a Master Warrior NPC as a follower, and I slicing my way through one Dreugh after another. After15 minute of hell, I look around, and the Master Warrior is still fighting the first mud crab!
Imagine the headache with dozens of petitions to CSRs because people wanted a do-over. There is a reason you can't "fail" a quest. Even in a single player TES game all you have to do is go back to a previous save. You probably want perma death too right?You can’t fail a quest because it not politically incorrect to have a game that would allow this. It would be nice that if the quest NPC dies or you fail to meet the quest objective, you fail the quest.
This is a blanket statement and completely untrue. Sometimes the "quest giver" is an object in a dungeon.All quests require you to find the quest giver first before exploring some areas or starting quests: tends to stifle free exploration; for example, in a solo dungeon, where I fought tooth and nail to get to the end and notice a sword stuck in a table, I can’t interact with the sword until I find the quest giver which means that I have to do the entire dungeon over again.
Maybe they could have put some more thought into these. In SWG we called them "stock caves" because they all had the exact same layout.75% of the dungeons and the house are the same. I like the dungeons to take at least 20 to 30 minutes or more to explore and not follow the letter “q” in design.
There are flying monsters and they chose not to have water combat. I personally don't see the point in having underwater combat either and so far it's not really been a feature of TES games in the past. Have you ever tried to swing a sword underwater in real life? I think it's fine the way it is.I like to have flying monsters and swimming monsters (Slaughter fish not included).
I agree this would have added another dimension to the game.You always have good visibility. You don’t need torches at night, or in dark dungeons. The rain never downpours and obscures you vision. The snow blizzards are a joke. Where are the sandstorms?
^ See above.What’s the deal with water? Why can’t my pets swim with me? Why can’t the enemy NPC’s chase me in the water? Why can’t I swim or fight under water? A lot of neat quests could be done underwater.
Yeah...This sadly has become a pattern.Things that were fixed in one patch are now broken because of a later patch that was supposed to address an unrelated issue.
And they always will be as long as we have classes. We never should have had classes to begin with.The skills trees for the various classes are still imbalanced after 6 months.
Completely agree. They may eventually get this worked out.Frame rate is always unpredictable when doing PVP. When it’s sunny, the game plays fine. When it’s raining the game has an arthritis attack.
Not sure specifically what you mean.Collision detection is still terrible where occasionally you can’t select items.
Probably true. Annoying but thankfully it's become more rare and not at the top of my concerns.Occasionally you have to log off and on again to find or interact with a quest item or NPC. This is most like due to you losing sync with the server.
It's hard to say at this point how bad that will be. They have been pretty tight lipped about it.And finally, after five years of development and over a year of beta, the VR system is trashed and a new champion system will take its place which has had less development time than the VR system. Good luck with the bugs with this change!
Honestly my only gripe about this game is that the inventory space is puny. 80% of what makes the game fun is being able to gear swap and buildswap.
I was looking through it and even trivial items like quest rewards that only do some little fluff trick and costumes take up space. Why can't those have their own category and 0 space fill? We don't have a house to put them in.grimsfield wrote: »Its becoming more and more of a huge grindfest.
And this too:Honestly my only gripe about this game is that the inventory space is puny. 80% of what makes the game fun is being able to gear swap and buildswap.
It seems like half the game is just inventory management. A lot could be done to make selling things more streamlined and inventory space larger to alleviate this issue. Its just that the Devs seem completely resistant to that.
1 other thing too, since we're talking about devs. It seems like every time a patch is released to fix something, the devs managing to break something else. This needs to stop.
eventide03b14a_ESO wrote: »I was looking through it and even trivial items like quest rewards that only do some little fluff trick and costumes take up space. Why can't those have their own category and 0 space fill? We don't have a house to put them in.grimsfield wrote: »Its becoming more and more of a huge grindfest.
And this too:Honestly my only gripe about this game is that the inventory space is puny. 80% of what makes the game fun is being able to gear swap and buildswap.
It seems like half the game is just inventory management. A lot could be done to make selling things more streamlined and inventory space larger to alleviate this issue. Its just that the Devs seem completely resistant to that.
1 other thing too, since we're talking about devs. It seems like every time a patch is released to fix something, the devs managing to break something else. This needs to stop.
NadiusMaximus wrote: »Yup. Bye. Only HARDCORE players have what it takes to put up with this broke ass game right now.
"But... But... It's not broke.... It's not broke. .. "
Yeah, it's really not. Lots of stuff glitches. Abilities don't work right. No way to tell what ability is based of what stat without third party Web pages and stat sheets. Multiple bugs keeping players from getting achievements. Unplayable pvp in certain areas. Yup. Not broke.
If it's not broke, then everything is working as intended. If this *** is intended, then this is the single most *** up game ever.
It is not perfect. Nor is any MMO. MMOs of all sorts tend to have flaws, and this one is no different. All MMOs go through things like this. Nothing earth shattering going on here.
Spectral_Lord wrote: »Stop comparing it to Skyrim. Like, seriously. Skyrim is a good game, but not a good TES game.
ers101284b14_ESO wrote: »Now people like me who played since Morrowind seem to enjoy it.